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Aoqi Wu

Publications and source records attributed to Aoqi Wu.

5 recordsLinked to original sources

Scaling Native Multimodal Pre-Training From Scratch

Although large language models (LLMs) exhibit remarkable reasoning capabilities, their reliance on text-only pre-training restricts the perception of the multimodal physical world. Native multimodal pre-training avoids this limitation by training models from scratch on multimodal inputs, thereby achieving deep cross-modal integration and mitigating optimization asymmetries inherent to traditional late-fusion architectures. Despite these advantages, the scaling properties of this paradigm remain systematically uncharacterized. To address this gap, we investigate the optimal model size and token count for training a transformer-based vision-language model under a fixed computational budget. We demonstrate that minimal objective loss adheres to a predictable compute law, whereas compute-optimal model sizes and token counts scale as power laws. Notably, language and multimodal objectives manifest distinct scaling behaviors. The language allocation law is largely invariant to the composition of the data, indicating stable language learning regardless of the multimodal data ratio. Conversely, the multimodal allocation law is highly sensitive to this composition. Specifically, text-heavy mixtures become compute-efficient only at larger model scales, shifting the optimal resource allocation toward greater model capacity. Additionally, by modeling the influence of data composition on compute laws and allocation exponents, we derive an efficiency frontier specifying precise configurations of model size, token count, and data mixture. Downstream evaluations further reveal that native multimodal pre-training induces positive cross-modal transfer, thereby enhancing pure-text spatial reasoning and enabling robust multimodal in-context learning. In summary, this empirical research establishes the essential groundwork for predictably scaling multimodal foundation models.

cs.CL

LLM2CLIP: Powerful Language Model Unlocks Richer Cross-Modality Representation

CLIP is a seminal multimodal model that maps images and text into a shared representation space through contrastive learning on billions of image-caption pairs. Inspired by the rapid progress of large language models (LLMs), we investigate how the superior linguistic understanding and broad world knowledge of LLMs can further strengthen CLIP, particularly in handling long and complex captions. We introduce an efficient fine-tuning framework that embeds an LLM into a pretrained CLIP while incurring nearly the same training cost as standard CLIP fine-tuning. Our method first converts the LLM into an embedding-compatible form for the CLIP setting, and then couples it with the pretrained CLIP vision encoder through a lightweight adaptor trained on only a few million image-caption pairs. With this strategy, we achieve large performance gains without large-scale retraining, outperforming state-of-the-art CLIP variants such as EVA02 and SigLIP-2. The LLM-enhanced CLIP delivers consistent improvements across a wide range of downstream tasks, including linear-probe classification, zero-shot image-text retrieval with both short and long captions (in English and other languages), zero-shot and supervised image segmentation, object detection, and serving as a tokenizer backbone for multimodal large-model benchmarks. Code and models are available at: https://aka.ms/llm2clip

cs.CV

Pretraining A Large Language Model using Distributed GPUs: A Memory-Efficient Decentralized Paradigm

Pretraining large language models (LLMs) typically requires centralized clusters with thousands of high-memory GPUs (e.g., H100/A100). Recent decentralized training methods reduce communication overhead by employing federated optimization; however, they still need to train the entire model on each node, remaining constrained by GPU memory limitations. In this work, we propose SParse Expert Synchronization (SPES), a memory-efficient decentralized framework for pretraining mixture-of-experts (MoE) LLMs. SPES trains only a subset of experts per node, substantially lowering the memory footprint. Each node updates its local experts and periodically synchronizes with other nodes, eliminating full-parameter transmission while ensuring efficient knowledge sharing. To mitigate limited per-expert data utilization under sparse expert updates, we introduce an expert-merging warm-up strategy, where experts exchange knowledge early in training, to rapidly establish foundational capabilities. With SPES, we train a 2B-parameter MoE LLM using 16 standalone 48GB GPUs over internet connections, which achieves competitive performance with centrally trained LLMs under similar computational budgets. We further demonstrate scalability by training a 7B model from scratch and a 9B model upcycled from a dense checkpoint, both of which match prior centralized baselines. Our code is available at https://github.com/zjr2000/SPES.

cs.CL

D2Pruner: Debiased Importance and Structural Diversity for MLLM Token Pruning

Processing long visual token sequences poses a significant computational burden on Multimodal Large Language Models (MLLMs). While token pruning offers a path to acceleration, we find that current methods, while adequate for general understanding, catastrophically fail on fine-grained localization tasks. We attribute this failure to the inherent flaws of the two prevailing strategies: importance-based methods suffer from a strong positional bias, an inherent model artifact that distracts from semantic content, while diversity-based methods exhibit structural blindness, disregarding the user's prompt and spatial redundancy. To address this, we introduce D2Pruner, a framework that rectifies these issues by uniquely combining debiased importance with a structural pruning mechanism. Our method first secures a core set of the most critical tokens as pivots based on a debiased attention score. It then performs a Maximal Independent Set (MIS) selection on the remaining tokens, which are modeled on a hybrid graph where edges signify spatial proximity and semantic similarity. This process iteratively preserves the most important and available token while removing its neighbors, ensuring that the supplementary tokens are chosen to maximize importance and diversity. Extensive experiments demonstrate that D2Pruner has exceptional efficiency and fidelity. Applied to LLaVA-1.5-7B for general understanding tasks, it reduces FLOPs by 74.2\% while retaining 99.2\% of its original performance. Furthermore, in challenging localization benchmarks with InternVL-2.5-8B, it maintains 85.7\% performance at a 90\% token reduction rate, marking a significant advancement with up to 63. 53\% improvement over existing methods.

cs.CV

Mosaic: Data-Free Knowledge Distillation via Mixture-of-Experts for Heterogeneous Distributed Environments

Federated Learning (FL) is a decentralized machine learning paradigm that enables clients to collaboratively train models while preserving data privacy. However, the coexistence of model and data heterogeneity gives rise to inconsistent representations and divergent optimization dynamics across clients, ultimately hindering robust global performance. To transcend these challenges, we propose Mosaic, a novel data-free knowledge distillation framework tailored for heterogeneous distributed environments. Mosaic first trains local generative models to approximate each client's personalized distribution, enabling synthetic data generation that safeguards privacy through strict separation from real data. Subsequently, Mosaic forms a Mixture-of-Experts (MoE) from client models based on their specialized knowledge, and distills it into a global model using the generated data. To further enhance the MoE architecture, Mosaic integrates expert predictions via a lightweight meta model trained on a few representative prototypes. Extensive experiments on standard image and multimodal benchmarks demonstrate that Mosaic consistently outperforms state-of-the-art approaches under both model and data heterogeneity. The source code has been published at https://github.com/Wings-Of-Disaster/Mosaic.

cs.LG