SearcharxivSearch

arXiv subjects

Arthur Szlam

Publications and source records attributed to Arthur Szlam.

At least 19 recordsLinked to original sources

SkillSmith: Learning to Compose Parametric Skills and Textual Knowledge

Agentic systems driven by large language models (LLMs) regularly feature two key mechanisms to autonomously solve complex problems: synthesizing text-based knowledge and procedures from past experiences and building parametric (weight-space) skill libraries for recurring sub-goals. To date, research has largely treated these as orthogonal pursuits: either organizing textual knowledge through composition and reflection, or consolidating parametric skills via weight-space merging. Consequently, the seamless integration of text and model weights for targeted performance improvements remains largely unexplored. This work bridges this modality gap by treating model weights as an additional modality that an LLM can natively reason over. We instantiate parametric learning via prefix-tuning and augment an LLM to ingest both prefix weights and rich textual data which capture relationships to a target capability. Our augmented LLM, which we call SkillSmith, synthesizes these inputs to perform instruction-steered parametric synthesis, directly outputting new prefix weights that manifest the target skill. We demonstrate that our approach significantly outperforms both text-only and weight-space-only baselines, unlocking performance gains that are out of reach for uni-modal (text-only or weight-only) adaptations.

cs.CL

Context Training with Active Information Seeking

Most existing large language models (LLMs) are expensive to adapt after deployment, especially when a task requires newly produced information or niche domain knowledge. Recent work has shown that, by manipulating and optimizing their context, LLMs can be tailored to downstream tasks without updating their weights. However, most existing methods remain closed-loop, relying solely on the model's intrinsic knowledge. In this paper, we equip these context optimizers with Wikipedia search and browser tools for active information seeking. We show that naively adding these tools to a standard sequential context optimization pipeline can actually degrade performance compared to baselines. However, when paired with a search-based training procedure that maintains and prunes multiple candidate contexts, active information seeking delivers consistent and substantial gains. We demonstrate these improvements across diverse domains, including low-resource translation (Flores+), health scenarios (HealthBench), and reasoning-heavy tasks (LiveCodeBench and Humanity's Last Exam). Furthermore, our method proves to be data-efficient, robust across different hyperparameters, and capable of generating effective textual contexts that generalize well across different models.

cs.CL

Decoupled DiLoCo for Resilient Distributed Pre-training

Modern large-scale language model pre-training relies heavily on the single program multiple data (SPMD) paradigm, which requires tight coupling across accelerators. Due to this coupling, transient slowdowns, hardware failures, and synchronization overhead stall the entire computation, wasting significant compute time at scale. While recent distributed methods like DiLoCo reduced communication bandwidth, they remained fundamentally synchronous and vulnerable to these system stalls. To address this, we introduce Decoupled DiLoCo, an evolution of the DiLoCo framework designed to break the lock-step synchronization barrier and go beyond SPMD to maximize training goodput. Decoupled DiLoCo partitions compute across multiple independent ``learners'' that execute local inner optimization steps. These learners asynchronously communicate parameter fragments to a central synchronizer, which circumvents failed or straggling learners by aggregating updates using a minimum quorum, an adaptive grace window, and dynamic token-weighted merging. Inspired by ``chaos engineering'', we achieve significantly improved training efficiency in failure-prone environments with millions of simulated chips with strictly zero global downtime, while maintaining competitive model performance across text and vision tasks, for both dense and mixture-of-expert architectures.

cs.CL

Latent Space Communication via K-V Cache Alignment

Solving increasingly complex problems with large language models (LLMs) necessitates a move beyond individual models and towards multi-model systems that can effectively collaborate. While text has traditionally served as the medium for inter-model communication, a richer and more efficient exchange is possible if models can access each other's internal states directly. In this paper, we propose learning a shared representation space that aligns the k-v caches of multiple models, creating a high-bandwidth channel for collaboration without altering the underlying pre-trained parameters. We do so by augmenting each model with adapters to translate its state into and out of this shared space. Via a suite of experiments with Gemma-2 models, we demonstrate that this approach not only enables seamless inter-model communication but also improves individual model performance. We also show that the shared space allows for the direct transfer of learned skills, such as soft prompts, between different models. Our work represents a significant step towards a future where models can fluidly share knowledge and capabilities.

cs.LG

Communication-Efficient Language Model Training Scales Reliably and Robustly: Scaling Laws for DiLoCo

As we scale to more massive machine learning models, the frequent synchronization demands inherent in data-parallel approaches create significant slowdowns, posing a critical challenge to further scaling. Recent work develops an approach (DiLoCo) that relaxes synchronization demands without compromising model quality. However, these works do not carefully analyze how DiLoCo's behavior changes with model size. In this work, we study the scaling law behavior of DiLoCo when training LLMs under a fixed compute budget. We focus on how algorithmic factors, including number of model replicas, hyperparameters, and token budget affect training in ways that can be accurately predicted via scaling laws. We find that DiLoCo scales both predictably and robustly with model size. When well-tuned, DiLoCo scales better than data-parallel training with model size, and can outperform data-parallel training even at small model sizes. Our results showcase a more general set of benefits of DiLoCo than previously documented, including increased optimal batch sizes, improved downstream generalization with scale, and improved evaluation loss for a fixed token budget.

cs.LG

Streaming DiLoCo with overlapping communication: Towards a Distributed Free Lunch

Training of large language models (LLMs) is typically distributed across a large number of accelerators to reduce training time. Since internal states and parameter gradients need to be exchanged at each and every single gradient step, all devices need to be co-located using low-latency high-bandwidth communication links to support the required high volume of exchanged bits. Recently, distributed algorithms like DiLoCo have relaxed such co-location constraint: accelerators can be grouped into ``workers'', where synchronizations between workers only occur infrequently. This in turn means that workers can afford being connected by lower bandwidth communication links without affecting learning quality. However, in these methods, communication across workers still requires the same peak bandwidth as before, as the synchronizations require all parameters to be exchanged across all workers. In this paper, we improve DiLoCo in three ways. First, we synchronize only subsets of parameters in sequence, rather than all at once, which greatly reduces peak bandwidth. Second, we allow workers to continue training while synchronizing, which decreases wall clock time. Third, we quantize the data exchanged by workers, which further reduces bandwidth across workers. By properly combining these modifications, we show experimentally that we can distribute training of billion-scale parameters and reach similar quality as before, but reducing required bandwidth by two orders of magnitude.

cs.CL

Deliberation in Latent Space via Differentiable Cache Augmentation

Techniques enabling large language models (LLMs) to "think more" by generating and attending to intermediate reasoning steps have shown promise in solving complex problems. However, the standard approaches generate sequences of discrete tokens immediately before responding, and so they can incur significant latency costs and be challenging to optimize. In this work, we demonstrate that a frozen LLM can be augmented with an offline coprocessor that operates on the model's key-value (kv) cache. This coprocessor augments the cache with a set of latent embeddings designed to improve the fidelity of subsequent decoding. We train this coprocessor using the language modeling loss from the decoder on standard pretraining data, while keeping the decoder itself frozen. This approach enables the model to learn, in an end-to-end differentiable fashion, how to distill additional computation into its kv-cache. Because the decoder remains unchanged, the coprocessor can operate offline and asynchronously, and the language model can function normally if the coprocessor is unavailable or if a given cache is deemed not to require extra computation. We show experimentally that when a cache is augmented, the decoder achieves lower perplexity on numerous subsequent tokens. Furthermore, even without any task-specific training, our experiments demonstrate that cache augmentation consistently reduces perplexity and improves performance across a range of reasoning-intensive tasks.

cs.CL

DiLoCo: Distributed Low-Communication Training of Language Models

Large language models (LLM) have become a critical component in many applications of machine learning. However, standard approaches to training LLM require a large number of tightly interconnected accelerators, with devices exchanging gradients and other intermediate states at each optimization step. While it is difficult to build and maintain a single computing cluster hosting many accelerators, it might be easier to find several computing clusters each hosting a smaller number of devices. In this work, we propose a distributed optimization algorithm, Distributed Low-Communication (DiLoCo), that enables training of language models on islands of devices that are poorly connected. The approach is a variant of federated averaging, where the number of inner steps is large, the inner optimizer is AdamW, and the outer optimizer is Nesterov momentum. On the widely used C4 dataset, we show that DiLoCo on 8 workers performs as well as fully synchronous optimization while communicating 500 times less. DiLoCo exhibits great robustness to the data distribution of each worker. It is also robust to resources becoming unavailable over time, and vice versa, it can seamlessly leverage resources that become available during training.

cs.LG

Asynchronous Local-SGD Training for Language Modeling

Local stochastic gradient descent (Local-SGD), also referred to as federated averaging, is an approach to distributed optimization where each device performs more than one SGD update per communication. This work presents an empirical study of {\it asynchronous} Local-SGD for training language models; that is, each worker updates the global parameters as soon as it has finished its SGD steps. We conduct a comprehensive investigation by examining how worker hardware heterogeneity, model size, number of workers, and optimizer could impact the learning performance. We find that with naive implementations, asynchronous Local-SGD takes more iterations to converge than its synchronous counterpart despite updating the (global) model parameters more frequently. We identify momentum acceleration on the global parameters when worker gradients are stale as a key challenge. We propose a novel method that utilizes a delayed Nesterov momentum update and adjusts the workers' local training steps based on their computation speed. This approach, evaluated with models up to 150M parameters on the C4 dataset, matches the performance of synchronous Local-SGD in terms of perplexity per update step, and significantly surpasses it in terms of wall clock time.

cs.LG

DiPaCo: Distributed Path Composition

Progress in machine learning (ML) has been fueled by scaling neural network models. This scaling has been enabled by ever more heroic feats of engineering, necessary for accommodating ML approaches that require high bandwidth communication between devices working in parallel. In this work, we propose a co-designed modular architecture and training approach for ML models, dubbed DIstributed PAth COmposition (DiPaCo). During training, DiPaCo distributes computation by paths through a set of shared modules. Together with a Local-SGD inspired optimization (DiLoCo) that keeps modules in sync with drastically reduced communication, Our approach facilitates training across poorly connected and heterogeneous workers, with a design that ensures robustness to worker failures and preemptions. At inference time, only a single path needs to be executed for each input, without the need for any model compression. We consider this approach as a first prototype towards a new paradigm of large-scale learning, one that is less synchronous and more modular. Our experiments on the widely used C4 benchmark show that, for the same amount of training steps but less wall-clock time, DiPaCo exceeds the performance of a 1 billion-parameter dense transformer language model by choosing one of 256 possible paths, each with a size of 150 million parameters.

cs.LG

Learning to Reason and Memorize with Self-Notes

Large language models have been shown to struggle with multi-step reasoning, and do not retain previous reasoning steps for future use. We propose a simple method for solving both of these problems by allowing the model to take Self-Notes. Unlike recent chain-of-thought or scratchpad approaches, the model can deviate from the input context at any time to explicitly think and write down its thoughts. This allows the model to perform reasoning on the fly as it reads the context and even integrate previous reasoning steps, thus enhancing its memory with useful information and enabling multi-step reasoning. Experiments across a wide variety of tasks demonstrate that our method can outperform chain-of-thought and scratchpad methods by taking Self-Notes that interleave the input text.

cs.LG

A Data Source for Reasoning Embodied Agents

Recent progress in using machine learning models for reasoning tasks has been driven by novel model architectures, large-scale pre-training protocols, and dedicated reasoning datasets for fine-tuning. In this work, to further pursue these advances, we introduce a new data generator for machine reasoning that integrates with an embodied agent. The generated data consists of templated text queries and answers, matched with world-states encoded into a database. The world-states are a result of both world dynamics and the actions of the agent. We show the results of several baseline models on instantiations of train sets. These include pre-trained language models fine-tuned on a text-formatted representation of the database, and graph-structured Transformers operating on a knowledge-graph representation of the database. We find that these models can answer some questions about the world-state, but struggle with others. These results hint at new research directions in designing neural reasoning models and database representations. Code to generate the data will be released at github.com/facebookresearch/neuralmemory

cs.LG

Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models

Current dialogue research primarily studies pairwise (two-party) conversations, and does not address the everyday setting where more than two speakers converse together. In this work, we both collect and evaluate multi-party conversations to study this more general case. We use the LIGHT environment to construct grounded conversations, where each participant has an assigned character to role-play. We thus evaluate the ability of language models to act as one or more characters in such conversations. Models require two skills that pairwise-trained models appear to lack: (1) being able to decide when to talk; (2) producing coherent utterances grounded on multiple characters. We compare models trained on our new dataset to existing pairwise-trained dialogue models, as well as large language models with few-shot prompting. We find that our new dataset, MultiLIGHT, which we will publicly release, can help bring significant improvements in the group setting.

cs.CL

Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions

Human intelligence's adaptability is remarkable, allowing us to adjust to new tasks and multi-modal environments swiftly. This skill is evident from a young age as we acquire new abilities and solve problems by imitating others or following natural language instructions. The research community is actively pursuing the development of interactive "embodied agents" that can engage in natural conversations with humans and assist them with real-world tasks. These agents must possess the ability to promptly request feedback in case communication breaks down or instructions are unclear. Additionally, they must demonstrate proficiency in learning new vocabulary specific to a given domain. In this paper, we made the following contributions: (1) a crowd-sourcing tool for collecting grounded language instructions; (2) the largest dataset of grounded language instructions; and (3) several state-of-the-art baselines. These contributions are suitable as a foundation for further research.

cs.AI

Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research which can enable similar capabilities in machines, we made the following contributions (1) formalized the collaborative embodied agent using natural language task; (2) developed a tool for extensive and scalable data collection; and (3) collected the first dataset for interactive grounded language understanding.

cs.CL

Transformation-Based Models of Video Sequences

In this work we propose a simple unsupervised approach for next frame prediction in video. Instead of directly predicting the pixels in a frame given past frames, we predict the transformations needed for generating the next frame in a sequence, given the transformations of the past frames. This leads to sharper results, while using a smaller prediction model. In order to enable a fair comparison between different video frame prediction models, we also propose a new evaluation protocol. We use generated frames as input to a classifier trained with ground truth sequences. This criterion guarantees that models scoring high are those producing sequences which preserve discriminative features, as opposed to merely penalizing any deviation, plausible or not, from the ground truth. Our proposed approach compares favourably against more sophisticated ones on the UCF-101 data set, while also being more efficient in terms of the number of parameters and computational cost.

cs.LG

Infusing Commonsense World Models with Graph Knowledge

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating narratives in an open world text adventure game, where a graph representation of the underlying game state can be used to train models that consume and output both grounded graph representations and natural language descriptions and actions. We build a large set of tasks by combining crowdsourced and simulated gameplays with a novel dataset of complex actions in order to to construct such models. We find it is possible to improve the consistency of action narration models by training on graph contexts and targets, even if graphs are not present at test time. This is shown both in automatic metrics and human evaluations. We plan to release our code, the new set of tasks, and best performing models.

cs.CL

Many Episode Learning in a Modular Embodied Agent via End-to-End Interaction

In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While the agent is not "end-to-end" in the ML sense, end-to-end interaction is a vital part of the agent's learning mechanism. We describe how the design of the agent works together with the design of multiple annotation interfaces to allow crowd-workers to assign credit to module errors from end-to-end interactions, and to label data for individual modules. Over multiple automated human-agent interaction, credit assignment, data annotation, and model re-training and re-deployment, rounds we demonstrate agent improvement.

cs.AI