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Antonio Paolillo

Publications and source records attributed to Antonio Paolillo.

At least 19 recordsLinked to original sources

Factorized Spatio-Temporal Convolutions for Human Pose Estimation from Planar Lidar

Localizing nearby humans and estimating their facing direction are key capabilities for safe navigation and socially aware human-robot interaction. Many pose-estimation pipelines target cameras and 3D LiDAR or assume GPU-class compute, whereas service robots are often equipped only with omnidirectional planar LiDARs and modest onboard processors. We address omnidirectional human detection and relative 2D pose estimation from planar LiDAR sequences with a lightweight network based on Space-Time Blocks, which explicitly separate spatial processing along scan rays from temporal aggregation across scans. Our network processes 360° LiDAR sequences to output per-ray human presence, distance, and relative orientation. We train it via cross-modal self-supervision from a narrow RGB-D body tracker in the sensors' overlap region, removing the need for manual LiDAR labels. Quantitative experiments show that our approach consistently outperforms a parameter-matched baseline model, reducing errors in distance (-38%), position (-28%), and orientation (-15%). We further benchmark on the public FROG dataset, report real-time CPU inference on a service robot, and validate with in-field demonstrations, supporting its suitability for spatial perception on computationally constrained service robots.

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Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks

This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.

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Towards Real-World Applications with an Autonomous Powered Wheelchair

Wheelchair users call for assistive mobility systems that provide active support, adapt to dynamic environments, and are intuitive and user-friendly. However, powered wheelchairs typically still provide limited autonomy and lack effective integration with advanced perception and navigation capabilities, particularly in complex real-world environments. This paper presents a preliminary study toward autonomous powered wheelchairs for real-world assistive mobility. We introduce a proof-of-concept prototype that integrates autonomous perception, gesture-based interaction, and navigation on a commercially available self-balancing powered wheelchair. The proposed system builds upon Genny Zero, a commercial self-balancing wheelchair that enables hands-free and intuitive operation through body-weight shifting. To extend its capabilities toward autonomous operation, we integrate an RGB-D camera for human-aware perception and interaction, together with a LiDAR sensor for localization and navigation. We demonstrate the integrated system in two assistive applications: (i) hailing, allowing users to call the wheelchair from a distance; and (ii) people-following, where the wheelchair follows a person using leader-follower strategies, including a constrained indoor navigation example. The results highlight the potential of combining autonomous robotics with assistive mobility platforms, while also showing the feasibility of the proposed integration and identifying the main technical challenges that must be addressed before moving toward user-ready, accessible, and intelligent mobility solutions. A video demonstrating the experimental setup and results is available at: https://youtu.be/LVAix_Qx7bM.

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Sixth-Sense: Self-Supervised Learning of Spatial Awareness of Humans from a Planar Lidar

Reliable localization of people is fundamental for service and social robots that must operate in close interaction with humans. State-of-the-art human detectors often rely on RGB-D cameras or costly 3D LiDARs. However, most commercial robots are equipped with cameras with a narrow field of view, leaving them unaware of users approaching from other directions, or inexpensive 1D LiDARs whose readings are hard to interpret. To address these limitations, we propose a self-supervised approach to detect humans and estimate their 2D pose from 1D LiDAR data, using detections from an RGB-D camera as supervision. Trained on 70 minutes of autonomously collected data, our model detects humans omnidirectionally in unseen environments with 71% precision, 80% recall, and mean absolute errors of 13cm in distance and 44° in orientation, measured against ground truth data. Beyond raw detection accuracy, this capability is relevant for robots operating in shared public spaces, where omnidirectional awareness of nearby people is crucial for safe navigation, appropriate approach behavior, and timely human-robot interaction initiation using low-cost, privacy-preserving sensing. Deployment in two additional public environments further suggests that the approach can serve as a practical wide-FOV awareness layer for socially aware service robotics.

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User-Tailored Learning to Forecast Walking Modes for Exosuits

Assistive robotic devices, like soft lower-limb exoskeletons or exosuits, are widely spreading with the promise of helping people in everyday life. To make such systems adaptive to the variety of users wearing them, it is desirable to endow exosuits with advanced perception systems. However, exosuits have little sensory equipment because they need to be light and easy to wear. This paper presents a perception module based on machine learning that aims at estimating 3 walking modes (i.e., ascending or descending stairs and walking on level ground) of users wearing an exosuit. We tackle this perception problem using only inertial data from two sensors. Our approach provides an estimate for both future and past timesteps that supports control and enables a self-labeling procedure for online model adaptation. Indeed, we show that our estimate can label data acquired online and refine the model for new users. A thorough analysis carried out on real-life datasets shows the effectiveness of our user-tailored perception module. Finally, we integrate our system with the exosuit in a closed-loop controller, validating its performance in an online single-subject experiment.

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Imitation Learning-based Direct Visual Servoing using the Large Projection Formulation

Today robots must be safe, versatile, and user-friendly to operate in unstructured and human-populated environments. Dynamical system-based imitation learning enables robots to perform complex tasks stably and without explicit programming, greatly simplifying their real-world deployment. To exploit the full potential of these systems it is crucial to implement closed loops that use visual feedback. Vision permits to cope with environmental changes, but is complex to handle due to the high dimension of the image space. This study introduces a dynamical system-based imitation learning for direct visual servoing. It leverages off-the-shelf deep learning-based perception modules to extract robust features from the raw input image, and an imitation learning strategy to execute sophisticated robot motions. The learning blocks are integrated using the large projection task priority formulation. As demonstrated through extensive experimental analysis, the proposed method realizes complex tasks with a robotic manipulator.

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A Map-free Deep Learning-based Framework for Gate-to-Gate Monocular Visual Navigation aboard Miniaturized Aerial Vehicles

Palm-sized autonomous nano-drones, i.e., sub-50g in weight, recently entered the drone racing scenario, where they are tasked to avoid obstacles and navigate as fast as possible through gates. However, in contrast with their bigger counterparts, i.e., kg-scale drones, nano-drones expose three orders of magnitude less onboard memory and compute power, demanding more efficient and lightweight vision-based pipelines to win the race. This work presents a map-free vision-based (using only a monocular camera) autonomous nano-drone that combines a real-time deep learning gate detection front-end with a classic yet elegant and effective visual servoing control back-end, only relying on onboard resources. Starting from two state-of-the-art tiny deep learning models, we adapt them for our specific task, and after a mixed simulator-real-world training, we integrate and deploy them aboard our nano-drone. Our best-performing pipeline costs of only 24M multiply-accumulate operations per frame, resulting in a closed-loop control performance of 30 Hz, while achieving a gate detection root mean square error of 1.4 pixels, on our ~20k real-world image dataset. In-field experiments highlight the capability of our nano-drone to successfully navigate through 15 gates in 4 min, never crashing and covering a total travel distance of ~100m, with a peak flight speed of 1.9 m/s. Finally, to stress the generalization capability of our system, we also test it in a never-seen-before environment, where it navigates through gates for more than 4 min.

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Learning Hand State Estimation for a Light Exoskeleton

We propose a machine learning-based estimator of the hand state for rehabilitation purposes, using light exoskeletons. These devices are easy to use and useful for delivering domestic and frequent therapies. We build a supervised approach using information from the muscular activity of the forearm and the motion of the exoskeleton to reconstruct the hand's opening degree and compliance level. Such information can be used to evaluate the therapy progress and develop adaptive control behaviors. Our approach is validated with a real light exoskeleton. The experiments demonstrate good predictive performance of our approach when trained on data coming from a single user and tested on the same user, even across different sessions. This generalization capability makes our system promising for practical use in real rehabilitation.

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Hearing the Robot's Mind: Sonification for Explicit Feedback in Human-Robot Interaction

Social robots are required not only to understand human intentions but also to effectively communicate their intentions or own internal states to users. This study explores the use of sonification to provide explicit auditory feedback, enhancing mutual understanding in HRI. We introduce a novel sonification approach that conveys the robot's internal state, linked to its perception of nearby individuals and their interaction intentions. The approach is evaluated through a two-fold user study: an online video-based survey with $26$ participants and live experiments with $10$ participants. Results indicate that while sonification improves the robot's expressivity and communication effectiveness, the design of the auditory feedback needs refinement to enhance user experience. Participants found the auditory cues useful but described the sounds as uninteresting and unpleasant. These findings underscore the importance of carefully designed auditory feedback in developing more effective and engaging HRI systems.

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Exact schedulability test for sporadic mixed-criticality real-time systems using antichains and oracles

This work addresses the problem of exact schedulability assessment in uniprocessor mixed-criticality real-time systems with sporadic task sets. We model the problem by means of a finite automaton that has to be explored in order to check for schedulability. To mitigate the state explosion problem, we provide a generic algorithm which is parameterised by several techniques called oracles and simulation relations. These techniques leverage results from the scheduling literature as "plug-ins" that make the algorithm more efficient in practice. Our approach achieves up to a 99.998% reduction in the search space required for exact schedulability testing, making it practical for a range of task sets, up to 8 tasks or maximum periods of 350. This method enables to challenge the pessimism of an existing schedulability test and to derive a new dynamic-priority scheduler, demonstrating its good performance. This is the full version of an RTNS 2024 paper.

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A Service Robot in the Wild: Analysis of Users Intentions, Robot Behaviors, and Their Impact on the Interaction

We consider a service robot that offers chocolate treats to people passing in its proximity: it has the capability of predicting in advance a person's intention to interact, and to actuate an "offering" gesture, subtly extending the tray of chocolates towards a given target. We run the system for more than 5 hours across 3 days and two different crowded public locations; the system implements three possible behaviors that are randomly toggled every few minutes: passive (e.g. never performing the offering gesture); or active, triggered by either a naive distance-based rule, or a smart approach that relies on various behavioral cues of the user. We collect a real-world dataset that includes information on 1777 users with several spontaneous human-robot interactions and study the influence of robot actions on people's behavior. Our comprehensive analysis suggests that users are more prone to engage with the robot when it proactively starts the interaction. We release the dataset and provide insights to make our work reproducible for the community. Also, we report qualitative observations collected during the acquisition campaign and identify future challenges and research directions in the domain of social human-robot interaction.

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Systematic analysis of requirements for socially acceptable service robots

In modern society, service robots are increasingly recognized for their wide range of practical applications. In large and crowded social spaces, such as museums and hospitals, these robots are required to safely move in the environment while exhibiting user-friendly behavior. Ensuring the safe and socially acceptable operation of robots in such settings presents several challenges. To enhance the social acceptance in the design process of service robots, we present a systematic analysis of requirements, categorized into functional and non-functional. These requirements are further classified into different categories, with a single requirement potentially belonging to multiple categories. Finally, considering the specific case of a receptionist robotic agent, we discuss the requirements it should possess to ensure social acceptance.

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Predicting the Intention to Interact with a Service Robot:the Role of Gaze Cues

For a service robot, it is crucial to perceive as early as possible that an approaching person intends to interact: in this case, it can proactively enact friendly behaviors that lead to an improved user experience. We solve this perception task with a sequence-to-sequence classifier of a potential user intention to interact, which can be trained in a self-supervised way. Our main contribution is a study of the benefit of features representing the person's gaze in this context. Extensive experiments on a novel dataset show that the inclusion of gaze cues significantly improves the classifier performance (AUROC increases from 84.5% to 91.2%); the distance at which an accurate classification can be achieved improves from 2.4 m to 3.2 m. We also quantify the system's ability to adapt to new environments without external supervision. Qualitative experiments show practical applications with a waiter robot.

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Imitation Learning-based Visual Servoing for Tracking Moving Objects

In everyday life collaboration tasks between human operators and robots, the former necessitate simple ways for programming new skills, the latter have to show adaptive capabilities to cope with environmental changes. The joint use of visual servoing and imitation learning allows us to pursue the objective of realizing friendly robotic interfaces that (i) are able to adapt to the environment thanks to the use of visual perception and (ii) avoid explicit programming thanks to the emulation of previous demonstrations. This work aims to exploit imitation learning for the visual servoing paradigm to address the specific problem of tracking moving objects. In particular, we show that it is possible to infer from data the compensation term required for realizing the tracking controller, avoiding the explicit implementation of estimators or observers. The effectiveness of the proposed method has been validated through simulations with a robotic manipulator.

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Self-Supervised Prediction of the Intention to Interact with a Service Robot

A service robot can provide a smoother interaction experience if it has the ability to proactively detect whether a nearby user intends to interact, in order to adapt its behavior e.g. by explicitly showing that it is available to provide a service. In this work, we propose a learning-based approach to predict the probability that a human user will interact with a robot before the interaction actually begins; the approach is self-supervised because after each encounter with a human, the robot can automatically label it depending on whether it resulted in an interaction or not. We explore different classification approaches, using different sets of features considering the pose and the motion of the user. We validate and deploy the approach in three scenarios. The first collects $3442$ natural sequences (both interacting and non-interacting) representing employees in an office break area: a real-world, challenging setting, where we consider a coffee machine in place of a service robot. The other two scenarios represent researchers interacting with service robots ($200$ and $72$ sequences, respectively). Results show that, even in challenging real-world settings, our approach can learn without external supervision, and can achieve accurate classification (i.e. AUROC greater than $0.9$) of the user's intention to interact with an advance of more than $3$s before the interaction actually occurs.

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Visual Servoing with Geometrically Interpretable Neural Perception

An increasing number of nonspecialist robotic users demand easy-to-use machines. In the context of visual servoing, the removal of explicit image processing is becoming a trend, allowing an easy application of this technique. This work presents a deep learning approach for solving the perception problem within the visual servoing scheme. An artificial neural network is trained using the supervision coming from the knowledge of the controller and the visual features motion model. In this way, it is possible to give a geometrical interpretation to the estimated visual features, which can be used in the analytical law of the visual servoing. The approach keeps perception and control decoupled, conferring flexibility and interpretability on the whole framework. Simulated and real experiments with a robotic manipulator validate our approach.

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Verifying and Optimizing Compact NUMA-Aware Locks on Weak Memory Models

Developing concurrent software is challenging, especially if it has to run on modern architectures with Weak Memory Models (WMMs) such as ARMv8, Power, or RISC-V. For the sake of performance, WMMs allow hardware and compilers to aggressively reorder memory accesses. To guarantee correctness, developers have to carefully place memory barriers in the code to enforce ordering among critical memory operations. While WMM architectures are growing in popularity, identifying the necessary and sufficient barriers of complex synchronization primitives is notoriously difficult. Unfortunately, publications often consider barriers to be just implementation details and omit them. In this technical note, we report our efforts in verifying the correctness of the Compact NUMA-Aware (CNA) lock algorithm on WMMs. The CNA lock is of special interest because it has been proposed as a new slowpath for Linux qspinlock, the main spinlock in Linux. Besides determining a correct and efficient set of barriers for the original CNA algorithm on WMMs, we investigate the correctness of Linux qspinlock and the latest Linux CNA patch (v15) on the memory models LKMM, ARMv8, and Power. Surprisingly, we have found that Linux qspinlock and, consequently, Linux CNA are incorrect according to LKMM, but are still correct when compiled to ARMv8 or Power.

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Learning Stable Dynamical Systems for Visual Servoing

This work presents the dual benefit of integrating imitation learning techniques, based on the dynamical systems formalism, with the visual servoing paradigm. On the one hand, dynamical systems allow to program additional skills without explicitly coding them in the visual servoing law, but leveraging few demonstrations of the full desired behavior. On the other, visual servoing allows to consider exteroception into the dynamical system architecture and be able to adapt to unexpected environment changes. The beneficial combination of the two concepts is proven by applying three existing dynamical systems methods to the visual servoing case. Simulations validate and compare the methods; experiments with a robot manipulator show the validity of the approach in a real-world scenario.

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