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Archontis Politis

Publications and source records attributed to Archontis Politis.

At least 37 records · Page 2Linked to original sources

Class-Incremental Learning for Sound Event Localization and Detection

This paper investigates the feasibility of class-incremental learning (CIL) for Sound Event Localization and Detection (SELD) tasks. The method features an incremental learner that can learn new sound classes independently while preserving knowledge of old classes. The continual learning is achieved through a mean square error-based distillation loss to minimize output discrepancies between subsequent learners. The experiments are conducted on the TAU-NIGENS Spatial Sound Events 2021 dataset, which includes 12 different sound classes and demonstrate the efficacy of proposed method. We begin by learning 8 classes and introduce the 4 new classes at next stage. After the incremental phase, the system is evaluated on the full set of learned classes. Results show that, for this realistic dataset, our proposed method successfully maintains baseline performance across all metrics.

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Gaunt coefficients for complex and real spherical harmonics with applications to spherical array processing and Ambisonics

Acoustical signal processing of directional representations of sound fields, including source, receiver, and scatterer transfer functions, are often expressed and modeled in the spherical harmonic domain (SHD). Certain such modeling operations, or applications of those models, involve multiplications of those directional quantities, which can also be expressed conveniently in the SHD through coupling coefficients known as Gaunt coefficients. Since the definition and notation of Gaunt coefficients varies across acoustical publications, this work defines them based on established conventions of complex and real spherical harmonics (SHs) along with a convenient matrix form for spherical multiplication of directionally band-limited spherical functions. Additionally, the report provides a derivation of the Gaunt coefficients for real SHs, which has been missing from the literature and can be used directly in spatial audio frameworks such as Ambisonics. Matlab code is provided that can compute all coefficients up to user specified SH orders. Finally, a number of relevant acoustical processing examples from the literature are presented, following the matrix formalism of coefficients introduced in the report.

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Sound Event Detection and Localization with Distance Estimation

Sound Event Detection and Localization (SELD) is a combined task of identifying sound events and their corresponding direction-of-arrival (DOA). While this task has numerous applications and has been extensively researched in recent years, it fails to provide full information about the sound source position. In this paper, we overcome this problem by extending the task to Sound Event Detection, Localization with Distance Estimation (3D SELD). We study two ways of integrating distance estimation within the SELD core - a multi-task approach, in which the problem is tackled by a separate model output, and a single-task approach obtained by extending the multi-ACCDOA method to include distance information. We investigate both methods for the Ambisonic and binaural versions of STARSS23: Sony-TAU Realistic Spatial Soundscapes 2023. Moreover, our study involves experiments on the loss function related to the distance estimation part. Our results show that it is possible to perform 3D SELD without any degradation of performance in sound event detection and DOA estimation.

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Reference Channel Selection by Multi-Channel Masking for End-to-End Multi-Channel Speech Enhancement

In end-to-end multi-channel speech enhancement, the traditional approach of designating one microphone signal as the reference for processing may not always yield optimal results. The limitation is particularly in scenarios with large distributed microphone arrays with varying speaker-to-microphone distances or compact, highly directional microphone arrays where speaker or microphone positions change over time. Current mask-based methods often fix the reference channel during training, which makes it not possible to adaptively select the reference channel for optimal performance. To address this problem, we introduce an adaptive approach for selecting the optimal reference channel. Our method leverages a multi-channel masking-based scheme, where multiple masked signals are combined to generate a single-channel output signal. This enhanced signal is then used for loss calculation, while the reference clean speech is adjusted based on the highest scale-invariant signal-to-distortion ratio (SI-SDR). The experimental results on the Spear challenge simulated dataset D4 demonstrate the superiority of our proposed method over the conventional approach of using a fixed reference channel with single-channel masking.

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Speaker Distance Estimation in Enclosures from Single-Channel Audio

Distance estimation from audio plays a crucial role in various applications, such as acoustic scene analysis, sound source localization, and room modeling. Most studies predominantly center on employing a classification approach, where distances are discretized into distinct categories, enabling smoother model training and achieving higher accuracy but imposing restrictions on the precision of the obtained sound source position. Towards this direction, in this paper we propose a novel approach for continuous distance estimation from audio signals using a convolutional recurrent neural network with an attention module. The attention mechanism enables the model to focus on relevant temporal and spectral features, enhancing its ability to capture fine-grained distance-related information. To evaluate the effectiveness of our proposed method, we conduct extensive experiments using audio recordings in controlled environments with three levels of realism (synthetic room impulse response, measured response with convolved speech, and real recordings) on four datasets (our synthetic dataset, QMULTIMIT, VoiceHome-2, and STARSS23). Experimental results show that the model achieves an absolute error of 0.11 meters in a noiseless synthetic scenario. Moreover, the results showed an absolute error of about 1.30 meters in the hybrid scenario. The algorithm's performance in the real scenario, where unpredictable environmental factors and noise are prevalent, yields an absolute error of approximately 0.50 meters. For reproducible research purposes we make model, code, and synthetic datasets available at https://github.com/michaelneri/audio-distance-estimation.

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Perceptually-motivated Spatial Audio Codec for Higher-Order Ambisonics Compression

Scene-based spatial audio formats, such as Ambisonics, are playback system agnostic and may therefore be favoured for delivering immersive audio experiences to a wide range of (potentially unknown) devices. The number of channels required to deliver high spatial resolution Ambisonic audio, however, can be prohibitive for low-bandwidth applications. Therefore, this paper proposes a compression codec, which is based upon the parametric higher-order Directional Audio Coding (HO-DirAC) model. The encoder downmixes the higher-order Ambisonic (HOA) input audio into a reduced number of signals, which are accompanied by perceptually-motivated scene parameters. The downmixed audio is coded using a perceptual audio coder, whereas the parameters are grouped into perceptual bands, quantized, and downsampled. On the decoder side, low Ambisonic orders are fully recovered. Not fully recoverable HOA components are synthesized according to the parameters. The results of a listening test indicate that the proposed parametric spatial audio codec can improve the adopted perceptual audio coder, especially at low to medium-high bitrates, when applied to fifth-order HOA signals.

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Neural Ambisonics encoding for compact irregular microphone arrays

Ambisonics encoding of microphone array signals can enable various spatial audio applications, such as virtual reality or telepresence, but it is typically designed for uniformly-spaced spherical microphone arrays. This paper proposes a method for Ambisonics encoding that uses a deep neural network (DNN) to estimate a signal transform from microphone inputs to Ambisonics signals. The approach uses a DNN consisting of a U-Net structure with a learnable preprocessing as well as a loss function consisting of mean average error, spatial correlation, and energy preservation components. The method is validated on two microphone arrays with regular and irregular shapes having four microphones, on simulated reverberant scenes with multiple sources. The results of the validation show that the proposed method can meet or exceed the performance of a conventional signal-independent Ambisonics encoder on a number of error metrics.

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Attention-Driven Multichannel Speech Enhancement in Moving Sound Source Scenarios

Current multichannel speech enhancement algorithms typically assume a stationary sound source, a common mismatch with reality that limits their performance in real-world scenarios. This paper focuses on attention-driven spatial filtering techniques designed for dynamic settings. Specifically, we study the application of linear and nonlinear attention-based methods for estimating time-varying spatial covariance matrices used to design the filters. We also investigate the direct estimation of spatial filters by attention-based methods without explicitly estimating spatial statistics. The clean speech clips from WSJ0 are employed for simulating speech signals of moving speakers in a reverberant environment. The experimental dataset is built by mixing the simulated speech signals with multichannel real noise from CHiME-3. Evaluation results show that the attention-driven approaches are robust and consistently outperform conventional spatial filtering approaches in both static and dynamic sound environments.

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STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.

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Dynamic Processing Neural Network Architecture For Hearing Loss Compensation

This paper proposes neural networks for compensating sensorineural hearing loss. The aim of the hearing loss compensation task is to transform a speech signal to increase speech intelligibility after further processing by a person with a hearing impairment, which is modeled by a hearing loss model. We propose an interpretable model called dynamic processing network, which has a structure similar to band-wise dynamic compressor. The network is differentiable, and therefore allows to learn its parameters to maximize speech intelligibility. More generic models based on convolutional layers were tested as well. The performance of the tested architectures was assessed using spectro-temporal objective index (STOI) with hearing-threshold noise and hearing aid speech intelligibility (HASPI) metrics. The dynamic processing network gave a significant improvement of STOI and HASPI in comparison to popular compressive gain prescription rule Camfit. A large enough convolutional network could outperform the interpretable model with the cost of larger computational load. Finally, a combination of the dynamic processing network with convolutional neural network gave the best results in terms of STOI and HASPI.

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Permutation Invariant Recurrent Neural Networks for Sound Source Tracking Applications

Many multi-source localization and tracking models based on neural networks use one or several recurrent layers at their final stages to track the movement of the sources. Conventional recurrent neural networks (RNNs), such as the long short-term memories (LSTMs) or the gated recurrent units (GRUs), take a vector as their input and use another vector to store their state. However, this approach results in the information from all the sources being contained in a single ordered vector, which is not optimal for permutation-invariant problems such as multi-source tracking. In this paper, we present a new recurrent architecture that uses unordered sets to represent both its input and its state and that is invariant to the permutations of the input set and equivariant to the permutations of the state set. Hence, the information of every sound source is represented in an individual embedding and the new estimates are assigned to the tracked trajectories regardless of their order.

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Position tracking of a varying number of sound sources with sliding permutation invariant training

Recent data- and learning-based sound source localization (SSL) methods have shown strong performance in challenging acoustic scenarios. However, little work has been done on adapting such methods to track consistently multiple sources appearing and disappearing, as would occur in reality. In this paper, we present a new training strategy for deep learning SSL models with a straightforward implementation based on the mean squared error of the optimal association between estimated and reference positions in the preceding time frames. It optimizes the desired properties of a tracking system: handling a time-varying number of sources and ordering localization estimates according to their trajectories, minimizing identity switches (IDSs). Evaluation on simulated data of multiple reverberant moving sources and on two model architectures proves its effectiveness on reducing identity switches without compromising frame-wise localization accuracy.

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How to (virtually) train your speaker localizer

Learning-based methods have become ubiquitous in speaker localization. Existing systems rely on simulated training sets for the lack of sufficiently large, diverse and annotated real datasets. Most room acoustics simulators used for this purpose rely on the image source method (ISM) because of its computational efficiency. This paper argues that carefully extending the ISM to incorporate more realistic surface, source and microphone responses into training sets can significantly boost the real-world performance of speaker localization systems. It is shown that increasing the training-set realism of a state-of-the-art direction-of-arrival estimator yields consistent improvements across three different real test sets featuring human speakers in a variety of rooms and various microphone arrays. An ablation study further reveals that every added layer of realism contributes positively to these improvements.

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Multi-Channel Masking with Learnable Filterbank for Sound Source Separation

This work proposes a learnable filterbank based on a multi-channel masking framework for multi-channel source separation. The learnable filterbank is a 1D Conv layer, which transforms the raw waveform into a 2D representation. In contrast to the conventional single-channel masking method, we estimate a mask for each individual microphone channel. The estimated masks are then applied to the transformed waveform representation like in the traditional filter-and-sum beamforming operation. Specifically, each mask is used to multiply the corresponding channel's 2D representation, and the masked output of all channels are then summed. At last, a 1D transposed Conv layer is used to convert the summed masked signal into the waveform domain. The experimental results show our method outperforms single-channel masking with a learnable filterbank and can outperform multi-channel complex masking with STFT complex spectrum in the STGCSEN model if a learnable filterbank is transformed to a higher feature dimension. The spatial response analysis also verifies that multi-channel masking in the learnable filterbank domain has spatial selectivity.

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STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

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Self-supervised Learning of Audio Representations from Audio-Visual Data using Spatial Alignment

Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for self-supervised representation learning based on audio-visual spatial alignment (AVSA), a more sophisticated alignment task than the audio-visual correspondence (AVC). In addition to the correspondence, AVSA also learns from the spatial location of acoustic and visual content. Based on 360$^\text{o}$ video and Ambisonics audio, we propose selection of visual objects using object detection, and beamforming of the audio signal towards the detected objects, attempting to learn the spatial alignment between objects and the sound they produce. We investigate the use of spatial audio features to represent the audio input, and different audio formats: Ambisonics, mono, and stereo. Experimental results show a 10 $\%$ improvement on AVSA for the first order ambisonics intensity vector (FOA-IV) in comparison with log-mel spectrogram features; the addition of object-oriented crops also brings significant performance increases for the human action recognition downstream task. A number of audio-only downstream tasks are devised for testing the effectiveness of the learnt audio feature representation, obtaining performance comparable to state-of-the-art methods on acoustic scene classification from ambisonic and binaural audio.

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Differentiable Tracking-Based Training of Deep Learning Sound Source Localizers

Data-based and learning-based sound source localization (SSL) has shown promising results in challenging conditions, and is commonly set as a classification or a regression problem. Regression-based approaches have certain advantages over classification-based, such as continuous direction-of-arrival estimation of static and moving sources. However, multi-source scenarios require multiple regressors without a clear training strategy up-to-date, that does not rely on auxiliary information such as simultaneous sound classification. We investigate end-to-end training of such methods with a technique recently proposed for video object detectors, adapted to the SSL setting. A differentiable network is constructed that can be plugged to the output of the localizer to solve the optimal assignment between predictions and references, optimizing directly the popular CLEAR-MOT tracking metrics. Results indicate large improvements over directly optimizing mean squared errors, in terms of localization error, detection metrics, and tracking capabilities.

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Assessment of Self-Attention on Learned Features For Sound Event Localization and Detection

Joint sound event localization and detection (SELD) is an emerging audio signal processing task adding spatial dimensions to acoustic scene analysis and sound event detection. A popular approach to modeling SELD jointly is using convolutional recurrent neural network (CRNN) models, where CNNs learn high-level features from multi-channel audio input and the RNNs learn temporal relationships from these high-level features. However, RNNs have some drawbacks, such as a limited capability to model long temporal dependencies and slow training and inference times due to their sequential processing nature. Recently, a few SELD studies used multi-head self-attention (MHSA), among other innovations in their models. MHSA and the related transformer networks have shown state-of-the-art performance in various domains. While they can model long temporal dependencies, they can also be parallelized efficiently. In this paper, we study in detail the effect of MHSA on the SELD task. Specifically, we examined the effects of replacing the RNN blocks with self-attention layers. We studied the influence of stacking multiple self-attention blocks, using multiple attention heads in each self-attention block, and the effect of position embeddings and layer normalization. Evaluation on the DCASE 2021 SELD (task 3) development data set shows a significant improvement in all employed metrics compared to the baseline CRNN accompanying the task.

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