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Antonino Furnari

Publications and source records attributed to Antonino Furnari.

At least 19 recordsLinked to original sources

SLU-2K: A Question-Based Benchmark for Semantic Evaluation of Sign Language Translation

Sign Language Translation (SLT) is typically evaluated with surface-form metrics such as BLEU and ROUGE, which reward lexical overlap but do not directly measure whether a translation preserves the meaning of the source sign sequence. This is in contrast with the final objective of integrating SLT in assistive technology. In this work, we shift the focus from Sign Language Translation (SLT) to Sign Language Understanding (SLU), with particular emphasis on semantic understanding. Specifically, we evaluate systems based on their ability to correctly recover, from the input video, key semantic aspects of the original sentence, such as actions taking place and facts about people and objects. To enable this evaluation systematically, we propose SLU-2K, a dataset of 2,350 closed-ended video question-answer pairs based on the popular PHOENIX-2014T and CSL-Daily datasets. To obtain SLU-2K, we propose and extensively evaluate an automated data generation pipeline which produces questions across 7 categories, namely actions, locations, numbers, objects, people, time, and weather conditions. We show the potential of SLU-2K by evaluating popular Multimodal Large Language Models (MLLMs) and two representative state-of-the-art systems, MMSTL and SpaMo. Our results show that MLLMs reach near-random performance, highlighting the need for a more systematic integration of SLU in current AI systems. Furthermore, state-of-the-art translation systems carefully fine-tuned on in-domain data still exhibit a substantial semantic gap, with results ranging from 56.7% to 75.2%. These findings suggest that current SLT evaluation protocols overestimate true understanding and that future progress should be measured not only by fluency and n-gram overlap, but also by semantic correctness. Code, prompts, and benchmark files are available at https://github.com/ZenoTsT/SLU-2K

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EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision

Continuous episodic memory is a core capability for autonomous agents operating in dynamic, real-world environments, yet current streaming video benchmarks provide limited tools for diagnosing what models remember and for how long. We introduce Egostream, a diagnostic benchmark for streaming episodic memory evaluation in egocentric vision. \egostream organizes 2,250 curated questions along seven cognitive dimensions: detail, spatial, temporal, event, social, causal, and prospective memory. We introduce the Answer Validity Window (AVW), which specifies the temporal span an answer remains valid as the observed scene evolves. This allows us to expand the questions into 8,528 recall-conditioned evaluations, enabling controlled testing from instant to ultra-long-term recall while separating genuine model forgetting from natural world-state changes. We rigorously establish baseline performance through a unified streaming MLLM framework that compares several state-of-the-art memory-management mechanisms, covering sliding windows, attention sinks, KV-cache pruning, merging, and offloading. Experiments within a unified Qwen3-VL backbone reveal that comparable aggregate accuracies mask starkly different memory profiles. For instance, token pruning preserves fine-grained details and temporal structure significantly better than token merging, while quantized offloading rescues ultra-long-term recall. Ultimately, all mechanisms operate well below real-time (>1s per frame), and top performing methods ceil at about 45% accuracy, exposing critical gaps in current architectures. Egostream provides the diagnostic testbed needed to close these gaps. Project website, news and updates at: https://saroo25.github.io/Egostream/

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Ego-METAS: Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark

To operate in the physical world, embodied agents must perceive their environment in an "always-on" fashion, selectively accessing the most informative sensors to balance energy constraints and task accuracy. Despite its importance for resource-constrained devices, energy-aware perception remains under-explored, with most prior work assuming unlimited compute. To address this, we introduce Ego-METAS: the first Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark. Ego-METAS provides a unified testbed of more than 100 hours of untrimmed egocentric video from EgoExo4D, CMU-MMAC, and CaptainCook4D, spanning 5 modalities (RGB, audio, gaze, IMU, and monochrome camera). We formulate an online temporal action segmentation task where models must dynamically select which sensors to activate at each timestep while strictly adhering to hardware-representative energy budgets. Alongside the benchmark, we release unified splits, cleaned annotations, pre-extracted features, and a diverse suite of baseline routing policies. Our evaluations show that optimal routing is highly scenario-dependent, and that existing policy-learning methods, designed primarily for trimmed clips, struggle to adapt to continuous, untrimmed environments. However, even simple dynamic fusion of complementary modalities (e.g., via random routing) proves critical for balancing predictive accuracy against strict energy budgets. Ultimately, Ego-METAS provides a standardized foundation to develop robust, cost-aware policies for autonomous, always-on embodied AI.

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RECIPE: Procedural Planning via Grounding in Instructional Video

Visual planning asks a model to generate the remaining steps of a procedure in natural language given a partial video context and a goal. Progress on this task is bottlenecked by annotation: clean labeled datasets are small, domain-narrow, and encode a single execution trajectory per example, even though many valid orderings exist. Large-scale instructional video corpora offer orders of magnitude more procedural content, but supervised fine-tuning on pseudo-labels from their noisy ASR narrations propagates segmentation and alignment errors and stays single-trajectory. We identify a key asymmetry: extracting clean step labels from noisy video is hard, but verifying whether a generated step sequence is temporally grounded in ASR transcripts is cheap and scales to millions of videos via precomputed text embeddings. We exploit this asymmetry in RECIPE, which uses grounding quality as a reward for GRPO, turning the noisy corpus into a verifier rather than a label source. The framework applies uniformly to two planner input configurations (Socratic, with a textual history extracted by a frozen VLM, and Video, consuming video tokens directly) and to annotated and weakly supervised regimes. We evaluate on 7 procedural benchmarks using a reference-based LLM-as-judge protocol scoring plans across 6 procedural criteria. RECIPE-RL improves over the base checkpoint at all scales (0.5B, 3B, 7B) and every benchmark, with macro-accuracy gains of +7 to +8 points in-domain and up to +16 points zero-shot. It outperforms supervised fine-tuning on both annotated and pseudo-labeled plans (the latter degrades the base) and remains robust without human annotations. Used as the proposal stage of a prior propose-assess-search planner, it improves over the strongest zero-shot baseline at every horizon on Visual Planning for Assistance, and on COIN it preserves the generation diversity that SFT collapses.

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Exploring Multimodal LMMs for Online Episodic Memory Question Answering on the Edge

We investigate the feasibility of using Multimodal Large Language Models (MLLMs) for real-time online episodic memory question answering. While cloud offloading is common, it raises privacy and latency concerns for wearable assistants, hence we investigate implementation on the edge. We integrated streaming constraints into our question answering pipeline, which is structured into two asynchronous threads: a Descriptor Thread that continuously converts video into a lightweight textual memory, and a Question Answering (QA) Thread that reasons over the textual memory to answer queries. Experiments on the QAEgo4D-Closed benchmark analyze the performance of Multimodal Large Language Models (MLLMs) within strict resource boundaries, showing promising results also when compared to clound-based solutions. Specifically, an end-to-end configuration running on a consumer-grade 8GB GPU achieves 51.76% accuracy with a Time-To-First-Token (TTFT) of 0.41s. Scaling to a local enterprise-grade server yields 54.40% accuracy with a TTFT of 0.88s. In comparison, a cloud-based solution obtains an accuracy of 56.00%. These competitive results highlight the potential of edge-based solutions for privacy-preserving episodic memory retrieval.

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Leveraging Synthetic Data for Enhancing Egocentric Hand-Object Interaction Detection

In this work, we explore the role of synthetic data in improving the detection of Hand-Object Interactions from egocentric images. Through extensive experimentation and comparative analysis on VISOR, EgoHOS, and ENIGMA-51 datasets, our findings demonstrate the potential of synthetic data to significantly improve HOI detection, particularly when real labeled data are scarce or unavailable. By using synthetic data and only 10% of the real labeled data, we achieve improvements in Overall AP over models trained exclusively on real data, with gains of +5.67% on VISOR, +8.24% on EgoHOS, and +11.69% on ENIGMA-51. Furthermore, we systematically study how aligning synthetic data to specific real-world benchmarks with respect to objects, grasps, and environments, showing that the effectiveness of synthetic data consistently improves with better synthetic-real alignment. As a result of this work, we release a new data generation pipeline and the new HOI-Synth benchmark, which augments existing datasets with synthetic images of hand-object interaction. These data are automatically annotated with hand-object contact states, bounding boxes, and pixel-wise segmentation masks. All data, code, and tools for synthetic data generation are available at: https://fpv-iplab.github.io/HOI-Synth/.

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ENIGMA-360: An Ego-Exo Dataset for Human Behavior Understanding in Industrial Scenarios

Understanding human behavior from complementary egocentric (ego) and exocentric (exo) points of view enables the development of systems that can support workers in industrial environments and enhance their safety. However, progress in this area is hindered by the lack of datasets capturing both views in realistic industrial scenarios. To address this gap, we propose ENIGMA-360, a new ego-exo dataset acquired in a real industrial scenario. The dataset is composed of 180 egocentric and 180 exocentric procedural videos temporally synchronized offering complementary information of the same scene. The 360 videos have been labeled with temporal and spatial annotations, enabling the study of different aspects of human behavior in industrial domain. We provide baseline experiments for 3 foundational tasks for human behavior understanding: 1) Temporal Action Segmentation, 2) Keystep Recognition and 3) Egocentric Human-Object Interaction Detection, showing the limits of state-of-the-art approaches on this challenging scenario. These results highlight the need for new models capable of robust ego-exo understanding in real-world environments. We publicly release the dataset and its annotations at https://fpv-iplab.github.io/ENIGMA-360/.

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ViterbiPlanNet: Injecting Procedural Knowledge via Differentiable Viterbi for Planning in Instructional Videos

Procedural planning aims to predict a sequence of actions that transforms an initial visual state into a desired goal, a fundamental ability for intelligent agents operating in complex environments. Existing approaches typically rely on large-scale models that learn procedural structures implicitly, resulting in limited sample-efficiency and high computational cost. In this work we introduce ViterbiPlanNet, a principled framework that explicitly integrates procedural knowledge into the learning process through a Differentiable Viterbi Layer (DVL). The DVL embeds a Procedural Knowledge Graph (PKG) directly with the Viterbi decoding algorithm, replacing non-differentiable operations with smooth relaxations that enable end-to-end optimization. This design allows the model to learn through graph-based decoding. Experiments on CrossTask, COIN, and NIV demonstrate that ViterbiPlanNet achieves state-of-the-art performance with an order of magnitude fewer parameters than diffusion- and LLM-based planners. Extensive ablations show that performance gains arise from our differentiable structure-aware training rather than post-hoc refinement, resulting in improved sample efficiency and robustness to shorter unseen horizons. We also address testing inconsistencies establishing a unified testing protocol with consistent splits and evaluation metrics. With this new protocol, we run experiments multiple times and report results using bootstrapping to assess statistical significance.

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Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.

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ProSkill: Segment-Level Skill Assessment in Procedural Videos

Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and lacks large-scale datasets for complex procedural activities. Existing studies typically involve only a limited number of actions, focus on either pairwise assessments (e.g., A is better than B) or on binary labels (e.g., good execution vs needs improvement). In response to these shortcomings, we introduce ProSkill, the first benchmark dataset for action-level skill assessment in procedural tasks. ProSkill provides absolute skill assessment annotations, along with pairwise ones. This is enabled by a novel and scalable annotation protocol that allows for the creation of an absolute skill assessment ranking starting from pairwise assessments. This protocol leverages a Swiss Tournament scheme for efficient pairwise comparisons, which are then aggregated into consistent, continuous global scores using an ELO-based rating system. We use our dataset to benchmark the main state-of-the-art skill assessment algorithms, including both ranking-based and pairwise paradigms. The suboptimal results achieved by the current state-of-the-art highlight the challenges and thus the value of ProSkill in the context of skill assessment for procedural videos. All data and code are available at https://fpv-iplab.github.io/ProSkill/

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TI-PREGO: Chain of Thought and In-Context Learning for Online Mistake Detection in PRocedural EGOcentric Videos

Identifying procedural errors online from egocentric videos is a critical yet challenging task across various domains, including manufacturing, healthcare, and skill-based training. The nature of such mistakes is inherently open-set, as unforeseen or novel errors may occur, necessitating robust detection systems that do not rely on prior examples of failure. Currently, however, no technique effectively detects open-set procedural mistakes online. We propose a dual branch architecture to address this problem in an online fashion: one branch continuously performs step recognition from the input egocentric video, while the other anticipates future steps based on the recognition module's output. Mistakes are detected as mismatches between the currently recognized action and the action predicted by the anticipation module. The recognition branch takes input frames, predicts the current action, and aggregates frame-level results into action tokens. The anticipation branch, specifically, leverages the solid pattern-matching capabilities of Large Language Models (LLMs) to predict action tokens based on previously predicted ones. Given the online nature of the task, we also thoroughly benchmark the difficulties associated with per-frame evaluations, particularly the need for accurate and timely predictions in dynamic online scenarios. Extensive experiments on two procedural datasets demonstrate the challenges and opportunities of leveraging a dual-branch architecture for mistake detection, showcasing the effectiveness of our proposed approach. In a thorough evaluation including recognition and anticipation variants and state-of-the-art models, our method reveals its robustness and effectiveness in online applications.

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Online Episodic Memory Visual Query Localization with Egocentric Streaming Object Memory

Episodic memory retrieval enables wearable cameras to recall objects or events previously observed in video. However, existing formulations assume an "offline" setting with full video access at query time, limiting their applicability in real-world scenarios with power and storage-constrained wearable devices. Towards more application-ready episodic memory systems, we introduce Online Visual Query 2D (OVQ2D), a task where models process video streams online, observing each frame only once, and retrieve object localizations using a compact memory instead of full video history. We address OVQ2D with ESOM (Egocentric Streaming Object Memory), a novel framework integrating an object discovery module, an object tracking module, and a memory module that find, track, and store spatio-temporal object information for efficient querying. Experiments on Ego4D demonstrate ESOM's superiority over other online approaches, though OVQ2D remains challenging, with top performance at only ~4% success. ESOM's accuracy increases markedly with perfect object tracking (31.91%), discovery (40.55%), or both (81.92%), underscoring the need of applied research on these components.

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Ego-EXTRA: video-language Egocentric Dataset for EXpert-TRAinee assistance

We present Ego-EXTRA, a video-language Egocentric Dataset for EXpert-TRAinee assistance. Ego-EXTRA features 50 hours of unscripted egocentric videos of subjects performing procedural activities (the trainees) while guided by real-world experts who provide guidance and answer specific questions using natural language. Following a ``Wizard of OZ'' data collection paradigm, the expert enacts a wearable intelligent assistant, looking at the activities performed by the trainee exclusively from their egocentric point of view, answering questions when asked by the trainee, or proactively interacting with suggestions during the procedures. This unique data collection protocol enables Ego-EXTRA to capture a high-quality dialogue in which expert-level feedback is provided to the trainee. Two-way dialogues between experts and trainees are recorded, transcribed, and used to create a novel benchmark comprising more than 15k high-quality Visual Question Answer sets, which we use to evaluate Multimodal Large Language Models. The results show that Ego-EXTRA is challenging and highlight the limitations of current models when used to provide expert-level assistance to the user. The Ego-EXTRA dataset is publicly available to support the benchmark of egocentric video-language assistants: https://fpv-iplab.github.io/Ego-EXTRA/.

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A Real-Time System for Egocentric Hand-Object Interaction Detection in Industrial Domains

Hand-object interaction detection remains an open challenge in real-time applications, where intuitive user experiences depend on fast and accurate detection of interactions with surrounding objects. We propose an efficient approach for detecting hand-objects interactions from streaming egocentric vision that operates in real time. Our approach consists of an action recognition module and an object detection module for identifying active objects upon confirmed interaction. Our Mamba model with EfficientNetV2 as backbone for action recognition achieves 38.52% p-AP on the ENIGMA-51 benchmark at 30fps, while our fine-tuned YOLOWorld reaches 85.13% AP for hand and object. We implement our models in a cascaded architecture where the action recognition and object detection modules operate sequentially. When the action recognition predicts a contact state, it activates the object detection module, which in turn performs inference on the relevant frame to detect and classify the active object.

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Learning Egocentric In-Hand Object Segmentation through Weak Supervision from Human Narrations

Pixel-level recognition of objects manipulated by the user from egocentric images enables key applications spanning assistive technologies, industrial safety, and activity monitoring. However, progress in this area is currently hindered by the scarcity of annotated datasets, as existing approaches rely on costly manual labels. In this paper, we propose to learn human-object interaction detection leveraging narrations $\unicode{x2013}$ natural language descriptions of the actions performed by the camera wearer which contain clues about manipulated objects. We introduce Narration-Supervised in-Hand Object Segmentation (NS-iHOS), a novel task where models have to learn to segment in-hand objects by learning from natural-language narrations in a weakly-supervised regime. Narrations are then not employed at inference time. We showcase the potential of the task by proposing Weakly-Supervised In-hand Object Segmentation from Human Narrations (WISH), an end-to-end model distilling knowledge from narrations to learn plausible hand-object associations and enable in-hand object segmentation without using narrations at test time. We benchmark WISH against different baselines based on open-vocabulary object detectors and vision-language models. Experiments on EPIC-Kitchens and Ego4D show that WISH surpasses all baselines, recovering more than 50% of the performance of fully supervised methods, without employing fine-grained pixel-wise annotations. Code and data can be found at https://fpv-iplab.github.io/WISH.

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Semantically Guided Action Anticipation

Unsupervised domain adaptation remains a critical challenge in enabling the knowledge transfer of models across unseen domains. Existing methods struggle to balance the need for domain-invariant representations with preserving domain-specific features, which is often due to alignment approaches that impose the projection of samples with similar semantics close in the latent space despite their drastic domain differences. We introduce a novel approach that shifts the focus from aligning representations in absolute coordinates to aligning the relative positioning of equivalent concepts in latent spaces. Our method defines a domain-agnostic structure upon the semantic/geometric relationships between class labels in language space and guides adaptation, ensuring that the organization of samples in visual space reflects reference inter-class relationships while preserving domain-specific characteristics. We empirically demonstrate our method's superiority in domain adaptation tasks across four diverse image and video datasets. Remarkably, we surpass previous works in 18 different adaptation scenarios across four diverse image and video datasets with average accuracy improvements of +3.32% on DomainNet, +5.75% in GeoPlaces, +4.77% on GeoImnet, and +1.94% mean class accuracy improvement on EgoExo4D.

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EASG-Bench: Video Q&A Benchmark with Egocentric Action Scene Graphs

We introduce EASG-Bench, a question-answering benchmark for egocentric videos where the question-answering pairs are created from spatio-temporally grounded dynamic scene graphs capturing intricate relationships among actors, actions, and objects. We propose a systematic evaluation framework and evaluate several language-only and video large language models (video-LLMs) on this benchmark. We observe a performance gap in language-only and video-LLMs, especially on questions focusing on temporal ordering, thus identifying a research gap in the area of long-context video understanding. To promote the reproducibility of our findings and facilitate further research, the benchmark and accompanying code are available at the following GitHub page: https://github.com/fpv-iplab/EASG-bench.

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Mamba-OTR: a Mamba-based Solution for Online Take and Release Detection from Untrimmed Egocentric Video

This work tackles the problem of Online detection of Take and Release (OTR) of an object in untrimmed egocentric videos. This task is challenging due to severe label imbalance, with temporally sparse positive annotations, and the need for precise temporal predictions. Furthermore, methods need to be computationally efficient in order to be deployed in real-world online settings. To address these challenges, we propose Mamba-OTR, a model based on the Mamba architecture. Mamba-OTR is designed to exploit temporal recurrence during inference while being trained on short video clips. To address label imbalance, our training pipeline incorporates the focal loss and a novel regularization scheme that aligns model predictions with the evaluation metric. Extensive experiments on EPIC-KITCHENS-100, the comparisons with transformer-based approach, and the evaluation of different training and test schemes demonstrate the superiority of Mamba-OTR in both accuracy and efficiency. These finding are particularly evident when evaluating full-length videos or high frame-rate sequences, even when trained on short video snippets for computational convenience. The proposed Mamba-OTR achieves a noteworthy mp-mAP of 45.48 when operating in a sliding-window fashion, and 43.35 in streaming mode, versus the 20.32 of a vanilla transformer and 25.16 of a vanilla Mamba, thus providing a strong baseline for OTR. We will publicly release the source code of Mamba-OTR to support future research.

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