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Ariel Rosenfeld

Publications and source records attributed to Ariel Rosenfeld.

24 records · Page 2Linked to original sources

What Should We Optimize in Participatory Budgeting? An Experimental Study

Participatory Budgeting (PB) is a process in which voters decide how to allocate a common budget; most commonly it is done by ordinary people -- in particular, residents of some municipality -- to decide on a fraction of the municipal budget. From a social choice perspective, existing research on PB focuses almost exclusively on designing computationally-efficient aggregation methods that satisfy certain axiomatic properties deemed "desirable" by the research community. Our work complements this line of research through a user study (N = 215) involving several experiments aimed at identifying what potential voters (i.e., non-experts) deem fair or desirable in simple PB settings. Our results show that some modern PB aggregation techniques greatly differ from users' expectations, while other, more standard approaches, provide more aligned results. We also identify a few possible discrepancies between what non-experts consider \say{desirable} and how they perceive the notion of "fairness" in the PB context. Taken jointly, our results can be used to help the research community identify appropriate PB aggregation methods to use in practice.

cs.MA↗

Publication Patterns' Changes due to the COVID-19 Pandemic: A longitudinal and short-term scientometric analysis

In recent months the COVID-19 (also known as SARS-CoV-2 and Coronavirus) pandemic has spread throughout the world. In parallel, extensive scholarly research regarding various aspects of the pandemic has been published. In this work, we analyse the changes in biomedical publishing patterns due to the pandemic. We study the changes in the volume of publications in both peer reviewed journals and preprint servers, average time to acceptance of papers submitted to biomedical journals, international (co-)authorship of these papers (expressed by diversity and volume), and the possible association between journal metrics and said changes. We study these possible changes using two approaches: a short-term analysis through which changes during the first six months of the outbreak are examined for both COVID-19 related papers and non-COVID-19 related papers; and a longitudinal approach through which changes are examined in comparison to the previous four years. Our results show that the pandemic has so far had a tremendous effect on all examined accounts of scholarly publications: A sharp increase in publication volume has been witnessed and it can be almost entirely attributed to the pandemic; a significantly faster mean time to acceptance for COVID-19 papers is apparent, and it has (partially) come at the expense of non-COVID-19 papers; and a significant reduction in international collaboration for COVID-19 papers has also been identified. As the pandemic continues to spread, these changes may cause a slow down in research in non-COVID-19 biomedical fields and bring about a lower rate of international collaboration.

cs.DL↗

Big Data Analytics and AI in Mental Healthcare

Mental health conditions cause a great deal of distress or impairment; depression alone will affect 11% of the world's population. The application of Artificial Intelligence (AI) and big-data technologies to mental health has great potential for personalizing treatment selection, prognosticating, monitoring for relapse, detecting and helping to prevent mental health conditions before they reach clinical-level symptomatology, and even delivering some treatments. However, unlike similar applications in other fields of medicine, there are several unique challenges in mental health applications which currently pose barriers towards the implementation of these technologies. Specifically, there are very few widely used or validated biomarkers in mental health, leading to a heavy reliance on patient and clinician derived questionnaire data as well as interpretation of new signals such as digital phenotyping. In addition, diagnosis also lacks the same objective 'gold standard' as in other conditions such as oncology, where clinicians and researchers can often rely on pathological analysis for confirmation of diagnosis. In this chapter we discuss the major opportunities, limitations and techniques used for improving mental healthcare through AI and big-data. We explore both the computational, clinical and ethical considerations and best practices as well as lay out the major researcher directions for the near future.

cs.CY↗

Providing Explanations for Recommendations in Reciprocal Environments

Automated platforms which support users in finding a mutually beneficial match, such as online dating and job recruitment sites, are becoming increasingly popular. These platforms often include recommender systems that assist users in finding a suitable match. While recommender systems which provide explanations for their recommendations have shown many benefits, explanation methods have yet to be adapted and tested in recommending suitable matches. In this paper, we introduce and extensively evaluate the use of "reciprocal explanations" -- explanations which provide reasoning as to why both parties are expected to benefit from the match. Through an extensive empirical evaluation, in both simulated and real-world dating platforms with 287 human participants, we find that when the acceptance of a recommendation involves a significant cost (e.g., monetary or emotional), reciprocal explanations outperform standard explanation methods which consider the recommendation receiver alone. However, contrary to what one may expect, when the cost of accepting a recommendation is negligible, reciprocal explanations are shown to be less effective than the traditional explanation methods.

cs.AI↗

Leveraging human knowledge in tabular reinforcement learning: A study of human subjects

Reinforcement Learning (RL) can be extremely effective in solving complex, real-world problems. However, injecting human knowledge into an RL agent may require extensive effort and expertise on the human designer's part. To date, human factors are generally not considered in the development and evaluation of possible RL approaches. In this article, we set out to investigate how different methods for injecting human knowledge are applied, in practice, by human designers of varying levels of knowledge and skill. We perform the first empirical evaluation of several methods, including a newly proposed method named SASS which is based on the notion of similarities in the agent's state-action space. Through this human study, consisting of 51 human participants, we shed new light on the human factors that play a key role in RL. We find that the classical reward shaping technique seems to be the most natural method for most designers, both expert and non-expert, to speed up RL. However, we further find that our proposed method SASS can be effectively and efficiently combined with reward shaping, and provides a beneficial alternative to using only a single speedup method with minimal human designer effort overhead.

cs.AI↗

Automation of Android Applications Testing Using Machine Learning Activities Classification

Mobile applications are being used every day by more than half of the world's population to perform a great variety of tasks. With the increasingly widespread usage of these applications, the need arises for efficient techniques to test them. Many frameworks allow automating the process of application testing, however existing frameworks mainly rely on the application developer for providing testing scripts for each developed application, thus preventing reuse of these tests for similar applications. In this paper, we present a novel approach for the automation of testing Android applications by leveraging machine learning techniques and reusing popular test scenarios. We discuss and demonstrate the potential benefits of our approach in an empirical study where we show that our developed testing tool, based on the proposed approach, outperforms standard methods in realistic settings.

cs.SE↗