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Antony Thomas

Publications and source records attributed to Antony Thomas.

At least 19 recordsLinked to original sources

Plan Along the Way: Event-Triggered Foundation-Model Planning for TAMP Execution in Partially Observable Manipulation

Manipulation in partially observable environments requires planning under incomplete scene information. In such settings, an initially valid plan may execute successfully yet remain insufficient for task completion. Existing foundation-model-guided task and motion planning (TAMP) systems can generate useful long-horizon task decompositions, subgoals, or constraints, but they often assume having access to a fully specified scene state or invoke model-level replanning after a subgoal, refinement, or execution attempt fails. We present ROBUST TAMP, a modular LLM/VLM-guided planning framework for reactive TAMP where unseen task-relevant and non-target objects may become visible during execution. The framework restricts the foundation-model planner to the currently visible relational scene state, validates generated task-level actions against a strict executable interface, and routes the accepted actions to scene-specific execution adapters. Object discovery is treated as a distinct replanning event and, after a stable execution horizon, the system reconstructs the visible scene state and replans using completed-action history and structured replanning event context. Evaluations are performed on six RLBench/CoppeliaSim kitchen and grill variants involving hidden objects, non-target object discovery, articulated-container interaction, and temporal manipulation procedures. We compare text-only LLM and VLM planners of different sizes under the same validation, execution, monitoring, and replanning pipeline, reporting task success, partial goal completion, discovery- and failure-triggered replanning behavior, implicit non-target-object handling, and planner inference cost.

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Complete Motion Planning using Workspace-Fibered Decomposition for nR-Planar Manipulator

We propose a workspace-fibered decomposition framework for motion planning in nR planar redundant manipulators operating in cluttered environments. Rather than planning directly in the full n-dimensional configuration space, the method incrementally constructs obstacle-constrained reachable workspaces of lower-dimensional non-redundant sub-chains and recursively lifts them through redundant orientation fibers. This yields a sequence of reduced planning manifolds that preserve branch-consistent reachability structure while avoiding explicit construction of the full configuration-space obstacle geometry. We first establish that, for planar position-only manipulators, the obstacle-constrained reachable workspace induced by the minimal non-redundant sub-chain provides an exact characterization of feasibility with respect to the connected component of the start configuration, enabling early infeasibility detection prior to introducing redundant degrees of freedom (DOF). We then introduce an incremental fiber-lifting procedure that propagates reachable workspace structure through successive redundant links while enforcing local inverse-kinematic branch consistency using Jacobian determinant continuity constraints. The resulting representation admits efficient reduced-space planning directly on recursively-constructed workspace-fiber manifolds. Experimental results on redundant nR planar manipulators demonstrate that the proposed construction preserves collision-free connectivity structure across successive lifting stages while substantially reducing collision checking complexity relative to direct configuration space reasoning.

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Robust Fleet Sizing for Multi-UAV Inspection Missions under Synchronized Replacement Demand

Multi-UAV inspection missions require spare drones to replace active drones during recharging cycles. Existing fleet-sizing approaches often assume steady-state operating conditions that do not apply to finite-horizon missions, or they treat replacement requests as statistically independent events. The latter provides per-request blocking guarantees that fail to translate to mission-level reliability when demands cluster. This paper identifies a structural failure mode where efficient routing assigns similar workloads to each UAV, leading to synchronized battery depletion and replacement bursts that exhaust the spare pool even when average capacity is sufficient. We derive a closed-form sufficient fleet-sizing rule, k = m(ceil(R) + 1), where m is the number of active UAVs and R is the recovery-to-active time ratio. This additive buffer of m spares absorbs worst-case synchronized demand at recovery-cycle boundaries and ensures mission-level reliability even when all UAVs deplete simultaneously. Monte Carlo validation across five scenarios (m in [2, 10], R in [0.87, 3.39], 1000 trials each) shows that Erlang-B sizing with a per-request blocking target epsilon = 0.01 drops to 69.9% mission success at R = 3.39, with 95% of spare exhaustion events concentrated in the top-decile 5-minute demand windows. In contrast, the proposed rule maintains 99.8% success (Wilson 95% lower bound 99.3%) across all tested conditions, including wind variability up to CV = 0.30, while requiring only four additional drones in the most demanding scenario.

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An Incremental Sampling and Segmentation-Based Approach for Motion Planning Infeasibility

We present a simple and easy-to-implement algorithm to detect plan infeasibility in kinematic motion planning. Our method involves approximating the robot's configuration space to a discrete space, where each degree of freedom has a finite set of values. The obstacle region separates the free configuration space into different connected regions. For a path to exist between the start and goal configurations, they must lie in the same connected region of the free space. Thus, to ascertain plan infeasibility, we merely need to sample adequate points from the obstacle region that isolate start and goal. Accordingly, we progressively construct the configuration space (initially assumed to be entirely free) by sampling from the discretized space and updating the bitmap cells representing obstacle regions. Subsequently, we partition this partially built configuration space to identify different connected components within it and assess the connectivity of the start and goal cells. We illustrate this methodology on five different scenarios with configuration spaces having up to 5 degrees-of-freedom (DOF). Additionally, we discuss further optimizations designed to significantly accelerate the proposed algorithm. The scalability of our approach to higher-dimensional configuration spaces is also examined, with experimental demonstrations involving 6-DOF and 7-DOF robots.

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SPOT: Spatio-Temporal Obstacle-free Trajectory Planning for UAVs in Unknown Dynamic Environments

We address the problem of reactive motion planning for quadrotors operating in unknown environments with dynamic obstacles. Our approach leverages a 4-dimensional spatio-temporal planner, integrated with vision-based Safe Flight Corridor (SFC) generation and trajectory optimization. Unlike prior methods that rely on map fusion, our framework is mapless, enabling collision avoidance directly from perception while reducing computational overhead. Dynamic obstacles are detected and tracked using a vision-based object segmentation and tracking pipeline, allowing robust classification of static versus dynamic elements in the scene. To further enhance robustness, we introduce a backup planning module that reactively avoids dynamic obstacles when no direct path to the goal is available, mitigating the risk of collisions during deadlock situations. We validate our method extensively in both simulation and real-world hardware experiments, and benchmark it against state-of-the-art approaches, showing significant advantages for reactive UAV navigation in dynamic, unknown environments.

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Learning Motion Feasibility from Point Clouds in Cluttered Environments

Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation. A major bottleneck for this problem in cluttered environments is that infeasible planning attempts by Sampling-based motion planners (SBMPs) can incur substantial computational cost. Also existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and often assume simplified geometric environments represented by primitive objects with known parameters. We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes. We introduce the first large-scale benchmark for this setting, comprising 2.7M grasp feasibility labels over 88 scanned objects and 190 cluttered tabletop scenes. We benchmark three representative classifier families spanning MLP- based, volumetric-CNN, and point-cloud-based Transformer architectures under matched training conditions. Our best model, GRASPFC-PTX (a point-cloud transformer), achieves an AUROC of 0.996 on Novel objects while providing predictions significantly faster than SBMPs.

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Locally Optimal Solutions to Constraint Displacement Problems via Path-Obstacle Overlaps

We present a unified approach for constraint displacement problems in which a robot finds a feasible path by displacing constraints or obstacles. To this end, we propose a two stage process that returns locally optimal obstacle displacements to enable a feasible path for the robot. The first stage proceeds by computing a trajectory through the obstacles while minimizing an appropriate objective function. In the second stage, these obstacles are displaced to make the computed robot trajectory feasible, that is, collision-free. Several examples are provided that successfully demonstrate our approach on two distinct classes of constraint displacement problems.

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A Framework for Task and Motion Planning based on Expanding AND/OR Graphs

Robot autonomy in space environments presents unique challenges, including high perception and motion uncertainty, strict kinematic constraints, and limited opportunities for human intervention. Therefore, Task and Motion Planning (TMP) may be critical for autonomous servicing, surface operations, or even in-orbit missions, just to name a few, as it models tasks as discrete action sequencing integrated with continuous motion feasibility assessments. In this paper, we introduce a TMP framework based on expanding AND/OR graphs, referred to as TMP-EAOG, and demonstrate its adaptability to different scenarios. TMP-EAOG encodes task-level abstractions within an AND/OR graph, which expands iteratively as the plan is executed, and performs in-the-loop motion planning assessments to ascertain their feasibility. As a consequence, TMP-EAOG is characterised by the desirable properties of (i) robustness to a certain degree of uncertainty, because AND/OR graph expansion can accommodate for unpredictable information about the robot environment, (ii) controlled autonomy, since an AND/OR graph can be validated by human experts, and (iii) bounded flexibility, in that unexpected events, including the assessment of unfeasible motions, can lead to different courses of action as alternative paths in the AND/OR graph. We evaluate TMP-EAOG on two benchmark domains. We use a simulated mobile manipulator as a proxy for space-grade autonomous robots. Our evaluation shows that TMP-EAOG can deal with a wide range of challenges in the benchmarks.

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A Task and Motion Planning Framework Using Iteratively Deepened AND/OR Graph Networks

In this paper, we present an approach for integrated task and motion planning based on an AND/OR graph network, which is used to represent task-level states and actions, and we leverage it to implement different classes of task and motion planning problems (TAMP). Several problems that fall under task and motion planning do not have a predetermined number of sub-tasks to achieve a goal. For example, while retrieving a target object from a cluttered workspace, in principle the number of object re-arrangements required to finally grasp it cannot be known ahead of time. To address this challenge, and in contrast to traditional planners, also those based on AND/OR graphs, we grow the AND/OR graph at run-time by progressively adding sub-graphs until grasping the target object becomes feasible, which yields a network of AND/OR graphs. The approach is extended to enable multi-robot task and motion planning, and (i) it allows us to perform task allocation while coordinating the activity of a given number of robots, and (ii) can handle multi-robot tasks involving an a priori unknown number of sub-tasks. The approach is evaluated and validated both in simulation and with a real dual-arm robot manipulator, that is, Baxter from Rethink Robotics. In particular, for the single-robot task and motion planning, we validated our approach in three different TAMP domains. Furthermore, we also use three different robots for simulation, namely, Baxter, Franka Emika Panda manipulators, and a PR2 robot. Experiments show that our approach can be readily scaled to scenarios with many objects and robots, and is capable of handling different classes of TAMP problems.

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Safe motion planning with environment uncertainty

We present an approach for safe motion planning under robot state and environment (obstacle and landmark location) uncertainties. To this end, we first develop an approach that accounts for the landmark uncertainties during robot localization. Existing planning approaches assume that the landmark locations are well known or are known with little uncertainty. However, this might not be true in practice. Noisy sensors and imperfect motions compound to the errors originating from the estimate of environment features. Moreover, possible occlusions and dynamic objects in the environment render imperfect landmark estimation. Consequently, not considering this uncertainty can wrongly localize the robot, leading to inefficient plans. Our approach thus incorporates the landmark uncertainty within the Bayes filter estimation framework. We also analyze the effect of considering this uncertainty and delineate the conditions under which it can be ignored. Second, we extend the state-of-the-art by computing an exact expression for the collision probability under Gaussian distributed robot motion, perception and obstacle location uncertainties. We formulate the collision probability process as a quadratic form in random variables. Under Gaussian distribution assumptions, an exact expression for collision probability is thus obtained which is computable in real-time. In contrast, existing approaches approximate the collision probability using upper-bounds that can lead to overly conservative estimate and thereby suboptimal plans. We demonstrate and evaluate our approach using a theoretical example and simulations. We also present a comparison of our approach to different state-of-the-art methods.

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Revisiting the Minimum Constraint Removal Problem in Mobile Robotics

The minimum constraint removal problem seeks to find the minimum number of constraints, i.e., obstacles, that need to be removed to connect a start to a goal location with a collision-free path. This problem is NP-hard and has been studied in robotics, wireless sensing, and computational geometry. This work contributes to the existing literature by presenting and discussing two results. The first result shows that the minimum constraint removal is NP-hard for simply connected obstacles where each obstacle intersects a constant number of other obstacles. The second result demonstrates that for $n$ simply connected obstacles in the plane, instances of the minimum constraint removal problem with minimum removable obstacles lower than $(n+1)/3$ can be solved in polynomial time. This result is also empirically validated using several instances of randomly sampled axis-parallel rectangles.

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Computational Tradeoff in Minimum Obstacle Displacement Planning for Robot Navigation

In this paper, we look into the minimum obstacle displacement (MOD) planning problem from a mobile robot motion planning perspective. This problem finds an optimal path to goal by displacing movable obstacles when no path exists due to collision with obstacles. However this problem is computationally expensive and grows exponentially in the size of number of movable obstacles. This work looks into approximate solutions that are computationally less intensive and differ from the optimal solution by a factor of the optimal cost.

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Minimum Displacement Motion Planning for Movable Obstacles

This paper presents a minimum displacement motion planning problem wherein obstacles are displaced by a minimum amount to find a feasible path. We define a metric for robot-obstacle intersection that measures the extent of the intersection and use this to penalize robot-obstacle overlaps. Employing the actual robot dynamics, the planner first finds a path through the obstacles that minimizes the robot-obstacle intersections. The metric is then used to iteratively displace the obstacles to achieve a feasible path. Several examples are provided that successfully demonstrates the proposed problem.

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Exact and Bounded Collision Probability for Motion Planning under Gaussian Uncertainty

Computing collision-free trajectories is of prime importance for safe navigation. We present an approach for computing the collision probability under Gaussian distributed motion and sensing uncertainty with the robot and static obstacle shapes approximated as ellipsoids. The collision condition is formulated as the distance between ellipsoids and unlike previous approaches we provide a method for computing the exact collision probability. Furthermore, we provide a tight upper bound that can be computed much faster during online planning. Comparison to other state-of-the-art methods is also provided. The proposed method is evaluated in simulation under varying configuration and number of obstacles.

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Task Allocation for Multi-Robot Task and Motion Planning: a case for Object Picking in Cluttered Workspaces

We present an AND/OR graph-based, integrated multi-robot task and motion planning approach which (i) performs task allocation coordinating the activity of a given number of robots, and (ii) is capable of handling tasks which involve an a priori unknown number of object re-arrangements, such as those involved in retrieving objects from cluttered workspaces. Such situations may arise, for example, in search and rescue scenarios, while locating/picking a cluttered object of interest. The corresponding problem falls under the category of planning in clutter. One of the challenges while planning in clutter is that the number of object re-arrangements required to pick the target object is not known beforehand, in general. Moreover, such tasks can be decomposed in a variety of ways, since different cluttering object re-arrangements are possible to reach the target object. In our approach, task allocation and decomposition is achieved by maximizing a combined utility function. The allocated tasks are performed by an integrated task and motion planner, which is robust to the requirement of an unknown number of re-arrangement tasks. We demonstrate our results with experiments in simulation on two Franka Emika manipulators.

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MPTP: Motion-Planning-aware Task Planning for Navigation in Belief Space

We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environments. Of late, TMP for manipulation has attracted significant interest resulting in a proliferation of different approaches. In contrast, TMP for navigation has received considerably less attention. Autonomous robots operating in real-world complex scenarios require planning in the discrete (task) space and the continuous (motion) space. In knowledge-intensive domains, on the one hand, a robot has to reason at the highest-level, for example, the objects to procure, the regions to navigate to in order to acquire them; on the other hand, the feasibility of the respective navigation tasks have to be checked at the execution level. This presents a need for motion-planning-aware task planners. In this paper, we discuss a probabilistically complete approach that leverages this task-motion interaction for navigating in large knowledge-intensive domains, returning a plan that is optimal at the task-level. The framework is intended for motion planning under motion and sensing uncertainty, which is formally known as belief space planning. The underlying methodology is validated in simulation, in an office environment and its scalability is tested in the larger Willow Garage world. A reasonable comparison with a work that is closest to our approach is also provided. We also demonstrate the adaptability of our approach by considering a building floor navigation domain. Finally, we also discuss the limitations of our approach and put forward suggestions for improvements and future work.

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A Task-Motion Planning Framework Using Iteratively Deepened AND/OR Graph Networks

We present an approach for Task-Motion Planning (TMP) using Iterative Deepened AND/OR Graph Networks (TMP-IDAN) that uses an AND/OR graph network based novel abstraction for compactly representing the task-level states and actions. While retrieving a target object from clutter, the number of object re-arrangements required to grasp the target is not known ahead of time. To address this challenge, in contrast to traditional AND/OR graph-based planners, we grow the AND/OR graph online until the target grasp is feasible and thereby obtain a network of AND/OR graphs. The AND/OR graph network allows faster computations than traditional task planners. We validate our approach and evaluate its capabilities using a Baxter robot and a state-of-the-art robotics simulator in several challenging non-trivial cluttered table-top scenarios. The experiments show that our approach is readily scalable to increasing number of objects and different degrees of clutter.

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Probabilistic Collision Constraint for Motion Planning in Dynamic Environments

Online generation of collision free trajectories is of prime importance for autonomous navigation. Dynamic environments, robot motion and sensing uncertainties adds further challenges to collision avoidance systems. This paper presents an approach for collision avoidance in dynamic environments, incorporating robot and obstacle state uncertainties. We derive a tight upper bound for collision probability between robot and obstacle and formulate it as a motion planning constraint which is solvable in real time. The proposed approach is tested in simulation considering mobile robots as well as quadrotors to demonstrate that successful collision avoidance is achieved in real time application. We also provide a comparison of our approach with several state-of-the-art methods.

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