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Aranyak Mehta

Publications and source records attributed to Aranyak Mehta.

At least 37 records · Page 2Linked to original sources

Conditional Language Policy: A General Framework for Steerable Multi-Objective Finetuning

Reward-based finetuning is crucial for aligning language policies with intended behaviors (e.g., creativity and safety). A key challenge is to develop steerable language models that trade-off multiple (conflicting) objectives in a flexible and efficient manner. This paper presents Conditional Language Policy (CLP), a general framework for finetuning language models on multiple objectives. Building on techniques from multi-task training and parameter-efficient finetuning, CLP learn steerable models that effectively trade-off conflicting objectives at inference time. Notably, this does not require training or maintaining multiple models to achieve different trade-offs between the objectives. Through extensive experiments and ablations on two summarization datasets, we show that CLP learns steerable language models that outperform and Pareto-dominate the existing approaches for multi-objective finetuning.

cs.LG↗

Linear Transformer Topological Masking with Graph Random Features

When training transformers on graph-structured data, incorporating information about the underlying topology is crucial for good performance. Topological masking, a type of relative position encoding, achieves this by upweighting or downweighting attention depending on the relationship between the query and keys in a graph. In this paper, we propose to parameterise topological masks as a learnable function of a weighted adjacency matrix -- a novel, flexible approach which incorporates a strong structural inductive bias. By approximating this mask with graph random features (for which we prove the first known concentration bounds), we show how this can be made fully compatible with linear attention, preserving $\mathcal{O}(N)$ time and space complexity with respect to the number of input tokens. The fastest previous alternative was $\mathcal{O}(N \log N)$ and only suitable for specific graphs. Our efficient masking algorithms provide strong performance gains for tasks on image and point cloud data, including with $>30$k nodes.

cs.LG↗

Auto-bidding and Auctions in Online Advertising: A Survey

In this survey, we summarize recent developments in research fueled by the growing adoption of automated bidding strategies in online advertising. We explore the challenges and opportunities that have arisen as markets embrace this autobidding and cover a range of topics in this area, including bidding algorithms, equilibrium analysis and efficiency of common auction formats, and optimal auction design.

cs.GT↗

Deep Reinforcement Learning for Sequential Combinatorial Auctions

Revenue-optimal auction design is a challenging problem with significant theoretical and practical implications. Sequential auction mechanisms, known for their simplicity and strong strategyproofness guarantees, are often limited by theoretical results that are largely existential, except for certain restrictive settings. Although traditional reinforcement learning methods such as Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) are applicable in this domain, they struggle with computational demands and convergence issues when dealing with large and continuous action spaces. In light of this and recognizing that we can model transitions differentiable for our settings, we propose using a new reinforcement learning framework tailored for sequential combinatorial auctions that leverages first-order gradients. Our extensive evaluations show that our approach achieves significant improvement in revenue over both analytical baselines and standard reinforcement learning algorithms. Furthermore, we scale our approach to scenarios involving up to 50 agents and 50 items, demonstrating its applicability in complex, real-world auction settings. As such, this work advances the computational tools available for auction design and contributes to bridging the gap between theoretical results and practical implementations in sequential auction design.

cs.GT↗

Incentive Compatibility in the Auto-bidding World

Auto-bidding has recently become a popular feature in ad auctions. This feature enables advertisers to simply provide high-level constraints and goals to an automated agent, which optimizes their auction bids on their behalf. In this paper, we examine the effect of different auctions on the incentives of advertisers to report their constraints to the auto-bidder intermediaries. More precisely, we study whether canonical auctions such as first price auction (FPA) and second price auction (SPA) are auto-bidding incentive compatible (AIC): whether an advertiser can gain by misreporting their constraints to the autobidder. We consider value-maximizing advertisers in two important settings: when they have a budget constraint and when they have a target cost-per-acquisition constraint. The main result of our work is that for both settings, FPA and SPA are not AIC. This contrasts with FPA being AIC when auto-bidders are constrained to bid using a (sub-optimal) uniform bidding policy. We further extend our main result and show that any (possibly randomized) auction that is truthful (in the classic profit-maximizing sense), scalar invariant and symmetric is not AIC. Finally, to complement our findings, we provide sufficient market conditions for FPA and SPA to become AIC for two advertisers. These conditions require advertisers' valuations to be well-aligned. This suggests that when the competition is intense for all queries, advertisers have less incentive to misreport their constraints. From a methodological standpoint, we develop a novel continuous model of queries. This model provides tractability to study equilibrium with auto-bidders, which contrasts with the standard discrete query model, which is known to be hard. Through the analysis of this model, we uncover a surprising result: in auto-bidding with two advertisers, FPA and SPA are auction equivalent.

econ.TH↗

User Response in Ad Auctions: An MDP Formulation of Long-Term Revenue Optimization

We propose a new Markov Decision Process (MDP) model for ad auctions to capture the user response to the quality of ads, with the objective of maximizing the long-term discounted revenue. By incorporating user response, our model takes into consideration all three parties involved in the auction (advertiser, auctioneer, and user). The state of the user is modeled as a user-specific click-through rate (CTR) with the CTR changing in the next round according to the set of ads shown to the user in the current round. We characterize the optimal mechanism for this MDP as a Myerson's auction with a notion of modified virtual value, which relies on the value distribution of the advertiser, the current user state, and the future impact of showing the ad to the user. Leveraging this characterization, we design a sample-efficient and computationally-efficient algorithm which outputs an approximately optimal policy that requires only sample access to the true MDP and the value distributions of the bidders. Finally, we propose a simple mechanism built upon second price auctions with personalized reserve prices and show it can achieve a constant-factor approximation to the optimal long term discounted revenue.

cs.GT↗

Efficiency of Non-Truthful Auctions in Auto-bidding with Budget Constraints

We study the efficiency of non-truthful auctions for auto-bidders with both return on spend (ROS) and budget constraints. The efficiency of a mechanism is measured by the price of anarchy (PoA), which is the worst case ratio between the liquid welfare of any equilibrium and the optimal (possibly randomized) allocation. Our first main result is that the first-price auction (FPA) is optimal, among deterministic mechanisms, in this setting. Without any assumptions, the PoA of FPA is $n$ which we prove is tight for any deterministic mechanism. However, under a mild assumption that a bidder's value for any query does not exceed their total budget, we show that the PoA is at most $2$. This bound is also tight as it matches the optimal PoA without a budget constraint. We next analyze two randomized mechanisms: randomized FPA (rFPA) and "quasi-proportional" FPA. We prove two results that highlight the efficacy of randomization in this setting. First, we show that the PoA of rFPA for two bidders is at most $1.8$ without requiring any assumptions. This extends prior work which focused only on an ROS constraint. Second, we show that quasi-proportional FPA has a PoA of $2$ for any number of bidders, without any assumptions. Both of these bypass lower bounds in the deterministic setting. Finally, we study the setting where bidders are assumed to bid uniformly. We show that uniform bidding can be detrimental for efficiency in deterministic mechanisms while being beneficial for randomized mechanisms, which is in stark contrast with the settings without budget constraints.

cs.GT↗

Auctions with LLM Summaries

We study an auction setting in which bidders bid for placement of their content within a summary generated by a large language model (LLM), e.g., an ad auction in which the display is a summary paragraph of multiple ads. This generalizes the classic ad settings such as position auctions to an LLM generated setting, which allows us to handle general display formats. We propose a novel factorized framework in which an auction module and an LLM module work together via a prediction model to provide welfare maximizing summary outputs in an incentive compatible manner. We provide a theoretical analysis of this framework and synthetic experiments to demonstrate the feasibility and validity of the system together with welfare comparisons.

cs.GT↗

The Power of Two-sided Recruitment in Two-sided Markets

We consider the problem of maximizing the gains from trade (GFT) in two-sided markets. The seminal impossibility result by Myerson and Satterthwaite shows that even for bilateral trade, there is no individually rational (IR), Bayesian incentive compatible (BIC) and budget balanced (BB) mechanism that can achieve the full GFT. Moreover, the optimal BIC, IR and BB mechanism that maximizes the GFT is known to be complex and heavily depends on the prior. In this paper, we pursue a Bulow-Klemperer-style question, i.e., does augmentation allow for prior-independent mechanisms to compete against the optimal mechanism? Our first main result shows that in the double auction setting with $m$ i.i.d. buyers and $n$ i.i.d. sellers, by augmenting $O(1)$ buyers and sellers to the market, the GFT of a simple, dominant strategy incentive compatible (DSIC), and prior-independent mechanism in the augmented market is at least the optimal in the original market, when the buyers' distribution first-order stochastically dominates the sellers' distribution. Next, we go beyond the i.i.d. setting and study the power of two-sided recruitment in more general markets. Our second main result is that for any $ε> 0$ and any set of $O(1/ε)$ buyers and sellers where the buyers' value exceeds the sellers' value with constant probability, if we add these additional agents into any market with arbitrary correlations, the Trade Reduction mechanism obtains a $(1-ε)$-approximation of the GFT of the augmented market. Importantly, the newly recruited agents are agnostic to the original market.

cs.GT↗

Prior-Independent Auctions for Heterogeneous Bidders

We study the design of prior-independent auctions in a setting with heterogeneous bidders. In particular, we consider the setting of selling to $n$ bidders whose values are drawn from $n$ independent but not necessarily identical distributions. We work in the robust auction design regime, where we assume the seller has no knowledge of the bidders' value distributions and must design a mechanism that is prior-independent. While there have been many strong results on prior-independent auction design in the i.i.d. setting, not much is known for the heterogeneous setting, even though the latter is of significant practical importance. Unfortunately, no prior-independent mechanism can hope to always guarantee any approximation to Myerson's revenue in the heterogeneous setting; similarly, no prior-independent mechanism can consistently do better than the second-price auction. In light of this, we design a family of (parametrized) randomized auctions which approximates at least one of these benchmarks: For heterogeneous bidders with regular value distributions, our mechanisms either achieve a good approximation of the expected revenue of an optimal mechanism (which knows the bidders' distributions) or exceeds that of the second-price auction by a certain multiplicative factor. The factor in the latter case naturally trades off with the approximation ratio of the former case. We show that our mechanism is optimal for such a trade-off between the two cases by establishing a matching lower bound. Our result extends to selling $k$ identical items to heterogeneous bidders with an additional $O\big(\ln^2 k\big)$-factor in our trade-off between the two cases.

cs.GT↗

Reward Selection with Noisy Observations

We study a fundamental problem in optimization under uncertainty. There are $n$ boxes; each box $i$ contains a hidden reward $x_i$. Rewards are drawn i.i.d. from an unknown distribution $\mathcal{D}$. For each box $i$, we see $y_i$, an unbiased estimate of its reward, which is drawn from a Normal distribution with known standard deviation $σ_i$ (and an unknown mean $x_i$). Our task is to select a single box, with the goal of maximizing our reward. This problem captures a wide range of applications, e.g. ad auctions, where the hidden reward is the click-through rate of an ad. Previous work in this model [BKMR12] proves that the naive policy, which selects the box with the largest estimate $y_i$, is suboptimal, and suggests a linear policy, which selects the box $i$ with the largest $y_i - c \cdot σ_i$, for some $c > 0$. However, no formal guarantees are given about the performance of either policy (e.g., whether their expected reward is within some factor of the optimal policy's reward). In this work, we prove that both the naive policy and the linear policy are arbitrarily bad compared to the optimal policy, even when $\mathcal{D}$ is well-behaved, e.g. has monotone hazard rate (MHR), and even under a "small tail" condition, which requires that not too many boxes have arbitrarily large noise. On the flip side, we propose a simple threshold policy that gives a constant approximation to the reward of a prophet (who knows the realized values $x_1, \dots, x_n$) under the same "small tail" condition. We prove that when this condition is not satisfied, even an optimal clairvoyant policy (that knows $\mathcal{D}$) cannot get a constant approximation to the prophet, even for MHR distributions, implying that our threshold policy is optimal against the prophet benchmark, up to constants.

cs.GT↗

Auctions without commitment in the auto-bidding world

Advertisers in online ad auctions are increasingly using auto-bidding mechanisms to bid into auctions instead of directly bidding their value manually. One prominent auto-bidding format is the target cost-per-acquisition (tCPA) which maximizes the volume of conversions subject to a return-of-investment constraint. From an auction theoretic perspective however, this trend seems to go against foundational results that postulate that for profit-maximizing bidders, it is optimal to use a classic bidding system like marginal CPA (mCPA) bidding rather than using strategies like tCPA. In this paper we rationalize the adoption of such seemingly sub-optimal bidding within the canonical quasi-linear framework. The crux of the argument lies in the notion of commitment. We consider a multi-stage game where first the auctioneer declares the auction rules; then bidders select either the tCPA or mCPA bidding format and then, if the auctioneer lacks commitment, it can revisit the rules of the auction (e.g., may readjust reserve prices depending on the observed bids). Our main result is that so long as a bidder believes that the auctioneer lacks commitment to follow the rule of the declared auction then the bidder will make a higher profit by choosing the tCPA format over the mCPA format. We then explore the commitment consequences for the auctioneer. In a simplified version of the model where there is only one bidder, we show that the tCPA subgame admits a credible equilibrium while the mCPA format does not. That is, when the bidder chooses the tCPA format the auctioneer can credibly implement the auction rules announced at the beginning of the game. We also show that, under some mild conditions, the auctioneer's revenue is larger when the bidder uses the tCPA format rather than mCPA. We further quantify the value for the auctioneer to be able to commit to the declared auction rules.

econ.TH↗

Efficiency of non-truthful auctions under auto-bidding

Auto-bidding is now widely adopted as an interface between advertisers and internet advertising as it allows advertisers to specify high-level goals, such as maximizing value subject to a value-per-spend constraint. Prior research has mostly focused on auctions which are truthful (such as SPA) since uniform bidding is optimal in such auctions, which makes it manageable to reason about equilibria. A tantalizing question is whether one can obtain more efficient outcomes by leaving the realm of truthful auctions. This is the first paper to study non-truthful auctions in the prior-free auto-bidding setting. Our first result is that non-truthfulness provides no benefit when one considers deterministic auctions. Any deterministic mechanism has a price of anarchy (PoA) of at least $2$, even for $2$ bidders; this matches what can be achieved by deterministic truthful mechanisms. In particular, we prove that the first price auction has PoA of exactly $2$. For our second result, we construct a randomized non-truthful auction that achieves a PoA of $1.8$ for $2$ bidders. This is the best-known PoA for this problem. The previously best-known PoA for this problem was $1.9$ and was achieved with a truthful mechanism. Moreover, we demonstrate the benefit of non-truthfulness in this setting by showing that the truthful version of this randomized auction also has a PoA of $1.9$. Finally, we show that no auction (even randomized, non-truthful) can improve upon a PoA bound of $2$ as the number of advertisers grow to infinity.

cs.GT↗

Simple Mechanisms for Welfare Maximization in Rich Advertising Auctions

Internet ad auctions have evolved from a few lines of text to richer informational layouts that include images, sitelinks, videos, etc. Ads in these new formats occupy varying amounts of space, and an advertiser can provide multiple formats, only one of which can be shown. The seller is now faced with a multi-parameter mechanism design problem. Computing an efficient allocation is computationally intractable, and therefore the standard Vickrey-Clarke-Groves (VCG) auction, while truthful and welfare-optimal, is impractical. In this paper, we tackle a fundamental problem in the design of modern ad auctions. We adopt a ``Myersonian'' approach and study allocation rules that are monotone both in the bid and set of rich ads. We show that such rules can be paired with a payment function to give a truthful auction. Our main technical challenge is designing a monotone rule that yields a good approximation to the optimal welfare. Monotonicity doesn't hold for standard algorithms, e.g. the incremental bang-per-buck order, that give good approximations to ``knapsack-like'' problems such as ours. In fact, we show that no deterministic monotone rule can approximate the optimal welfare within a factor better than $2$ (while there is a non-monotone FPTAS). Our main result is a new, simple, greedy and monotone allocation rule that guarantees a $3$ approximation. In ad auctions in practice, monotone allocation rules are often paired with the so-called Generalized Second Price (GSP) payment rule, which charges the minimum threshold price below which the allocation changes. We prove that, even though our monotone allocation rule paired with GSP is not truthful, its Price of Anarchy (PoA) is bounded. Under standard no overbidding assumption, we prove a pure PoA bound of $6$ and a Bayes-Nash PoA bound of $\frac{6}{(1 - \frac{1}{e})}$. Finally, we experimentally test our algorithms on real-world data.

cs.GT↗

Auction Design in an Auto-bidding Setting: Randomization Improves Efficiency Beyond VCG

Auto-bidding is an area of increasing importance in the domain of online advertising. We study the problem of designing auctions in an auto-bidding setting with the goal of maximizing welfare at system equilibrium. Previous results showed that the price of anarchy (PoA) under VCG is 2 and also that this is tight even with two bidders. This raises an interesting question as to whether VCG yields the best efficiency in this setting, or whether the PoA can be improved upon. We present a prior-free randomized auction in which the PoA is approx. 1.896 for the case of two bidders, proving that one can achieve an efficiency strictly better than that under VCG in this setting. We also provide a stark impossibility result for the problem in general as the number of bidders increases -- we show that no (randomized) anonymous truthful auction can have a PoA strictly better than 2 asymptotically as the number of bidders per query increases. While it was shown in previous work that one can improve on the PoA of 2 if the auction is allowed to use the bidder's values for the queries in addition to the bidder's bids, we note that our randomized auction is prior-free and does not use such additional information; our impossibility result also applies to auctions without additional value information.

cs.GT↗

Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics

We consider the fundamental problem of selecting $k$ out of $n$ random variables in a way that the expected highest or second-highest value is maximized. This question captures several applications where we have uncertainty about the quality of candidates (e.g. auction bids, search results) and have the capacity to explore only a small subset due to an exogenous constraint. For example, consider a second price auction where system constraints (e.g., costly retrieval or model computation) allow the participation of only $k$ out of $n$ bidders, and the goal is to optimize the expected efficiency (highest bid) or expected revenue (second highest bid). We study the case where we are given an explicit description of each random variable. We give a PTAS for the problem of maximizing the expected highest value. For the second-highest value, we prove a hardness result: assuming the Planted Clique Hypothesis, there is no constant factor approximation algorithm that runs in polynomial time. Surprisingly, under the assumption that each random variable has monotone hazard rate (MHR), a simple score-based algorithm, namely picking the $k$ random variables with the largest $1/\sqrt{k}$ top quantile value, is a constant approximation to the expected highest and second highest value, \emph{simultaneously}.

cs.GT↗

Learning Robust Algorithms for Online Allocation Problems Using Adversarial Training

We address the challenge of finding algorithms for online allocation (i.e. bipartite matching) using a machine learning approach. In this paper, we focus on the AdWords problem, which is a classical online budgeted matching problem of both theoretical and practical significance. In contrast to existing work, our goal is to accomplish algorithm design {\em tabula rasa}, i.e., without any human-provided insights or expert-tuned training data beyond specifying the objective and constraints of the optimization problem. We construct a framework based on insights and ideas from game theory, adversarial training and GANs Key to our approach is to generate adversarial examples that expose the weakness of any given algorithm. A unique challenge in our context is to generate complete examples from scratch rather than perturbing given examples and we demonstrate this can be accomplished for the Adwords problem. We use this framework to co-train an algorithm network and an adversarial network against each other until they converge to an equilibrium. This approach finds algorithms and adversarial examples that are consistent with known optimal results. Secondly, we address the question of robustness of the algorithm, namely can we design algorithms that are both strong under practical distributions, as well as exhibit robust performance against adversarial instances. To accomplish this, we train algorithm networks using a mixture of adversarial and practical distributions like power-laws; the resulting networks exhibit a smooth trade-off between the two input regimes.

cs.LG↗

Convergence Analysis of No-Regret Bidding Algorithms in Repeated Auctions

The connection between games and no-regret algorithms has been widely studied in the literature. A fundamental result is that when all players play no-regret strategies, this produces a sequence of actions whose time-average is a coarse-correlated equilibrium of the game. However, much less is known about equilibrium selection in the case that multiple equilibria exist. In this work, we study the convergence of no-regret bidding algorithms in auctions. Besides being of theoretical interest, bidding dynamics in auctions is an important question from a practical viewpoint as well. We study repeated game between bidders in which a single item is sold at each time step and the bidder's value is drawn from an unknown distribution. We show that if the bidders use any mean-based learning rule then the bidders converge with high probability to the truthful pure Nash Equilibrium in a second price auction, in VCG auction in the multi-slot setting and to the Bayesian Nash equilibrium in a first price auction. We note mean-based algorithms cover a wide variety of known no-regret algorithms such as Exp3, UCB, $ε$-Greedy etc. Also, we analyze the convergence of the individual iterates produced by such learning algorithms, as opposed to the time-average of the sequence. Our experiments corroborate our theoretical findings and also find a similar convergence when we use other strategies such as Deep Q-Learning.

cs.GT↗