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Arash Ajoudani

Publications and source records attributed to Arash Ajoudani.

At least 19 recordsLinked to original sources

TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that TacVLA outperforms baselines, %including existing VLA models and diffusion policies, improving the performance by averaging 20\% success rate in disassembly and 60\% in in-box picking, achieving a 2.1$\times$ improvement under visual occlusion, and showing recovery behavior under human disturbance. Videos are available at https://sites.google.com/view/tacvla.

cs.RO

How to Learn from What a Human Would Avoid? Intervention-Aware World Models with Real-World RL for Dexterous Manipulation

Multi-fingered dexterous manipulation remains a frontier for real-world reinforcement learning (RL) due to the high-dimensional action space and the prohibitive cost of hardware failures. While human-in-the-loop (HIL) RL allows operators to intervene before failures occur, current pipelines often treat these interventions as reactive corrections, discarding the rich safety signal inherent in the operator's decision to take control. In this paper, we ask: How can we learn from what a human would avoid? We present WHIRL, a safety-aware RL framework that transforms binary human interventions into forward-predictive signals for proactive risk avoidance. Our approach centers on an intervention-aware latent world model with four prediction heads: dynamics, reward, termination, and a novel per-state intervention-probability head that learns to predict the likelihood of a human takeover at future states. This head provides an actor-side risk-shaping term that discourages the policy from entering "intervention-prone" regions, modeling the operator's internal safety threshold. We evaluate our framework on a 16-DoF LEAP Hand across tasks spanning convex and irregular object grasping, prismatic manipulation, and long-horizon multi-stage tasks. Our results show that predictive risk-shaping enables the system to achieve a 96.7 percent success rate on complex grasping tasks while reducing the operator intervention burden by up to 84 percent in step-weighted terms. By closing the loop between human intuition and predictive world modeling, this work provides a practical safety-aware recipe for training complex dexterous agents in the real world while reducing operator fatigue and hardware-risk exposure.

cs.RO

Passivity-Centric Safe Reinforcement Learning for Contact-Rich Robotic Tasks

Reinforcement learning (RL) has achieved remarkable success in various robotic tasks; however, its deployment in real-world scenarios, particularly in contact-rich environments, often overlooks critical safety and stability aspects. Policies without passivity guarantees can result in system instability, posing risks to robots, their environments, and human operators. In this work, we investigate the limitations of traditional RL policies when deployed in contact-rich tasks and explore the combination of energy-based passive control with safe RL in both training and deployment to answer these challenges. Firstly, we reveal the discovery that standard RL policy does not satisfy stability in contact-rich scenarios. Secondly, we introduce a \textit{passivity-aware} RL policy training with energy-based constraints in our safe RL formulation. Lastly, a passivity filter is exerted on the policy output for \textit{passivity-ensured} control during deployment. We conduct comparative studies on a contact-rich robotic maze exploration task, evaluating the effects of learning passivity-aware policies and the importance of passivity-ensured control. The experiments demonstrate that a passivity-agnostic RL policy easily violates energy constraints in deployment, even though it achieves high task completion in training. The results show that our proposed approach guarantees control stability through passivity filtering and improves the energy efficiency through passivity-aware training. A video of real-world experiments is available as supplementary material. We also release the checkpoint model and offline data for pre-training at \href{https://huggingface.co/Anonymous998/passiveRL/tree/main}{Hugging Face}.

cs.RO

Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions

Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, generalpurpose agents, capable of operating in complex, open-world, and dynamic environments. This tremendous advancement is primarily driven by the emergence of Foundation Models (FMs), i.e., large-scale neural-network architectures trained on massive, heterogeneous datasets that provide unprecedented capabilities in multi-modal understanding and reasoning, long-horizon planning, and cross-embodiment generalization. In this context, the current study provides a holistic, systematic, and in-depth review of the research landscape of FMs in robotics. In particular, the evolution of the field is initially delineated through five distinct research phases, spanning from the early incorporation of Natural Language Processing (NLP) and Computer Vision (CV) models to the current frontier of multi-sensory generalization and real-world deployment. Subsequently, a highly-granular taxonomic investigation of the literature is performed, examining the following key aspects: a) the employed FM types, including LLMs, VFMs, VLMs, and VLAs, b) the underlying neural-network architectures, c) the adopted learning paradigms, d) the different learning stages of knowledge incorporation, e) the major robotic tasks, and f) the main real-world application domains. For each aspect, comparative analysis and critical insights are provided. Moreover, a report on the publicly available datasets used for model training and evaluation across the considered robotic tasks is included. Furthermore, a hierarchical discussion on the current open challenges and promising future research directions in the field is incorporated.

cs.RO

Efficient Real-World Online Reinforcement Learning for Robot Manipulation via Centralized Training and Critic Decomposition

Real-world online reinforcement learning (RL) provides a promising approach for training robotic manipulation policies directly in the physical world, avoiding the sim-to-real gap and enabling continuous policy refinement through human-in-the-loop interaction. Recent methods have demonstrated sample-efficient learning through human intervention but remain limited to small randomization ranges and encounter challenges with the non-stationarity induced by concurrently training multiple agents. To address these limitations, we introduce a unified framework that combines centralized training with decentralized execution (CTDE) and a Hybrid Reward Architecture (HRA). This enables multiple actors to share a centralized multi-head critic. The critic is decomposed into task and grasp heads, corresponding to the sparse task reward and a potential-based grasping reward, respectively. We accordingly reformulate the critic and actor objectives to exploit the decomposed Q-values while explicitly accounting for the categorical action distribution of the discrete gripper policy. Experimental results demonstrate that the proposed framework substantially improves both sample efficiency and policy performance. We validate our approach on two robotic arms and a simulated humanoid robot across tennis ball and banana pick-and-place, pot reset, and simulated block relocation tasks under dimension-wise domain randomization, approximately 5-25x larger than those considered in prior work. Compared with a state-of-the-art baseline, our method improves the success rate from 60% to 80% on tennis ball pick-and-place, from 60% to 90% on banana pick-and-place, and from 25% to 95% on simulated block relocation, while also successfully accomplishing a task where the baseline consistently fails. Videos and more details are available at our project website: https://hil-harc.github.io/.

cs.RO

LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation

Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making. Existing methods often coordinate pretrained skills with scripted planners, finite-state machines or task-specific model-free policies, restricting their ability to handle complex task sequences. To address this limitation, we propose \textbf{LUCID}, a hierarchical model-based reinforcement learning framework that plans over reusable skills through imagined rollouts of a learned dynamics model. LUCID first trains a structured latent-conditioned low-level policy via adversarial imitation and then freezes it while jointly learning a high-level policy and macro-dynamics world model. The world model predicts the temporally extended state transitions induced by latent decisions, enabling high-level policy optimization through imagined rollouts. We evaluate our framework across various simulated multi-object rearrangement scenarios. Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.

cs.LG

Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators

Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively. This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition. Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.

cs.RO

Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies

Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.

cs.RO

Robots Need More than VLA and World Models

Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.

cs.RO

PLanAR: Planning-Language-Grounded Agentic Reasoning for Robot Manipulation

Recent advances in vision-language models (VLMs) have enabled increasing progress in real-world robot manipulation. However, long-horizon manipulation in unstructured environments requires VLMs to reason about changing scene states, action constraints, and execution outcomes, which remains difficult with natural language reasoning alone. We present PLanAR, a planning-language-grounded robot agent framework for open-vocabulary, long-horizon manipulation. PLanAR uses a planning-language interface to define the VLM reasoning space: object predicates represent scene states, action schemas specify robot skills with preconditions and effects, and symbolic plans provide executable intermediate representations. This interface enables stepwise verification: after each action, PLanAR uses onboard observations to check whether the expected symbolic effects have been achieved, allowing the VLM-based agent to update task states, detect failures, and replan when execution deviates from expectation. Across robot embodiments, VLM backends, and tasks including stacking, crossword solving, and long-horizon kitchen workflows, PLanAR demonstrates strong real-world capability while revealing key limitations of current VLMs in embodied reasoning.

cs.RO

Dissipative Latent Residual Physics-Informed Neural Networks for Modeling and Identification of Electromechanical Systems

Accurate dynamical modeling is essential for simulation and control of embodied systems, yet first-principles models of electromechanical systems often fail to capture complex dissipative effects such as joint friction, stray losses, and structural damping. While residual-learning physics-informed neural networks (PINNs) can effectively augment imperfect first-principles models with data-driven components, the residual terms are typically implemented as unconstrained multilayer perceptrons (MLPs), which may inadvertently inject artificial energy into the system. To more faithfully model the dissipative dynamics, we propose DiLaR-PINN, a dissipative latent residual PINN designed to learn unmodeled dissipative effects in a physically consistent manner. Structurally, the residual network operates only on unmeasurable (latent) state components and is parameterized in a skew-dissipative form that guarantees non-increasing energy for any choice of network parameters. To enable stable and data-efficient training under partial measurability of the state, we further develop a recurrent rollout scheme with a curriculum-based sequence length extension strategy. We validate DiLaR-PINN on a real-world helicopter system and compare it against four baselines: a pure physical model (without a residual network), an unstructured residual MLP, a DiLaR variant with a soft dissipativity constraint, and a black-box LSTM. The results demonstrate that DiLaR-PINN more accurately captures dissipative effects and achieves superior long-horizon extrapolation performance.

cs.LG

IMPACT: A Dataset for Multi-Granularity Human Procedural Action Understanding in Industrial Assembly

We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our knowledge, IMPACT is the first real industrial assembly benchmark that jointly provides synchronized ego-exo RGB-D capture, decoupled bimanual annotation, compliance-aware state tracking, and explicit anomaly--recovery supervision within a single real industrial workflow. It comprises 112 trials from 13 participants totaling 39.5 hours, with multi-route execution governed by a partial-order prerequisite graph, a six-category anomaly taxonomy, and operator cognitive load measured via NASA-TLX. The annotation hierarchy links hand-specific atomic actions to coarse procedural steps, component assembly states, and per-hand compliance phases, with synchronized null spans across views to decouple perceptual limitations from algorithmic failure. Systematic baselines reveal fundamental limitations that remain invisible to single-task benchmarks, particularly under realistic deployment conditions that involve incomplete observations, flexible execution paths, and corrective behavior. The full dataset, annotations, and evaluation code are available at https://github.com/Kratos-Wen/IMPACT.

cs.CV

GenGait: A Transformer-Based Model for Human Gait Anomaly Detection and Normative Twin Generation

Gait analysis provides an objective characterization of locomotor function and is widely used to support diagnosis and rehabilitation monitoring across neurological and orthopedic disorders. Deep learning has been increasingly applied to this domain, yet most approaches rely on supervised classifiers trained on disease-labeled data, limiting generalization to heterogeneous pathological presentations. This work proposes a label-free framework for joint-level anomaly detection and kinematic correction based on a Transformer masked autoencoder trained exclusively on normative gait sequences from 150 adults, acquired with a markerless multi-camera motion-capture system. At inference, a two-pass procedure is applied to potentially pathological input sequences, first it estimates joint inconsistency scores by occluding individual joints and measuring deviations from the learned normative prior. Then, it withholds the flagged joints from the encoder input and reconstructs the full skeleton from the remaining spatiotemporal context, yielding corrected kinematic trajectories at the flagged positions. Validation on 10 held-out normative participants, who mimicked seven simulated gait abnormalities, showed accurate localization of biomechanically inconsistent joints, a significant reduction in angular deviation across all analyzed joints with large effect sizes, and preservation of normative kinematics. The proposed approach enables interpretable, subject-specific localization of gait impairments without requiring disease labels. Video is available at https://youtu.be/Rcm3jqR5pN4.

cs.AI

CompliantVLA-adaptor: VLM-Guided Variable Impedance Action for Safe Contact-Rich Manipulation

We propose a CompliantVLA-adaptor that augments the state-of-the-art Vision-Language-Action (VLA) models with vision-language model (VLM)-informed context-aware variable impedance control (VIC) to improve the safety and effectiveness of contact-rich robotic manipulation tasks. Existing VLA systems (e.g., RDT, Pi0.5, OpenVLA-oft) typically output position, but lack force-aware adaptation, leading to unsafe or failed interactions in physical tasks involving contact, compliance, or uncertainty. In the proposed CompliantVLA-adaptor, a VLM interprets task context from images and natural language to adapt the stiffness and damping parameters of a VIC controller. These parameters are further regulated using real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms the VLA baselines on a suite of complex contact-rich tasks, both in simulation and the real world, with improved success rates and reduced force violations. This work presents a promising path towards a safe foundation model for physical contact-rich manipulation. We release our code, prompts, and force-torque-impedance-scenario context datasets at https://sites.google.com/view/compliantvla.

cs.RO

Reward-Zero: Language Embedding Driven Implicit Reward Mechanisms for Reinforcement Learning

We introduce Reward-Zero, a general-purpose implicit reward mechanism that transforms natural-language task descriptions into dense, semantically grounded progress signals for reinforcement learning (RL). Reward-Zero serves as a simple yet sophisticated universal reward function that leverages language embeddings for efficient RL training. By comparing the embedding of a task specification with embeddings derived from an agent's interaction experience, Reward-Zero produces a continuous, semantically aligned sense-of-completion signal. This reward supplements sparse or delayed environmental feedback without requiring task-specific engineering. When integrated into standard RL frameworks, it accelerates exploration, stabilizes training, and enhances generalization across diverse tasks. Empirically, agents trained with Reward-Zero converge faster and achieve higher final success rates than conventional methods such as PPO with common reward-shaping baselines, successfully solving tasks that hand-designed rewards could not in some complex tasks. In addition, we develop a mini benchmark for the evaluation of completion sense during task execution via language embeddings. These results highlight the promise of language-driven implicit reward functions as a practical path toward more sample-efficient, generalizable, and scalable RL for embodied agents. Code will be released after peer review.

cs.LG

ActivePose: Active 6D Object Pose Estimation and Tracking for Robotic Manipulation

Accurate 6-DoF object pose estimation and tracking are critical for reliable robotic manipulation. However, zero-shot methods often fail under viewpoint-induced ambiguities and fixed-camera setups struggle when objects move or become self-occluded. To address these challenges, we propose an active pose estimation pipeline that combines a Vision-Language Model (VLM) with "robotic imagination" to dynamically detect and resolve ambiguities in real time. In an offline stage, we render a dense set of views of the CAD model, compute the FoundationPose entropy for each view, and construct a geometric-aware prompt that includes low-entropy (unambiguous) and high-entropy (ambiguous) examples. At runtime, the system: (1) queries the VLM on the live image for an ambiguity score; (2) if ambiguity is detected, imagines a discrete set of candidate camera poses by rendering virtual views, scores each based on a weighted combination of VLM ambiguity probability and FoundationPose entropy, and then moves the camera to the Next-Best-View (NBV) to obtain a disambiguated pose estimation. Furthermore, since moving objects may leave the camera's field of view, we introduce an active pose tracking module: a diffusion-policy trained via imitation learning, which generates camera trajectories that preserve object visibility and minimize pose ambiguity. Experiments in simulation and real-world show that our approach significantly outperforms classical baselines.

cs.RO

Self-supervised Physics-Informed Manipulation of Deformable Linear Objects with Non-negligible Dynamics

We address dynamic manipulation of deformable linear objects by presenting SPiD, a physics-informed self-supervised learning framework that couples an accurate deformable object model with an augmented self-supervised training strategy. On the modeling side, we extend a mass-spring model to more accurately capture object dynamics while remaining lightweight enough for high-throughput rollouts during self-supervised learning. On the learning side, we train a neural controller using a task-oriented cost, enabling end-to-end optimization through interaction with the differentiable object model. In addition, we propose a self-supervised DAgger variant that detects distribution shift during deployment and performs offline self-correction to further enhance robustness without expert supervision. We evaluate our method primarily on the rope stabilization task, where a robot must bring a swinging rope to rest as quickly and smoothly as possible. Extensive experiments in both simulation and the real world demonstrate that the proposed controller achieves fast and smooth rope stabilization, generalizing across unseen initial states, rope lengths, masses, non-uniform mass distributions, and external disturbances. Additionally, we develop an affordable markerless rope perception method and demonstrate that our controller maintains performance with noisy and low-frequency state updates. Furthermore, we demonstrate the generality of the framework by extending it to the rope trajectory tracking task. Overall, SPiD offers a data-efficient, robust, and physically grounded framework for dynamic manipulation of deformable linear objects, featuring strong sim-to-real generalization.

cs.RO

Postural Virtual Fixtures for Ergonomic Physical Interactions with Supernumerary Robotic Bodies

Conjoined collaborative robots, functioning as supernumerary robotic bodies (SRBs), can enhance human load tolerance abilities. However, in tasks involving physical interaction with humans, users may still adopt awkward, non-ergonomic postures, which can lead to discomfort or injury over time. In this paper, we propose a novel control framework that provides kinesthetic feedback to SRB users when a non-ergonomic posture is detected, offering resistance to discourage such behaviors. This approach aims to foster long-term learning of ergonomic habits and promote proper posture during physical interactions. To achieve this, a virtual fixture method is developed, integrated with a continuous, online ergonomic posture assessment framework. Additionally, to improve coordination between the operator and the SRB, which consists of a robotic arm mounted on a floating base, the position of the floating base is adjusted as needed. Experimental results demonstrate the functionality and efficacy of the ergonomics-driven control framework, including two user studies involving practical loco-manipulation tasks with 14 subjects, comparing the proposed framework with a baseline control framework that does not account for human ergonomics.

cs.RO