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Arianna Novaro

Publications and source records attributed to Arianna Novaro.

7 recordsLinked to original sources

Computational Social Choice: Research & Development

Computational social choice (COMSOC) studies principled ways to aggregate conflicting individual preferences into collective decisions. In this paper, we call for an increased effort towards Computational Social Choice: Research & Development (COMSOC-R&D), a problem-driven research agenda that explicitly aims to design, implement, and test collective decision-making systems in the real world. We articulate the defining features of COMSOC-R&D, argue for its value, and discuss various roadblocks and possible solutions.

cs.GT

Proportionality for Constrained Public Decisions

We study situations where a group of voters need to take a collective decision over a number of public issues, with the goal of getting a result that reflects the voters' opinions in a proportional manner. Our focus is on interconnected public decisions, where the outcome on one or more issues has repercussions on the acceptance or rejection of other issues in the agenda. We show that the adaptation of classical justified-representation axioms to this enriched setting are always satisfiable only for restricted classes of public agendas. We adapt well-known proportional decision rules to take the structure of the public agenda into account, and we show that they match justified-representation properties in approximation on a class of expressive constraints. We also identify another path to achieving proportionality on interconnected issues via an adaptation of the notion of priceability.

cs.GT

Repeated Fair Allocation of Indivisible Items

The problem of fairly allocating a set of indivisible items is a well-known challenge in the field of (computational) social choice. In this scenario, there is a fundamental incompatibility between notions of fairness (such as envy-freeness and proportionality) and economic efficiency (such as Pareto-optimality). However, in the real world, items are not always allocated once and for all, but often repeatedly. For example, the items may be recurring chores to distribute in a household. Motivated by this, we initiate the study of the repeated fair division of indivisible goods and chores, and propose a formal model for this scenario. In this paper, we show that, if the number of repetitions is a multiple of the number of agents, there always exists a sequence of allocations that is proportional and Pareto-optimal. On the other hand, irrespective of the number of repetitions, an envy-free and Pareto-optimal sequence of allocations may not exist. For the case of two agents, we show that if the number of repetitions is even, it is always possible to find a sequence of allocations that is overall envy-free and Pareto-optimal. We then prove even stronger fairness guarantees, showing that every allocation in such a sequence satisfies some relaxation of envy-freeness. Finally, in case that the number of repetitions can be chosen freely, we show that envy-free and Pareto-optimal allocations are achievable for any number of agents.

cs.GT

Collective discrete optimisation as judgment aggregation

Many important collective decision-making problems can be seen as multi-agent versions of discrete optimisation problems. Participatory budgeting, for instance, is the collective version of the knapsack problem; other examples include collective scheduling, and collective spanning trees. Rather than developing a specific model, as well as specific algorithmic techniques, for each of these problems, we propose to represent and solve them in the unifying framework of judgment aggregation with weighted issues. We provide a modular definition of collective discrete optimisation (CDO) rules based on coupling a set scoring function with an operator, and we show how they generalise several existing procedures developed for specific CDO problems. We also give an implementation based on integer linear programming (ILP) and test it on the problem of collective spanning trees.

cs.AI

Unravelling multi-agent ranked delegations

We introduce a voting model with multi-agent ranked delegations. This model generalises liquid democracy in two aspects: first, an agent's delegation can use the votes of multiple other agents to determine their own -- for instance, an agent's vote may correspond to the majority outcome of the votes of a trusted group of agents; second, agents can submit a ranking over multiple delegations, so that a backup delegation can be used when their preferred delegations are involved in cycles. The main focus of this paper is the study of unravelling procedures that transform the delegation ballots received from the agents into a profile of direct votes, from which a winning alternative can then be determined by using a standard voting rule. We propose and study six such unravelling procedures, two based on optimisation and four using a greedy approach. We study both algorithmic and axiomatic properties, as well as related computational complexity problems of our unravelling procedures for different restrictions on the types of ballots that the agents can submit.

cs.AI

Relaxing Exclusive Control in Boolean Games

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are formulas of Linear Temporal Logic. Both notions of BG are characterised by the fact that agents have exclusive control over their set of atoms, meaning that no two agents can control the same atom. In the present contribution we drop the exclusivity assumption and explore structures where an atom can be controlled by multiple agents. We introduce Concurrent Game Structures with Shared Propositional Control (CGS-SPC) and show that they ac- count for several classes of repeated games, including iterated boolean games, influence games, and aggregation games. Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control. This result provides a polynomial reduction for the model checking problem of specifications in Alternating-time Temporal Logic on CGS-SPC.

cs.AI

Does telling white lies signal pro-social preferences?

The opportunity to tell a white lie (i.e., a lie that benefits another person) generates a moral conflict between two opposite moral dictates, one pushing towards telling always the truth and the other pushing towards helping others. Here we study how people resolve this moral conflict. What does telling a white lie signal about a person's pro-social tendencies? To answer this question, we conducted a two-stage 2x2 experiment. In the first stage, we used a Deception Game to measure aversion to telling a Pareto white lie (i.e., a lie that helps both the liar and the listener), and aversion to telling an altruistic white lie (i.e., a lie that helps the listener at the expense of the liar). In the second stage we measured altruistic tendencies using a Dictator Game and cooperative tendencies using a Prisoner's dilemma. We found three major results: (i) both altruism and cooperation are positively correlated with aversion to telling a Pareto white lie; (ii) both altruism and cooperation are negatively correlated with aversion to telling an altruistic white lie; (iii) men are more likely than women to tell an altruistic white lie, but not to tell a Pareto white lie. Our results shed light on the moral conflit between pro-sociality and truth-telling. In particular, the first finding suggests that a significant proportion of people have non-distributional notions of what the right thing to do is: irrespective of their economic consequences, they tell the truth, they cooperate, they share their money.

physics.soc-ph