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Anurag Arnab

Publications and source records attributed to Anurag Arnab.

At least 55 records · Page 3Linked to original sources

Learning with Neighbor Consistency for Noisy Labels

Recent advances in deep learning have relied on large, labelled datasets to train high-capacity models. However, collecting large datasets in a time- and cost-efficient manner often results in label noise. We present a method for learning from noisy labels that leverages similarities between training examples in feature space, encouraging the prediction of each example to be similar to its nearest neighbours. Compared to training algorithms that use multiple models or distinct stages, our approach takes the form of a simple, additional regularization term. It can be interpreted as an inductive version of the classical, transductive label propagation algorithm. We thoroughly evaluate our method on datasets evaluating both synthetic (CIFAR-10, CIFAR-100) and realistic (mini-WebVision, WebVision, Clothing1M, mini-ImageNet-Red) noise, and achieve competitive or state-of-the-art accuracies across all of them.

cs.CV↗

M&M Mix: A Multimodal Multiview Transformer Ensemble

This report describes the approach behind our winning solution to the 2022 Epic-Kitchens Action Recognition Challenge. Our approach builds upon our recent work, Multiview Transformer for Video Recognition (MTV), and adapts it to multimodal inputs. Our final submission consists of an ensemble of Multimodal MTV (M&M) models varying backbone sizes and input modalities. Our approach achieved 52.8% Top-1 accuracy on the test set in action classes, which is 4.1% higher than last year's winning entry.

cs.CV↗

Multiview Transformers for Video Recognition

Video understanding requires reasoning at multiple spatiotemporal resolutions -- from short fine-grained motions to events taking place over longer durations. Although transformer architectures have recently advanced the state-of-the-art, they have not explicitly modelled different spatiotemporal resolutions. To this end, we present Multiview Transformers for Video Recognition (MTV). Our model consists of separate encoders to represent different views of the input video with lateral connections to fuse information across views. We present thorough ablation studies of our model and show that MTV consistently performs better than single-view counterparts in terms of accuracy and computational cost across a range of model sizes. Furthermore, we achieve state-of-the-art results on six standard datasets, and improve even further with large-scale pretraining. Code and checkpoints are available at: https://github.com/google-research/scenic/tree/main/scenic/projects/mtv.

cs.CV↗

End-to-end Generative Pretraining for Multimodal Video Captioning

Recent video and language pretraining frameworks lack the ability to generate sentences. We present Multimodal Video Generative Pretraining (MV-GPT), a new pretraining framework for learning from unlabelled videos which can be effectively used for generative tasks such as multimodal video captioning. Unlike recent video-language pretraining frameworks, our framework trains both a multimodal video encoder and a sentence decoder jointly. To overcome the lack of captions in unlabelled videos, we leverage the future utterance as an additional text source and propose a bidirectional generation objective -- we generate future utterances given the present mulitmodal context, and also the present utterance given future observations. With this objective, we train an encoder-decoder model end-to-end to generate a caption from raw pixels and transcribed speech directly. Our model achieves state-of-the-art performance for multimodal video captioning on four standard benchmarks, as well as for other video understanding tasks such as VideoQA, video retrieval and action classification.

cs.CV↗

TokenLearner: What Can 8 Learned Tokens Do for Images and Videos?

In this paper, we introduce a novel visual representation learning which relies on a handful of adaptively learned tokens, and which is applicable to both image and video understanding tasks. Instead of relying on hand-designed splitting strategies to obtain visual tokens and processing a large number of densely sampled patches for attention, our approach learns to mine important tokens in visual data. This results in efficiently and effectively finding a few important visual tokens and enables modeling of pairwise attention between such tokens, over a longer temporal horizon for videos, or the spatial content in images. Our experiments demonstrate strong performance on several challenging benchmarks for both image and video recognition tasks. Importantly, due to our tokens being adaptive, we accomplish competitive results at significantly reduced compute amount. We obtain comparable results to the state-of-the-arts on ImageNet while being computationally more efficient. We also confirm the effectiveness of the approach on multiple video datasets, including Kinetics-400, Kinetics-600, Charades, and AViD. The code is available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_learner

cs.CV↗

The Efficiency Misnomer

Model efficiency is a critical aspect of developing and deploying machine learning models. Inference time and latency directly affect the user experience, and some applications have hard requirements. In addition to inference costs, model training also have direct financial and environmental impacts. Although there are numerous well-established metrics (cost indicators) for measuring model efficiency, researchers and practitioners often assume that these metrics are correlated with each other and report only few of them. In this paper, we thoroughly discuss common cost indicators, their advantages and disadvantages, and how they can contradict each other. We demonstrate how incomplete reporting of cost indicators can lead to partial conclusions and a blurred or incomplete picture of the practical considerations of different models. We further present suggestions to improve reporting of efficiency metrics.

cs.LG↗

Compressive Visual Representations

Learning effective visual representations that generalize well without human supervision is a fundamental problem in order to apply Machine Learning to a wide variety of tasks. Recently, two families of self-supervised methods, contrastive learning and latent bootstrapping, exemplified by SimCLR and BYOL respectively, have made significant progress. In this work, we hypothesize that adding explicit information compression to these algorithms yields better and more robust representations. We verify this by developing SimCLR and BYOL formulations compatible with the Conditional Entropy Bottleneck (CEB) objective, allowing us to both measure and control the amount of compression in the learned representation, and observe their impact on downstream tasks. Furthermore, we explore the relationship between Lipschitz continuity and compression, showing a tractable lower bound on the Lipschitz constant of the encoders we learn. As Lipschitz continuity is closely related to robustness, this provides a new explanation for why compressed models are more robust. Our experiments confirm that adding compression to SimCLR and BYOL significantly improves linear evaluation accuracies and model robustness across a wide range of domain shifts. In particular, the compressed version of BYOL achieves 76.0% Top-1 linear evaluation accuracy on ImageNet with ResNet-50, and 78.8% with ResNet-50 2x.

cs.LG↗

PolyViT: Co-training Vision Transformers on Images, Videos and Audio

Can we train a single transformer model capable of processing multiple modalities and datasets, whilst sharing almost all of its learnable parameters? We present PolyViT, a model trained on image, audio and video which answers this question. By co-training different tasks on a single modality, we are able to improve the accuracy of each individual task and achieve state-of-the-art results on 5 standard video- and audio-classification datasets. Co-training PolyViT on multiple modalities and tasks leads to a model that is even more parameter-efficient, and learns representations that generalize across multiple domains. Moreover, we show that co-training is simple and practical to implement, as we do not need to tune hyperparameters for each combination of datasets, but can simply adapt those from standard, single-task training.

cs.CV↗

ViViT: A Video Vision Transformer

We present pure-transformer based models for video classification, drawing upon the recent success of such models in image classification. Our model extracts spatio-temporal tokens from the input video, which are then encoded by a series of transformer layers. In order to handle the long sequences of tokens encountered in video, we propose several, efficient variants of our model which factorise the spatial- and temporal-dimensions of the input. Although transformer-based models are known to only be effective when large training datasets are available, we show how we can effectively regularise the model during training and leverage pretrained image models to be able to train on comparatively small datasets. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple video classification benchmarks including Kinetics 400 and 600, Epic Kitchens, Something-Something v2 and Moments in Time, outperforming prior methods based on deep 3D convolutional networks. To facilitate further research, we release code at https://github.com/google-research/scenic/tree/main/scenic/projects/vivit

cs.CV↗

SCENIC: A JAX Library for Computer Vision Research and Beyond

Scenic is an open-source JAX library with a focus on Transformer-based models for computer vision research and beyond. The goal of this toolkit is to facilitate rapid experimentation, prototyping, and research of new vision architectures and models. Scenic supports a diverse range of vision tasks (e.g., classification, segmentation, detection)and facilitates working on multi-modal problems, along with GPU/TPU support for multi-host, multi-device large-scale training. Scenic also offers optimized implementations of state-of-the-art research models spanning a wide range of modalities. Scenic has been successfully used for numerous projects and published papers and continues serving as the library of choice for quick prototyping and publication of new research ideas.

cs.CV↗

Unified Graph Structured Models for Video Understanding

Accurate video understanding involves reasoning about the relationships between actors, objects and their environment, often over long temporal intervals. In this paper, we propose a message passing graph neural network that explicitly models these spatio-temporal relations and can use explicit representations of objects, when supervision is available, and implicit representations otherwise. Our formulation generalises previous structured models for video understanding, and allows us to study how different design choices in graph structure and representation affect the model's performance. We demonstrate our method on two different tasks requiring relational reasoning in videos -- spatio-temporal action detection on AVA and UCF101-24, and video scene graph classification on the recent Action Genome dataset -- and achieve state-of-the-art results on all three datasets. Furthermore, we show quantitatively and qualitatively how our method is able to more effectively model relationships between relevant entities in the scene.

cs.CV↗

Dual Graph Convolutional Network for Semantic Segmentation

Exploiting long-range contextual information is key for pixel-wise prediction tasks such as semantic segmentation. In contrast to previous work that uses multi-scale feature fusion or dilated convolutions, we propose a novel graph-convolutional network (GCN) to address this problem. Our Dual Graph Convolutional Network (DGCNet) models the global context of the input feature by modelling two orthogonal graphs in a single framework. The first component models spatial relationships between pixels in the image, whilst the second models interdependencies along the channel dimensions of the network's feature map. This is done efficiently by projecting the feature into a new, lower-dimensional space where all pairwise interactions can be modelled, before reprojecting into the original space. Our simple method provides substantial benefits over a strong baseline and achieves state-of-the-art results on both Cityscapes (82.0% mean IoU) and Pascal Context (53.7% mean IoU) datasets. Code and models are made available to foster any further research (\url{https://github.com/lxtGH/GALD-DGCNet}).

cs.CV↗

Meta Learning Deep Visual Words for Fast Video Object Segmentation

Personal robots and driverless cars need to be able to operate in novel environments and thus quickly and efficiently learn to recognise new object classes. We address this problem by considering the task of video object segmentation. Previous accurate methods for this task finetune a model using the first annotated frame, and/or use additional inputs such as optical flow and complex post-processing. In contrast, we develop a fast, causal algorithm that requires no finetuning, auxiliary inputs or post-processing, and segments a variable number of objects in a single forward-pass. We represent an object with clusters, or "visual words", in the embedding space, which correspond to object parts in the image space. This allows us to robustly match to the reference objects throughout the video, because although the global appearance of an object changes as it undergoes occlusions and deformations, the appearance of more local parts may stay consistent. We learn these visual words in an unsupervised manner, using meta-learning to ensure that our training objective matches our inference procedure. We achieve comparable accuracy to finetuning based methods (whilst being 1 to 2 orders of magnitude faster), and state-of-the-art in terms of speed/accuracy trade-offs on four video segmentation datasets. Code is available at https://github.com/harkiratbehl/MetaVOS.

cs.CV↗

Uncertainty-Aware Weakly Supervised Action Detection from Untrimmed Videos

Despite the recent advances in video classification, progress in spatio-temporal action recognition has lagged behind. A major contributing factor has been the prohibitive cost of annotating videos frame-by-frame. In this paper, we present a spatio-temporal action recognition model that is trained with only video-level labels, which are significantly easier to annotate. Our method leverages per-frame person detectors which have been trained on large image datasets within a Multiple Instance Learning framework. We show how we can apply our method in cases where the standard Multiple Instance Learning assumption, that each bag contains at least one instance with the specified label, is invalid using a novel probabilistic variant of MIL where we estimate the uncertainty of each prediction. Furthermore, we report the first weakly-supervised results on the AVA dataset and state-of-the-art results among weakly-supervised methods on UCF101-24.

cs.CV↗

Exploiting temporal context for 3D human pose estimation in the wild

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.

cs.CV↗

Weakly- and Semi-Supervised Panoptic Segmentation

We present a weakly supervised model that jointly performs both semantic- and instance-segmentation -- a particularly relevant problem given the substantial cost of obtaining pixel-perfect annotation for these tasks. In contrast to many popular instance segmentation approaches based on object detectors, our method does not predict any overlapping instances. Moreover, we are able to segment both "thing" and "stuff" classes, and thus explain all the pixels in the image. "Thing" classes are weakly-supervised with bounding boxes, and "stuff" with image-level tags. We obtain state-of-the-art results on Pascal VOC, for both full and weak supervision (which achieves about 95% of fully-supervised performance). Furthermore, we present the first weakly-supervised results on Cityscapes for both semantic- and instance-segmentation. Finally, we use our weakly supervised framework to analyse the relationship between annotation quality and predictive performance, which is of interest to dataset creators.

cs.CV↗

On the Robustness of Semantic Segmentation Models to Adversarial Attacks

Deep Neural Networks (DNNs) have demonstrated exceptional performance on most recognition tasks such as image classification and segmentation. However, they have also been shown to be vulnerable to adversarial examples. This phenomenon has recently attracted a lot of attention but it has not been extensively studied on multiple, large-scale datasets and structured prediction tasks such as semantic segmentation which often require more specialised networks with additional components such as CRFs, dilated convolutions, skip-connections and multiscale processing. In this paper, we present what to our knowledge is the first rigorous evaluation of adversarial attacks on modern semantic segmentation models, using two large-scale datasets. We analyse the effect of different network architectures, model capacity and multiscale processing, and show that many observations made on the task of classification do not always transfer to this more complex task. Furthermore, we show how mean-field inference in deep structured models, multiscale processing (and more generally, input transformations) naturally implement recently proposed adversarial defenses. Our observations will aid future efforts in understanding and defending against adversarial examples. Moreover, in the shorter term, we show how to effectively benchmark robustness and show which segmentation models should currently be preferred in safety-critical applications due to their inherent robustness.

cs.CV↗

A Projected Gradient Descent Method for CRF Inference allowing End-To-End Training of Arbitrary Pairwise Potentials

Are we using the right potential functions in the Conditional Random Field models that are popular in the Vision community? Semantic segmentation and other pixel-level labelling tasks have made significant progress recently due to the deep learning paradigm. However, most state-of-the-art structured prediction methods also include a random field model with a hand-crafted Gaussian potential to model spatial priors, label consistencies and feature-based image conditioning. In this paper, we challenge this view by developing a new inference and learning framework which can learn pairwise CRF potentials restricted only by their dependence on the image pixel values and the size of the support. Both standard spatial and high-dimensional bilateral kernels are considered. Our framework is based on the observation that CRF inference can be achieved via projected gradient descent and consequently, can easily be integrated in deep neural networks to allow for end-to-end training. It is empirically demonstrated that such learned potentials can improve segmentation accuracy and that certain label class interactions are indeed better modelled by a non-Gaussian potential. In addition, we compare our inference method to the commonly used mean-field algorithm. Our framework is evaluated on several public benchmarks for semantic segmentation with improved performance compared to previous state-of-the-art CNN+CRF models.

cs.CV↗