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Anzhou Li

Publications and source records attributed to Anzhou Li.

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Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching

Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.

cs.CV

Exploring Spatial Intelligence from a Generative Perspective

Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI), the ability to respect and manipulate 3D spatial constraints during image generation, and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling. Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning, establishing a new pathway for advancing spatial intelligence in multimodal models.

cs.CV

GUI-Shepherd: Reliable Process Reward and Verification for Long-Sequence GUI Tasks

Autonomous agents for long-sequence Graphical User Interface tasks are hindered by sparse rewards and the intractable credit assignment problem. To address these challenges, we introduce GUI-Shepherd, a Process Reward Model that provides dense, step-by-step feedback to guide agents. GUI-Shepherd is trained on a diverse large-scale data set of $52$k interactions that features human-annotated scores and GPT-4o generated rationales, enabling it to serve both as a reward provider for RL training and as a verifier for inference. As far as we know, we are the first to conduct a systematic study of process supervision in GUI agents, across diverse settings from online long-horizon tasks to offline single-step prediction. On the online AndroidWorld benchmark, GUI-Shepherd improves success rate by $7.7$ points via multi-turn online PPO, significantly outperforming Outcome Reward Model based competitors. When used as an inference verifier, it brings $5.1$ points improvements. The benefits generalize to the offline AndroidControl benchmark, with gains of $2.2$ points as a reward provider and $4.3$ points as a verifier. Collectively, our results establish that high-fidelity process supervision is critical for building more capable GUI agents and present a generalizable solution.

cs.AI

ACTIVE-o3: Empowering MLLMs with Active Perception via Pure Reinforcement Learning

Active vision, also known as active perception, refers to actively selecting where and how to look in order to gather task-relevant information. It is a critical component of efficient perception and decision-making in humans and advanced embodied agents. With the rise of Multimodal Large Language Models (MLLMs) as central planners in robotic systems, the lack of methods for equipping MLLMs with active perception has become a key gap. We first provide a systematic definition of MLLM-based active perception tasks and show that GPT-o3's zoom-in strategy can be viewed as a special case, though it suffers from low efficiency and inaccurate region selection. To address these issues, we propose ACTIVE-o3, a reinforcement learning framework built on GRPO that equips MLLMs with active perception capabilities. Leveraging a modular sensing-action design and a dual-form reward, ACTIVE-o3 autonomously learns efficient and stable region selection strategies without explicit region-selection supervision. We further establish a comprehensive benchmark covering both open-world tasks, including small- and dense-object grounding, and domain-specific scenarios, including remote sensing, autonomous driving, and interactive segmentation. Experimental results demonstrate that ACTIVE-o3 significantly enhances active perception capabilities compared to baselines. Moreover, we show that our framework not only preserves the model's general understanding ability but can also serve as a proxy task for leveraging perception data, further improving performance on benchmarks such as RealWorldQA and MME.

cs.CV