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Aravind Elanjimattathil Vijayan

Publications and source records attributed to Aravind Elanjimattathil Vijayan.

2 recordsLinked to original sources

VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction

Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases. We present VR-DAgger, a human-in-the-loop framework centered on an immersive VR application for dexterous teleoperation, demonstration collection, and selective policy correction. The VR client provides intuitive hand control with synchronized scene visualization, while a backend workstation runs simulation and learning, enabling autonomous rollouts without continuous operator oversight. We use Monte Carlo (MC) dropout to score uncertainty during Isaac Lab rollouts of a diffusion policy and select informative failure segments for correction. These segments are replayed in VR as clips, where the operator selectively labels and corrects the policy's behavior, concentrating supervision where uncertainty is highest without full-rollout monitoring or a separate intervention classifier. We evaluate on three dexterous manipulation tasks (Pan pick-and-place, Drawer opening, Valve turning) with a 10-DoF XHand under standard and challenging initial configurations. Active labeling consistently improves over behavioral cloning across all tasks, with gains of up to 23 percentage points. Compared to unguided human-in-the-loop inspection, VR-DAgger reduces per-sample collection time by approximately 40% by focusing review on selected segments rather than full rollouts.

cs.RO↗

Multi-critic Learning for Whole-body End-effector Twist Tracking

Learning whole-body control for locomotion and arm motions in a single policy has challenges, as the two tasks have conflicting goals. For instance, efficient locomotion typically favors a horizontal base orientation, while end-effector tracking may benefit from base tilting to extend reachability. Additionally, current Reinforcement Learning (RL) approaches using a pose-based task specification lack the ability to directly control the end-effector velocity, making smoothly executing trajectories very challenging. To address these limitations, we propose an RL-based framework that allows for dynamic, velocity-aware whole-body end-effector control. Our method introduces a multi-critic actor architecture that decouples the reward signals for locomotion and manipulation, simplifying reward tuning and allowing the policy to resolve task conflicts more effectively. Furthermore, we design a twist-based end-effector task formulation that can track both discrete poses and motion trajectories. We validate our approach through a set of simulation and hardware experiments using a quadruped robot equipped with a robotic arm. The resulting controller can simultaneously walk and move its end-effector and shows emergent whole-body behaviors, where the base assists the arm in extending the workspace, despite a lack of explicit formulations. Videos and supplementary material can be found at multi-critic-locomanipulation.github.io.

cs.RO↗