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Arman Barghi

Publications and source records attributed to Arman Barghi.

2 recordsLinked to original sources

Push-Placement: A Hybrid Approach Integrating Prehensile and Non-Prehensile Manipulation for Object Rearrangement

Efficient tabletop rearrangement remains challenging due to collisions and the need for temporary buffering when target poses are obstructed. Prehensile pick-and-place provides precise control but often requires extra moves, whereas non-prehensile pushing can be more efficient but suffers from complex, imprecise dynamics. This paper proposes push-placement, a hybrid action primitive that uses the grasped object to displace obstructing items while being placed, thereby reducing explicit buffering. The method is integrated into a physics-in-the-loop Monte Carlo Tree Search (MCTS) planner and evaluated in the PyBullet simulator. Empirical results show push-placement reduces the manipulator travel cost by up to 11.12% versus a baseline MCTS planner and 8.56% versus dynamic stacking. These findings indicate that hybrid prehensile/non-prehensile action primitives can substantially improve efficiency in long-horizon rearrangement tasks.

cs.RO

Dynamic Buffers: Cost-Efficient Planning for Tabletop Rearrangement with Stacking

Rearranging objects in cluttered tabletop environments remains a long-standing challenge in robotics. Classical planners often generate inefficient, high-cost plans by shuffling objects individually and using fixed buffers--temporary spaces such as empty table regions or static stacks--to resolve conflicts. When only free table locations are used as buffers, dense scenes become inefficient, since placing an object can restrict others from reaching their goals and complicate planning. Allowing stacking provides extra buffer capacity, but conventional stacking is static: once an object supports another, the base cannot be moved, which limits efficiency. To overcome these issues, a novel planning primitive called the Dynamic Buffer is introduced. Inspired by human grouping strategies, it enables robots to form temporary, movable stacks that can be transported as a unit. This improves both feasibility and efficiency in dense layouts, and it also reduces travel in large-scale settings where space is abundant. Compared with a state-of-the-art rearrangement planner, the approach reduces manipulator travel cost by 11.89% in dense scenarios with a stationary robot and by 5.69% in large, low-density settings with a mobile manipulator. Practicality is validated through experiments on a Delta parallel robot with a two-finger gripper. These findings establish dynamic buffering as a key primitive for cost-efficient and robust rearrangement planning.

cs.RO