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Arpit Narechania

Publications and source records attributed to Arpit Narechania.

At least 19 recordsLinked to original sources

How Do Professional Editors Evaluate the Editing Quality of AI-Generated Cinematic Video Ads?

On social media, we often encounter short-form video ads that employ cinematic editing techniques to evoke an emotional response. While AI tools are beginning to generate such cinematic ads automatically, we lack a fine-grained framework for evaluating these ads. In this paper, we first characterize social media video ad formats and identify cinematic ads as a recurring format in our corpus. We then analyze the duration, shot structure, audio and text elements, and editing techniques of cinematic ads to inform a two-stage generation pipeline in which an LLM first generates a shot plan and a video generation model renders the video. Using this pipeline, we generated 70 cinematic ads for 35 real brands and recruited professional video editors to critique their editing choices. From their critiques, we derive six dimensions of editing quality: narrative progression, audiovisual coordination and sound design, visual composition and graphics, shot-to-shot continuity, message and brand coherence, and temporal rhythm and pacing. We discuss how these dimensions can guide editing-aware generation, human evaluation, and automated evaluation of AI-generated cinematic ads.

cs.HC

Fact-Check Your Information (FYI): A Design Probe to Understand How People Actually Fact-Check Data-Driven Articles

Data-driven journalism and policy reports frequently rely on statements grounded in statistical evidence, referred to as data claims. Verifying such a claim requires connecting it to the underlying structured dataset. However, existing systems typically isolate automated fact-checking from manual data exploration, leaving it unclear how readers coordinate AI assistance with manual inspection of the evidence in practice. We present FYI, a browser extension that embeds fact-checking in the reading environment, and use it as a design probe to study how people detect, verify, and determine the validity of data claims against the underlying dataset. FYI provides four complementary tools spanning the spectrum from full automation to manual data exploration. In an exploratory study (N=22), participants used FYI to fact-check claims in a data-driven article. We find that participants adopted three distinct workflow archetypes---AI-first with manual confirmation, manual-first with AI supplement, and parallel co-review---with visualization serving as the primary mechanism for auditing AI conclusions. Trust in AI shifted dynamically, growing when multiple tools converged and eroding when AI outputs were inconsistent. These findings suggest that fact-checking systems should treat AI as a starting point that human verification complements rather than a definitive authority, elevate visualization as a core verification capability, and support flexible, user-driven workflows. We release FYI as open-source software for further research at https://github.com/DataVisards/FYI.

cs.HC

PoseForge: Editable Pose Analytics for AI-Assisted Sports Coaching

Athletic coaching increasingly relies on video analysis, yet raw footage lacks tools to quantify motion or simulate valid technique corrections. Drawing on formative interviews with eleven cricket experts (coaches, performance analysts, captains, and players), we introduce PoseForge, a visual analytics system that extracts 3D skeletal poses from single-camera sports videos for interactive movement analysis. In a cricket batting case study, PoseForge computes interpretable kinematic metrics such as feet gap and elbow angle, compares them against scientifically derived norms, and uses an AI coach to suggest targeted adjustments, presented visually and through natural-language feedback (e.g., "increase feet gap by 10 cm"). Users can directly modify poses via mouse interaction or natural-language instructions, with inverse kinematics maintaining anatomical plausibility and real-time updates of metrics and comparisons. An evaluation with the same eleven cricket experts found PoseForge effective for diagnosing movement issues and exploring corrective alternatives, highlighting its applicability in low-resource, academy, and grassroots coaching settings, while identifying opportunities for enhanced sport-specific metrics and longitudinal tracking. PoseForge is available as open-source software at https://github.com/DataVisards/PoseForge.

cs.HC

From Interaction to Intent: Inferring User Objectives from Provenance Logs

The ability to automatically infer analytic intent from user interaction histories could enable interactive AI systems to proactively assist users during exploratory data analysis. In this paper, we examine whether provenance logs -- detailed records capturing sequences and timing of user interactions -- can be used to classify user intentions in visual exploration tasks. To investigate this, we record how participants interact with multiple multidimensional data projections across a range of analytic tasks, capturing fine-grained mouse interaction data throughout each session. We find that distinct behavioral signatures emerge across different analytic objectives. For instance, users examining properties of specific clusters exhibit markedly different interaction patterns compared to those searching for outliers. More importantly, we show that embedding contextual information into interaction provenance enables classifiers to predict user objectives that generalize across datasets and projection methods. These findings demonstrate that low-level interaction data can serve as a practical bridge to high-level analytic intent, contributing to the development of intent-aware visualization systems.

cs.HC

SuperProvenanceWidgets: Tracking and Visualizing Analytic Provenance Across UI Control Elements

ProvenanceWidgets is an existing JavaScript library that tracks the recency and frequency of user interactions with individual UI controls (e.g., range sliders and dropdowns) and dynamically overlays this provenance onto them. In this work, we introduce SuperProvenanceWidgets, an extension to ProvenanceWidgets featuring a new SuperWidget that similarly tracks and visualizes provenance but across multiple UI controls, enabling users to understand how, when, and whether different UI controls were used. Through three example usage scenarios, we demonstrate how this cross-control SuperWidget helps (a) audit and share analysis workflows, (b) surface and mitigate exploration biases, and (c) facilitate user interface design and personalization. We also perform a technical self-assessment using the Cognitive Dimensions of Notations to evaluate the library's usability for developers. SuperProvenanceWidgets is integrated into the ProvenanceWidgets library and is available as open-source software at ProvenanceWidgets.github.io, empowering developers to build advanced provenance applications.

cs.HC

Alignment-Process-Outcome: Rethinking How AIs and Humans Collaborate

In real-world collaboration, alignment, process structure, and outcome quality do not exhibit a simple linear or one-to-one correspondence: similar alignment may accompany either rapid convergence or extensive multi-branch exploration, and lead to different results. Existing accounts often isolate these dimensions or focus on specific participant types, limiting structural accounts of collaboration. We reconceptualize collaboration through two complementary lenses. The task lens models collaboration as trajectory evolution in a structured task space, revealing patterns such as advancement, branching, and backtracking. The intent lens examines how individual intents are expressed within shared contexts and enter situated decisions. Together, these lenses clarify the structural relationships among alignment, decision-making, and trajectory structure. Rather than reducing collaboration to outcome quality or treating alignment as the sole objective, we propose a unified dynamic view of the relationships among alignment, process, and outcome, and use it to re-examine collaboration structure across Human-Human, AI-AI, and Human-AI settings.

cs.HC

Analyzing the Presentation, Content, and Utilization of References in LLM-powered Conversational AI Systems

As conversational AI systems become popular for information retrieval and question-answering, the references they cite are key to ensuring their answers are reliable and trustworthy. Yet, no prior work systematically analyzes how these references are presented or their quality. We examine 1,517 references from 30 question-answer pairs across nine systems, focusing on their (1) presentation in the user interface and (2) quality using the CRAAP criteria. We find notable variations in the presentation, quality, and quantity of references across systems. For instance, ChatGPT provides more references (9.5 per response on average) with higher quality (15.48/20 CRAAP score), while Hunyuan-TurboS provides fewer references (4.0) and lower quality (11.65/20). Additionally, a preliminary user study shows that people rarely interact with these references and that their behavior differs across systems. These findings highlight the need for better interface designs that help users engage with and trust references more effectively.

cs.HC

Vipera: Blending Visual and LLM-Driven Guidance for Systematic Auditing of Text-to-Image Generative AI

Despite their increasing capabilities, text-to-image generative AI systems are known to produce biased, offensive, and otherwise problematic outputs. While recent advancements have supported testing and auditing of generative AI, existing auditing methods still face challenges in supporting effectively explore the vast space of AI-generated outputs in a structured way. To address this gap, we conducted formative studies with five AI auditors and synthesized five design goals for supporting systematic AI audits. Based on these insights, we developed Vipera, an interactive auditing interface that employs multiple visual cues including a scene graph to facilitate image sensemaking and inspire auditors to explore and hierarchically organize the auditing criteria. Additionally, Vipera leverages LLM-powered suggestions to facilitate exploration of unexplored auditing directions. Through a controlled experiment with 24 participants experienced in AI auditing, we demonstrate Vipera's effectiveness in helping auditors navigate large AI output spaces and organize their analyses while engaging with diverse criteria.

cs.HC

Facilitating Proactive and Reactive Guidance for Decision Making on the Web: A Design Probe with WebSeek

Web AI agents such as ChatGPT Agent and GenSpark are increasingly used for routine web-based tasks, yet they still rely on text-based input prompts, lack proactive detection of user intent, and offer no support for interactive data analysis and decision making. We present WebSeek, a mixed-initiative browser extension that enables users to discover and extract information from webpages to then flexibly build, transform, and refine tangible data artifacts-such as tables, lists, and visualizations-all within an interactive canvas. Within this environment, users can perform analysis-including data transformations such as joining tables or creating visualizations-while an in-built AI both proactively offers context-aware guidance and automation, and reactively responds to explicit user requests. An exploratory user study (N=15) with WebSeek as a probe reveals participants' diverse analysis strategies, underscoring their desire for transparency and control during human-AI collaboration.

cs.HC

A Design Space for Intelligent Agents in Mixed-Initiative Visual Analytics

Mixed-initiative visual analytics (VA) systems, where human and artificial intelligence (AI) agents collaborate as equal partners during analysis, represented a paradigm shift in human-computer interaction. With recent advances in AI, these systems have seen an increase in sophisticated software agents that have improved task planning, reasoning, and completion capabilities. However, while existing work characterizes agent interplay and communication strategies, there is a limited understanding of the overarching design principles for intelligent agents. Through a systematic review of 90 systems (and 207 unique agents), we propose a design space of intelligent agents comprising six dimensions that collectively characterize an agent's perception, environmental understanding, action capability, and communication strategies. We contribute a novel framework for researchers and designers to explore various design choices for new systems and to situate a system in the current landscape. We conclude with future research opportunities for intelligent agents in mixed-initiative VA systems.

cs.HC

Exploropleth: exploratory analysis of data binning methods in choropleth maps

When creating choropleth maps, mapmakers often bin (i.e., group, classify) quantitative data values into groups to help show that certain areas fall within a similar range of values. For instance, a mapmaker may divide counties into groups of high, middle, and low life expectancy (measured in years). It is well known that different binning methods (e.g., natural breaks, quantile) yield different groupings, meaning the same data can be presented differently depending on how it is divided into bins. To help guide a wide variety of users, we present a new, open source, web-based, geospatial visualization tool, Exploropleth, that lets users interact with a catalog of established data binning methods, and subsequently compare, customize, and export custom maps. This tool advances the state of the art by providing multiple binning methods in one view and supporting administrative unit reclassification on-the-fly. We interviewed 16 cartographers and geographic information systems (GIS) experts from 13 government organizations, non-government organizations (NGOs), and federal agencies who identified opportunities to integrate Exploropleth into their existing mapmaking workflow, and found that the tool has potential to educate students as well as mapmakers with varying levels of experience. Exploropleth is open-source and publicly available at https://exploropleth.github.io.

cs.HC

Agentic Enterprise: AI-Centric User to User-Centric AI

After a very long winter, the Artificial Intelligence (AI) spring is here. Or, so it seems over the last three years. AI has the potential to impact many areas of human life - personal, social, health, education, professional. In this paper, we take a closer look at the potential of AI for Enterprises, where decision-making plays a crucial and repeated role across functions, tasks, and operations. We consider Agents imbued with AI as means to increase decision-productivity of enterprises. We highlight six tenets for Agentic success in enterprises, by drawing attention to what the current, AI-Centric User paradigm misses, in the face of persistent needs of and usefulness for Enterprise Decision-Making. In underscoring a shift to User-Centric AI, we offer six tenets and promote market mechanisms for platforms, aligning the design of AI and its delivery by Agents to the cause of enterprise users.

cs.AI

Cartographers in Cubicles: How Training and Preferences of Mapmakers Interplay with Structures and Norms in Not-for-Profit Organizations

Choropleth maps are a common and effective way to visualize geographic thematic data. Although cartographers have established many principles about map design, data binning and color usage, less is known about how mapmakers make individual decisions in practice. We interview 16 cartographers and geographic information systems (GIS) experts from 13 government organizations, NGOs, and federal agencies about their choropleth mapmaking decisions and workflows. We categorize our findings and report on how mapmakers follow cartographic guidelines and personal rules of thumb, collaborate with other stakeholders within and outside their organization, and how organizational structures and norms are tied to decision-making during data preparation, data analysis, data binning, map styling, and map post-processing. We find several points of variation as well as regularity across mapmakers and organizations and present takeaways to inform cartographic education and practice, including broader implications and opportunities for CSCW, HCI, and information visualization researchers and practitioners.

cs.HC

Utilizing Provenance as an Attribute for Visual Data Analysis: A Design Probe with ProvenanceLens

Analytic provenance can be visually encoded to help users track their ongoing analysis trajectories, recall past interactions, and inform new analytic directions. Despite its significance, provenance is often hardwired into analytics systems, affording limited user control and opportunities for self-reflection. We thus propose modeling provenance as an attribute that is available to users during analysis. We demonstrate this concept by modeling two provenance attributes that track the recency and frequency of user interactions with data. We integrate these attributes into a visual data analysis system prototype, ProvenanceLens, wherein users can visualize their interaction recency and frequency by mapping them to encoding channels (e.g., color, size) or applying data transformations (e.g., filter, sort). Using ProvenanceLens as a design probe, we conduct an exploratory study with sixteen users to investigate how these provenance-tracking affordances are utilized for both decision-making and self-reflection. We find that users can accurately and confidently answer questions about their analysis, and we show that mismatches between the user's mental model and the provenance encodings can be surprising, thereby prompting useful self-reflection. We also report on the user strategies surrounding these affordances, and reflect on their intuitiveness and effectiveness in representing provenance.

cs.HC

Guidance Source Matters: How Guidance from AI, Expert, or a Group of Analysts Impacts Visual Data Preparation and Analysis

The progress in generative AI has fueled AI-powered tools like co-pilots and assistants to provision better guidance, particularly during data analysis. However, research on guidance has not yet examined the perceived efficacy of the source from which guidance is offered and the impact of this source on the user's perception and usage of guidance. We ask whether users perceive all guidance sources as equal, with particular interest in three sources: (i) AI, (ii) human expert, and (iii) a group of human analysts. As a benchmark, we consider a fourth source, (iv) unattributed guidance, where guidance is provided without attribution to any source, enabling isolation of and comparison with the effects of source-specific guidance. We design a five-condition between-subjects study, with one condition for each of the four guidance sources and an additional (v) no-guidance condition, which serves as a baseline to evaluate the influence of any kind of guidance. We situate our study in a custom data preparation and analysis tool wherein we task users to select relevant attributes from an unfamiliar dataset to inform a business report. Depending on the assigned condition, users can request guidance, which the system then provides in the form of attribute suggestions. To ensure internal validity, we control for the quality of guidance across source-conditions. Through several metrics of usage and perception, we statistically test five preregistered hypotheses and report on additional analysis. We find that the source of guidance matters to users, but not in a manner that matches received wisdom. For instance, users utilize guidance differently at various stages of analysis, including expressing varying levels of regret, despite receiving guidance of similar quality. Notably, users in the AI condition reported both higher post-task benefit and regret.

cs.HC

Generating Analytic Specifications for Data Visualization from Natural Language Queries using Large Language Models

Recently, large language models (LLMs) have shown great promise in translating natural language (NL) queries into visualizations, but their "black-box" nature often limits explainability and debuggability. In response, we present a comprehensive text prompt that, given a tabular dataset and an NL query about the dataset, generates an analytic specification including (detected) data attributes, (inferred) analytic tasks, and (recommended) visualizations. This specification captures key aspects of the query translation process, affording both explainability and debuggability. For instance, it provides mappings from the detected entities to the corresponding phrases in the input query, as well as the specific visual design principles that determined the visualization recommendations. Moreover, unlike prior LLM-based approaches, our prompt supports conversational interaction and ambiguity detection capabilities. In this paper, we detail the iterative process of curating our prompt, present a preliminary performance evaluation using GPT-4, and discuss the strengths and limitations of LLMs at various stages of query translation. The prompt is open-source and integrated into NL4DV, a popular Python-based natural language toolkit for visualization, which can be accessed at https://nl4dv.github.io.

cs.HC

vitaLITy 2: Reviewing Academic Literature Using Large Language Models

Academic literature reviews have traditionally relied on techniques such as keyword searches and accumulation of relevant back-references, using databases like Google Scholar or IEEEXplore. However, both the precision and accuracy of these search techniques is limited by the presence or absence of specific keywords, making literature review akin to searching for needles in a haystack. We present vitaLITy 2, a solution that uses a Large Language Model or LLM-based approach to identify semantically relevant literature in a textual embedding space. We include a corpus of 66,692 papers from 1970-2023 which are searchable through text embeddings created by three language models. vitaLITy 2 contributes a novel Retrieval Augmented Generation (RAG) architecture and can be interacted with through an LLM with augmented prompts, including summarization of a collection of papers. vitaLITy 2 also provides a chat interface that allow users to perform complex queries without learning any new programming language. This also enables users to take advantage of the knowledge captured in the LLM from its enormous training corpus. Finally, we demonstrate the applicability of vitaLITy 2 through two usage scenarios. vitaLITy 2 is available as open-source software at https://vitality-vis.github.io.

cs.HC

ProvenanceWidgets: A Library of UI Control Elements to Track and Dynamically Overlay Analytic Provenance

We present ProvenanceWidgets, a Javascript library of UI control elements such as radio buttons, checkboxes, and dropdowns to track and dynamically overlay a user's analytic provenance. These in situ overlays not only save screen space but also minimize the amount of time and effort needed to access the same information from elsewhere in the UI. In this paper, we discuss how we design modular UI control elements to track how often and how recently a user interacts with them and design visual overlays showing an aggregated summary as well as a detailed temporal history. We demonstrate the capability of ProvenanceWidgets by recreating three prior widget libraries: (1) Scented Widgets, (2) Phosphor objects, and (3) Dynamic Query Widgets. We also evaluated its expressiveness and conducted case studies with visualization developers to evaluate its effectiveness. We find that ProvenanceWidgets enables developers to implement custom provenance-tracking applications effectively. ProvenanceWidgets is available as open-source software at https://github.com/ProvenanceWidgets to help application developers build custom provenance-based systems.

cs.HC