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Ao Yu

Publications and source records attributed to Ao Yu.

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Toward Site-Aware MR Art Exhibitions: A SLAM-Based Deployment Pipeline for Spatial Coherence and Exhibition Experience

Mixed Reality (MR) is increasingly being used in exhibition settings to bring digital artworks into relation with the physical environment. However, existing MR exhibition systems are often confined to prototypes or case-specific deployments, offering limited guidance for large-scale practical implementation. To address this gap, this paper presents a practical pipeline for designing and deploying large-scale MR art exhibitions, treating spatial alignment not only as a technical mechanism but also as an experiential design decision. We first conducted a pilot study comparing marker-based and Simultaneous Localization and Mapping (SLAM)-based alignment methods in an MR exhibition setting. Based on the results, we developed a SLAM-based pipeline for MR exhibitions that integrates technical deployment with exhibition curation. We then evaluated the pipeline through both system overhead measures and users' experiential feedback. The results show that spatial alignment influences not only technical stability, but also overall exhibition coherence, visitors' sense of continuity and immersion, and artwork interpretation. These findings provide an empirically grounded reference for future large-scale MR art exhibition deployment.

cs.MM

ParaTutor: Coordinating Parent and Child Math Tutoring through Role Separated LLM Scaffolding

Parent and child tutoring is a collaborative learning setting with asymmetric roles. Parents guide children s problem solving, while children are expected to remain actively engaged in understanding and reasoning. However, most LLM based learning systems are designed for single users or relatively symmetric collaboration, leaving parent and child tutoring with distinct instructional roles underexplored. Through a formative study, we found that parent and child math tutoring was often disrupted by cognitive misalignment, emotional escalation, and method mismatch. To address these challenges, we present ParaTutor, a multiple agents LLM based scaffolding system for home math word problem tutoring. ParaTutor distributes support across user roles by providing parents with strategy, language, repair, and phase scaffolds, while providing children with visual grounding for problem interpretation. We evaluated ParaTutor with 23 parent and child dyads (children aged 10 to 12) across four tutoring conditions that varied how LLM assistance was delivered. Results show that generic LLM assistance often provided useful explanations but did not consistently support parent led tutoring or children s active reasoning. In contrast, ParaTutor helped redistribute tutoring work across parents and children, increased children s engagement with word problems, supported shared understanding through visual grounding, and helped parents translate LLM generated methods into child facing tutoring moves. These findings suggest that in family learning, the value of LLM support depends not only on model capability, but also on how support is coordinated across users with different roles. Our work contributes design implications for LLM systems that support role sensitive scaffolding in parent and child learning.

cs.HC

Edu-Theater: A Data-Efficient Agent Framework for Scalable Learner Behavior Simulation through Staging Roll-Call

Large-scale learner-task interaction data are crucial for intelligent educational systems but are costly to collect and constrained by privacy and learner engagement. Learner simulators play a critical role in simulating scalable learner behavior without the need for continuous involvement of real learners. However, existing methods are predominantly \textbf{individual-centric}, pairing a simulator with each learner to iteratively infer latent knowledge states from dense interaction histories, which is both data- and computation-intensive, and fragile in cold-start scenarios. We propose a \textbf{cohort-aware roll-call simulation paradigm} that first constructs cohort-level proficiency priors and refines individual learner states through a small number of targeted diagnostic queries. Based on this paradigm, we introduce \textbf{Edu-Theater}, an LLM-powered agent system that performs cohort-aware learner simulation via a teacher agent and retrospective roll-call probing over learner logs. Edu-Theater enables scalable future behavior simulation without the need for dense per-learner histories. Experiments on two real-world datasets demonstrate that Edu-Theater achieves higher simulation accuracy with significantly fewer LLM calls, producing synthetic data that enhances downstream applications such as adaptive testing.

cs.LG

Select-then-Solve: Paradigm Routing as Inference-Time Optimization for LLM Agents

When an LLM-based agent improves on a task, is the gain from the model itself or from the reasoning paradigm wrapped around it? We study this question by comparing six inference-time paradigms, namely Direct, CoT, ReAct, Plan-Execute, Reflection, and ReCode, across four frontier LLMs and ten benchmarks, yielding roughly 18,000 runs. We find that reasoning structure helps dramatically on some tasks but hurts on others: ReAct improves over Direct by 44pp on GAIA, while CoT degrades performance by 15pp on HumanEval. No single paradigm dominates, and oracle per-task selection beats the best fixed paradigm by 17.1pp on average. Motivated by this complementarity, we propose a select-then-solve approach: before answering each task, a lightweight embedding-based router selects the most suitable paradigm. Across four models, the router improves average accuracy from 47.6% to 53.1%, outperforming the best fixed paradigm at 50.3% by 2.8pp and recovering up to 37% of the oracle gap. In contrast, zero-shot self-routing only works for GPT-5 at 67.1% and fails for weaker models, all trailing the learned router. Our results argue that reasoning paradigm selection should be a per-task decision made by a learned router, not a fixed architectural choice.

cs.CL

Ego to World: Collaborative Spatial Reasoning in Embodied Systems via Reinforcement Learning

Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.

cs.RO

BridgeDiff: Bridging Human Observations and Flat-Garment Synthesis for Virtual Try-Off

Virtual try-off (VTOFF) aims to recover canonical flat-garment representations from images of dressed persons for standardized display and downstream virtual try-on. Prior methods often treat VTOFF as direct image translation driven by local masks or text-only prompts, overlooking the gap between on-body appearances and flat layouts. This gap frequently leads to inconsistent completion in unobserved regions and unstable garment structure. We propose BridgeDiff, a diffusion-based framework that explicitly bridges human-centric observations and flat-garment synthesis through two complementary components. First, the Garment Condition Bridge Module (GCBM) builds a garment-cue representation that captures global appearance and semantic identity, enabling robust inference of continuous details under partial visibility. Second, the Flat Structure Constraint Module (FSCM) injects explicit flat-garment structural priors via Flat-Constraint Attention (FC-Attention) at selected denoising stages, improving structural stability beyond text-only conditioning. Extensive experiments on standard VTOFF benchmarks show that BridgeDiff achieves state-of-the-art performance, producing higher-quality flat-garment reconstructions while preserving fine-grained appearance and structural integrity.

cs.CV

Reading $\neq$ Seeing: Diagnosing and Closing the Typography Gap in Vision-Language Models

Vision-Language Models achieve near-perfect accuracy at reading text in images, yet prove largely typography-blind: capable of recognizing what text says, but not how it looks. We systematically investigate this gap by evaluating font family, size, style, and color recognition across 26 fonts, four scripts, and three difficulty levels. Our evaluation of 15 state-of-the-art VLMs reveals a striking perception hierarchy: color recognition is near-perfect, yet font style detection remains universally poor. We further find that model scale fails to predict performance and that accuracy is uniform across difficulty levels, together pointing to a training-data omission rather than a capacity ceiling. LoRA fine-tuning on a small set of synthetic samples substantially improves an open-source model, narrowing the gap to the best closed-source system and surpassing it on font size recognition. Font style alone remains resistant to fine-tuning, suggesting that relational visual reasoning may require architectural innovation beyond current patch-based encoders. We release our evaluation framework, data, and fine-tuning recipe to support progress in closing the typographic gap in vision-language understanding.

cs.CV

LiveSearchBench: An Automatically Constructed Benchmark for Retrieval and Reasoning over Dynamic Knowledge

Evaluating large language models (LLMs) on question answering often relies on static benchmarks that reward memorization and understate the role of retrieval, failing to capture the dynamic nature of world knowledge. We present LiveSearchBench, an automated pipeline for constructing retrieval-dependent benchmarks from recent knowledge updates. Our method computes deltas between successive Wikidata snapshots, filters candidate triples for quality, and synthesizes natural-language questions at three levels of reasoning difficulty, each guaranteed to admit a unique, verifiable answer through SPARQL validation. The pipeline is fully automated, scalable across time, and minimizes human intervention, enabling continual regeneration of temporally grounded benchmarks. Experiments show a pronounced performance drop when models confront facts that post-date pretraining, with the gap most salient on multi-hop queries. Retrieval augmented methods and larger, instruction-tuned models provide partial gains but fail to close this recency gap. By design, LiveSearchBench shifts evaluation from static memorization toward tasks that require up-to-date retrieval and reasoning, offering a foundation for systematic, long-term assessment of LLMs under evolving knowledge.

cs.CL

Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual Reality

Multi-role pedagogical agents can create engaging and immersive learning experiences, helping learners better understand knowledge in history learning. However, existing pedagogical agents often struggle with multi-role interactions due to complex controls, limited feedback forms, and difficulty dynamically adapting to user inputs. In this study, we developed a VR prototype with LLM-powered adaptive role-switching and action-switching pedagogical agents to help users learn about the history of the Pavilion of Prince Teng. A 2 x 2 between-subjects study was conducted with 84 participants to assess how adaptive role-switching and action-switching affect participants' learning outcomes and experiences. The results suggest that adaptive role-switching enhances participants' perception of the pedagogical agent's trustworthiness and expertise but may lead to inconsistent learning experiences. Adaptive action-switching increases participants' perceived social presence, expertise, and humanness. The study did not uncover any effects of role-switching and action-switching on usability, learning motivation, and cognitive load. Based on the findings, we proposed five design implications for incorporating adaptive role-switching and action-switching into future VR history education tools.

cs.HC

Interoperability of the Metaverse: A Digital Ecosystem Perspective Review

The Metaverse is at the vanguard of the impending digital revolution, with the potential to significantly transform industries and lifestyles. However, in 2023, skepticism surfaced within industrial and academic spheres, raising concerns that excitement may outpace actual technological progress. Interoperability, recognized as a major barrier to the Metaverse's full potential, is central to this debate. CoinMarketCap's report in February 2023 indicated that of over 240 metaverse initiatives, most existed in isolation, underscoring the interoperability challenge. Despite consensus on its critical role, there is a research gap in exploring the impact on the Metaverse, significance, and developmental extent. Our study bridges this gap via a systematic literature review and content analysis of the Web of Science (WoS) and Scopus databases, yielding 74 publications after a rigorous selection process. Interoperability, difficult to define due to varied contexts and lack of standardization, is central to the Metaverse, often seen as a digital ecosystem. Urs Gasser's framework, outlining technological, data, human, and institutional dimensions, systematically addresses interoperability complexities. Incorporating this framework, we dissect the literature for a comprehensive Metaverse interoperability overview. Our study seeks to establish benchmarks for future inquiries, navigating the complex field of Metaverse interoperability studies and contributing to academic advancement.

cs.CY