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Arthur Brugière

Publications and source records attributed to Arthur Brugière.

2 recordsLinked to original sources

comokit4py : a python package to ease COMOKIT agent based model simulation integration into a high performance computing workflow

Agent-based model (ABM) are a kind of computer model that makes it possible to simulate a set of autonomous interacting programs called agents in a shared virtual environment. Among other application field, it has been commonly used to simulate social phenomena such as urban segregation, opinion dynamic or epidemiological crisis [1]. Recently, a research emphasis has been put on ABM to study in silico the impact of non-pharmaceutical interventions to mitigate the SARS-CoV-2 outbreak of 2020, with few of them that had a great impact on global political responses [2]. Among the model used COMOKIT [3] has been design to simulate the every-day-life of inhabitant of various cities in Vietnam and test policy interventions for various COVID-19 spread scenarios. Such endeavor required huge computational power to handle a huge number of simulation replication over a large set of parameters. In this proposal we present a python package that enables to easily generate, explore and build reports for any COMOKIT experiment to be launched over High-Performance Computing (HPC) infrastructure.

cs.MA↗

Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.

cs.MA↗