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Anton van den Hengel

Publications and source records attributed to Anton van den Hengel.

At least 127 records · Page 7Linked to original sources

Reinforcement Learning with Attention that Works: A Self-Supervised Approach

Attention models have had a significant positive impact on deep learning across a range of tasks. However previous attempts at integrating attention with reinforcement learning have failed to produce significant improvements. We propose the first combination of self attention and reinforcement learning that is capable of producing significant improvements, including new state of the art results in the Arcade Learning Environment. Unlike the selective attention models used in previous attempts, which constrain the attention via preconceived notions of importance, our implementation utilises the Markovian properties inherent in the state input. Our method produces a faithful visualisation of the policy, focusing on the behaviour of the agent. Our experiments demonstrate that the trained policies use multiple simultaneous foci of attention, and are able to modulate attention over time to deal with situations of partial observability.

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Actively Seeking and Learning from Live Data

One of the key limitations of traditional machine learning methods is their requirement for training data that exemplifies all the information to be learned. This is a particular problem for visual question answering methods, which may be asked questions about virtually anything. The approach we propose is a step toward overcoming this limitation by searching for the information required at test time. The resulting method dynamically utilizes data from an external source, such as a large set of questions/answers or images/captions. Concretely, we learn a set of base weights for a simple VQA model, that are specifically adapted to a given question with the information specifically retrieved for this question. The adaptation process leverages recent advances in gradient-based meta learning and contributions for efficient retrieval and cross-domain adaptation. We surpass the state-of-the-art on the VQA-CP v2 benchmark and demonstrate our approach to be intrinsically more robust to out-of-distribution test data. We demonstrate the use of external non-VQA data using the MS COCO captioning dataset to support the answering process. This approach opens a new avenue for open-domain VQA systems that interface with diverse sources of data.

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What's to know? Uncertainty as a Guide to Asking Goal-oriented Questions

One of the core challenges in Visual Dialogue problems is asking the question that will provide the most useful information towards achieving the required objective. Encouraging an agent to ask the right questions is difficult because we don't know a-priori what information the agent will need to achieve its task, and we don't have an explicit model of what it knows already. We propose a solution to this problem based on a Bayesian model of the uncertainty in the implicit model maintained by the visual dialogue agent, and in the function used to select an appropriate output. By selecting the question that minimises the predicted regret with respect to this implicit model the agent actively reduces ambiguity. The Bayesian model of uncertainty also enables a principled method for identifying when enough information has been acquired, and an action should be selected. We evaluate our approach on two goal-oriented dialogue datasets, one for visual-based collaboration task and the other for a negotiation-based task. Our uncertainty-aware information-seeking model outperforms its counterparts in these two challenging problems.

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Neighbourhood Watch: Referring Expression Comprehension via Language-guided Graph Attention Networks

The task in referring expression comprehension is to localise the object instance in an image described by a referring expression phrased in natural language. As a language-to-vision matching task, the key to this problem is to learn a discriminative object feature that can adapt to the expression used. To avoid ambiguity, the expression normally tends to describe not only the properties of the referent itself, but also its relationships to its neighbourhood. To capture and exploit this important information we propose a graph-based, language-guided attention mechanism. Being composed of node attention component and edge attention component, the proposed graph attention mechanism explicitly represents inter-object relationships, and properties with a flexibility and power impossible with competing approaches. Furthermore, the proposed graph attention mechanism enables the comprehension decision to be visualisable and explainable. Experiments on three referring expression comprehension datasets show the advantage of the proposed approach.

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Visual Question Answering as Reading Comprehension

Visual question answering (VQA) demands simultaneous comprehension of both the image visual content and natural language questions. In some cases, the reasoning needs the help of common sense or general knowledge which usually appear in the form of text. Current methods jointly embed both the visual information and the textual feature into the same space. However, how to model the complex interactions between the two different modalities is not an easy task. In contrast to struggling on multimodal feature fusion, in this paper, we propose to unify all the input information by natural language so as to convert VQA into a machine reading comprehension problem. With this transformation, our method not only can tackle VQA datasets that focus on observation based questions, but can also be naturally extended to handle knowledge-based VQA which requires to explore large-scale external knowledge base. It is a step towards being able to exploit large volumes of text and natural language processing techniques to address VQA problem. Two types of models are proposed to deal with open-ended VQA and multiple-choice VQA respectively. We evaluate our models on three VQA benchmarks. The comparable performance with the state-of-the-art demonstrates the effectiveness of the proposed method.

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End-to-End Diagnosis and Segmentation Learning from Cardiac Magnetic Resonance Imaging

Cardiac magnetic resonance (CMR) is used extensively in the diagnosis and management of cardiovascular disease. Deep learning methods have proven to deliver segmentation results comparable to human experts in CMR imaging, but there have been no convincing results for the problem of end-to-end segmentation and diagnosis from CMR. This is in part due to a lack of sufficiently large datasets required to train robust diagnosis models. In this paper, we propose a learning method to train diagnosis models, where our approach is designed to work with relatively small datasets. In particular, the optimisation loss is based on multi-task learning that jointly trains for the tasks of segmentation and diagnosis classification. We hypothesize that segmentation has a regularizing effect on the learning of features relevant for diagnosis. Using the 100 training and 50 testing samples available from the Automated Cardiac Diagnosis Challenge (ACDC) dataset, which has a balanced distribution of 5 cardiac diagnoses, we observe a reduction of the classification error from 32% to 22%, and a faster convergence compared to a baseline without segmentation. To the best of our knowledge, this is the best diagnosis results from CMR using an end-to-end diagnosis and segmentation learning method.

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MPTV: Matching Pursuit Based Total Variation Minimization for Image Deconvolution

Total variation (TV) regularization has proven effective for a range of computer vision tasks through its preferential weighting of sharp image edges. Existing TV-based methods, however, often suffer from the over-smoothing issue and solution bias caused by the homogeneous penalization. In this paper, we consider addressing these issues by applying inhomogeneous regularization on different image components. We formulate the inhomogeneous TV minimization problem as a convex quadratic constrained linear programming problem. Relying on this new model, we propose a matching pursuit based total variation minimization method (MPTV), specifically for image deconvolution. The proposed MPTV method is essentially a cutting-plane method, which iteratively activates a subset of nonzero image gradients, and then solves a subproblem focusing on those activated gradients only. Compared to existing methods, MPTV is less sensitive to the choice of the trade-off parameter between data fitting and regularization. Moreover, the inhomogeneity of MPTV alleviates the over-smoothing and ringing artifacts, and improves the robustness to errors in blur kernel. Extensive experiments on different tasks demonstrate the superiority of the proposed method over the current state-of-the-art.

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Adaptive Importance Learning for Improving Lightweight Image Super-resolution Network

Deep neural networks have achieved remarkable success in single image super-resolution (SISR). The computing and memory requirements of these methods have hindered their application to broad classes of real devices with limited computing power, however. One approach to this problem has been lightweight network architectures that bal- ance the super-resolution performance and the computation burden. In this study, we revisit this problem from an orthog- onal view, and propose a novel learning strategy to maxi- mize the pixel-wise fitting capacity of a given lightweight network architecture. Considering that the initial capacity of the lightweight network is very limited, we present an adaptive importance learning scheme for SISR that trains the network with an easy-to-complex paradigm by dynam- ically updating the importance of image pixels on the basis of the training loss. Specifically, we formulate the network training and the importance learning into a joint optimization problem. With a carefully designed importance penalty function, the importance of individual pixels can be gradu- ally increased through solving a convex optimization problem. The training process thus begins with pixels that are easy to reconstruct, and gradually proceeds to more complex pixels as fitting improves.

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Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

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Visual Question Answering with Memory-Augmented Networks

In this paper, we exploit a memory-augmented neural network to predict accurate answers to visual questions, even when those answers occur rarely in the training set. The memory network incorporates both internal and external memory blocks and selectively pays attention to each training exemplar. We show that memory-augmented neural networks are able to maintain a relatively long-term memory of scarce training exemplars, which is important for visual question answering due to the heavy-tailed distribution of answers in a general VQA setting. Experimental results on two large-scale benchmark datasets show the favorable performance of the proposed algorithm with a comparison to state of the art.

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Real-time Semantic Image Segmentation via Spatial Sparsity

We propose an approach to semantic (image) segmentation that reduces the computational costs by a factor of 25 with limited impact on the quality of results. Semantic segmentation has a number of practical applications, and for most such applications the computational costs are critical. The method follows a typical two-column network structure, where one column accepts an input image, while the other accepts a half-resolution version of that image. By identifying specific regions in the full-resolution image that can be safely ignored, as well as carefully tailoring the network structure, we can process approximately 15 highresolution Cityscapes images (1024x2048) per second using a single GTX 980 video card, while achieving a mean intersection-over-union score of 72.9% on the Cityscapes test set.

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Visual Question Answering as a Meta Learning Task

The predominant approach to Visual Question Answering (VQA) demands that the model represents within its weights all of the information required to answer any question about any image. Learning this information from any real training set seems unlikely, and representing it in a reasonable number of weights doubly so. We propose instead to approach VQA as a meta learning task, thus separating the question answering method from the information required. At test time, the method is provided with a support set of example questions/answers, over which it reasons to resolve the given question. The support set is not fixed and can be extended without retraining, thereby expanding the capabilities of the model. To exploit this dynamically provided information, we adapt a state-of-the-art VQA model with two techniques from the recent meta learning literature, namely prototypical networks and meta networks. Experiments demonstrate the capability of the system to learn to produce completely novel answers (i.e. never seen during training) from examples provided at test time. In comparison to the existing state of the art, the proposed method produces qualitatively distinct results with higher recall of rare answers, and a better sample efficiency that allows training with little initial data. More importantly, it represents an important step towards vision-and-language methods that can learn and reason on-the-fly.

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Are You Talking to Me? Reasoned Visual Dialog Generation through Adversarial Learning

The Visual Dialogue task requires an agent to engage in a conversation about an image with a human. It represents an extension of the Visual Question Answering task in that the agent needs to answer a question about an image, but it needs to do so in light of the previous dialogue that has taken place. The key challenge in Visual Dialogue is thus maintaining a consistent, and natural dialogue while continuing to answer questions correctly. We present a novel approach that combines Reinforcement Learning and Generative Adversarial Networks (GANs) to generate more human-like responses to questions. The GAN helps overcome the relative paucity of training data, and the tendency of the typical MLE-based approach to generate overly terse answers. Critically, the GAN is tightly integrated into the attention mechanism that generates human-interpretable reasons for each answer. This means that the discriminative model of the GAN has the task of assessing whether a candidate answer is generated by a human or not, given the provided reason. This is significant because it drives the generative model to produce high quality answers that are well supported by the associated reasoning. The method also generates the state-of-the-art results on the primary benchmark.

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Asking the Difficult Questions: Goal-Oriented Visual Question Generation via Intermediate Rewards

Despite significant progress in a variety of vision-and-language problems, developing a method capable of asking intelligent, goal-oriented questions about images is proven to be an inscrutable challenge. Towards this end, we propose a Deep Reinforcement Learning framework based on three new intermediate rewards, namely goal-achieved, progressive and informativeness that encourage the generation of succinct questions, which in turn uncover valuable information towards the overall goal. By directly optimizing for questions that work quickly towards fulfilling the overall goal, we avoid the tendency of existing methods to generate long series of insane queries that add little value. We evaluate our model on the GuessWhat?! dataset and show that the resulting questions can help a standard Guesser identify a specific object in an image at a much higher success rate.

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Parallel Attention: A Unified Framework for Visual Object Discovery through Dialogs and Queries

Recognising objects according to a pre-defined fixed set of class labels has been well studied in the Computer Vision. There are a great many practical applications where the subjects that may be of interest are not known beforehand, or so easily delineated, however. In many of these cases natural language dialog is a natural way to specify the subject of interest, and the task achieving this capability (a.k.a, Referring Expression Comprehension) has recently attracted attention. To this end we propose a unified framework, the ParalleL AttentioN (PLAN) network, to discover the object in an image that is being referred to in variable length natural expression descriptions, from short phrases query to long multi-round dialogs. The PLAN network has two attention mechanisms that relate parts of the expressions to both the global visual content and also directly to object candidates. Furthermore, the attention mechanisms are recurrent, making the referring process visualizable and explainable. The attended information from these dual sources are combined to reason about the referred object. These two attention mechanisms can be trained in parallel and we find the combined system outperforms the state-of-art on several benchmarked datasets with different length language input, such as RefCOCO, RefCOCO+ and GuessWhat?!.

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Tips and Tricks for Visual Question Answering: Learnings from the 2017 Challenge

This paper presents a state-of-the-art model for visual question answering (VQA), which won the first place in the 2017 VQA Challenge. VQA is a task of significant importance for research in artificial intelligence, given its multimodal nature, clear evaluation protocol, and potential real-world applications. The performance of deep neural networks for VQA is very dependent on choices of architectures and hyperparameters. To help further research in the area, we describe in detail our high-performing, though relatively simple model. Through a massive exploration of architectures and hyperparameters representing more than 3,000 GPU-hours, we identified tips and tricks that lead to its success, namely: sigmoid outputs, soft training targets, image features from bottom-up attention, gated tanh activations, output embeddings initialized using GloVe and Google Images, large mini-batches, and smart shuffling of training data. We provide a detailed analysis of their impact on performance to assist others in making an appropriate selection.

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FVQA: Fact-based Visual Question Answering

Visual Question Answering (VQA) has attracted a lot of attention in both Computer Vision and Natural Language Processing communities, not least because it offers insight into the relationships between two important sources of information. Current datasets, and the models built upon them, have focused on questions which are answerable by direct analysis of the question and image alone. The set of such questions that require no external information to answer is interesting, but very limited. It excludes questions which require common sense, or basic factual knowledge to answer, for example. Here we introduce FVQA, a VQA dataset which requires, and supports, much deeper reasoning. FVQA only contains questions which require external information to answer. We thus extend a conventional visual question answering dataset, which contains image-question-answerg triplets, through additional image-question-answer-supporting fact tuples. The supporting fact is represented as a structural triplet, such as . We evaluate several baseline models on the FVQA dataset, and describe a novel model which is capable of reasoning about an image on the basis of supporting facts.

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Beyond Low Rank: A Data-Adaptive Tensor Completion Method

Low rank tensor representation underpins much of recent progress in tensor completion. In real applications, however, this approach is confronted with two challenging problems, namely (1) tensor rank determination; (2) handling real tensor data which only approximately fulfils the low-rank requirement. To address these two issues, we develop a data-adaptive tensor completion model which explicitly represents both the low-rank and non-low-rank structures in a latent tensor. Representing the non-low-rank structure separately from the low-rank one allows priors which capture the important distinctions between the two, thus enabling more accurate modelling, and ultimately, completion. Through defining a new tensor rank, we develop a sparsity induced prior for the low-rank structure, with which the tensor rank can be automatically determined. The prior for the non-low-rank structure is established based on a mixture of Gaussians which is shown to be flexible enough, and powerful enough, to inform the completion process for a variety of real tensor data. With these two priors, we develop a Bayesian minimum mean squared error estimate (MMSE) framework for inference which provides the posterior mean of missing entries as well as their uncertainty. Compared with the state-of-the-art methods in various applications, the proposed model produces more accurate completion results.

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