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Arnu Pretorius

Publications and source records attributed to Arnu Pretorius.

At least 37 records · Page 2Linked to original sources

Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX

Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.

cs.LG↗

How much can change in a year? Revisiting Evaluation in Multi-Agent Reinforcement Learning

Establishing sound experimental standards and rigour is important in any growing field of research. Deep Multi-Agent Reinforcement Learning (MARL) is one such nascent field. Although exciting progress has been made, MARL has recently come under scrutiny for replicability issues and a lack of standardised evaluation methodology, specifically in the cooperative setting. Although protocols have been proposed to help alleviate the issue, it remains important to actively monitor the health of the field. In this work, we extend the database of evaluation methodology previously published by containing meta-data on MARL publications from top-rated conferences and compare the findings extracted from this updated database to the trends identified in their work. Our analysis shows that many of the worrying trends in performance reporting remain. This includes the omission of uncertainty quantification, not reporting all relevant evaluation details and a narrowing of algorithmic development classes. Promisingly, we do observe a trend towards more difficult scenarios in SMAC-v1, which if continued into SMAC-v2 will encourage novel algorithmic development. Our data indicate that replicability needs to be approached more proactively by the MARL community to ensure trust in the field as we move towards exciting new frontiers.

cs.AI↗

Efficiently Quantifying Individual Agent Importance in Cooperative MARL

Measuring the contribution of individual agents is challenging in cooperative multi-agent reinforcement learning (MARL). In cooperative MARL, team performance is typically inferred from a single shared global reward. Arguably, among the best current approaches to effectively measure individual agent contributions is to use Shapley values. However, calculating these values is expensive as the computational complexity grows exponentially with respect to the number of agents. In this paper, we adapt difference rewards into an efficient method for quantifying the contribution of individual agents, referred to as Agent Importance, offering a linear computational complexity relative to the number of agents. We show empirically that the computed values are strongly correlated with the true Shapley values, as well as the true underlying individual agent rewards, used as the ground truth in environments where these are available. We demonstrate how Agent Importance can be used to help study MARL systems by diagnosing algorithmic failures discovered in prior MARL benchmarking work. Our analysis illustrates Agent Importance as a valuable explainability component for future MARL benchmarks.

cs.AI↗

Mava: a research library for distributed multi-agent reinforcement learning in JAX

Multi-agent reinforcement learning (MARL) research is inherently computationally expensive and it is often difficult to obtain a sufficient number of experiment samples to test hypotheses and make robust statistical claims. Furthermore, MARL algorithms are typically complex in their design and can be tricky to implement correctly. These aspects of MARL present a difficult challenge when it comes to creating useful software for advanced research. Our criteria for such software is that it should be simple enough to use to implement new ideas quickly, while at the same time be scalable and fast enough to test those ideas in a reasonable amount of time. In this preliminary technical report, we introduce Mava, a research library for MARL written purely in JAX, that aims to fulfill these criteria. We discuss the design and core features of Mava, and demonstrate its use and performance across a variety of environments. In particular, we show Mava's substantial speed advantage, with improvements of 10-100x compared to other popular MARL frameworks, while maintaining strong performance. This allows for researchers to test ideas in a few minutes instead of several hours. Finally, Mava forms part of an ecosystem of libraries that seamlessly integrate with each other to help facilitate advanced research in MARL. We hope Mava will benefit the community and help drive scientifically sound and statistically robust research in the field. The open-source repository for Mava is available at https://github.com/instadeepai/Mava.

cs.LG↗

On Diagnostics for Understanding Agent Training Behaviour in Cooperative MARL

Cooperative multi-agent reinforcement learning (MARL) has made substantial strides in addressing the distributed decision-making challenges. However, as multi-agent systems grow in complexity, gaining a comprehensive understanding of their behaviour becomes increasingly challenging. Conventionally, tracking team rewards over time has served as a pragmatic measure to gauge the effectiveness of agents in learning optimal policies. Nevertheless, we argue that relying solely on the empirical returns may obscure crucial insights into agent behaviour. In this paper, we explore the application of explainable AI (XAI) tools to gain profound insights into agent behaviour. We employ these diagnostics tools within the context of Level-Based Foraging and Multi-Robot Warehouse environments and apply them to a diverse array of MARL algorithms. We demonstrate how our diagnostics can enhance the interpretability and explainability of MARL systems, providing a better understanding of agent behaviour.

cs.AI↗

Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learning

Being able to harness the power of large datasets for developing cooperative multi-agent controllers promises to unlock enormous value for real-world applications. Many important industrial systems are multi-agent in nature and are difficult to model using bespoke simulators. However, in industry, distributed processes can often be recorded during operation, and large quantities of demonstrative data stored. Offline multi-agent reinforcement learning (MARL) provides a promising paradigm for building effective decentralised controllers from such datasets. However, offline MARL is still in its infancy and therefore lacks standardised benchmark datasets and baselines typically found in more mature subfields of reinforcement learning (RL). These deficiencies make it difficult for the community to sensibly measure progress. In this work, we aim to fill this gap by releasing off-the-grid MARL (OG-MARL): a growing repository of high-quality datasets with baselines for cooperative offline MARL research. Our datasets provide settings that are characteristic of real-world systems, including complex environment dynamics, heterogeneous agents, non-stationarity, many agents, partial observability, suboptimality, sparse rewards and demonstrated coordination. For each setting, we provide a range of different dataset types (e.g. Good, Medium, Poor, and Replay) and profile the composition of experiences for each dataset. We hope that OG-MARL will serve the community as a reliable source of datasets and help drive progress, while also providing an accessible entry point for researchers new to the field.

cs.LG↗

Towards Learning to Speak and Hear Through Multi-Agent Communication over a Continuous Acoustic Channel

Multi-agent reinforcement learning has been used as an effective means to study emergent communication between agents, yet little focus has been given to continuous acoustic communication. This would be more akin to human language acquisition; human infants acquire language in large part through continuous signalling with their caregivers. We therefore ask: Are we able to observe emergent language between agents with a continuous communication channel? Our goal is to provide a platform to begin bridging the gap between human and agent communication, allowing us to analyse continuous signals, how they emerge, their characteristics, and how they relate to human language acquisition. We propose a messaging environment where a Speaker agent needs to convey a set of attributes to a Listener over a noisy acoustic channel. Using DQN to train our agents, we show that: (1) unlike the discrete case, the acoustic Speaker learns redundancy to improve Listener coherency, (2) the acoustic Speaker develops more compositional communication protocols which implicitly compensates for transmission errors over a noisy channel, and (3) DQN has significant performance gains and increased compositionality when compared to previous methods optimised using REINFORCE.

cs.CL↗

Universally Expressive Communication in Multi-Agent Reinforcement Learning

Allowing agents to share information through communication is crucial for solving complex tasks in multi-agent reinforcement learning. In this work, we consider the question of whether a given communication protocol can express an arbitrary policy. By observing that many existing protocols can be viewed as instances of graph neural networks (GNNs), we demonstrate the equivalence of joint action selection to node labelling. With standard GNN approaches provably limited in their expressive capacity, we draw from existing GNN literature and consider augmenting agent observations with: (1) unique agent IDs and (2) random noise. We provide a theoretical analysis as to how these approaches yield universally expressive communication, and also prove them capable of targeting arbitrary sets of actions for identical agents. Empirically, these augmentations are found to improve performance on tasks where expressive communication is required, whilst, in general, the optimal communication protocol is found to be task-dependent.

cs.MA↗

Towards a Standardised Performance Evaluation Protocol for Cooperative MARL

Multi-agent reinforcement learning (MARL) has emerged as a useful approach to solving decentralised decision-making problems at scale. Research in the field has been growing steadily with many breakthrough algorithms proposed in recent years. In this work, we take a closer look at this rapid development with a focus on evaluation methodologies employed across a large body of research in cooperative MARL. By conducting a detailed meta-analysis of prior work, spanning 75 papers accepted for publication from 2016 to 2022, we bring to light worrying trends that put into question the true rate of progress. We further consider these trends in a wider context and take inspiration from single-agent RL literature on similar issues with recommendations that remain applicable to MARL. Combining these recommendations, with novel insights from our analysis, we propose a standardised performance evaluation protocol for cooperative MARL. We argue that such a standard protocol, if widely adopted, would greatly improve the validity and credibility of future research, make replication and reproducibility easier, as well as improve the ability of the field to accurately gauge the rate of progress over time by being able to make sound comparisons across different works. Finally, we release our meta-analysis data publicly on our project website for future research on evaluation: https://sites.google.com/view/marl-standard-protocol

cs.LG↗

On pseudo-absence generation and machine learning for locust breeding ground prediction in Africa

Desert locust outbreaks threaten the food security of a large part of Africa and have affected the livelihoods of millions of people over the years. Machine learning (ML) has been demonstrated as an effective approach to locust distribution modelling which could assist in early warning. ML requires a significant amount of labelled data to train. Most publicly available labelled data on locusts are presence-only data, where only the sightings of locusts being present at a location are recorded. Therefore, prior work using ML have resorted to pseudo-absence generation methods as a way to circumvent this issue. The most commonly used approach is to randomly sample points in a region of interest while ensuring that these sampled pseudo-absence points are at least a specific distance away from true presence points. In this paper, we compare this random sampling approach to more advanced pseudo-absence generation methods, such as environmental profiling and optimal background extent limitation, specifically for predicting desert locust breeding grounds in Africa. Interestingly, we find that for the algorithms we tested, namely logistic regression, gradient boosting, random forests and maximum entropy, all popular in prior work, the logistic model performed significantly better than the more sophisticated ensemble methods, both in terms of prediction accuracy and F1 score. Although background extent limitation combined with random sampling boosted performance for ensemble methods, for LR this was not the case, and instead, a significant improvement was obtained when using environmental profiling. In light of this, we conclude that a simpler ML approach such as logistic regression combined with more advanced pseudo-absence generation, specifically environmental profiling, can be a sensible and effective approach to predicting locust breeding grounds across Africa.

cs.LG↗

Causal Multi-Agent Reinforcement Learning: Review and Open Problems

This paper serves to introduce the reader to the field of multi-agent reinforcement learning (MARL) and its intersection with methods from the study of causality. We highlight key challenges in MARL and discuss these in the context of how causal methods may assist in tackling them. We promote moving toward a 'causality first' perspective on MARL. Specifically, we argue that causality can offer improved safety, interpretability, and robustness, while also providing strong theoretical guarantees for emergent behaviour. We discuss potential solutions for common challenges, and use this context to motivate future research directions.

cs.LG↗

Robust and Scalable SDE Learning: A Functional Perspective

Stochastic differential equations provide a rich class of flexible generative models, capable of describing a wide range of spatio-temporal processes. A host of recent work looks to learn data-representing SDEs, using neural networks and other flexible function approximators. Despite these advances, learning remains computationally expensive due to the sequential nature of SDE integrators. In this work, we propose an importance-sampling estimator for probabilities of observations of SDEs for the purposes of learning. Crucially, the approach we suggest does not rely on such integrators. The proposed method produces lower-variance gradient estimates compared to algorithms based on SDE integrators and has the added advantage of being embarrassingly parallelizable. This facilitates the effective use of large-scale parallel hardware for massive decreases in computation time.

stat.ML↗

A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learning

Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management. Crucial common-pool resources include arable land, fresh water, wetlands, wildlife, fish stock, forests and the atmosphere, of which proper management is related to some of society's greatest challenges such as food security, inequality and climate change. Here we take inspiration from a recent research program investigating the game-theoretic incentives of humans in social dilemma situations such as the well-known tragedy of the commons. However, instead of focusing on biologically evolved human-like agents, our concern is rather to better understand the learning and operating behaviour of engineered networked systems comprising general-purpose reinforcement learning agents, subject only to nonbiological constraints such as memory, computation and communication bandwidth. Harnessing tools from empirical game-theoretic analysis, we analyse the differences in resulting solution concepts that stem from employing different information structures in the design of networked multi-agent systems. These information structures pertain to the type of information shared between agents as well as the employed communication protocol and network topology. Our analysis contributes new insights into the consequences associated with certain design choices and provides an additional dimension of comparison between systems beyond efficiency, robustness, scalability and mean control performance.

cs.LG↗

On Optimal Transformer Depth for Low-Resource Language Translation

Transformers have shown great promise as an approach to Neural Machine Translation (NMT) for low-resource languages. However, at the same time, transformer models remain difficult to optimize and require careful tuning of hyper-parameters to be useful in this setting. Many NMT toolkits come with a set of default hyper-parameters, which researchers and practitioners often adopt for the sake of convenience and avoiding tuning. These configurations, however, have been optimized for large-scale machine translation data sets with several millions of parallel sentences for European languages like English and French. In this work, we find that the current trend in the field to use very large models is detrimental for low-resource languages, since it makes training more difficult and hurts overall performance, confirming previous observations. We see our work as complementary to the Masakhane project ("Masakhane" means "We Build Together" in isiZulu.) In this spirit, low-resource NMT systems are now being built by the community who needs them the most. However, many in the community still have very limited access to the type of computational resources required for building extremely large models promoted by industrial research. Therefore, by showing that transformer models perform well (and often best) at low-to-moderate depth, we hope to convince fellow researchers to devote less computational resources, as well as time, to exploring overly large models during the development of these systems.

cs.CL↗

If dropout limits trainable depth, does critical initialisation still matter? A large-scale statistical analysis on ReLU networks

Recent work in signal propagation theory has shown that dropout limits the depth to which information can propagate through a neural network. In this paper, we investigate the effect of initialisation on training speed and generalisation for ReLU networks within this depth limit. We ask the following research question: given that critical initialisation is crucial for training at large depth, if dropout limits the depth at which networks are trainable, does initialising critically still matter? We conduct a large-scale controlled experiment, and perform a statistical analysis of over $12000$ trained networks. We find that (1) trainable networks show no statistically significant difference in performance over a wide range of non-critical initialisations; (2) for initialisations that show a statistically significant difference, the net effect on performance is small; (3) only extreme initialisations (very small or very large) perform worse than criticality. These findings also apply to standard ReLU networks of moderate depth as a special case of zero dropout. Our results therefore suggest that, in the shallow-to-moderate depth setting, critical initialisation provides zero performance gains when compared to off-critical initialisations and that searching for off-critical initialisations that might improve training speed or generalisation, is likely to be a fruitless endeavour.

stat.ML↗

Stabilising priors for robust Bayesian deep learning

Bayesian neural networks (BNNs) have developed into useful tools for probabilistic modelling due to recent advances in variational inference enabling large scale BNNs. However, BNNs remain brittle and hard to train, especially: (1) when using deep architectures consisting of many hidden layers and (2) in situations with large weight variances. We use signal propagation theory to quantify these challenges and propose self-stabilising priors. This is achieved by a reformulation of the ELBO to allow the prior to influence network signal propagation. Then, we develop a stabilising prior, where the distributional parameters of the prior are adjusted before each forward pass to ensure stability of the propagating signal. This stabilised signal propagation leads to improved convergence and robustness making it possible to train deeper networks and in more noisy settings.

cs.LG↗

On the expected behaviour of noise regularised deep neural networks as Gaussian processes

Recent work has established the equivalence between deep neural networks and Gaussian processes (GPs), resulting in so-called neural network Gaussian processes (NNGPs). The behaviour of these models depends on the initialisation of the corresponding network. In this work, we consider the impact of noise regularisation (e.g. dropout) on NNGPs, and relate their behaviour to signal propagation theory in noise regularised deep neural networks. For ReLU activations, we find that the best performing NNGPs have kernel parameters that correspond to a recently proposed initialisation scheme for noise regularised ReLU networks. In addition, we show how the noise influences the covariance matrix of the NNGP, producing a stronger prior towards simple functions away from the training points. We verify our theoretical findings with experiments on MNIST and CIFAR-10 as well as on synthetic data.

cs.LG↗

Unsupervised acoustic unit discovery for speech synthesis using discrete latent-variable neural networks

For our submission to the ZeroSpeech 2019 challenge, we apply discrete latent-variable neural networks to unlabelled speech and use the discovered units for speech synthesis. Unsupervised discrete subword modelling could be useful for studies of phonetic category learning in infants or in low-resource speech technology requiring symbolic input. We use an autoencoder (AE) architecture with intermediate discretisation. We decouple acoustic unit discovery from speaker modelling by conditioning the AE's decoder on the training speaker identity. At test time, unit discovery is performed on speech from an unseen speaker, followed by unit decoding conditioned on a known target speaker to obtain reconstructed filterbanks. This output is fed to a neural vocoder to synthesise speech in the target speaker's voice. For discretisation, categorical variational autoencoders (CatVAEs), vector-quantised VAEs (VQ-VAEs) and straight-through estimation are compared at different compression levels on two languages. Our final model uses convolutional encoding, VQ-VAE discretisation, deconvolutional decoding and an FFTNet vocoder. We show that decoupled speaker conditioning intrinsically improves discrete acoustic representations, yielding competitive synthesis quality compared to the challenge baseline.

cs.CL↗