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Arunesh Sinha

Publications and source records attributed to Arunesh Sinha.

At least 37 records · Page 2Linked to original sources

Beyond NaN: Resiliency of Optimization Layers in The Face of Infeasibility

Prior work has successfully incorporated optimization layers as the last layer in neural networks for various problems, thereby allowing joint learning and planning in one neural network forward pass. In this work, we identify a weakness in such a set-up where inputs to the optimization layer lead to undefined output of the neural network. Such undefined decision outputs can lead to possible catastrophic outcomes in critical real time applications. We show that an adversary can cause such failures by forcing rank deficiency on the matrix fed to the optimization layer which results in the optimization failing to produce a solution. We provide a defense for the failure cases by controlling the condition number of the input matrix. We study the problem in the settings of synthetic data, Jigsaw Sudoku, and in speed planning for autonomous driving, building on top of prior frameworks in end-to-end learning and optimization. We show that our proposed defense effectively prevents the framework from failing with undefined output. Finally, we surface a number of edge cases which lead to serious bugs in popular equation and optimization solvers which can be abused as well.

cs.LG↗

Tackling Stackelberg Network Interdiction against a Boundedly Rational Adversary

This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack these nodes accordingly. We consider a boundedly rational adversary in which the adversary's response model is based on a dynamic form of classic logit-based discrete choice models. We show that the problem of finding an optimal interdiction strategy for the defender in the rational setting is NP-hard. The resulting optimization is in fact non-convex and additionally, involves complex terms that sum over exponentially many paths. We tackle these computational challenges by presenting new efficient approximation algorithms with bounded solution guarantees. First, we address the exponentially-many-path challenge by proposing a polynomial-time dynamic programming-based formulation. We then show that the gradient of the non-convex objective can also be computed in polynomial time, which allows us to use a gradient-based method to solve the problem efficiently. Second, we identify a restricted problem that is convex and hence gradient-based methods find the global optimal solution for this restricted problem. We further identify mild conditions under which this restricted problem provides a bounded approximation for the original problem.

math.OC↗

AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline

With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. In pursuit of this goal of AI for Social Impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society.

cs.CY↗

Scalable Distributional Robustness in a Class of Non Convex Optimization with Guarantees

Distributionally robust optimization (DRO) has shown lot of promise in providing robustness in learning as well as sample based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second order cone program (MISOCP), which, while guaranteeing near global optimality, does not scale enough to solve problems with real world data-sets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real world data-sets. Importantly, we provide near global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines, and reveal nuanced properties of a DRO solution.

cs.LG↗

Safe Delivery of Critical Services in Areas with Volatile Security Situation via a Stackelberg Game Approach

Vaccine delivery in under-resourced locations with security risks is not just challenging but also life threatening. The current COVID pandemic and the need to vaccinate have added even more urgency to this issue. Motivated by this problem, we propose a general framework to set-up limited temporary (vaccination) centers that balance physical security and desired (vaccine) service coverage with limited resources. We set-up the problem as a Stackelberg game between the centers operator (defender) and an adversary, where the set of centers is not fixed a priori but is part of the decision output. This results in a mixed combinatorial and continuous optimization problem. As part of our scalable approximation of this problem, we provide a fundamental contribution by identifying general duality conditions of switching max and min when both discrete and continuous variables are involved. We perform detailed experiments to show that the solution proposed is scalable in practice.

cs.GT↗

The Art of Manipulation: Threat of Multi-Step Manipulative Attacks in Security Games

This paper studies the problem of multi-step manipulative attacks in Stackelberg security games, in which a clever attacker attempts to orchestrate its attacks over multiple time steps to mislead the defender's learning of the attacker's behavior. This attack manipulation eventually influences the defender's patrol strategy towards the attacker's benefit. Previous work along this line of research only focuses on one-shot games in which the defender learns the attacker's behavior and then designs a corresponding strategy only once. Our work, on the other hand, investigates the long-term impact of the attacker's manipulation in which current attack and defense choices of players determine the future learning and patrol planning of the defender. This paper has three key contributions. First, we introduce a new multi-step manipulative attack game model that captures the impact of sequential manipulative attacks carried out by the attacker over the entire time horizon. Second, we propose a new algorithm to compute an optimal manipulative attack plan for the attacker, which tackles the challenge of multiple connected optimization components involved in the computation across multiple time steps. Finally, we present extensive experimental results on the impact of such misleading attacks, showing a significant benefit for the attacker and loss for the defender.

cs.AI↗

Proceedings of the Artificial Intelligence for Cyber Security (AICS) Workshop at AAAI 2022

The workshop will focus on the application of AI to problems in cyber security. Cyber systems generate large volumes of data, utilizing this effectively is beyond human capabilities. Additionally, adversaries continue to develop new attacks. Hence, AI methods are required to understand and protect the cyber domain. These challenges are widely studied in enterprise networks, but there are many gaps in research and practice as well as novel problems in other domains. In general, AI techniques are still not widely adopted in the real world. Reasons include: (1) a lack of certification of AI for security, (2) a lack of formal study of the implications of practical constraints (e.g., power, memory, storage) for AI systems in the cyber domain, (3) known vulnerabilities such as evasion, poisoning attacks, (4) lack of meaningful explanations for security analysts, and (5) lack of analyst trust in AI solutions. There is a need for the research community to develop novel solutions for these practical issues.

cs.CR↗

Multiscale Generative Models: Improving Performance of a Generative Model Using Feedback from Other Dependent Generative Models

Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity simulation of real-world systems. However, such generative models are often monolithic and miss out on modeling the interaction in multi-agent systems. In this work, we take a first step towards building multiple interacting generative models (GANs) that reflects the interaction in real world. We build and analyze a hierarchical set-up where a higher-level GAN is conditioned on the output of multiple lower-level GANs. We present a technique of using feedback from the higher-level GAN to improve performance of lower-level GANs. We mathematically characterize the conditions under which our technique is impactful, including understanding the transfer learning nature of our set-up. We present three distinct experiments on synthetic data, time series data, and image domain, revealing the wide applicability of our technique.

cs.LG↗

Measuring Data Collection Diligence for Community Healthcare

Data analytics has tremendous potential to provide targeted benefit in low-resource communities, however the availability of high-quality public health data is a significant challenge in developing countries primarily due to non-diligent data collection by community health workers (CHWs). In this work, we define and test a data collection diligence score. This challenging unlabeled data problem is handled by building upon domain expert's guidance to design a useful data representation of the raw data, using which we design a simple and natural score. An important aspect of the score is relative scoring of the CHWs, which implicitly takes into account the context of the local area. The data is also clustered and interpreting these clusters provides a natural explanation of the past behavior of each data collector. We further predict the diligence score for future time steps. Our framework has been validated on the ground using observations by the field monitors of our partner NGO in India. Beyond the successful field test, our work is in the final stages of deployment in the state of Rajasthan, India.

cs.LG↗

Proceedings of the Artificial Intelligence for Cyber Security (AICS) Workshop 2020

The workshop will focus on the application of artificial intelligence to problems in cyber security. AICS 2020 emphasis will be on human-machine teaming within the context of cyber security problems and will specifically explore collaboration between human operators and AI technologies. The workshop will address applicable areas of AI, such as machine learning, game theory, natural language processing, knowledge representation, automated and assistive reasoning and human machine interactions. Further, cyber security application areas with a particular emphasis on the characterization and deployment of human-machine teaming will be the focus.

cs.CR↗

Generating Realistic Stock Market Order Streams

We propose an approach to generate realistic and high-fidelity stock market data based on generative adversarial networks (GANs). Our Stock-GAN model employs a conditional Wasserstein GAN to capture history dependence of orders. The generator design includes specially crafted aspects including components that approximate the market's auction mechanism, augmenting the order history with order-book constructions to improve the generation task. We perform an ablation study to verify the usefulness of aspects of our network structure. We provide a mathematical characterization of distribution learned by the generator. We also propose statistics to measure the quality of generated orders. We test our approach with synthetic and actual market data, compare to many baseline generative models, and find the generated data to be close to real data.

q-fin.ST↗

Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning

Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time windows. To address this, we propose an online threat screening model in which screening strategy is determined adaptively as a passenger arrives while satisfying a hard bound on acceptable risk of not screening a threat. To solve the online problem with a hard bound on risk, we formulate it as a Reinforcement Learning (RL) problem with constraints on the action space (hard bound on risk). We provide a novel way to efficiently enforce linear inequality constraints on the action output in Deep Reinforcement Learning. We show that our solution allows us to significantly reduce screenee wait time while guaranteeing a bound on risk.

cs.GT↗

Who and When to Screen: Multi-Round Active Screening for Recurrent Infectious Diseases Under Uncertainty

Controlling recurrent infectious diseases is a vital yet complicated problem. In this paper, we propose a novel active screening model (ACTS) and algorithms to facilitate active screening for recurrent diseases (no permanent immunity) under infection uncertainty. Our contributions are: (1) A new approach to modeling multi-round network-based screening/contact tracing under uncertainty, which is a common real-life practice in a variety of diseases; (2) Two novel algorithms, Full- and Fast-REMEDY. Full-REMEDY considers the effect of future actions and finds a policy that provides high solution quality, where Fast-REMEDY scales linearly in the size of the network; (3) We evaluate Full- and Fast-REMEDY on several real-world datasets which emulate human contact and find that they control diseases better than the baselines. To the best of our knowledge, this is the first work on multi-round active screening with uncertainty for diseases with no permanent immunity.

q-bio.QM↗

Adversarial Contract Design for Private Data Commercialization

The proliferation of data collection and machine learning techniques has created an opportunity for commercialization of private data by data aggregators. In this paper, we study this data monetization problem using a contract-theoretic approach. Our proposed adversarial contract design framework accounts for the heterogeneity in honest buyers' demands for data, as well as the presence of adversarial buyers who may purchase data to compromise its privacy. We propose the notion of Price of Adversary (PoAdv) to quantify the effects of adversarial users on the data seller's revenue, and provide bounds on the PoAdv for various classes of adversary utility. We also provide a fast approximate technique to compute contracts in the presence of adversaries.

cs.GT↗

Two Can Play That Game: An Adversarial Evaluation of a Cyber-alert Inspection System

Cyber-security is an important societal concern. Cyber-attacks have increased in numbers as well as in the extent of damage caused in every attack. Large organizations operate a Cyber Security Operation Center (CSOC), which form the first line of cyber-defense. The inspection of cyber-alerts is a critical part of CSOC operations. A recent work, in collaboration with Army Research Lab, USA proposed a reinforcement learning (RL) based approach to prevent the cyber-alert queue length from growing large and overwhelming the defender. Given the potential deployment of this approach to CSOCs run by US defense agencies, we perform a red team (adversarial) evaluation of this approach. Further, with the recent attacks on learning systems, it is even more important to test the limits of this RL approach. Towards that end, we learn an adversarial alert generation policy that is a best response to the defender inspection policy. Surprisingly, we find the defender policy to be quite robust to the best response of the attacker. In order to explain this observation, we extend the earlier RL model to a game model and show that there exists defender policies that can be robust against any adversarial policy. We also derive a competitive baseline from the game theory model and compare it to the RL approach. However, we go further to exploit assumptions made in the MDP in the RL model and discover an attacker policy that overwhelms the defender. We use a double oracle approach to retrain the defender with episodes from this discovered attacker policy. This made the defender robust to the discovered attacker policy and no further harmful attacker policies were discovered. Overall, the adversarial RL and double oracle approach in RL are general techniques that are applicable to other RL usage in adversarial environments.

cs.CR↗

A Learning and Masking Approach to Secure Learning

Deep Neural Networks (DNNs) have been shown to be vulnerable against adversarial examples, which are data points cleverly constructed to fool the classifier. Such attacks can be devastating in practice, especially as DNNs are being applied to ever increasing critical tasks like image recognition in autonomous driving. In this paper, we introduce a new perspective on the problem. We do so by first defining robustness of a classifier to adversarial exploitation. Next, we show that the problem of adversarial example generation can be posed as learning problem. We also categorize attacks in literature into high and low perturbation attacks; well-known attacks like fast-gradient sign method (FGSM) and our attack produce higher perturbation adversarial examples while the more potent but computationally inefficient Carlini-Wagner (CW) attack is low perturbation. Next, we show that the dual approach of the attack learning problem can be used as a defensive technique that is effective against high perturbation attacks. Finally, we show that a classifier masking method achieved by adding noise to the a neural network's logit output protects against low distortion attacks such as the CW attack. We also show that both our learning and masking defense can work simultaneously to protect against multiple attacks. We demonstrate the efficacy of our techniques by experimenting with the MNIST and CIFAR-10 datasets.

cs.CR↗

Practical Scalability for Stackelberg Security Games

Stackelberg Security Games (SSGs) have been adopted widely for modeling adversarial interactions. With increasing size of the applications of SSGs, scalability of equilibrium computation is an important research problem. While prior research has made progress with regards to scalability, many real world problems cannot be solved satisfactorily yet as per current requirements; these include the deployed federal air marshals (FAMS) application and the threat screening (TSG) problem at airports. Further, these problem domains are inherently limited by NP hardness shown in prior literature. We initiate a principled study of approximations in zero-sum SSGs. Our contribution includes the following: (1) a unified model of SSGs called adversarial randomized allocation (ARA) games that allows studying most SSGs in one model, (2) hardness of approximation results for zero-sum ARA, as well as for the sub-problem of allocating federal air marshal (FAMS) and threat screening problem (TSG) at airports, (3) an approximation framework for zero-sum ARA with provable approximation guarantees and (4) experiments demonstrating the significant scalability of up to 1000x improvement in runtime with an acceptable 5% solution quality loss.

cs.GT↗

Towards the Science of Security and Privacy in Machine Learning

Advances in machine learning (ML) in recent years have enabled a dizzying array of applications such as data analytics, autonomous systems, and security diagnostics. ML is now pervasive---new systems and models are being deployed in every domain imaginable, leading to rapid and widespread deployment of software based inference and decision making. There is growing recognition that ML exposes new vulnerabilities in software systems, yet the technical community's understanding of the nature and extent of these vulnerabilities remains limited. We systematize recent findings on ML security and privacy, focusing on attacks identified on these systems and defenses crafted to date. We articulate a comprehensive threat model for ML, and categorize attacks and defenses within an adversarial framework. Key insights resulting from works both in the ML and security communities are identified and the effectiveness of approaches are related to structural elements of ML algorithms and the data used to train them. We conclude by formally exploring the opposing relationship between model accuracy and resilience to adversarial manipulation. Through these explorations, we show that there are (possibly unavoidable) tensions between model complexity, accuracy, and resilience that must be calibrated for the environments in which they will be used.

cs.CR↗