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Ao Qu

Publications and source records attributed to Ao Qu.

At least 19 recordsLinked to original sources

Ozone: A Unified Platform for Transportation Research

Transportation research increasingly depends on heterogeneous data from roadside cameras, UAV imagery, LiDAR, and in-vehicle sensors. Differences in data representations, model interfaces, and evaluation protocols complicate cross-dataset benchmarking and reproducibility. We present Ozone, a unified transportation research platform organized around Hardware, Data, Model, and Evaluation layers, with a Prototype layer supporting deployment-oriented applications. Its data layer links vehicle trajectories, traffic conflicts, reconstructed crashes, and digital-twin maps through a shared trajectory schema. The source inventory spans 19 trajectory datasets recorded at 59 sites in eight countries, with completed converters for 12 sources and adaptation ongoing for seven. The converters align coordinate systems, object classes, oriented bounding boxes, and kinematic fields. A shared implementation of surrogate safety measures supports conflict extraction, while map and motion constraints link crash reports to reconstructed trajectories. CARLA digital-twin maps and SUMO traffic logic connect these records to simulation, model development, and evaluation. Validation on 500 vehicles from four datasets reports mean position, heading, and speed errors below 0.15 m, 2.5°, and 0.3 m/s. A workflow study reports an 85 % reduction in experiment setup time. Case studies demonstrate human-factor experiments and automated-driving safety testing, while the model interfaces support traffic modeling and world-model research. The source code and datasets are publicly available.

cs.DB↗

Economy of Minds: Emerging Multi-Agent Intelligence with Economic Interactions

How can a population of agents self-orchestrate and self-adapt into stronger collective intelligence without centralized control? Inspired by Friedrich Hayek's economic theory of decentralized coordination in markets, we study this question through an agent economy in which agents compete via auctions for the right to act, exchange payments, and accumulate wealth from environmental rewards. These simple local incentives induce decentralized credit assignment, driving global planning without explicit orchestration or communication protocols. The population evolves through economic selection: effective agents accumulate wealth and are mutated via exploitation, while ineffective ones go bankrupt and are replaced via exploration. Using modern Large Language Model (LLM) based agents, we show that, initialized with weak agents, the agent economy produces emergent multi-step reasoning strategies and outperforms stronger monolithic baselines across five agentic tasks, including mathematical reasoning, financial research, scientific research, accelerator design, and distributed-system optimization. Our results suggest a new path to multi-agent intelligence: rather than engineering coordination, we can design decentralized incentive structures under which it automatically emerges.

cs.CL↗

Evolving in Thought Space: Training a Small Model at Test Time Unlocks Better Discoveries

Open-ended scientific discovery often requires repeatedly proposing and evaluating candidate solutions. LLM-based systems can support this process by generating and refining executable solutions from verifier feedback. Methods such as TTT-Discover use test-time training (TTT) to update the solution-generating LLM from verifier feedback, adapting its generation policy to improve subsequent proposals on the target problem. However, this becomes expensive when reliable execution requires a large model, since training must maintain gradients, optimizer states, and policy statistics while repeatedly generating long, structured outputs. It also complicates credit assignment: outcome-level verifier feedback must jointly evaluate the high-level strategy and its low-level implementation. In this work, we introduce Guidance-TTT, which separates these roles. A compact guidance model is trained at test time to propose high-level strategic changes, while a frozen execution model implements them as complete executable solutions. At each step, the system selects a promising previously discovered solution, proposes a change, executes and verifies it, and updates only the guidance model using an adaptive group-relative RL objective. This concentrates test-time learning on short strategic decisions while retaining the implementation capability of a substantially stronger model without adapting it. Without web access, Guidance-TTT produces strong solutions across four distinct domains: combinatorial optimization (Polyomino Packing), heuristic programming (AHC058), machine learning (Lasso), and GPU kernel optimization (TriMul). Across these tasks, it outperforms the best solutions reported in prior work while remaining competitive with state-of-the-art results on public online leaderboards. Code is available at https://github.com/Human-Agent-Society/reef/tree/guidance-ttt-support.

cs.AI↗

ReactionBench: A Human-Anchored Benchmark for Modeling Reactions to Video

Understanding what happens in a video is not sufficient for socially responsive multimodal systems: such systems also aim to relate what a person observes to how that person responds. Existing video benchmarks largely evaluate events, temporal reasoning, or people depicted in the video, while affective and viewer-response datasets often focus on emotion labels, aggregate responses, or prediction from the stimulus alone. This leaves an underexplored question: can current multimodal models ground an observed viewer reaction in the stimulus context associated with it? We introduce ReactionBench, a human-anchored benchmark for reaction-specific video understanding. Built from a candidate pool of 31,834 synchronized stimulus-reaction clips spanning 433 hours and eight domains, ReactionBench evaluates three complementary abilities: ranking the intensity of a viewer's reactions within a video, matching a reaction to its temporally aligned stimulus, and explaining the concrete stimulus cues linked to that reaction. Human annotation provides 14,894 ratings over 3,257 moments, and the frozen evaluation comprises 250 intensity profiles, 112 matching items, and 200 rationale items with 447 blind-written human references. Across seven multimodal models, reaction-specific grounding remains challenging: the best model reaches 50.9% accuracy on four-way stimulus-reaction matching, while GPT-5 shows no detectable loss under reaction substitution. Performance is also sensitive to evaluation protocol. Project page: https://yibozh.github.io/ReactionBench-page/

cs.CV↗

Less is MoE: Trimming Experts in Domain-Specialist Language Models

Mixture-of-Experts (MoE) models achieve strong performance through conditional computation, but their large parameter footprint poses deployment challenges. Prior MoE compression approaches catastrophically fail when evaluated on general-purpose benchmarks beyond commonsense reasoning. We trace this failure to the granularity of compression: important capabilities are distributed across experts but concentrated in FFN sparse intermediate dimensions. To identify these dimensions, we use Fisher importance which outperforms activation-, router-score-, and magnitude-based alternatives, and identifies tiny sets of task-critical dimensions: in Qwen1.5-MoE, removing as few as 12 of 1.35M routed-FFN intermediate dimensions collapses GSM8K accuracy while largely preserving factual-knowledge performance. Building on this, we propose Fisher-MoE, which operates within FFN to remove intermediate dimensions ranked by Fisher importance. At the same 50% MoE compression ratio, Fisher-MoE preserves model capability, while reducing weight memory by ~45% and improving inference throughput by 21%. These findings suggest intermediate dimension granularity is an effective unit for both compression and ranking where capability concentrates in MoE models.

cs.LG↗

CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery

Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.

cs.AI↗

HugAgent: A Human Simulation Benchmark for Individual-Level Reasoning

Simulating human reasoning in open-ended tasks has long been a central aspiration in AI and cognitive science. While large language models now approximate human responses at scale, they remain tuned to population-level consensus, often erasing the individuality of reasoning styles and belief trajectories. To advance the vision of more human-like reasoning in machines, we introduce HugAgent (HUman-Grounded AGENT Benchmark), which rethinks human reasoning simulation along three dimensions: (i) from averaged to individualized reasoning, (ii) from behavioral mimicry to cognitive alignment, and (iii) from vignette-based to open-ended data. The benchmark evaluates whether a model can predict a specific person's behavioral responses and the underlying reasoning dynamics in out-of-distribution scenarios, given partial evidence of their prior views. HugAgent combines structured questionnaires with semi-structured think-aloud interviews to collect ecologically valid belief states, belief updates, and reasoning traces from human participants. Our experiments reveal a clear asymmetry: models recover a person's belief state from their own context reasonably well, but struggle to predict belief updates under intervention. Cross-person and cross-domain controls trace this gap to associative matching within a topic rather than identity-consistent reasoning, suggesting that progress requires better-calibrated change detection, not simply more context. We scope the benchmark to self-reported belief reasoning in three policy domains: healthcare, surveillance, and zoning. The benchmark, along with its complete data collection pipeline and companion chatbot, is open-sourced as HugAgent (https://github.com/jajamoa/HugAgent) and TraceYourThinking (https://github.com/jajamoa/trace-your-thinking).

cs.AI↗

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL↗

Deploying and Evaluating a Smart-Agriculture Agentic Engine for Full-Season Soybean Farm Operations

This paper presents FAIRY, a full-stack smart-agriculture agent system developed for and deployed to an operating soybean research farm at Harbin Institute of Technology's smart-agriculture site. We develop FAIRY to execute and evaluate agentic agronomic operations on full-season spatiotemporal workflows that span ridge preparation, planting, irrigation, fertilization, pest and disease treatment, harvest, grain handling, drying, and storage. FAIRY integrates APIs and infrastructure across production-grade machinery, fixed soil and canopy sensors, multispectral and thermal drones, satellite vegetation products, a weather station, calibrated crop-process models, agronomic records, and multi-season yield histories. The system is built around the novel "everything is an event" execution paradigm, which represents spatiotemporal world evolution, remote sensing and UAV observations, sensor readings, crop-growth transitions, machinery actions, and management interventions as state-changing events in a shared farm process engine. On top of this event-driven world model, FAIRY implements a complete agentic stack: a knowledge library of atomic agronomic skills; multi-agent controller and orchestration backends; frontier- and edge-model execution; full-path trace logging; and deployment profiling on local nodes. We use FAIRY to evaluate nine state-of-the-art agent controllers across one hundred full-season soybean scenarios that preserve the operational coupling between spatial observations in a 64-ridge field, temporal decision sequences, agronomic constraints, delayed effects, and final yield. We develop an evaluation suite that combines agentic success, full-path spatiotemporal correctness, token cost, and edge-device runtime.

cs.AI↗

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV↗

OmniSapiens: A Foundation Model for Social Behavior Processing via Heterogeneity-Aware Relative Policy Optimization

Socially intelligent AI systems must reason across diverse human behavioral tasks and generalize to new social contexts. However, behavioral data is inherently heterogeneous, comprising diverse modalities and prediction targets that produce uneven training signals across samples, creating imbalanced learning dynamics that challenge existing AI models. To address this, we develop Omnisapiens-7B 2.0, a foundation model for social behavior processing that explicitly addresses learning from heterogeneous behavioral data. This is enabled through Heterogeneity-Aware Relative Policy Optimization, a new RL method that rebalances learning signals across samples by approximating each sample's contribution to the policy update and using these estimates to drive geometrically centered, inertially smoothed advantage modulation for stable training. Omnisapiens-7B 2.0 achieves the best and most consistent performance across 10 behavioral tasks, while also attaining the best performance on all five held-out benchmarks, with gains of up to +12.02% and +9.37% respectively. Furthermore, it demonstrates more consistent and interpretable reasoning traces, supporting reliable real-world behavioral applications. Our model is available at https://github.com/MIT-MI/human_behavior_atlas.

cs.AI↗

AlphaOPT: Formulating Optimization Programs with Self-Improving LLM Experience Library

Optimization modeling underlies critical decision-making across industries, yet remains difficult to automate: natural-language problem descriptions must be translated into precise mathematical formulations and executable solver code. Existing LLM-based approaches typically rely on brittle prompting or costly retraining, both of which offer limited generalization. Recent work suggests that large models can improve via experience reuse, but how to systematically acquire, refine, and reuse such experience in structurally constrained settings remains unclear. We present \textbf{AlphaOPT}, a self-improving experience library that enables LLMs to learn optimization modeling knowledge from limited supervision, including answer-only feedback without gold-standard programs, annotated reasoning traces, or parameter updates. AlphaOPT operates in a continual two-phase cycle: a \emph{Library Learning} phase that extracts solver-verified, structured insights from failed attempts, and a \emph{Library Evolution} phase that refines the applicability of stored insights based on aggregate evidence across tasks. This design allows the model to accumulate reusable modeling principles, improve transfer across problem instances, and maintain bounded library growth over time. Evaluated on multiple optimization benchmarks, AlphaOPT steadily improves as more training data become available (65\% $\rightarrow$ 72\% from 100 to 300 training items) and outperforms the strongest baseline by 9.1\% and 8.2\% on two out-of-distribution datasets. These results demonstrate that structured experience learning, grounded in solver feedback, provides a practical alternative to retraining for complex reasoning tasks requiring precise formulation and execution. All code and data are available at: https://github.com/Minw913/AlphaOPT.

cs.AI↗

MobEvolve: An Agentic Self-Evolving Heuristic System for Interpretable Human Mobility Generation

Human mobility generation aims to synthesize realistic trip chains for target populations based on individual features. Existing paradigms, including deep generative models, LLM-based methods, and traditional heuristics, struggle to satisfy the complex demands of this task while simultaneously maintaining interpretability, behavioral plausibility, population-level distributional alignment, and inference efficiency. To bridge this gap, we introduce MobEvolve, the first agentic self-evolving heuristic framework for human mobility generation. MobEvolve initializes a behavior-inspired heuristic system and employs an LLM agent to iteratively evolve its internal logic. By diagnosing empirical misalignments and failure cases on a validation set, the agent proposes targeted updates and accumulates evolution memory for cumulative self-improvement. Extensive evaluations on the Singapore and Montreal benchmarks demonstrate that MobEvolve significantly outperforms state-of-the-art deep generative and LLM-based methods in individual trajectory fidelity, population-level distribution alignment, and behavioral plausibility, while preserving interpretability and high inference efficiency.

cs.AI↗

FrontierOR: Benchmarking LLMs' Capacity for Efficient Algorithm Design in Large-Scale Optimization

Large language models (LLMs) are increasingly used for optimization modeling and solver-code generation, yet practical operations research and optimization problems often require a harder capability: designing scalable algorithms that exploit problem structure and outperform direct formulation-and-solve baselines. Existing benchmarks are limited to small or simplified examples far below real-world scale and complexity. We introduce FrontierOR, among the first benchmarks to systematically evaluate LLM-based efficient algorithm design for realistic large-scale optimization problems. FrontierOR includes 180 tasks derived from methodologically diverse papers published in top-tier operations research venues, each with standardized instances and a hidden, expert-verified evaluation suite. We evaluate seven LLMs spanning frontier, cost-effective, and open-source models both in one-shot and test-time evolution settings. The results reveal that frontier models still struggle to move from executable formulations to efficient optimization algorithms: the strongest one-shot model outperforms Gurobi in only 31% of cases in both solution quality and computational efficiency, and even strong coding agents with test-time evolution achieve only 50% on selected hard tasks. FrontierOR establishes a practical evaluation platform for LLM-based optimization algorithm design, which enables future LLMs and agents to be systematically tested on whether they can move beyond correct formulation toward a feasible, high-quality, and efficient algorithm. Code and data are publicly released at https://github.com/Minw913/FrontierOR.

cs.AI↗

E3AD: An Emotion-Aware Vision-Language-Action Model for Human-Centric End-to-End Autonomous Driving

End-to-end autonomous driving (AD) systems increasingly adopt vision-language-action (VLA) models, yet they typically ignore the passenger's emotional state, which is central to comfort and AD acceptance. We introduce Open-Domain End-to-End (OD-E2E) autonomous driving, where an autonomous vehicle (AV) must interpret free-form natural-language commands, infer the emotion, and plan a physically feasible trajectory. We propose E3AD, an emotion-aware VLA framework that augments semantic understanding with two cognitively inspired components: a continuous Valenc-Arousal-Dominance (VAD) emotion model that captures tone and urgency from language, and a dual-pathway spatial reasoning module that fuses egocentric and allocentric views for human-like spatial cognition. A consistency-oriented training scheme, combining modality pretraining with preference-based alignment, further enforces coherence between emotional intent and driving actions. Across real-world datasets, E3AD improves visual grounding and waypoint planning and achieves state-of-the-art (SOTA) VAD correlation for emotion estimation. These evaluation results show that injecting emotion into VLA-style driving yields more human-aligned grounding, planning, and feedback.

cs.CV↗

The Last Human-Written Paper: Agent-Native Research Artifacts

Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (ARA), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three mechanisms support the ecosystem: a Live Research Manager that captures decisions and dead ends during ordinary development; an ARA Compiler that translates legacy PDFs and repos into ARAs; and an ARA-native review system that automates objective checks so human reviewers can focus on significance, novelty, and taste. On PaperBench and RE-Bench, ARA raises question-answering accuracy from 72.4% to 93.7% and reproduction success from 57.4% to 64.4%. On RE-Bench's five open-ended extension tasks, preserved failure traces in ARA accelerate progress, but can also constrain a capable agent from stepping outside the prior-run box depending on the agent's capabilities. Our code is open-sourced at https://github.com/Orchestra-Research/Agent-Native-Research-Artifact.

cs.LG↗

DecisionBench: A Benchmark for Emergent Delegation in Long-Horizon Agentic Workflows

We introduce DecisionBench, a benchmark substrate for emergent delegation in long-horizon agentic workflows. The substrate fixes a task suite (GAIA, tau-bench, BFCL multi-turn), a peer-model pool (11 models, 7 vendor families), a delegation interface (call_model plus an optional read_profile channel), a deterministic skill-annotation layer, and a multi-axis metric suite covering quality, cost, latency, delegation rate, routing fidelity-at-k, vendor self-preference, and a counterfactual-delegation ceiling. The substrate is agnostic to how peer information is generated or delivered, so learned routers, richer peer memories, adaptive profile construction, and multi-step delegation can all be evaluated against it. We characterize the substrate with a five-condition reference sweep on the full pool (n=23,375 task instances). Three benchmark-level findings emerge: (i) mean end-task quality is statistically indistinguishable across the four awareness conditions (|beta| <= 0.010, p >= 0.21), so quality-only evaluation would miss the orchestration signal; (ii) routing fidelity-at-1 ranges from 7.5% to 29.5% across conditions at near-equal mean quality, with delivery channel (on-demand tool vs. preloaded description) dominating description content; (iii) a counterfactual ceiling places perfect delegation 15-31 percentage points above measured performance on every suite, locating large unrealized headroom for future orchestration methods. We release the substrate, annotation layer, reference intervention suite, analysis pipeline, and 220 per-condition run archives.

cs.AI↗

Simulating Society Requires Simulating Thought

Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior; it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used to emulate individual and group behavior, primarily through prompting and supervised fine-tuning. Yet current simulations remain grounded in a behaviorist "demographics in, behavior out" paradigm, focusing on surface-level plausibility. As a result, they often lack internal coherence, causal reasoning, and belief traceability, making them unreliable for modeling how people reason, deliberate, and respond to interventions. To address this, we present a conceptual modeling paradigm, Generative Minds (GenMinds), which draws from cognitive science to support structured belief representations in generative agents. To evaluate such agents, we introduce the RECAP (REconstructing CAusal Paths) framework, a benchmark designed to assess reasoning fidelity via causal traceability, demographic grounding, and intervention consistency. These contributions advance a broader shift: from surface-level mimicry to generative agents that simulate thought, not just language, for social simulations.

cs.CY↗