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Aoyu Wang

Publications and source records attributed to Aoyu Wang.

2 recordsLinked to original sources

UniRGBA: Unifying RGB and Alpha in Pretrained Video Diffusion Models

Recent advances in video diffusion models have achieved remarkable photorealistic RGB synthesis, yet generating videos with a native alpha channel remains an open challenge. Existing approaches often rely on matting-style data and non-native RGBA designs, causing them to specialize in real-object scenes and to degrade severely on visual-effect content whose semi-transparency is spatially non-local and non-elliptical. We present UniRGBA, a unified framework whose key insight is that RGBA generation does not require a dedicated alpha encoder or complex latent-space restructuring---a minimal, targeted extension of the existing RGB pathway is sufficient. UniRGBA-VAE extends a causal video VAE to 4-channel RGBA via zero-initialized channel expansion, symmetric selective layer unfreezing (5% trainable), and a six-term progressive reconstruction loss anchored by a KL reference loss that prevents latent drift, followed by a two-stage schedule that introduces a lightweight GAN objective. We then apply standard DoRA to the pretrained DiT, reusing the unified 4-channel latent without any alpha-specific architectural changes. On a visual-effect RGBA benchmark, UniRGBA substantially outperforms Wan-Alpha on RGBA reconstruction while preserving RGB fidelity. For generation, UniRGBA outperforms Wan-Alpha on RGBA text-to-video tasks and matches or surpasses the original pretrained Wan2.1 backbone on RGB-only metrics, demonstrating that native alpha support can be integrated without compromising the underlying RGB prior or the model's architectural versatility.

cs.CV↗

AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects

While recent advancements in generative AI have substantially accelerated static 3D model creation workflows, the synthesis of category-agnostic 3D animations remains a significant bottleneck in 3D asset production. Current methods for category-agnostic animation generation exhibit critical limitations in inference speed, motion quality, and adherence to textual prompts, thereby leaving the process dependent on labor-intensive manual artistry. To address these challenges, this paper introduces AnimaSpark, a novel pipeline for category-agnostic 3D animation generation. Our approach is motivated by the key insight that for many fundamental motions in the 3D world, the corresponding joint transformations can often be effectively modeled within a two-dimensional subspace. The pipeline begins by rendering a rigged static 3D model into multi-layered image representations of its mesh and skeleton, which are subsequently fed into a video generation model. We then employ a keypoint tracking algorithm on the generated video to capture the motion of the skeletal joints projected onto the camera's viewing plane. In the final stage, we distill the planar translations and rotations from these tracked keypoints and lift them from the 2D domain into 3D space to animate the character. Comprehensive evaluations reveal that our method achieves superior performance over existing state-of-the-art techniques across key metrics, including text-motion alignment, quality of motion, and computational efficiency.

cs.CV↗