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Arthur Dumas

Publications and source records attributed to Arthur Dumas.

4 recordsLinked to original sources

On Modular Edge Colourings of Graphs

Given a graph $G$ and an integer $k\geq 2$, let $\chi'_k(G)$ denote the minimum number of colours required to colour the edges of $G$ such that, in each colour class, the subgraph induced by the edges of that colour has all non-zero degrees congruent to $1$ modulo $k$. In 1992, Pyber proved that $\chi'_2(G) \leq 4$ for every graph $G$, and posed the question of whether $\chi'_k(G)$ can be bounded solely in terms of $k$ for every $k\geq 3$. This question was answered in 1997 by Scott, who showed that $\chi'_k(G)\leq5k^2\log k$, and further asked whether $\chi'_k(G) = O(k)$. Recently, Botler, Colucci, and Kohayakawa (2023) answered Scott's question affirmatively proving that $\chi'_k(G) \leq 198k - 101$, and conjectured that the multiplicative constant could be reduced to $1$. A step towards this latter conjecture was made in 2024 by Nweit and Yang, who improved the bound to $\chi'_k(G) \leq 177k - 93$. In this paper, we further improve the multiplicative constant to $9$. More specifically, we prove that there is a function $f\in o(k)$ for which $\chi'_k(G) \leq 7k + f(k)$ if $k$ is odd, and $\chi'_k(G) \leq 9k + f(k)$ if $k$ is even. In doing so, we prove that $\chi'_k(G) \leq k + O(d)$ for every $d$-degenerate graph $G$, which plays a central role in our proof.

math.CO

An Objective Improvement Approach to Solving Discounted Payoff Games

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a novel way to converge to them, which is entirely symmetric. We achieve this by building a constraint system that uses every edge to define an inequation, and update the objective function by taking a single outgoing edge for each vertex into account. These edges loosely represent strategies of both players, where the objective function intuitively asks to make the inequation to these edges sharp. In fact, where they are not sharp, there is an `error' represented by the difference between the two sides of the inequation, which is 0 where the inequation is sharp. Hence, the objective is to minimise the sum of these errors. For co-optimal strategies, and only for them, it can be achieved that all selected inequations are sharp or, equivalently, that the sum of these errors is zero. While no co-optimal strategies have been found, we step-wise improve the error by improving the solution for a given objective function or by improving the objective function for a given solution. This also challenges the gospel that methods for solving payoff games are either based on strategy improvement or on value iteration.

cs.DS

An Objective Improvement Approach to Solving Discounted Payoff Games

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and devised a novel way to converge to them, which is entirely symmetric. It also challenges the gospel that methods for solving payoff games are either based on strategy improvement or on value iteration.

cs.DS

The Maker-Maker domination game in forests

We study the Maker-Maker version of the domination game introduced in 2018 by Duchêne et al. Given a graph, two players alternately claim vertices. The first player to claim a dominating set of the graph wins. As the Maker-Breaker version, this game is PSPACE-complete on split and bipartite graphs. Our main result is a linear time algorithm to solve this game in forests. We also give a characterization of the cycles where the first player has a winning strategy.

math.CO