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Armando Solar-Lezama

Publications and source records attributed to Armando Solar-Lezama.

At least 37 records · Page 2Linked to original sources

LINC: A Neurosymbolic Approach for Logical Reasoning by Combining Language Models with First-Order Logic Provers

Logical reasoning, i.e., deductively inferring the truth value of a conclusion from a set of premises, is an important task for artificial intelligence with wide potential impacts on science, mathematics, and society. While many prompting-based strategies have been proposed to enable Large Language Models (LLMs) to do such reasoning more effectively, they still appear unsatisfactory, often failing in subtle and unpredictable ways. In this work, we investigate the validity of instead reformulating such tasks as modular neurosymbolic programming, which we call LINC: Logical Inference via Neurosymbolic Computation. In LINC, the LLM acts as a semantic parser, translating premises and conclusions from natural language to expressions in first-order logic. These expressions are then offloaded to an external theorem prover, which symbolically performs deductive inference. Leveraging this approach, we observe significant performance gains on FOLIO and a balanced subset of ProofWriter for three different models in nearly all experimental conditions we evaluate. On ProofWriter, augmenting the comparatively small open-source StarCoder+ (15.5B parameters) with LINC even outperforms GPT-3.5 and GPT-4 with Chain-of-Thought (CoT) prompting by an absolute 38% and 10%, respectively. When used with GPT-4, LINC scores 26% higher than CoT on ProofWriter while performing comparatively on FOLIO. Further analysis reveals that although both methods on average succeed roughly equally often on this dataset, they exhibit distinct and complementary failure modes. We thus provide promising evidence for how logical reasoning over natural language can be tackled through jointly leveraging LLMs alongside symbolic provers. All corresponding code is publicly available at https://github.com/benlipkin/linc

cs.CL↗

Is Self-Repair a Silver Bullet for Code Generation?

Large language models have shown remarkable aptitude in code generation, but still struggle to perform complex tasks. Self-repair -- in which the model debugs and repairs its own code -- has recently become a popular way to boost performance in these settings. However, despite its increasing popularity, existing studies of self-repair have been limited in scope; in many settings, its efficacy thus remains poorly understood. In this paper, we analyze Code Llama, GPT-3.5 and GPT-4's ability to perform self-repair on problems taken from HumanEval and APPS. We find that when the cost of carrying out repair is taken into account, performance gains are often modest, vary a lot between subsets of the data, and are sometimes not present at all. We hypothesize that this is because self-repair is bottlenecked by the model's ability to provide feedback on its own code; using a stronger model to artificially boost the quality of the feedback, we observe substantially larger performance gains. Similarly, a small-scale study in which we provide GPT-4 with feedback from human participants suggests that even for the strongest models, self-repair still lags far behind what can be achieved with human-level debugging.

cs.CL↗

CRUXEval: A Benchmark for Code Reasoning, Understanding and Execution

We present CRUXEval (Code Reasoning, Understanding, and eXecution Evaluation), a benchmark consisting of 800 Python functions (3-13 lines). Each function comes with an input-output pair, leading to two natural tasks: input prediction and output prediction. First, we propose a generic recipe for generating our execution benchmark which can be used to create future variation of the benchmark. Second, we evaluate twenty code models on our benchmark and discover that many recent high-scoring models on HumanEval do not show the same improvements on our benchmark. Third, we show that simple CoT and fine-tuning schemes can improve performance on our benchmark but remain far from solving it. The best setup, GPT-4 with chain of thought (CoT), achieves a pass@1 of 75% and 81% on input and output prediction, respectively. In contrast, Code Llama 34B achieves a pass@1 of 50% and 46% on input and output prediction, highlighting the gap between open and closed source models. As no model is close to acing CRUXEval, we provide examples of consistent GPT-4 failures on simple programs as a lens into its code reasoning capabilities and areas for improvement.

cs.SE↗

Learning a Hierarchical Planner from Humans in Multiple Generations

A typical way in which a machine acquires knowledge from humans is by programming. Compared to learning from demonstrations or experiences, programmatic learning allows the machine to acquire a novel skill as soon as the program is written, and, by building a library of programs, a machine can quickly learn how to perform complex tasks. However, as programs often take their execution contexts for granted, they are brittle when the contexts change, making it difficult to adapt complex programs to new contexts. We present natural programming, a library learning system that combines programmatic learning with a hierarchical planner. Natural programming maintains a library of decompositions, consisting of a goal, a linguistic description of how this goal decompose into sub-goals, and a concrete instance of its decomposition into sub-goals. A user teaches the system via curriculum building, by identifying a challenging yet not impossible goal along with linguistic hints on how this goal may be decomposed into sub-goals. The system solves for the goal via hierarchical planning, using the linguistic hints to guide its probability distribution in proposing the right plans. The system learns from this interaction by adding newly found decompositions in the successful search into its library. Simulated studies and a human experiment (n=360) on a controlled environment demonstrate that natural programming can robustly compose programs learned from different users and contexts, adapting faster and solving more complex tasks when compared to programmatic baselines.

cs.AI↗

Exploring the MIT Mathematics and EECS Curriculum Using Large Language Models

We curate a comprehensive dataset of 4,550 questions and solutions from problem sets, midterm exams, and final exams across all MIT Mathematics and Electrical Engineering and Computer Science (EECS) courses required for obtaining a degree. We evaluate the ability of large language models to fulfill the graduation requirements for any MIT major in Mathematics and EECS. Our results demonstrate that GPT-3.5 successfully solves a third of the entire MIT curriculum, while GPT-4, with prompt engineering, achieves a perfect solve rate on a test set excluding questions based on images. We fine-tune an open-source large language model on this dataset. We employ GPT-4 to automatically grade model responses, providing a detailed performance breakdown by course, question, and answer type. By embedding questions in a low-dimensional space, we explore the relationships between questions, topics, and classes and discover which questions and classes are required for solving other questions and classes through few-shot learning. Our analysis offers valuable insights into course prerequisites and curriculum design, highlighting language models' potential for learning and improving Mathematics and EECS education.

cs.CL↗

Top-Down Synthesis for Library Learning

This paper introduces corpus-guided top-down synthesis as a mechanism for synthesizing library functions that capture common functionality from a corpus of programs in a domain specific language (DSL). The algorithm builds abstractions directly from initial DSL primitives, using syntactic pattern matching of intermediate abstractions to intelligently prune the search space and guide the algorithm towards abstractions that maximally capture shared structures in the corpus. We present an implementation of the approach in a tool called Stitch and evaluate it against the state-of-the-art deductive library learning algorithm from DreamCoder. Our evaluation shows that Stitch is 3-4 orders of magnitude faster and uses 2 orders of magnitude less memory while maintaining comparable or better library quality (as measured by compressivity). We also demonstrate Stitch's scalability on corpora containing hundreds of complex programs that are intractable with prior deductive approaches and show empirically that it is robust to terminating the search procedure early -- further allowing it to scale to challenging datasets by means of early stopping.

cs.PL↗

Human Evaluation of Text-to-Image Models on a Multi-Task Benchmark

We provide a new multi-task benchmark for evaluating text-to-image models. We perform a human evaluation comparing the most common open-source (Stable Diffusion) and commercial (DALL-E 2) models. Twenty computer science AI graduate students evaluated the two models, on three tasks, at three difficulty levels, across ten prompts each, providing 3,600 ratings. Text-to-image generation has seen rapid progress to the point that many recent models have demonstrated their ability to create realistic high-resolution images for various prompts. However, current text-to-image methods and the broader body of research in vision-language understanding still struggle with intricate text prompts that contain many objects with multiple attributes and relationships. We introduce a new text-to-image benchmark that contains a suite of thirty-two tasks over multiple applications that capture a model's ability to handle different features of a text prompt. For example, asking a model to generate a varying number of the same object to measure its ability to count or providing a text prompt with several objects that each have a different attribute to identify its ability to match objects and attributes correctly. Rather than subjectively evaluating text-to-image results on a set of prompts, our new multi-task benchmark consists of challenge tasks at three difficulty levels (easy, medium, and hard) and human ratings for each generated image.

cs.CV↗

LEMMA: Bootstrapping High-Level Mathematical Reasoning with Learned Symbolic Abstractions

Humans tame the complexity of mathematical reasoning by developing hierarchies of abstractions. With proper abstractions, solutions to hard problems can be expressed concisely, thus making them more likely to be found. In this paper, we propose Learning Mathematical Abstractions (LEMMA): an algorithm that implements this idea for reinforcement learning agents in mathematical domains. LEMMA augments Expert Iteration with an abstraction step, where solutions found so far are revisited and rewritten in terms of new higher-level actions, which then become available to solve new problems. We evaluate LEMMA on two mathematical reasoning tasks--equation solving and fraction simplification--in a step-by-step fashion. In these two domains, LEMMA improves the ability of an existing agent, both solving more problems and generalizing more effectively to harder problems than those seen during training.

cs.AI↗

Neurosymbolic Programming for Science

Neurosymbolic Programming (NP) techniques have the potential to accelerate scientific discovery. These models combine neural and symbolic components to learn complex patterns and representations from data, using high-level concepts or known constraints. NP techniques can interface with symbolic domain knowledge from scientists, such as prior knowledge and experimental context, to produce interpretable outputs. We identify opportunities and challenges between current NP models and scientific workflows, with real-world examples from behavior analysis in science: to enable the use of NP broadly for workflows across the natural and social sciences.

cs.AI↗

ObSynth: An Interactive Synthesis System for Generating Object Models from Natural Language Specifications

We introduce ObSynth, an interactive system leveraging the domain knowledge embedded in large language models (LLMs) to help users design object models from high level natural language prompts. This is an example of specification reification, the process of taking a high-level, potentially vague specification and reifying it into a more concrete form. We evaluate ObSynth via a user study, leading to three key findings: first, object models designed using ObSynth are more detailed, showing that it often synthesizes fields users might have otherwise omitted. Second, a majority of objects, methods, and fields generated by ObSynth are kept by the user in the final object model, highlighting the quality of generated components. Third, ObSynth altered the workflow of participants: they focus on checking that synthesized components were correct rather than generating them from scratch, though ObSynth did not reduce the time participants took to generate object models.

cs.SE↗

Metric Program Synthesis

We present a new domain-agnostic synthesis technique for generating programs from input-output examples. Our method, called metric program synthesis, relaxes the well-known observational equivalence idea (used widely in bottom-up enumerative synthesis) into a weaker notion of observational similarity, with the goal of reducing the search space that the synthesizer needs to explore. Our method clusters programs into equivalence classes based on a distance metric and constructs a version space that compactly represents "approximately correct" programs. Then, given a "close enough" program sampled from this version space, our approach uses a distance-guided repair algorithm to find a program that exactly matches the given input-output examples. We have implemented our proposed metric program synthesis technique in a tool called SyMetric and evaluate it in three different domains considered in prior work. Our evaluation shows that SyMetric outperforms other domain-agnostic synthesizers that use observational equivalence and that it achieves results competitive with domain-specific synthesizers that are either designed for or trained on those domains.

cs.PL↗

Automatically Deriving Control-Flow Graph Generators from Operational Semantics

We develop the first theory of control-flow graphs from first principles, and use it to create an algorithm for automatically synthesizing many variants of control-flow graph generators from a language's operational semantics. Our approach first introduces a new algorithm for converting a large class of small-step operational semantics to an abstract machine. It next uses a technique called "abstract rewriting" to automatically abstract the semantics of a language, which is used both to directly generate a CFG from a program ("interpreted mode") and to generate standalone code, similar to a human-written CFG generator, for any program in a language. We show how the choice of two abstraction and projection parameters allow our approach to synthesize several families of CFG-generators useful for different kinds of tools. We prove the correspondence between the generated graphs and the original semantics. We provide and prove an algorithm for automatically proving the termination of interpreted-mode generators. In addition to our theoretical results, we have implemented this algorithm in a tool called Mandate, and show that it produces human-readable code on two medium-size languages with 60-80 rules, featuring nearly all intraprocedural control constructs common in modern languages. We then showed these CFG-generators were sufficient to build two static analyzers atop them. Our work is a promising step towards the grand vision of being able to synthesize all desired tools from the semantics of a programming language.

cs.PL↗

Searching Entangled Program Spaces

Many problem domains, including program synthesis and rewrite-based optimization, require searching astronomically large spaces of programs. Existing approaches often rely on building specialized data structures -- version-space algebras, finite tree automata, or e-graphs -- to compactly represent these programs. To find a compact representation, existing data structures exploit independence of subterms; they blow up when the choices of subterms are entangled. We introduce equality-constrained tree automata (ECTAs), a generalization of the three aforementioned data structures that can efficiently represent large spaces of programs with entangled subterms. We present efficient algorithms for extracting programs from ECTAs, implemented in a performant Haskell library, \texttt{ecta}. Using \texttt{ecta} we construct \textsc{Hectare}, a type-driven program synthesizer for Haskell. \textsc{Hectare} significantly outperforms a state-of-the-art synthesizer Hoogle+ -- providing an average speedup of 8x -- despite its implementation being an order of magnitude smaller.

cs.PL↗

JoinABLe: Learning Bottom-up Assembly of Parametric CAD Joints

Physical products are often complex assemblies combining a multitude of 3D parts modeled in computer-aided design (CAD) software. CAD designers build up these assemblies by aligning individual parts to one another using constraints called joints. In this paper we introduce JoinABLe, a learning-based method that assembles parts together to form joints. JoinABLe uses the weak supervision available in standard parametric CAD files without the help of object class labels or human guidance. Our results show that by making network predictions over a graph representation of solid models we can outperform multiple baseline methods with an accuracy (79.53%) that approaches human performance (80%). Finally, to support future research we release the Fusion 360 Gallery assembly dataset, containing assemblies with rich information on joints, contact surfaces, holes, and the underlying assembly graph structure.

cs.LG↗

Program Synthesis Guided Reinforcement Learning for Partially Observed Environments

A key challenge for reinforcement learning is solving long-horizon planning problems. Recent work has leveraged programs to guide reinforcement learning in these settings. However, these approaches impose a high manual burden on the user since they must provide a guiding program for every new task. Partially observed environments further complicate the programming task because the program must implement a strategy that correctly, and ideally optimally, handles every possible configuration of the hidden regions of the environment. We propose a new approach, model predictive program synthesis (MPPS), that uses program synthesis to automatically generate the guiding programs. It trains a generative model to predict the unobserved portions of the world, and then synthesizes a program based on samples from this model in a way that is robust to its uncertainty. In our experiments, we show that our approach significantly outperforms non-program-guided approaches on a set of challenging benchmarks, including a 2D Minecraft-inspired environment where the agent must complete a complex sequence of subtasks to achieve its goal, and achieves a similar performance as using handcrafted programs to guide the agent. Our results demonstrate that our approach can obtain the benefits of program-guided reinforcement learning without requiring the user to provide a new guiding program for every new task.

cs.AI↗

Synthesizing Queries via Interactive Sketching

We propose a novel approach to program synthesis, focusing on synthesizing database queries. At a high level, our proposed algorithm takes as input a sketch with soft constraints encoding user intent, and then iteratively interacts with the user to refine the sketch. At each step, our algorithm proposes a candidate refinement of the sketch, which the user can either accept or reject. By leveraging this rich form of user feedback, our algorithm is able to both resolve ambiguity in user intent and improve scalability. In particular, assuming the user provides accurate inputs and responses, then our algorithm is guaranteed to converge to the true program (i.e., one that the user approves) in polynomial time. We perform a qualitative evaluation of our algorithm, showing how it can be used to synthesize a variety of queries on a database of academic publications.

cs.PL↗

Safe Human-Interactive Control via Shielding

Ensuring safety for human-interactive robotics is important due to the potential for human injury. The key challenge is defining safety in a way that accounts for the complex range of human behaviors without modeling the human as an unconstrained adversary. We propose a novel approach to ensuring safety in these settings. Our approach focuses on defining backup actions that we believe human always considers taking to avoid an accident -- e.g., brake to avoid rear-ending the other agent. Given such a definition, we consider a safety constraint that guarantees safety as long as the human takes the appropriate backup actions when necessary to ensure safety. Then, we propose an algorithm that overrides an arbitrary given controller as needed to ensure that the robot is safe. We evaluate our approach in a simulated environment, interacting with both real and simulated humans.

cs.RO↗

The Three Pillars of Machine Programming

In this position paper, we describe our vision of the future of machine programming through a categorical examination of three pillars of research. Those pillars are: (i) intention, (ii) invention, and(iii) adaptation. Intention emphasizes advancements in the human-to-computer and computer-to-machine-learning interfaces. Invention emphasizes the creation or refinement of algorithms or core hardware and software building blocks through machine learning (ML). Adaptation emphasizes advances in the use of ML-based constructs to autonomously evolve software.

cs.AI↗