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Arnab Chowhan

Publications and source records attributed to Arnab Chowhan.

2 recordsLinked to original sources

CHARA Interferometry and TESS Asteroseismology of the Core-Helium Burning Red Giant $κ$ Cyg

We present a detailed study of the secondary red clump star, $κ$ Cyg, by combining long-baseline visible interferometry using the PAVO beam combiner at the CHARA Array with high-precision asteroseismology from TESS. This dual approach allowed for a stringent test of stellar evolutionary models in the core helium-burning phase, which remains a regime of significant theoretical uncertainty. Using the PAVO interferometric data and fitting the limb-darkened intensity profile directly, we measured $R = 8.65\pm0.10 \rm R_\odot$. We fitted the spectral energy distribution (SED) using Phoenix model atmospheres and calculated $L = 44.46 \pm 1.09 \rm L_\odot$ and $T_{\rm eff} = 5066^{+47}_{-50} \mathrm{K}$. Using 16 sectors of TESS photometry, we detected clear solar-like oscillations in $κ$ Cyg. Through comparison of oscillation frequencies with MESA grids using either predictive mixing (PM) or exponential overshooting (OS), we found that models reproducing the oscillation frequencies systematically overestimate the stellar radius, with overshooting models performing only marginally better. The same models also under-predict the observed dipole-mode period spacing ($ΔΠ_1$). By inspecting the phase offset ($ε_p$), we conclude that models misrepresent the interior structure of the star. Our results demonstrate that matching envelope-dominated asteroseismic observables alone is insufficient to ensure a correct core or even global structure, and highlight the need for improved treatments of convective boundary mixing in the models of core helium-burning (CHeB) stars.

astro-ph.SR

Quantum Go: Designing a Proof-of-Concept on Quantum Computer

The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in a superposition of quantum states |0> and |1> and the players have two kinds of moves (classical and quantum) to mark each box. The mark on each box depends on the state to which the qubit collapses after the measurement. All other rules remain the same, except for here, we capture only one stone and not chains. Due to the enormous power and exponential speed-up of quantum computers as compared to classical computers, we may think of quantum computing as the future. So, here we provide a tangible introduction to superposition, collapse, and entanglement via our version of quantum Go. Finally, we compare the classical complexity with the quantum complexity involved in playing the Go game.

quant-ph