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Ao Qu

Publications and source records attributed to Ao Qu.

At least 19 recordsLinked to original sources

Deploying and Evaluating a Smart-Agriculture Agentic Engine for Full-Season Soybean Farm Operations

This paper presents FAIRY, a full-stack smart-agriculture agent system developed for and deployed to an operating soybean research farm at Harbin Institute of Technology's smart-agriculture site. We develop FAIRY to execute and evaluate agentic agronomic operations on full-season spatiotemporal workflows that span ridge preparation, planting, irrigation, fertilization, pest and disease treatment, harvest, grain handling, drying, and storage. FAIRY integrates APIs and infrastructure across production-grade machinery, fixed soil and canopy sensors, multispectral and thermal drones, satellite vegetation products, a weather station, calibrated crop-process models, agronomic records, and multi-season yield histories. The system is built around the novel "everything is an event" execution paradigm, which represents spatiotemporal world evolution, remote sensing and UAV observations, sensor readings, crop-growth transitions, machinery actions, and management interventions as state-changing events in a shared farm process engine. On top of this event-driven world model, FAIRY implements a complete agentic stack: a knowledge library of atomic agronomic skills; multi-agent controller and orchestration backends; frontier- and edge-model execution; full-path trace logging; and deployment profiling on local nodes. We use FAIRY to evaluate nine state-of-the-art agent controllers across one hundred full-season soybean scenarios that preserve the operational coupling between spatial observations in a 64-ridge field, temporal decision sequences, agronomic constraints, delayed effects, and final yield. We develop an evaluation suite that combines agentic success, full-path spatiotemporal correctness, token cost, and edge-device runtime.

cs.AI

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL

Less is MoE: Trimming Experts in Domain-Specialist Language Models

Mixture-of-Experts (MoE) models achieve strong performance through conditional computation, but their large parameter footprint poses deployment challenges. Prior MoE compression approaches catastrophically fail when evaluated on general-purpose benchmarks beyond commonsense reasoning. We trace this failure to the granularity of compression: important capabilities are distributed across experts but concentrated in FFN sparse intermediate dimensions. To identify these dimensions, we use Fisher importance which outperforms activation-, router-score-, and magnitude-based alternatives, and identifies tiny sets of task-critical dimensions: in Qwen1.5-MoE, removing as few as 12 of 1.35M routed-FFN intermediate dimensions collapses GSM8K accuracy while largely preserving factual-knowledge performance. Building on this, we propose Fisher-MoE, which operates within FFN to remove intermediate dimensions ranked by Fisher importance. At the same 50% MoE compression ratio, Fisher-MoE preserves model capability, while reducing weight memory by ~45% and improving inference throughput by 21%. These findings suggest intermediate dimension granularity is an effective unit for both compression and ranking where capability concentrates in MoE models.

cs.LG

MobEvolve: An Agentic Self-Evolving Heuristic System for Interpretable Human Mobility Generation

Human mobility generation aims to synthesize realistic trip chains for target populations based on individual features. Existing paradigms, including deep generative models, LLM-based methods, and traditional heuristics, struggle to satisfy the complex demands of this task while simultaneously maintaining interpretability, behavioral plausibility, population-level distributional alignment, and inference efficiency. To bridge this gap, we introduce MobEvolve, the first agentic self-evolving heuristic framework for human mobility generation. MobEvolve initializes a behavior-inspired heuristic system and employs an LLM agent to iteratively evolve its internal logic. By diagnosing empirical misalignments and failure cases on a validation set, the agent proposes targeted updates and accumulates evolution memory for cumulative self-improvement. Extensive evaluations on the Singapore and Montreal benchmarks demonstrate that MobEvolve significantly outperforms state-of-the-art deep generative and LLM-based methods in individual trajectory fidelity, population-level distribution alignment, and behavioral plausibility, while preserving interpretability and high inference efficiency.

cs.AI

Economy of Minds: Emerging Multi-Agent Intelligence with Economic Interactions

How can a population of agents self-orchestrate and self-adapt into stronger collective intelligence without centralized control? Inspired by Friedrich Hayek's economic theory of decentralized coordination in markets, we study this question through an agent economy in which agents compete via auctions for the right to act, exchange payments, and accumulate wealth from environmental rewards. These simple economic signals induce decentralized credit assignment, driving planning without global orchestration or explicit communication protocols. The population evolves through economic selection: effective agents accumulate wealth and are mutated via exploitation, while ineffective ones go bankrupt and are replaced via exploration. We show that, initialized with weak agents, the economy produces emergent multi-step reasoning strategies and outperforms stronger monolithic baselines across five agentic tasks, including mathematical reasoning, financial research, scientific research, accelerator design, and distributed-system optimization. We further provide theoretical insights into how economic dynamics shape agent behaviors, linking local incentives to long-term global performance. Our results suggest a new path to multi-agent intelligence: rather than engineering coordination, we can design decentralized incentive structures under which it automatically emerges.

cs.CL

FrontierOR: Benchmarking LLMs' Capacity for Efficient Algorithm Design in Large-Scale Optimization

Large language models (LLMs) are increasingly used for optimization modeling and solver-code generation, yet practical operations research and optimization problems often require a harder capability: designing scalable algorithms that exploit problem structure and outperform direct formulation-and-solve baselines. Existing benchmarks are limited to small or simplified examples far below real-world scale and complexity. We introduce FrontierOR, among the first benchmarks to systematically evaluate LLM-based efficient algorithm design for realistic large-scale optimization problems. FrontierOR includes 180 tasks derived from methodologically diverse papers published in top-tier operations research venues, each with standardized instances and a hidden, expert-verified evaluation suite. We evaluate seven LLMs spanning frontier, cost-effective, and open-source models both in one-shot and test-time evolution settings. The results reveal that frontier models still struggle to move from executable formulations to efficient optimization algorithms: the strongest one-shot model outperforms Gurobi in only 31% of cases in both solution quality and computational efficiency, and even strong coding agents with test-time evolution achieve only 50% on selected hard tasks. FrontierOR establishes a practical evaluation platform for LLM-based optimization algorithm design, which enables future LLMs and agents to be systematically tested on whether they can move beyond correct formulation toward a feasible, high-quality, and efficient algorithm. Code and data are publicly released at https://github.com/Minw913/FrontierOR.

cs.AI

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV

DecisionBench: A Benchmark for Emergent Delegation in Long-Horizon Agentic Workflows

We introduce DecisionBench, a benchmark substrate for emergent delegation in long-horizon agentic workflows. The substrate fixes a task suite (GAIA, tau-bench, BFCL multi-turn), a peer-model pool (11 models, 7 vendor families), a delegation interface (call_model plus an optional read_profile channel), a deterministic skill-annotation layer, and a multi-axis metric suite covering quality, cost, latency, delegation rate, routing fidelity-at-k, vendor self-preference, and a counterfactual-delegation ceiling. The substrate is agnostic to how peer information is generated or delivered, so learned routers, richer peer memories, adaptive profile construction, and multi-step delegation can all be evaluated against it. We characterize the substrate with a five-condition reference sweep on the full pool (n=23,375 task instances). Three benchmark-level findings emerge: (i) mean end-task quality is statistically indistinguishable across the four awareness conditions (|beta| <= 0.010, p >= 0.21), so quality-only evaluation would miss the orchestration signal; (ii) routing fidelity-at-1 ranges from 7.5% to 29.5% across conditions at near-equal mean quality, with delivery channel (on-demand tool vs. preloaded description) dominating description content; (iii) a counterfactual ceiling places perfect delegation 15-31 percentage points above measured performance on every suite, locating large unrealized headroom for future orchestration methods. We release the substrate, annotation layer, reference intervention suite, analysis pipeline, and 220 per-condition run archives.

cs.AI

The Last Human-Written Paper: Agent-Native Research Artifacts

Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (ARA), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three mechanisms support the ecosystem: a Live Research Manager that captures decisions and dead ends during ordinary development; an ARA Compiler that translates legacy PDFs and repos into ARAs; and an ARA-native review system that automates objective checks so human reviewers can focus on significance, novelty, and taste. On PaperBench and RE-Bench, ARA raises question-answering accuracy from 72.4% to 93.7% and reproduction success from 57.4% to 64.4%. On RE-Bench's five open-ended extension tasks, preserved failure traces in ARA accelerate progress, but can also constrain a capable agent from stepping outside the prior-run box depending on the agent's capabilities. Our code is open-sourced at https://github.com/Orchestra-Research/Agent-Native-Research-Artifact.

cs.LG

Ozone: A Unified Platform for Transportation Research

Intelligent Transportation Systems increasingly depend on heterogeneous data from roadside cameras, UAV imagery, LiDAR, and in-vehicle sensors, yet the lack of unified data standards, model interfaces, and evaluation protocols across these sources hampers reproducibility, cross-dataset benchmarking, and cross-region transferability of research findings. Existing trajectory datasets follow incompatible conventions for coordinate systems, object representations, and metadata fields, forcing researchers to build custom preprocessing pipelines for each dataset and simulator combination. To address these challenges, we propose Ozone, a unified platform for transportation research organized around five interconnected layers -- Hardware, Data, Model, Evaluation, and Prototype -- each with standardized schemas, automated conversion pipelines, and interoperable interfaces. In the first release, the data schema unifies four trajectory datasets -- NGSIM, highD, CitySim, and UTE -- into a canonical format with oriented bounding boxes, kinematic variables, and pre-computed surrogate safety measures. Digital-twin maps in CARLA and calibrated traffic models provide integrated benchmarking environments. Case studies in human-factor research, traffic scene generation, and safety-critical modeling demonstrate that Ozone reduces experiment setup time by 85%, achieves 91% cross-city transfer efficiency for safety models, and improves cross-dataset reproducibility to within 3% variance. The source code and datasets are publicly available.

cs.DB

CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery

Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.

cs.AI

OmniSapiens: A Foundation Model for Social Behavior Processing via Heterogeneity-Aware Relative Policy Optimization

Socially intelligent AI systems must reason across diverse human behavioral tasks and generalize to new social contexts. However, behavioral data is inherently heterogeneous, comprising diverse modalities and prediction targets that produce uneven training signals across samples, creating imbalanced learning dynamics that challenge existing AI models. To address this, we develop Omnisapiens-7B 2.0, a foundation model for social behavior processing that explicitly addresses learning from heterogeneous behavioral data. This is enabled through Heterogeneity-Aware Relative Policy Optimization, a new RL method that rebalances learning signals across samples by approximating each sample's contribution to the policy update and using these estimates to drive geometrically centered, inertially smoothed advantage modulation for stable training. Omnisapiens-7B 2.0 achieves the best and most consistent performance across 10 behavioral tasks, while also attaining the best performance on all five held-out benchmarks, with gains of up to +12.02% and +9.37% respectively. Furthermore, it demonstrates more consistent and interpretable reasoning traces, supporting reliable real-world behavioral applications. Our model is available at https://github.com/MIT-MI/human_behavior_atlas.

cs.AI

E3AD: An Emotion-Aware Vision-Language-Action Model for Human-Centric End-to-End Autonomous Driving

End-to-end autonomous driving (AD) systems increasingly adopt vision-language-action (VLA) models, yet they typically ignore the passenger's emotional state, which is central to comfort and AD acceptance. We introduce Open-Domain End-to-End (OD-E2E) autonomous driving, where an autonomous vehicle (AV) must interpret free-form natural-language commands, infer the emotion, and plan a physically feasible trajectory. We propose E3AD, an emotion-aware VLA framework that augments semantic understanding with two cognitively inspired components: a continuous Valenc-Arousal-Dominance (VAD) emotion model that captures tone and urgency from language, and a dual-pathway spatial reasoning module that fuses egocentric and allocentric views for human-like spatial cognition. A consistency-oriented training scheme, combining modality pretraining with preference-based alignment, further enforces coherence between emotional intent and driving actions. Across real-world datasets, E3AD improves visual grounding and waypoint planning and achieves state-of-the-art (SOTA) VAD correlation for emotion estimation. These evaluation results show that injecting emotion into VLA-style driving yields more human-aligned grounding, planning, and feedback.

cs.CV

AlphaOPT: Formulating Optimization Programs with Self-Improving LLM Experience Library

Optimization modeling underlies critical decision-making across industries, yet remains difficult to automate: natural-language problem descriptions must be translated into precise mathematical formulations and executable solver code. Existing LLM-based approaches typically rely on brittle prompting or costly retraining, both of which offer limited generalization. Recent work suggests that large models can improve via experience reuse, but how to systematically acquire, refine, and reuse such experience in structurally constrained settings remains unclear. We present \textbf{AlphaOPT}, a self-improving experience library that enables LLMs to learn optimization modeling knowledge from limited supervision, including answer-only feedback without gold-standard programs, annotated reasoning traces, or parameter updates. AlphaOPT operates in a continual two-phase cycle: a \emph{Library Learning} phase that extracts solver-verified, structured insights from failed attempts, and a \emph{Library Evolution} phase that refines the applicability of stored insights based on aggregate evidence across tasks. This design allows the model to accumulate reusable modeling principles, improve transfer across problem instances, and maintain bounded library growth over time. Evaluated on multiple optimization benchmarks, AlphaOPT steadily improves as more training data become available (65\% $\rightarrow$ 72\% from 100 to 300 training items) and outperforms the strongest baseline by 9.1\% and 8.2\% on two out-of-distribution datasets. These results demonstrate that structured experience learning, grounded in solver feedback, provides a practical alternative to retraining for complex reasoning tasks requiring precise formulation and execution. All code and data are available at: https://github.com/Minw913/AlphaOPT.

cs.AI

HugAgent: A Human Simulation Benchmark for Individual-Level Reasoning

Simulating human reasoning in open-ended tasks has long been a central aspiration in AI and cognitive science. While large language models now approximate human responses at scale, they remain tuned to population-level consensus, often erasing the individuality of reasoning styles and belief trajectories. To advance the vision of more human-like reasoning in machines, we introduce HugAgent (HUman-Grounded AGENT Benchmark), which rethinks human reasoning simulation along three dimensions: (i) from averaged to individualized reasoning, (ii) from behavioral mimicry to cognitive alignment, and (iii) from vignette-based to open-ended data. The benchmark evaluates whether a model can predict a specific person's behavioral responses and the underlying reasoning dynamics in out-of-distribution scenarios, given partial evidence of their prior views. HugAgent combines structured questionnaires with semi-structured think-aloud interviews to collect ecologically valid belief states, belief updates, and reasoning traces from human participants. Our experiments reveal a clear asymmetry: models recover a person's belief state from their own context reasonably well, but struggle to predict belief updates under intervention. Cross-person and cross-domain controls trace this gap to associative matching within a topic rather than identity-consistent reasoning, suggesting that progress requires better-calibrated change detection, not simply more context. We scope the benchmark to self-reported belief reasoning in three policy domains: healthcare, surveillance, and zoning. The benchmark, along with its complete data collection pipeline and companion chatbot, is open-sourced as HugAgent (https://github.com/jajamoa/HugAgent) and TraceYourThinking (https://github.com/jajamoa/trace-your-thinking).

cs.AI

ClassMind: Scaling Classroom Observation and Instructional Feedback with Multimodal AI

Classroom observation -- one of the most effective methods for teacher development -- remains limited due to high costs and a shortage of expert coaches. We present ClassMind, an AI-driven classroom observation system that integrates generative AI and multimodal learning to analyze classroom artifacts (e.g., class recordings) and deliver timely, personalized feedback aligned with pedagogical practices. At its core is AVA-Align, an agent framework that analyzes long classroom video recordings to generate temporally precise, best-practice-aligned feedback to support teacher reflection and improvement. Our three-phase study involved participatory co-design with educators, development of a full-stack system, and field testing with teachers at different stages of practice. Teachers highlighted the system's usefulness, ease of use, and novelty, while also raising concerns about privacy and the role of human judgment, motivating deeper exploration of future human--AI coaching partnerships. This work illustrates how multimodal AI can scale expert coaching and advance teacher development.

cs.HC

MEM1: Learning to Synergize Memory and Reasoning for Efficient Long-Horizon Agents

Modern language agents must operate over long-horizon, multi-turn interactions, where they retrieve external information, adapt to observations, and answer interdependent queries. Yet, most LLM systems rely on full-context prompting, appending all past turns regardless of their relevance. This leads to unbounded memory growth, increased computational costs, and degraded reasoning performance on out-of-distribution input lengths. We introduce MEM1, an end-to-end reinforcement learning framework that enables agents to operate with constant memory across long multi-turn tasks. At each turn, MEM1 updates a compact shared internal state that jointly supports memory consolidation and reasoning. This state integrates prior memory with new observations from the environment while strategically discarding irrelevant or redundant information. To support training in more realistic and compositional settings, we propose a simple yet effective and scalable approach to constructing multi-turn environments by composing existing datasets into arbitrarily complex task sequences. Experiments across three domains, including internal retrieval QA, open-domain web QA, and multi-turn web shopping, show that MEM1-7B improves performance by 3.5x while reducing memory usage by 3.7x compared to Qwen2.5-14B-Instruct on a 16-objective multi-hop QA task, and generalizes beyond the training horizon. Our results demonstrate the promise of reasoning-driven memory consolidation as a scalable alternative to existing solutions for training long-horizon interactive agents, where both efficiency and performance are optimized.

cs.CL

Simulating Society Requires Simulating Thought

Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior; it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used to emulate individual and group behavior, primarily through prompting and supervised fine-tuning. Yet current simulations remain grounded in a behaviorist "demographics in, behavior out" paradigm, focusing on surface-level plausibility. As a result, they often lack internal coherence, causal reasoning, and belief traceability, making them unreliable for modeling how people reason, deliberate, and respond to interventions. To address this, we present a conceptual modeling paradigm, Generative Minds (GenMinds), which draws from cognitive science to support structured belief representations in generative agents. To evaluate such agents, we introduce the RECAP (REconstructing CAusal Paths) framework, a benchmark designed to assess reasoning fidelity via causal traceability, demographic grounding, and intervention consistency. These contributions advance a broader shift: from surface-level mimicry to generative agents that simulate thought, not just language, for social simulations.

cs.CY