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Anusha Withana

Publications and source records attributed to Anusha Withana.

14 recordsLinked to original sources

Q-BridgeNet: A Quantization Network for Cross-Lingual Sign Language Translation

Most sign language translation (SLT) methods focus on isolated native sign-spoken pairs (e.g., American Sign Language - English). Extending language-specific SLT models to multilingual translation would improve accessibility by enabling communication across diverse sign and spoken language communities. However, existing multilingual SLT approaches still struggle to learn a unified model that minimizes cross-lingual conflicts while capturing shared cross-lingual semantics and preserving language-specific variations across different sign languages. Therefore, we propose Q-BridgeNet, a unified framework for multilingual SLT that jointly mitigates cross-lingual conflicts across both the sign language and spoken language sides. On the sign language side, Q-BridgeNet learns discrete Q-units via adaptive segmentation and residual vector quantization: a shared base codebook provides language-agnostic semantic primitives, while language-specific residual codebooks refine heterogeneous signing semantics. On the spoken language side, a multilingual LLM is fine-tuned to operate in the Q-unit space, leveraging cross-lingual priors to enable a unified SLT model. Experiments on PHOENIX14T, How2Sign, and CSL-Daily show that Q-BridgeNet effectively mitigates cross-lingual conflicts, achieving state-of-the-art performance on native sign-spoken pairs while also demonstrating strong generalization to non-native pairs. Our source code is publicly available at: https://github.com/FengLiQ/Q-BridgeNet

cs.CL

Speculating the Impacts of Mediated Social Touch Technology

With growing research on haptic interfaces, Mediated Social Touch (MST) technologies offer the potential to record, synthesise, and reproduce (RSR) touch experiences across space and time, enabling, for instance, a hug from afar and from the past. Although much of the existing research highlights the direct benefits of these systems, such as reducing loneliness and providing emotional support, little attention has been paid to their broader sociotechnical impacts. To address this gap, we used the Future Ripples method to speculate on possible effects of MST. We conducted three workshops with 24 participants, including potential users, domain experts, and haptics researchers. Throughout these sessions, participants collectively envisioned possible future scenarios, alongside opportunities and threats, and proposed actionable responses. Our qualitative analysis organised these insights into four themes and three distinctive challenges. These findings offer haptics researchers intervention points across the RSR pipeline to inform MST design, alongside methodological insights from applying Future Ripples to MST technology.

cs.HC

An LLM-Assisted Toolkit for Inspectable Multimodal Emotion Data Annotation

Multimodal Emotion Recognition (MER) increasingly depends on fine grained, evidence grounded annotations, yet inspection and label construction are hard to scale when cues are dynamic and misaligned across modalities. We present an LLM-assisted toolkit that supports multimodal emotion data annotation through an inspectable, event centered workflow. The toolkit preprocesses and aligns heterogeneous recordings, visualizes all modalities on an interactive shared timeline, and renders structured signals as video tracks for cross modal consistency checks. It then detects candidate events and packages synchronized keyframes and time windows as event packets with traceable pointers to the source data. Finally, the toolkit integrates an LLM with modality specific tools and prompt templates to draft structured annotations for analyst verification and editing. We demonstrate the workflow on multimodal VR emotion recordings with representative examples.

cs.HC

Understanding the Effects of Interaction on Emotional Experiences in VR

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR emotion-elicitation dataset through two key extensions. First, we add a new high-arousal, high-valence scene and validate its effectiveness in a within-subject study (N=24). Second, we incorporate interactive elements into each scene, creating both interactive and non-interactive versions to examine the impact of interaction on emotional responses. We evaluate interaction through a multimodal approach combining subjective ratings and physiological signals to capture both conscious and unconscious affective responses. Our evaluation study (N=84) shows that interaction not only amplifies emotions but modulates them in context, supporting coping in negative scenes and enhancing enjoyment in positive scenes. These findings highlight the potential of scene-tailored interaction for different applications, where regulating emotions is as important as eliciting them.

cs.HC

VideoPulse: Neonatal heart rate and peripheral capillary oxygen saturation (SpO2) estimation from contact free video

Remote photoplethysmography (rPPG) enables contact free monitoring of vital signs and is especially valuable for neonates, since conventional methods often require sustained skin contact with adhesive probes that can irritate fragile skin and increase infection control burden. We present VideoPulse, a neonatal dataset and an end to end pipeline that estimates neonatal heart rate and peripheral capillary oxygen saturation (SpO2) from facial video. VideoPulse contains 157 recordings totaling 2.6 hours from 52 neonates with diverse face orientations. Our pipeline performs face alignment and artifact aware supervision using denoised pulse oximeter signals, then applies 3D CNN backbones for heart rate and SpO2 regression with label distribution smoothing and weighted regression for SpO2. Predictions are produced in 2 second windows. On the NBHR neonatal dataset, we obtain heart rate MAE 2.97 bpm using 2 second windows (2.80 bpm at 6 second windows) and SpO2 MAE 1.69 percent. Under cross dataset evaluation, the NBHR trained heart rate model attains 5.34 bpm MAE on VideoPulse, and fine tuning an NBHR pretrained SpO2 model on VideoPulse yields MAE 1.68 percent. These results indicate that short unaligned neonatal video segments can support accurate heart rate and SpO2 estimation, enabling low cost non invasive monitoring in neonatal intensive care.

eess.IV

TactDeform: Finger Pad Deformation Inspired Spatial Tactile Feedback for Virtual Geometry Exploration

Spatial tactile feedback can enhance the realism of geometry exploration in virtual reality applications. Current vibrotactile approaches often face challenges with the spatial and temporal resolution needed to render different 3D geometries. Inspired by the natural deformation of finger pads when exploring 3D objects and surfaces, we propose TactDeform, a parametric approach to render spatio-temporal tactile patterns using a finger-worn electro-tactile interface. The system dynamically renders electro-tactile patterns based on both interaction contexts (approaching, contact, and sliding) and geometric contexts (geometric features and textures), emulating deformations that occur during real-world touch exploration. Results from a user study \rr{(N=24)} show that the proposed approach enabled high texture discrimination and geometric feature identification compared to a baseline. Informed by results from a free 3D-geometry exploration phase, we provide insights that can inform future tactile interface designs.

cs.HC

SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body Interactions

Wearable supernumerary robotic limbs (SRLs) sit at the intersection of human augmentation and embodied AI, transforming into extensions of the human body. However, their movements within the intimate near-body space raise unresolved challenges for perceived safety, user control, and trust. In this paper, we present results from a Wizard-of-Oz study (n=18), where participants completed near-body collaboration tasks with SRLs to explore these challenges. We collected qualitative data through think-aloud protocols and semi-structured interviews, complemented by physiological signals and post-task ratings. Findings indicate that greater autonomy did not inherently enhance perceived safety or trust. Instead, participants identified near-body zones and paired them with clear coordination rules. They also expressed expectations for how different arm components should behave, shaping preferences around autonomy, perceived safety, and trust. Building on these insights, we introduce SRL Proxemics, a zone- and segment-level design framework showing that autonomy is not monolithic: perceived safety hinges on spatially calibrated, legible behaviors, not higher autonomy.

cs.HC

One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs

Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions.

cs.HC

Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social Perception

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users interact with agents using headphones or display-less glasses. In this work, we explore auditory embodiment. By introducing auditory cues of bodily presence - through spatially localized voice and situated Foley audio from environmental interactions - we investigate how audio alone can convey embodiment and influence perceptions of a conversational agent. We conducted a 2 (spatialization: monaural vs. spatialized) x 2 (Foley: none vs. Foley) within-subjects study, where participants (n=24) engaged in conversations with agents. Our results show that spatialization and Foley increase co-presence, but reduce users' perceptions of the agent's attention and other social attributes.

cs.HC

From Fixed to Flexible: Shaping AI Personality in Context-Sensitive Interaction

Conversational agents are increasingly expected to adapt across contexts and evolve their personalities through interactions, yet most remain static once configured. We present an exploratory study of how user expectations form and evolve when agent personality is made dynamically adjustable. To investigate this, we designed a prototype conversational interface that enabled users to adjust an agent's personality along eight research-grounded dimensions across three task contexts: informational, emotional, and appraisal. We conducted an online mixed-methods study with 60 participants, employing latent profile analysis to characterize personality classes and trajectory analysis to trace evolving patterns of personality adjustment. These approaches revealed distinct personality profiles at initial and final configuration stages, and adjustment trajectories, shaped by context-sensitivity. Participants also valued the autonomy, perceived the agent as more anthropomorphic, and reported greater trust. Our findings highlight the importance of designing conversational agents that adapt alongside their users, advancing more responsive and human-centred AI.

cs.HC

A Survey on Methodological Approaches to Collaborative Embodiment in Virtual Reality

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and enduring area of collaborative embodiment research focuses on approaches that enable multiple users to share control, interact, and investigate scenarios involving supernumerary arms in virtual spaces. In this survey, we will present an extensive overview of the methodologies employed in the past decade to enable collaboration in VR environments, particularly through embodiment. Using the PRISMA guidelines, we plan to analyze the study details from over 137 relevant research papers. Through this analysis, a critical assessment of the effectiveness of these methodologies will be conducted, highlighting current challenges and limitations in implementing collaborative embodiment in VR. Lastly, we discuss potential future research directions and opportunities for enhancing collaboration embodiment in virtual environments.

cs.HC

TA-GNN: Physics Inspired Time-Agnostic Graph Neural Network for Finger Motion Prediction

Continuous prediction of finger joint movement using historical joint positions/rotations is vital in a multitude of applications, especially related to virtual reality, computer graphics, robotics, and rehabilitation. However, finger motions are highly articulated with multiple degrees of freedom, making them significantly harder to model and predict. To address this challenge, we propose a physics-inspired time-agnostic graph neural network (TA-GNN) to accurately predict human finger motions. The proposed encoder comprises a kinematic feature extractor to generate filtered velocity and acceleration and a physics-based encoder that follows linear kinematics. The model is designed to be prediction-time-agnostic so that it can seamlessly provide continuous predictions. The graph-based decoder for learning the topological motion between finger joints is designed to address the higher degree articulation of fingers. We show the superiority of our model performance in virtual reality context. This novel approach enhances finger tracking without additional sensors, enabling predictive interactions such as haptic re-targeting and improving predictive rendering quality.

cs.HC

Beyond Human: Cognitive and Physical Augmentation through AI, Robotics, and XR -- Opportunities and Risks

As human augmentation technologies evolve, the convergence of AI, robotics, and extended reality (XR) is redefining human potential -- enhancing cognition, perception, and physical abilities. However, these advancements also introduce ethical dilemmas, security risks, and concerns over loss of control. This workshop explores both the transformative potential and the unintended consequences of augmentation technologies. Bringing together experts from HCI, neuroscience, robotics, and ethics, we will examine real-world applications, emerging risks, and governance strategies for responsible augmentation. The session will feature keynote talks and interactive discussions, addressing topics such as AI-enhanced cognition, wearable robotics, neural interfaces, and XR-driven augmentation. By fostering multidisciplinary dialogue, this workshop aims to generate actionable insights for responsible innovation, proposing ethical frameworks to balance human empowerment with risk mitigation. We invite researchers, practitioners, and industry leaders to contribute their perspectives and help shape the future of human augmentation.

cs.HC

Neonatal Bowel Sound Detection Using Convolutional Neural Network and Laplace Hidden Semi-Markov Model

Abdominal auscultation is a convenient, safe and inexpensive method to assess bowel conditions, which is essential in neonatal care. It helps early detection of neonatal bowel dysfunctions and allows timely intervention. This paper presents a neonatal bowel sound detection method to assist the auscultation. Specifically, a Convolutional Neural Network (CNN) is proposed to classify peristalsis and non-peristalsis sounds. The classification is then optimized using a Laplace Hidden Semi-Markov Model (HSMM). The proposed method is validated on abdominal sounds from 49 newborn infants admitted to our tertiary Neonatal Intensive Care Unit (NICU). The results show that the method can effectively detect bowel sounds with accuracy and area under curve (AUC) score being 89.81% and 83.96% respectively, outperforming 13 baseline methods. Furthermore, the proposed Laplace HSMM refinement strategy is proven capable to enhance other bowel sound detection models. The outcomes of this work have the potential to facilitate future telehealth applications for neonatal care. The source code of our work can be found at: https://bitbucket.org/chirudeakin/neonatal-bowel-sound-classification/

cs.SD