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Ariel D. Procaccia

Publications and source records attributed to Ariel D. Procaccia.

At least 19 recordsLinked to original sources

Welfare-Maximizing Pooled Testing

Pooled testing increases the reach of scarce diagnostic resources, but optimally composing pools for individuals differing in infection risk and the utility they derive from a negative test is combinatorially challenging. We study the problem of maximizing the expected welfare of individuals cleared by a negative result, given a testing budget. Assigning a sample to several pools can raise welfare but is operationally burdensome; we show the restriction to non-overlapping allocations costs at most a factor of two for any budget or population, less under a pool-size cap at high health probabilities, and nothing when no health probability exceeds one-half. Welfare decomposes across non-overlapping pools, whereas evaluating overlapping allocations is #P-hard for pools of three or more. Finding optimal allocations is NP-hard and admits no FPTAS, with or without overlap, unless P = NP. We provide single-test routines and greedy algorithms with constant-factor guarantees. On real-world data, greedy achieves over 99% of optimal non-overlapping welfare in milliseconds, against hours for exact benchmarks. In a randomized field experiment at a Mexican research institute, our mechanism conditioned campus access on negative qPCR results. Relative to unrestricted access, we found no statistical evidence of adverse effects on participants' performance, learning, or mental health.

cs.GT

Adaptive Contracts for Cost-Effective AI Delegation

When organizations delegate text generation tasks to AI providers via pay-for-performance contracts, expected payments rise when evaluation is noisy. As evaluation methods become more elaborate, the economic benefits of decreased noise are often overshadowed by increased evaluation costs. In this work, we introduce adaptive contracts for AI delegation, which allow detailed evaluation to be performed selectively after observing an initial coarse signal in order to conserve resources. We make three sets of contributions: First, we provide efficient algorithms for computing optimal adaptive contracts under natural assumptions or when core problem dimensions are small, and prove hardness of approximation in the general unstructured case. We then formulate alternative models of randomized adaptive contracts and discuss their benefits and limitations. Finally, we empirically demonstrate the benefits of adaptivity over non-adaptive baselines using question-answering and code-generation datasets.

cs.GT

AI Alignment From Social Choice Perspectives

Alignment from human feedback uses human judgments about model outputs to steer the behavior of language models after pretraining. When those judgments reflect conflicting views of desirable behavior, the learned objective becomes an aggregate determination of what the model should prefer. We survey recent work that has studied this aggregation problem through the lens of social choice theory. We illustrate how the social choice perspective helps identify failure modes in the feedback aggregation layer and reveals a broader design space for handling disagreement in explicit and principled ways.

cs.AI

Pluralistic Leaderboards

Recent leaderboard-based evaluations of large language models aggregate user feedback by fitting a Bradley--Terry model to pairwise comparisons, producing a single global ranking based on a latent quality score. While appealing for its simplicity, this approach is incompatible with heterogeneous preferences: when LLMs are used across diverse tasks and use cases, users who favor fundamentally different model behaviors can be systematically misrepresented when collapsed into a single quality score. To address this issue, we study \emph{pluralistic leaderboards} that aim to remain \emph{stable} with respect to heterogeneous user populations. Drawing on ideas from social choice theory, we adapt the notion of \emph{local stability}, which requires that no model outside the top-$k$ positions is collectively preferred to the top-$k$ set by more than $O(1/k)$ fraction of users. Building on techniques from the social choice literature, we design an alternative leaderboard mechanism that satisfies local stability while eliciting only $\widetilde{O}(k)$ pairwise comparisons per user, where $k$ is the size of the prefix for which stability is guaranteed. Using data from LMArena, we show that standard Bradley--Terry aggregation can violate local stability in practice, whereas our method provides substantially stronger stability guarantees.

cs.GT

Embeddings for Preferences, Not Semantics

Modern AI is opening the door to collective decision-making in which participants express their views as free-form text rather than voting on a fixed set of candidates. A natural idea is to embed these opinions in a vector space so that the substantial literature on facility location problems and fair clustering can be brought to bear. But standard text embeddings measure semantic similarity, whereas distances in facility location problems and fair clustering require what we call \textit{preferential similarity}: a participant's agreement with a piece of text should be inversely related to their distance from it. Off-the-shelf embeddings inherit a coarse preference signal through a correlation between semantic and preferential similarity, but fail to capture preferences when the correlation breaks. We formalize this as an invariance problem: text embedding models encode both a preference-relevant signal (stance and values) and semantic nuisance (style and wording), and the two are observationally correlated, so a geometry that relies on nuisance can appear preference-correct even when it is not. We show that synthetic training data designed to break this correlation provably shifts the optimal scorer away from nuisance-dominated cosine and significantly improves preference prediction across 11 online deliberation datasets.

cs.AI

Finding Common Ground in a Sea of Alternatives

We study the problem of selecting a statement that finds common ground across diverse population preferences. Generative AI is uniquely suited for this task because it can access a practically infinite set of statements, but AI systems like the Habermas machine leave the choice of generated statement to a voting rule. What it means for this rule to find common ground, however, is not well-defined. In this work, we propose a formal model for finding common ground in the infinite alternative setting based on the proportional veto core from social choice. To provide guarantees relative to these infinitely many alternatives and a large population, we wish to satisfy a notion of proportional veto core using only query access to the unknown distribution of alternatives and voters. We design an efficient sampling-based algorithm that returns an alternative in the (approximate) proportional veto core with high probability and prove matching lower bounds, which show that no algorithm can do the same using fewer queries. On a synthetic dataset of preferences over text, we confirm the effectiveness of our sampling-based algorithm and compare other social choice methods as well as LLM-based methods in terms of how reliably they produce statements in the proportional veto core.

cs.GT

Robust AI Evaluation through Maximal Lotteries

The standard way to evaluate language models on subjective tasks is through pairwise comparisons: an annotator chooses the "better" of two responses to a prompt. Leaderboards aggregate these comparisons into a single Bradley-Terry (BT) ranking, forcing heterogeneous preferences into a total order and violating basic social-choice desiderata. In contrast, social choice theory provides an alternative approach called maximal lotteries, which aggregates pairwise preferences without imposing any assumptions on their structure. However, we show that maximal lotteries are highly sensitive to preference heterogeneity and can favor models that severely underperform on specific tasks or user subpopulations. We introduce robust lotteries that optimize worst-case performance under plausible shifts in the preference data. On large-scale preference datasets, robust lotteries provide more reliable win rate guarantees across the annotator distribution and recover a stable set of top-performing models. By moving from rankings to pluralistic sets of winners, robust lotteries offer a principled step toward an ecosystem of complementary AI systems that serve the full spectrum of human preferences.

cs.LG

How RLHF Amplifies Sycophancy

Large language models often exhibit increased sycophantic behavior after preference-based post-training, showing a stronger tendency to affirm a user's stated or implied belief even when this conflicts with factual accuracy or sound judgment. We present a formal analysis of how alignment from human feedback can increase this failure mode by identifying an explicit amplification mechanism that causally links optimization against a learned reward to bias in the human preference data used for alignment. We show that the direction of behavioral drift is determined by a covariance under the base policy between endorsing the belief signal in the prompt and the learned reward, and that the first-order effect reduces to a simple mean-gap condition. We then analyze reward learning from pairwise comparisons under random utility models like Bradley-Terry and characterize when bias in human annotators' preferences induces this reward gap. Next, we propose a training-time intervention designed to neutralize the amplification mechanism itself. Among all post-trained policies that prevent sycophantic behavior from increasing, we characterize the unique policy closest in KL divergence to the unconstrained post-trained policy, and derive the corresponding minimal reward correction as a closed-form agreement penalty. Computational experiments find that reward gaps are common and cause behavioral drift in all the configurations considered.

cs.AI

Incentives in Federated Learning with Heterogeneous Agents

Federated learning promises significant sample-efficiency gains by pooling data across multiple agents, yet incentive misalignment is an obstacle: each update is costly to the contributor but boosts every participant. We introduce a game-theoretic framework that captures heterogeneous data: an agent's utility depends on who supplies each sample, not just how many. Agents aim to meet a PAC-style accuracy threshold at minimal personal cost. We show that uncoordinated play yields pathologies: pure equilibria may not exist, and the best equilibrium can be arbitrarily more costly than cooperation. To steer collaboration, we analyze the cost-minimizing contribution vector, prove that computing it is NP-hard, and derive a polynomial-time linear program that achieves a logarithmic approximation. Finally, pairing the LP with a simple pay what you contribute rule, where each agent receives a payment equal to its sample cost, yields a mechanism that is strategy-proof and, within the class of contribution-based transfers, is unique.

cs.GT

Using Collective Dialogues and AI to Find Common Ground Between Israeli and Palestinian Peacebuilders

A growing body of work has shown that AI-assisted methods -- leveraging large language models, social choice methods, and collective dialogues -- can help navigate polarization and surface common ground in controlled lab settings. But what can these approaches contribute in real-world contexts? We present a case study applying these techniques to find common ground between Israeli and Palestinian peacebuilders in the period following October 7th, 2023. From April to July 2024 an iterative deliberative process combining LLMs, bridging-based ranking, and collective dialogues was conducted in partnership with the Alliance for Middle East Peace. Around 138 civil society peacebuilders participated including Israeli Jews, Palestinian citizens of Israel, and Palestinians from the West Bank and Gaza. The process resulted in a set of collective statements, including demands to world leaders, with at least 84% agreement from participants on each side. In this paper, we document the process, results, challenges, and important open questions.

cs.HC

Generative Social Choice: The Next Generation

A key task in certain democratic processes is to produce a concise slate of statements that proportionally represents the full spectrum of user opinions. This task is similar to committee elections, but unlike traditional settings, the candidate set comprises all possible statements of varying lengths, and so it can only be accessed through specific queries. Combining social choice and large language models, prior work has approached this challenge through a framework of generative social choice. We extend the framework in two fundamental ways, providing theoretical guarantees even in the face of approximately optimal queries and a budget limit on the overall length of the slate. Using GPT-4o to implement queries, we showcase our approach on datasets related to city improvement measures and drug reviews, demonstrating its effectiveness in generating representative slates from unstructured user opinions.

cs.GT

Pairwise Calibrated Rewards for Pluralistic Alignment

Current alignment pipelines presume a single, universal notion of desirable behavior. However, human preferences often diverge across users, contexts, and cultures. As a result, disagreement collapses into the majority signal and minority perspectives are discounted. To address this, we propose reflecting diverse human preferences through a distribution over multiple reward functions, each inducing a distinct aligned policy. The distribution is learned directly from pairwise preference without annotator identifiers or predefined groups. Instead, annotator disagreements are treated as informative soft labels. Our central criterion is pairwise calibration: for every pair of candidate responses, the proportion of reward functions preferring one response matches the fraction of annotators with that preference. We prove that even a small outlier-free ensemble can accurately represent diverse preference distributions. Empirically, we introduce and validate a practical training heuristic to learn such ensembles, and demonstrate its effectiveness through improved calibration, implying a more faithful representation of pluralistic values.

cs.LG

The Proportional Veto Principle for Approval Ballots

The proportional veto principle, which captures the idea that a candidate vetoed by a large group of voters should not be chosen, has been studied for ranked ballots in single-winner voting. We introduce a version of this principle for approval ballots, which we call flexible-voter representation (FVR). We show that while the approval voting rule and other natural scoring rules provide the optimal FVR guarantee only for some flexibility threshold, there exists a scoring rule that is FVR-optimal for all thresholds simultaneously. We also extend our results to multi-winner voting.

cs.GT

Generative Social Choice

The mathematical study of voting, social choice theory, has traditionally only been applicable to choices among a few predetermined alternatives, but not to open-ended decisions such as collectively selecting a textual statement. We introduce generative social choice, a design methodology for open-ended democratic processes that combines the rigor of social choice theory with the capability of large language models to generate text and extrapolate preferences. Our framework divides the design of AI-augmented democratic processes into two components: first, proving that the process satisfies representation guarantees when given access to oracle queries; second, empirically validating that these queries can be approximately implemented using a large language model. We apply this framework to the problem of summarizing free-form opinions into a proportionally representative slate of opinion statements; specifically, we develop a democratic process with representation guarantees and use this process to portray the opinions of participants in a survey about abortion policy. In a trial with 100 representative US residents, we find that 84 out of 100 participants feel "excellently" or "exceptionally" represented by the slate of five statements we extracted.

cs.GT

Clone-Robust AI Alignment

A key challenge in training Large Language Models (LLMs) is properly aligning them with human preferences. Reinforcement Learning with Human Feedback (RLHF) uses pairwise comparisons from human annotators to train reward functions and has emerged as a popular alignment method. However, input datasets in RLHF are not necessarily balanced in the types of questions and answers that are included. Therefore, we want RLHF algorithms to perform well even when the set of alternatives is not uniformly distributed. Drawing on insights from social choice theory, we introduce robustness to approximate clones, a desirable property of RLHF algorithms which requires that adding near-duplicate alternatives does not significantly change the learned reward function. We first demonstrate that the standard RLHF algorithm based on regularized maximum likelihood estimation (MLE) fails to satisfy this property. We then propose the weighted MLE, a new RLHF algorithm that modifies the standard regularized MLE by weighting alternatives based on their similarity to other alternatives. This new algorithm guarantees robustness to approximate clones while preserving desirable theoretical properties.

cs.LG

Multi-Apartment Rent Division

Rent division is the well-studied problem of fairly assigning rooms and dividing rent among a set of roommates within a single apartment. A shortcoming of existing solutions is that renters are assumed to be considering apartments in isolation, whereas in reality, renters can choose among multiple apartments. In this paper, we generalize the rent division problem to the multi-apartment setting, where the goal is to both fairly choose an apartment among a set of alternatives and fairly assign rooms and rents within the chosen apartment. Our main contribution is a generalization of envy-freeness called negotiated envy-freeness. We show that a solution satisfying negotiated envy-freeness is guaranteed to exist and that it is possible to optimize over all negotiated envy-free solutions in polynomial time. We also define an even stronger fairness notion called universal envy-freeness and study its existence when values are drawn randomly.

cs.GT

Honor Among Bandits: No-Regret Learning for Online Fair Division

We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space. We also prove a lower bound of $\tildeΩ(T^{2/3})$ regret for our setting, showing that our results are tight.

cs.GT

Axioms for AI Alignment from Human Feedback

In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a linear structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call linear social choice.

cs.GT