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Anyi Rao

Publications and source records attributed to Anyi Rao.

At least 55 records · Page 3Linked to original sources

AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning

With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff.

cs.CV↗

Cinematic Behavior Transfer via NeRF-based Differentiable Filming

In the evolving landscape of digital media and video production, the precise manipulation and reproduction of visual elements like camera movements and character actions are highly desired. Existing SLAM methods face limitations in dynamic scenes and human pose estimation often focuses on 2D projections, neglecting 3D statuses. To address these issues, we first introduce a reverse filming behavior estimation technique. It optimizes camera trajectories by leveraging NeRF as a differentiable renderer and refining SMPL tracks. We then introduce a cinematic transfer pipeline that is able to transfer various shot types to a new 2D video or a 3D virtual environment. The incorporation of 3D engine workflow enables superior rendering and control abilities, which also achieves a higher rating in the user study.

cs.CV↗

SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models

The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth maps, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available at https://guoyww.github.io/projects/SparseCtrl .

cs.CV↗

Adding Conditional Control to Text-to-Image Diffusion Models

We present ControlNet, a neural network architecture to add spatial conditioning controls to large, pretrained text-to-image diffusion models. ControlNet locks the production-ready large diffusion models, and reuses their deep and robust encoding layers pretrained with billions of images as a strong backbone to learn a diverse set of conditional controls. The neural architecture is connected with "zero convolutions" (zero-initialized convolution layers) that progressively grow the parameters from zero and ensure that no harmful noise could affect the finetuning. We test various conditioning controls, eg, edges, depth, segmentation, human pose, etc, with Stable Diffusion, using single or multiple conditions, with or without prompts. We show that the training of ControlNets is robust with small (<50k) and large (>1m) datasets. Extensive results show that ControlNet may facilitate wider applications to control image diffusion models.

cs.CV↗

Automated Conversion of Music Videos into Lyric Videos

Musicians and fans often produce lyric videos, a form of music videos that showcase the song's lyrics, for their favorite songs. However, making such videos can be challenging and time-consuming as the lyrics need to be added in synchrony and visual harmony with the video. Informed by prior work and close examination of existing lyric videos, we propose a set of design guidelines to help creators make such videos. Our guidelines ensure the readability of the lyric text while maintaining a unified focus of attention. We instantiate these guidelines in a fully automated pipeline that converts an input music video into a lyric video. We demonstrate the robustness of our pipeline by generating lyric videos from a diverse range of input sources. A user study shows that lyric videos generated by our pipeline are effective in maintaining text readability and unifying the focus of attention.

cs.HC↗

Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization

Zero-shot skeleton-based action recognition aims to recognize actions of unseen categories after training on data of seen categories. The key is to build the connection between visual and semantic space from seen to unseen classes. Previous studies have primarily focused on encoding sequences into a singular feature vector, with subsequent mapping the features to an identical anchor point within the embedded space. Their performance is hindered by 1) the ignorance of the global visual/semantic distribution alignment, which results in a limitation to capture the true interdependence between the two spaces. 2) the negligence of temporal information since the frame-wise features with rich action clues are directly pooled into a single feature vector. We propose a new zero-shot skeleton-based action recognition method via mutual information (MI) estimation and maximization. Specifically, 1) we maximize the MI between visual and semantic space for distribution alignment; 2) we leverage the temporal information for estimating the MI by encouraging MI to increase as more frames are observed. Extensive experiments on three large-scale skeleton action datasets confirm the effectiveness of our method. Code: https://github.com/YujieOuO/SMIE.

cs.CV↗

Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production

Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual Dynamic Storyboard (VDS) to allow users storyboarding shots in virtual environments, where the filming staff can easily test the settings of shots before the actual filming. VDS runs on a "propose-simulate-discriminate" mode: Given a formatted story script and a camera script as input, it generates several character animation and camera movement proposals following predefined story and cinematic rules to allow an off-the-shelf simulation engine to render videos. To pick up the top-quality dynamic storyboard from the candidates, we equip it with a shot ranking discriminator based on shot quality criteria learned from professional manual-created data. VDS is comprehensively validated via extensive experiments and user studies, demonstrating its efficiency, effectiveness, and great potential in assisting amateur video production.

cs.GR↗

HireVAE: An Online and Adaptive Factor Model Based on Hierarchical and Regime-Switch VAE

Factor model is a fundamental investment tool in quantitative investment, which can be empowered by deep learning to become more flexible and efficient in practical complicated investing situations. However, it is still an open question to build a factor model that can conduct stock prediction in an online and adaptive setting, where the model can adapt itself to match the current market regime identified based on only point-in-time market information. To tackle this problem, we propose the first deep learning based online and adaptive factor model, HireVAE, at the core of which is a hierarchical latent space that embeds the underlying relationship between the market situation and stock-wise latent factors, so that HireVAE can effectively estimate useful latent factors given only historical market information and subsequently predict accurate stock returns. Across four commonly used real stock market benchmarks, the proposed HireVAE demonstrate superior performance in terms of active returns over previous methods, verifying the potential of such online and adaptive factor model.

cs.LG↗

BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in real-world 3D environments, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing positions within these scenes yields multi-scale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF's positional encoding inputs and successively unfolds more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (city models, synthetic, and drone captured data) and its support for high-quality rendering in different levels of detail.

cs.CV↗

Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences

Self-supervised learning has demonstrated remarkable capability in representation learning for skeleton-based action recognition. Existing methods mainly focus on applying global data augmentation to generate different views of the skeleton sequence for contrastive learning. However, due to the rich action clues in the skeleton sequences, existing methods may only take a global perspective to learn to discriminate different skeletons without thoroughly leveraging the local relationship between different skeleton joints and video frames, which is essential for real-world applications. In this work, we propose a Partial Spatio-Temporal Learning (PSTL) framework to exploit the local relationship from a partial skeleton sequences built by a unique spatio-temporal masking strategy. Specifically, we construct a negative-sample-free triplet steam structure that is composed of an anchor stream without any masking, a spatial masking stream with Central Spatial Masking (CSM), and a temporal masking stream with Motion Attention Temporal Masking (MATM). The feature cross-correlation matrix is measured between the anchor stream and the other two masking streams, respectively. (1) Central Spatial Masking discards selected joints from the feature calculation process, where the joints with a higher degree of centrality have a higher possibility of being selected. (2) Motion Attention Temporal Masking leverages the motion of action and remove frames that move faster with a higher possibility. Our method achieves SOTA performance on NTU-60, NTU-120 and PKU-MMD under various downstream tasks. A practical evaluation is performed where some skeleton joints are lost in downstream tasks. In contrast to previous methods that suffer from large performance drops, our PSTL can still achieve remarkable results, validating the robustness of our method. Code: https://github.com/YujieOuO/PSTL.git.

cs.CV↗

Temporal and Contextual Transformer for Multi-Camera Editing of TV Shows

The ability to choose an appropriate camera view among multiple cameras plays a vital role in TV shows delivery. But it is hard to figure out the statistical pattern and apply intelligent processing due to the lack of high-quality training data. To solve this issue, we first collect a novel benchmark on this setting with four diverse scenarios including concerts, sports games, gala shows, and contests, where each scenario contains 6 synchronized tracks recorded by different cameras. It contains 88-hour raw videos that contribute to the 14-hour edited videos. Based on this benchmark, we further propose a new approach temporal and contextual transformer that utilizes clues from historical shots and other views to make shot transition decisions and predict which view to be used. Extensive experiments show that our method outperforms existing methods on the proposed multi-camera editing benchmark.

cs.CV↗

A Molecular Multimodal Foundation Model Associating Molecule Graphs with Natural Language

Although artificial intelligence (AI) has made significant progress in understanding molecules in a wide range of fields, existing models generally acquire the single cognitive ability from the single molecular modality. Since the hierarchy of molecular knowledge is profound, even humans learn from different modalities including both intuitive diagrams and professional texts to assist their understanding. Inspired by this, we propose a molecular multimodal foundation model which is pretrained from molecular graphs and their semantically related textual data (crawled from published Scientific Citation Index papers) via contrastive learning. This AI model represents a critical attempt that directly bridges molecular graphs and natural language. Importantly, through capturing the specific and complementary information of the two modalities, our proposed model can better grasp molecular expertise. Experimental results show that our model not only exhibits promising performance in cross-modal tasks such as cross-modal retrieval and molecule caption, but also enhances molecular property prediction and possesses capability to generate meaningful molecular graphs from natural language descriptions. We believe that our model would have a broad impact on AI-empowered fields across disciplines such as biology, chemistry, materials, environment, and medicine, among others.

cs.LG↗

AutoGPart: Intermediate Supervision Search for Generalizable 3D Part Segmentation

Training a generalizable 3D part segmentation network is quite challenging but of great importance in real-world applications. To tackle this problem, some works design task-specific solutions by translating human understanding of the task to machine's learning process, which faces the risk of missing the optimal strategy since machines do not necessarily understand in the exact human way. Others try to use conventional task-agnostic approaches designed for domain generalization problems with no task prior knowledge considered. To solve the above issues, we propose AutoGPart, a generic method enabling training generalizable 3D part segmentation networks with the task prior considered. AutoGPart builds a supervision space with geometric prior knowledge encoded, and lets the machine to search for the optimal supervisions from the space for a specific segmentation task automatically. Extensive experiments on three generalizable 3D part segmentation tasks are conducted to demonstrate the effectiveness and versatility of AutoGPart. We demonstrate that the performance of segmentation networks using simple backbones can be significantly improved when trained with supervisions searched by our method.

cs.CV↗

Online Multi-modal Person Search in Videos

The task of searching certain people in videos has seen increasing potential in real-world applications, such as video organization and editing. Most existing approaches are devised to work in an offline manner, where identities can only be inferred after an entire video is examined. This working manner precludes such methods from being applied to online services or those applications that require real-time responses. In this paper, we propose an online person search framework, which can recognize people in a video on the fly. This framework maintains a multimodal memory bank at its heart as the basis for person recognition, and updates it dynamically with a policy obtained by reinforcement learning. Our experiments on a large movie dataset show that the proposed method is effective, not only achieving remarkable improvements over online schemes but also outperforming offline methods.

cs.CV↗

A Unified Framework for Shot Type Classification Based on Subject Centric Lens

Shots are key narrative elements of various videos, e.g. movies, TV series, and user-generated videos that are thriving over the Internet. The types of shots greatly influence how the underlying ideas, emotions, and messages are expressed. The technique to analyze shot types is important to the understanding of videos, which has seen increasing demand in real-world applications in this era. Classifying shot type is challenging due to the additional information required beyond the video content, such as the spatial composition of a frame and camera movement. To address these issues, we propose a learning framework Subject Guidance Network (SGNet) for shot type recognition. SGNet separates the subject and background of a shot into two streams, serving as separate guidance maps for scale and movement type classification respectively. To facilitate shot type analysis and model evaluations, we build a large-scale dataset MovieShots, which contains 46K shots from 7K movie trailers with annotations of their scale and movement types. Experiments show that our framework is able to recognize these two attributes of shot accurately, outperforming all the previous methods.

cs.CV↗

MovieNet: A Holistic Dataset for Movie Understanding

Recent years have seen remarkable advances in visual understanding. However, how to understand a story-based long video with artistic styles, e.g. movie, remains challenging. In this paper, we introduce MovieNet -- a holistic dataset for movie understanding. MovieNet contains 1,100 movies with a large amount of multi-modal data, e.g. trailers, photos, plot descriptions, etc. Besides, different aspects of manual annotations are provided in MovieNet, including 1.1M characters with bounding boxes and identities, 42K scene boundaries, 2.5K aligned description sentences, 65K tags of place and action, and 92K tags of cinematic style. To the best of our knowledge, MovieNet is the largest dataset with richest annotations for comprehensive movie understanding. Based on MovieNet, we set up several benchmarks for movie understanding from different angles. Extensive experiments are executed on these benchmarks to show the immeasurable value of MovieNet and the gap of current approaches towards comprehensive movie understanding. We believe that such a holistic dataset would promote the researches on story-based long video understanding and beyond. MovieNet will be published in compliance with regulations at https://movienet.github.io.

cs.CV↗

A Local-to-Global Approach to Multi-modal Movie Scene Segmentation

Scene, as the crucial unit of storytelling in movies, contains complex activities of actors and their interactions in a physical environment. Identifying the composition of scenes serves as a critical step towards semantic understanding of movies. This is very challenging -- compared to the videos studied in conventional vision problems, e.g. action recognition, as scenes in movies usually contain much richer temporal structures and more complex semantic information. Towards this goal, we scale up the scene segmentation task by building a large-scale video dataset MovieScenes, which contains 21K annotated scene segments from 150 movies. We further propose a local-to-global scene segmentation framework, which integrates multi-modal information across three levels, i.e. clip, segment, and movie. This framework is able to distill complex semantics from hierarchical temporal structures over a long movie, providing top-down guidance for scene segmentation. Our experiments show that the proposed network is able to segment a movie into scenes with high accuracy, consistently outperforming previous methods. We also found that pretraining on our MovieScenes can bring significant improvements to the existing approaches.

cs.CV↗

HotFlip: White-Box Adversarial Examples for Text Classification

We propose an efficient method to generate white-box adversarial examples to trick a character-level neural classifier. We find that only a few manipulations are needed to greatly decrease the accuracy. Our method relies on an atomic flip operation, which swaps one token for another, based on the gradients of the one-hot input vectors. Due to efficiency of our method, we can perform adversarial training which makes the model more robust to attacks at test time. With the use of a few semantics-preserving constraints, we demonstrate that HotFlip can be adapted to attack a word-level classifier as well.

cs.CL↗