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Anton Konushin

Publications and source records attributed to Anton Konushin.

45 records · Page 3Linked to original sources

Foreground-aware Semantic Representations for Image Harmonization

Image harmonization is an important step in photo editing to achieve visual consistency in composite images by adjusting the appearances of foreground to make it compatible with background. Previous approaches to harmonize composites are based on training of encoder-decoder networks from scratch, which makes it challenging for a neural network to learn a high-level representation of objects. We propose a novel architecture to utilize the space of high-level features learned by a pre-trained classification network. We create our models as a combination of existing encoder-decoder architectures and a pre-trained foreground-aware deep high-resolution network. We extensively evaluate the proposed method on existing image harmonization benchmark and set up a new state-of-the-art in terms of MSE and PSNR metrics. The code and trained models are available at \url{https://github.com/saic-vul/image_harmonization}.

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Perceptual Image Anomaly Detection

We present a novel method for image anomaly detection, where algorithms that use samples drawn from some distribution of "normal" data, aim to detect out-of-distribution (abnormal) samples. Our approach includes a combination of encoder and generator for mapping an image distribution to a predefined latent distribution and vice versa. It leverages Generative Adversarial Networks to learn these data distributions and uses perceptual loss for the detection of image abnormality. To accomplish this goal, we introduce a new similarity metric, which expresses the perceived similarity between images and is robust to changes in image contrast. Secondly, we introduce a novel approach for the selection of weights of a multi-objective loss function (image reconstruction and distribution mapping) in the absence of a validation dataset for hyperparameter tuning. After training, our model measures the abnormality of the input image as the perceptual dissimilarity between it and the closest generated image of the modeled data distribution. The proposed approach is extensively evaluated on several publicly available image benchmarks and achieves state-of-the-art performance.

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Training Deep SLAM on Single Frames

Learning-based visual odometry and SLAM methods demonstrate a steady improvement over past years. However, collecting ground truth poses to train these methods is difficult and expensive. This could be resolved by training in an unsupervised mode, but there is still a large gap between performance of unsupervised and supervised methods. In this work, we focus on generating synthetic data for deep learning-based visual odometry and SLAM methods that take optical flow as an input. We produce training data in a form of optical flow that corresponds to arbitrary camera movement between a real frame and a virtual frame. For synthesizing data we use depth maps either produced by a depth sensor or estimated from stereo pair. We train visual odometry model on synthetic data and do not use ground truth poses hence this model can be considered unsupervised. Also it can be classified as monocular as we do not use depth maps on inference. We also propose a simple way to convert any visual odometry model into a SLAM method based on frame matching and graph optimization. We demonstrate that both the synthetically-trained visual odometry model and the proposed SLAM method build upon this model yields state-of-the-art results among unsupervised methods on KITTI dataset and shows promising results on a challenging EuRoC dataset.

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Measuring robustness of Visual SLAM

Simultaneous localization and mapping (SLAM) is an essential component of robotic systems. In this work we perform a feasibility study of RGB-D SLAM for the task of indoor robot navigation. Recent visual SLAM methods, e.g. ORBSLAM2 \cite{mur2017orb}, demonstrate really impressive accuracy, but the experiments in the papers are usually conducted on just a few sequences, that makes it difficult to reason about the robustness of the methods. Another problem is that all available RGB-D datasets contain the trajectories with very complex camera motions. In this work we extensively evaluate ORBSLAM2 to better understand the state-of-the-art. First, we conduct experiments on the popular publicly available datasets for RGB-D SLAM across the conventional metrics. We perform statistical analysis of the results and find correlations between the metrics and the attributes of the trajectories. Then, we introduce a new large and diverse HomeRobot dataset where we model the motions of a simple home robot. Our dataset is created using physically-based rendering with realistic lighting and contains the scenes composed by human designers. It includes thousands of sequences, that is two orders of magnitude greater than in previous works. We find that while in many cases the accuracy of SLAM is very good, the robustness is still an issue.

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DISCOMAN: Dataset of Indoor SCenes for Odometry, Mapping And Navigation

We present a novel dataset for training and benchmarking semantic SLAM methods. The dataset consists of 200 long sequences, each one containing 3000-5000 data frames. We generate the sequences using realistic home layouts. For that we sample trajectories that simulate motions of a simple home robot, and then render the frames along the trajectories. Each data frame contains a) RGB images generated using physically-based rendering, b) simulated depth measurements, c) simulated IMU readings and d) ground truth occupancy grid of a house. Our dataset serves a wider range of purposes compared to existing datasets and is the first large-scale benchmark focused on the mapping component of SLAM. The dataset is split into train/validation/test parts sampled from different sets of virtual houses. We present benchmarking results forboth classical geometry-based and recent learning-based SLAM algorithms, a baseline mapping method, semantic segmentation and panoptic segmentation.

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AdaptIS: Adaptive Instance Selection Network

We present Adaptive Instance Selection network architecture for class-agnostic instance segmentation. Given an input image and a point $(x, y)$, it generates a mask for the object located at $(x, y)$. The network adapts to the input point with a help of AdaIN layers, thus producing different masks for different objects on the same image. AdaptIS generates pixel-accurate object masks, therefore it accurately segments objects of complex shape or severely occluded ones. AdaptIS can be easily combined with standard semantic segmentation pipeline to perform panoptic segmentation. To illustrate the idea, we perform experiments on a challenging toy problem with difficult occlusions. Then we extensively evaluate the method on panoptic segmentation benchmarks. We obtain state-of-the-art results on Cityscapes and Mapillary even without pretraining on COCO, and show competitive results on a challenging COCO dataset. The source code of the method and the trained models are available at https://github.com/saic-vul/adaptis.

cs.CV↗

Scene Motion Decomposition for Learnable Visual Odometry

Optical Flow (OF) and depth are commonly used for visual odometry since they provide sufficient information about camera ego-motion in a rigid scene. We reformulate the problem of ego-motion estimation as a problem of motion estimation of a 3D-scene with respect to a static camera. The entire scene motion can be represented as a combination of motions of its visible points. Using OF and depth we estimate a motion of each point in terms of 6DoF and represent results in the form of motion maps, each one addressing single degree of freedom. In this work we provide motion maps as inputs to a deep neural network that predicts 6DoF of scene motion. Through our evaluation on outdoor and indoor datasets we show that utilizing motion maps leads to accuracy improvement in comparison with naive stacking of depth and OF. Another contribution of our work is a novel network architecture that efficiently exploits motion maps and outperforms learnable RGB/RGB-D baselines.

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Double Refinement Network for Efficient Indoor Monocular Depth Estimation

Monocular depth estimation is the task of obtaining a measure of distance for each pixel using a single image. It is an important problem in computer vision and is usually solved using neural networks. Though recent works in this area have shown significant improvement in accuracy, the state-of-the-art methods tend to require massive amounts of memory and time to process an image. The main purpose of this work is to improve the performance of the latest solutions with no decrease in accuracy. To this end, we introduce the Double Refinement Network architecture. The proposed method achieves state-of-the-art results on the standard benchmark RGB-D dataset NYU Depth v2, while its frames per second rate is significantly higher (up to 18 times speedup per image at batch size 1) and the RAM usage per image is lower.

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Pose-based Deep Gait Recognition

Human gait or walking manner is a biometric feature that allows identification of a person when other biometric features such as the face or iris are not visible. In this paper, we present a new pose-based convolutional neural network model for gait recognition. Unlike many methods that consider the full-height silhouette of a moving person, we consider the motion of points in the areas around human joints. To extract motion information, we estimate the optical flow between consecutive frames. We propose a deep convolutional model that computes pose-based gait descriptors. We compare different network architectures and aggregation methods and experimentally assess various sets of body parts to determine which are the most important for gait recognition. In addition, we investigate the generalization ability of the developed algorithms by transferring them between datasets. The results of these experiments show that our approach outperforms state-of-the-art methods.

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