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Anush Lakshman

Publications and source records attributed to Anush Lakshman.

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Diagnosing Shape-Prior Shortcuts in Long-Range Single-Shot Fringe Projection Profilometry

Learning-based single-shot fringe projection profilometry (FPP) has been studied almost entirely at close range, and the networks used are evaluated only on aggregate error, leaving open whether they recover depth from fringe phase or from object-level shape cues that correlate with depth. This paper diagnoses that question mechanistically in the long-range regime (standoff beyond 1 m). Using FPP-ML-Bench, an open photorealistic synthetic benchmark (15,600 fringe images, 50 objects at 1.5--2.1 m), we first formalize why the single-shot fringe-to-depth mapping is more severely ill-posed at long range: it is non-injective without fringe-order information, and the depth error from an incorrect fringe order grows as $Z^2$ in the working distance. Systematic ablations, extended with a multi-frame study, establish a best UNet baseline at 14.54 mm object mean absolute error (MAE), 18% of the 80 mm object depth range, with only a 1.9$\times$ spread across four architectures, indicating a representational rather than a capacity-bound limit. A mechanistic interpretability study, the first applied to an FPP network, localizes the cause: linear probing shows edges are 2.82$\times$ more decodable than depth, Grad-CAM shows attention favoring boundaries over fringes by 1.28$\times$, and an in-range flat-plane test collapses a featureless plane to background depth despite valid fringes. The baseline solves the task via object-boundary shape priors rather than fringe-phase decoding. Because the shortcut is a hypothesis-space property, additional data or larger models will not remove it, motivating an architectural repair that removes the shape-prior solution by construction.

cs.LG

VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim

Fringe projection profilometry (FPP) is a high-precision structured-light sensing technique for 3D surface reconstruction, yet its practical deployment is often constrained by complex calibration procedures, sensitivity to environmental conditions, and the high cost of physical experimentation. At the same time, robotics research increasingly relies on simulation platforms such as NVIDIA Isaac Sim for scalable development and validation, but accurate virtual representations of optical metrology sensors such as FPP are not currently available. In this work, we present VIRTUS-FPP, the first end-to-end virtual sensor modeling framework for fringe projection profilometry implemented in NVIDIA Isaac Sim, enabling physically grounded simulation of the complete FPP pipeline, including structured light projection, image formation, calibration, and 3D reconstruction, without dependence on pre-calibrated physical systems. The framework leverages an inverse camera model for projector representation, ensuring geometric and photometric fidelity consistent with structured-light principles. By bridging optical metrology and robotics simulation, VIRTUS-FPP enables high-fidelity synthetic data generation, systematic evaluation of sensing pipelines, and digital twin replication of real-world FPP systems. Experimental results demonstrate sub-millimeter reconstruction accuracy and strong correspondence between simulated and physical measurements, highlighting the framework's effectiveness and its potential to advance perception-driven robotics, simulation-to-reality transfer, and scalable optical sensor design.

eess.IV