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Anxing Xiao

Publications and source records attributed to Anxing Xiao.

At least 19 recordsLinked to original sources

Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning

We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions. Traditional closed-world approaches with pre-programmed knowledge bases fail when robots encounter unexpected situations and tasks, posing a fundamental challenge for autonomous knowledge expansion in human environments. In this work, we propose an open-world planning framework that enables robots to automatically generate, verify, and update hypotheses about their abstract world models. Our key insight is to explicitly maintain uncertainty-aware knowledge expansion and integrate hypothesis verification into goal-reaching planning. The framework leverages foundation models to generate initial hypotheses over states and transitions, and applies automated planning to produce action sequences that jointly address hypothesis verification and task execution. Through iterative execution and refinement, the robot expands its knowledge by incorporating verification feedback from the foundation models when hypotheses prove incorrect. Extensive experiments in simulated and real-world environments demonstrate that our framework enables autonomous knowledge expansion and effective operation in open-world settings. These results indicate that integrating uncertainty-aware model expansion from robot foundation models with planning advances the practical deployment of household service robots.

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CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/

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Visibility-Aware Mobile Grasping in Dynamic Environments

This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce environmental uncertainty and ``moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8\% and 58.0\% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8\% and 18.0\% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.

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From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection

Navigating socially in human environments requires more than satisfying geometric constraints, as collision-free paths may still interfere with ongoing activities or conflict with social norms. Addressing this challenge calls for analyzing interactions between agents and incorporating common-sense reasoning into planning. This paper presents a social robot navigation framework that integrates geometric planning with contextual social reasoning. The system first extracts obstacles and human dynamics to generate geometrically feasible candidate paths, then leverages a fine-tuned vision-language model (VLM) to evaluate these paths, informed by contextually grounded social expectations, selecting a socially optimized path for the controller. This task-specific VLM distills social reasoning from large foundation models into a smaller and efficient model, allowing the framework to perform real-time adaptation in diverse human-robot interaction contexts. Experiments in four social navigation contexts demonstrate that our method achieves the best overall performance with the lowest personal space violation duration, the minimal pedestrian-facing time, and no social zone intrusions. Project page: https://path-etiquette.github.io

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CHD: Coupled Hierarchical Diffusion for Long-Horizon Tasks

Diffusion-based planners have shown strong performance in short-horizon tasks but often fail in complex, long-horizon settings. We trace the failure to loose coupling between high-level (HL) sub-goal selection and low-level (LL) trajectory generation, which leads to incoherent plans and degraded performance. We propose Coupled Hierarchical Diffusion (CHD), a framework that models HL sub-goals and LL trajectories jointly within a unified diffusion process. A shared classifier passes LL feedback upstream so that sub-goals self-correct while sampling proceeds. This tight HL-LL coupling improves trajectory coherence and enables scalable long-horizon diffusion planning. Experiments across maze navigation, tabletop manipulation, and household environments show that CHD consistently outperforms both flat and hierarchical diffusion baselines. Our website is: https://sites.google.com/view/chd2025/home

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MimicFunc: Imitating Tool Manipulation from a Single Human Video via Functional Correspondence

Imitating tool manipulation from human videos offers an intuitive approach to teaching robots, while also providing a promising and scalable alternative to labor-intensive teleoperation data collection for visuomotor policy learning. While humans can mimic tool manipulation behavior by observing others perform a task just once and effortlessly transfer the skill to diverse tools for functionally equivalent tasks, current robots struggle to achieve this level of generalization. A key challenge lies in establishing function-level correspondences, considering the significant geometric variations among functionally similar tools, referred to as intra-function variations. To address this challenge, we propose MimicFunc, a framework that establishes functional correspondences with function frame, a function-centric local coordinate frame constructed with keypoint-based abstraction, for imitating tool manipulation skills. Experiments demonstrate that MimicFunc effectively enables the robot to generalize the skill from a single RGB-D human video to manipulating novel tools for functionally equivalent tasks. Furthermore, leveraging MimicFunc's one-shot generalization capability, the generated rollouts can be used to train visuomotor policies without requiring labor-intensive teleoperation data collection for novel objects. Our code and video are available at https://sites.google.com/view/mimicfunc.

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GSON: A Group-based Social Navigation Framework with Large Multimodal Model

With the increasing presence of service robots and autonomous vehicles in human environments, navigation systems need to evolve beyond simple destination reach to incorporate social awareness. This paper introduces GSON, a novel group-based social navigation framework that leverages Large Multimodal Models (LMMs) to enhance robots' social perception capabilities. Our approach uses visual prompting to enable zero-shot extraction of social relationships among pedestrians and integrates these results with robust pedestrian detection and tracking pipelines to overcome the inherent inference speed limitations of LMMs. The planning system incorporates a mid-level planner that sits between global path planning and local motion planning, effectively preserving both global context and reactive responsiveness while avoiding disruption of the predicted social group. We validate GSON through extensive real-world mobile robot navigation experiments involving complex social scenarios such as queuing, conversations, and photo sessions. Comparative results show that our system significantly outperforms existing navigation approaches in minimizing social perturbations while maintaining comparable performance on traditional navigation metrics.

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Robot Operation of Home Appliances by Reading User Manuals

Operating home appliances, among the most common tools in every household, is a critical capability for assistive home robots. This paper presents ApBot, a robot system that operates novel household appliances by "reading" their user manuals. ApBot faces multiple challenges: (i) infer goal-conditioned partial policies from their unstructured, textual descriptions in a user manual document, (ii) ground the policies to the appliance in the physical world, and (iii) execute the policies reliably over potentially many steps, despite compounding errors. To tackle these challenges, ApBot constructs a structured, symbolic model of an appliance from its manual, with the help of a large vision-language model (VLM). It grounds the symbolic actions visually to control panel elements. Finally, ApBot closes the loop by updating the model based on visual feedback. Our experiments show that across a wide range of simulated and real-world appliances, ApBot achieves consistent and statistically significant improvements in task success rate, compared with state-of-the-art large VLMs used directly as control policies. These results suggest that a structured internal representations plays an important role in robust robot operation of home appliances, especially, complex ones.

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Robi Butler: Multimodal Remote Interaction with a Household Robot Assistant

Imagine a future when we can Zoom-call a robot to manage household chores remotely. This work takes one step in this direction. Robi Butler is a new household robot assistant that enables seamless multimodal remote interaction. It allows the human user to monitor its environment from a first-person view, issue voice or text commands, and specify target objects through hand-pointing gestures. At its core, a high-level behavior module, powered by Large Language Models (LLMs), interprets multimodal instructions to generate multistep action plans. Each plan consists of open-vocabulary primitives supported by vision-language models, enabling the robot to process both textual and gestural inputs. Zoom provides a convenient interface to implement remote interactions between the human and the robot. The integration of these components allows Robi Butler to ground remote multimodal instructions in real-world home environments in a zero-shot manner. We evaluated the system on various household tasks, demonstrating its ability to execute complex user commands with multimodal inputs. We also conducted a user study to examine how multimodal interaction influences user experiences in remote human-robot interaction. These results suggest that with the advances in robot foundation models, we are moving closer to the reality of remote household robot assistants.

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FUNCTO: Function-Centric One-Shot Imitation Learning for Tool Manipulation

Learning tool use from a single human demonstration video offers a highly intuitive and efficient approach to robot teaching. While humans can effortlessly generalize a demonstrated tool manipulation skill to diverse tools that support the same function (e.g., pouring with a mug versus a teapot), current one-shot imitation learning (OSIL) methods struggle to achieve this. A key challenge lies in establishing functional correspondences between demonstration and test tools, considering significant geometric variations among tools with the same function (i.e., intra-function variations). To address this challenge, we propose FUNCTO (Function-Centric OSIL for Tool Manipulation), an OSIL method that establishes function-centric correspondences with a 3D functional keypoint representation, enabling robots to generalize tool manipulation skills from a single human demonstration video to novel tools with the same function despite significant intra-function variations. With this formulation, we factorize FUNCTO into three stages: (1) functional keypoint extraction, (2) function-centric correspondence establishment, and (3) functional keypoint-based action planning. We evaluate FUNCTO against exiting modular OSIL methods and end-to-end behavioral cloning methods through real-robot experiments on diverse tool manipulation tasks. The results demonstrate the superiority of FUNCTO when generalizing to novel tools with intra-function geometric variations. More details are available at https://sites.google.com/view/functo.

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Octopi: Object Property Reasoning with Large Tactile-Language Models

Physical reasoning is important for effective robot manipulation. Recent work has investigated both vision and language modalities for physical reasoning; vision can reveal information about objects in the environment and language serves as an abstraction and communication medium for additional context. Although these works have demonstrated success on a variety of physical reasoning tasks, they are limited to physical properties that can be inferred from visual or language inputs. In this work, we investigate combining tactile perception with language, which enables embodied systems to obtain physical properties through interaction and apply commonsense reasoning. We contribute a new dataset PhysiCLeAR, which comprises both physical/property reasoning tasks and annotated tactile videos obtained using a GelSight tactile sensor. We then introduce Octopi, a system that leverages both tactile representation learning and large vision-language models to predict and reason about tactile inputs with minimal language fine-tuning. Our evaluations on PhysiCLeAR show that Octopi is able to effectively use intermediate physical property predictions to improve its performance on various tactile-related tasks. PhysiCLeAR and Octopi are available at https://github.com/clear-nus/octopi.

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LLM-State: Open World State Representation for Long-horizon Task Planning with Large Language Model

This work addresses the problem of long-horizon task planning with the Large Language Model (LLM) in an open-world household environment. Existing works fail to explicitly track key objects and attributes, leading to erroneous decisions in long-horizon tasks, or rely on highly engineered state features and feedback, which is not generalizable. We propose an open state representation that provides continuous expansion and updating of object attributes from the LLM's inherent capabilities for context understanding and historical action reasoning. Our proposed representation maintains a comprehensive record of an object's attributes and changes, enabling robust retrospective summary of the sequence of actions leading to the current state. This allows continuously updating world model to enhance context understanding for decision-making in task planning. We validate our model through experiments across simulated and real-world task planning scenarios, demonstrating significant improvements over baseline methods in a variety of tasks requiring long-horizon state tracking and reasoning. (Video\footnote{Video demonstration: \url{https://youtu.be/QkN-8pxV3Mo}.})

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GVD-Exploration: An Efficient Autonomous Robot Exploration Framework Based on Fast Generalized Voronoi Diagram Extraction

Rapidly-exploring Random Trees (RRTs) are a popular technique for autonomous exploration of mobile robots. However, the random sampling used by RRTs can result in inefficient and inaccurate frontiers extraction, which affects the exploration performance. To address the issues of slow path planning and high path cost, we propose a framework that uses a generalized Voronoi diagram (GVD) based multi-choice strategy for robot exploration. Our framework consists of three components: a novel mapping model that uses an end-to-end neural network to construct GVDs of the environments in real time; a GVD-based heuristic scheme that accelerates frontiers extraction and reduces frontiers redundancy; and a multi-choice frontiers assignment scheme that considers different types of frontiers and enables the robot to make rational decisions during the exploration process. We evaluate our method on simulation and real-world experiments and show that it outperforms RRT-based exploration methods in terms of efficiency and robustness.

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Collaborative Trolley Transportation System with Autonomous Nonholonomic Robots

Cooperative object transportation using multiple robots has been intensively studied in the control and robotics literature, but most approaches are either only applicable to omnidirectional robots or lack a complete navigation and decision-making framework that operates in real time. This paper presents an autonomous nonholonomic multi-robot system and an end-to-end hierarchical autonomy framework for collaborative luggage trolley transportation. This framework finds kinematic-feasible paths, computes online motion plans, and provides feedback that enables the multi-robot system to handle long lines of luggage trolleys and navigate obstacles and pedestrians while dealing with multiple inherently complex and coupled constraints. We demonstrate the designed collaborative trolley transportation system through practical transportation tasks, and the experiment results reveal their effectiveness and reliability in complex and dynamic environments.

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Quadruped Guidance Robot for the Visually Impaired: A Comfort-Based Approach

Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response behavior and comfort, treating the human as an appendage dragged by the robot, which can lead to imprecise guidance of the human and sudden changes in the traction force experienced by the human. In this paper, we propose a novel quadruped guidance robot system with a comfort-based concept. We design a controllable traction device that can adjust the length and force between human and robot to ensure comfort. To allow the human to be guided safely and comfortably to the target position in complex environments, our proposed human motion planner can plan the traction force with the force-based human motion model. To track the planned force, we also propose a robot motion planner that can generate the specific robot motion command and design the force control device. Our system has been deployed on Unitree Laikago quadrupedal platform and validated in real-world scenarios.

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PUTN: A Plane-fitting based Uneven Terrain Navigation Framework

Autonomous navigation of ground robots has been widely used in indoor structured 2D environments, but there are still many challenges in outdoor 3D unstructured environments, especially in rough, uneven terrains. This paper proposed a plane-fitting based uneven terrain navigation framework (PUTN) to solve this problem. The implementation of PUTN is divided into three steps. First, based on Rapidly-exploring Random Trees (RRT), an improved sample-based algorithm called Plane Fitting RRT* (PF-RRT*) is proposed to obtain a sparse trajectory. Each sampling point corresponds to a custom traversability index and a fitted plane on the point cloud. These planes are connected in series to form a traversable strip. Second, Gaussian Process Regression is used to generate traversability of the dense trajectory interpolated from the sparse trajectory, and the sampling tree is used as the training set. Finally, local planning is performed using nonlinear model predictive control (NMPC). By adding the traversability index and uncertainty to the cost function, and adding obstacles generated by the real-time point cloud to the constraint function, a safe motion planning algorithm with smooth speed and strong robustness is available. Experiments in real scenarios are conducted to verify the effectiveness of the method. The source code is released for the reference of the community.

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Robotic Autonomous Trolley Collection with Progressive Perception and Nonlinear Model Predictive Control

Autonomous mobile manipulation robots that can collect trolleys are widely used to liberate human resources and fight epidemics. Most prior robotic trolley collection solutions only detect trolleys with 2D poses or are merely based on specific marks and lack the formal design of planning algorithms. In this paper, we present a novel mobile manipulation system with applications in luggage trolley collection. The proposed system integrates a compact hardware design and a progressive perception and planning framework, enabling the system to efficiently and robustly collect trolleys in dynamic and complex environments. For the perception, we first develop a 3D trolley detection method that combines object detection and keypoint estimation. Then, a docking process in a short distance is achieved with an accurate point cloud plane detection method and a novel manipulator design. On the planning side, we formulate the robot's motion planning under a nonlinear model predictive control framework with control barrier functions to improve obstacle avoidance capabilities while maintaining the target in the sensors' field of view at close distances. We demonstrate our design and framework by deploying the system on actual trolley collection tasks, and their effectiveness and robustness are experimentally validated.

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Autonomous Navigation for Quadrupedal Robots with Optimized Jumping through Constrained Obstacles

Quadrupeds are strong candidates for navigating challenging environments because of their agile and dynamic designs. This paper presents a methodology that extends the range of exploration for quadrupedal robots by creating an end-to-end navigation framework that exploits walking and jumping modes. To obtain a dynamic jumping maneuver while avoiding obstacles, dynamically-feasible trajectories are optimized offline through collocation-based optimization where safety constraints are imposed. Such optimization schematic allows the robot to jump through window-shaped obstacles by considering both obstacles in the air and on the ground. The resulted jumping mode is utilized in an autonomous navigation pipeline that leverages a search-based global planner and a local planner to enable the robot to reach the goal location by walking. A state machine together with a decision making strategy allows the system to switch behaviors between walking around obstacles or jumping through them. The proposed framework is experimentally deployed and validated on a quadrupedal robot, a Mini Cheetah, to enable the robot to autonomously navigate through an environment while avoiding obstacles and jumping over a maximum height of 13 cm to pass through a window-shaped opening in order to reach its goal.

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