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Asako Kanezaki

Publications and source records attributed to Asako Kanezaki.

31 records · Page 2Linked to original sources

OPIRL: Sample Efficient Off-Policy Inverse Reinforcement Learning via Distribution Matching

Inverse Reinforcement Learning (IRL) is attractive in scenarios where reward engineering can be tedious. However, prior IRL algorithms use on-policy transitions, which require intensive sampling from the current policy for stable and optimal performance. This limits IRL applications in the real world, where environment interactions can become highly expensive. To tackle this problem, we present Off-Policy Inverse Reinforcement Learning (OPIRL), which (1) adopts off-policy data distribution instead of on-policy and enables significant reduction of the number of interactions with the environment, (2) learns a stationary reward function that is transferable with high generalization capabilities on changing dynamics, and (3) leverages mode-covering behavior for faster convergence. We demonstrate that our method is considerably more sample efficient and generalizes to novel environments through the experiments. Our method achieves better or comparable results on policy performance baselines with significantly fewer interactions. Furthermore, we empirically show that the recovered reward function generalizes to different tasks where prior arts are prone to fail.

cs.LG↗

Object Memory Transformer for Object Goal Navigation

This paper presents a reinforcement learning method for object goal navigation (ObjNav) where an agent navigates in 3D indoor environments to reach a target object based on long-term observations of objects and scenes. To this end, we propose Object Memory Transformer (OMT) that consists of two key ideas: 1) Object-Scene Memory (OSM) that enables to store long-term scenes and object semantics, and 2) Transformer that attends to salient objects in the sequence of previously observed scenes and objects stored in OSM. This mechanism allows the agent to efficiently navigate in the indoor environment without prior knowledge about the environments, such as topological maps or 3D meshes. To the best of our knowledge, this is the first work that uses a long-term memory of object semantics in a goal-oriented navigation task. Experimental results conducted on the AI2-THOR dataset show that OMT outperforms previous approaches in navigating in unknown environments. In particular, we show that utilizing the long-term object semantics information improves the efficiency of navigation.

cs.CV↗

CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spaces

Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance. One promising approach is to first construct graphs approximating the spaces, called roadmaps, and then apply multi-agent pathfinding (MAPF) algorithms to derive a set of conflict-free paths. While conventional studies have utilized roadmap construction methods developed for single-agent planning, it remains largely unexplored how we can construct roadmaps that work effectively for multiple agents. To this end, we propose a novel concept of roadmaps called cooperative timed roadmaps (CTRMs). CTRMs enable each agent to focus on its important locations around potential solution paths in a way that considers the behavior of other agents to avoid inter-agent collisions (i.e., "cooperative"), while being augmented in the time direction to make it easy to derive a "timed" solution path. To construct CTRMs, we developed a machine-learning approach that learns a generative model from a collection of relevant problem instances and plausible solutions and then uses the learned model to sample the vertices of CTRMs for new, previously unseen problem instances. Our empirical evaluation revealed that the use of CTRMs significantly reduced the planning effort with acceptable overheads while maintaining a success rate and solution quality comparable to conventional roadmap construction approaches.

cs.MA↗

Path Planning using Neural A* Search

We present Neural A*, a novel data-driven search method for path planning problems. Despite the recent increasing attention to data-driven path planning, machine learning approaches to search-based planning are still challenging due to the discrete nature of search algorithms. In this work, we reformulate a canonical A* search algorithm to be differentiable and couple it with a convolutional encoder to form an end-to-end trainable neural network planner. Neural A* solves a path planning problem by encoding a problem instance to a guidance map and then performing the differentiable A* search with the guidance map. By learning to match the search results with ground-truth paths provided by experts, Neural A* can produce a path consistent with the ground truth accurately and efficiently. Our extensive experiments confirmed that Neural A* outperformed state-of-the-art data-driven planners in terms of the search optimality and efficiency trade-off. Furthermore, Neural A* successfully predicted realistic human trajectories by directly performing search-based planning on natural image inputs. Project page: https://omron-sinicx.github.io/neural-astar/

cs.LG↗

Training Larger Networks for Deep Reinforcement Learning

The success of deep learning in the computer vision and natural language processing communities can be attributed to training of very deep neural networks with millions or billions of parameters which can then be trained with massive amounts of data. However, similar trend has largely eluded training of deep reinforcement learning (RL) algorithms where larger networks do not lead to performance improvement. Previous work has shown that this is mostly due to instability during training of deep RL agents when using larger networks. In this paper, we make an attempt to understand and address training of larger networks for deep RL. We first show that naively increasing network capacity does not improve performance. Then, we propose a novel method that consists of 1) wider networks with DenseNet connection, 2) decoupling representation learning from training of RL, 3) a distributed training method to mitigate overfitting problems. Using this three-fold technique, we show that we can train very large networks that result in significant performance gains. We present several ablation studies to demonstrate the efficacy of the proposed method and some intuitive understanding of the reasons for performance gain. We show that our proposed method outperforms other baseline algorithms on several challenging locomotion tasks.

cs.LG↗

Deep Reactive Planning in Dynamic Environments

The main novelty of the proposed approach is that it allows a robot to learn an end-to-end policy which can adapt to changes in the environment during execution. While goal conditioning of policies has been studied in the RL literature, such approaches are not easily extended to cases where the robot's goal can change during execution. This is something that humans are naturally able to do. However, it is difficult for robots to learn such reflexes (i.e., to naturally respond to dynamic environments), especially when the goal location is not explicitly provided to the robot, and instead needs to be perceived through a vision sensor. In the current work, we present a method that can achieve such behavior by combining traditional kinematic planning, deep learning, and deep reinforcement learning in a synergistic fashion to generalize to arbitrary environments. We demonstrate the proposed approach for several reaching and pick-and-place tasks in simulation, as well as on a real system of a 6-DoF industrial manipulator. A video describing our work could be found \url{https://youtu.be/hE-Ew59GRPQ}.

cs.RO↗

Unsupervised Learning of Image Segmentation Based on Differentiable Feature Clustering

The usage of convolutional neural networks (CNNs) for unsupervised image segmentation was investigated in this study. In the proposed approach, label prediction and network parameter learning are alternately iterated to meet the following criteria: (a) pixels of similar features should be assigned the same label, (b) spatially continuous pixels should be assigned the same label, and (c) the number of unique labels should be large. Although these criteria are incompatible, the proposed approach minimizes the combination of similarity loss and spatial continuity loss to find a plausible solution of label assignment that balances the aforementioned criteria well. The contributions of this study are four-fold. First, we propose a novel end-to-end network of unsupervised image segmentation that consists of normalization and an argmax function for differentiable clustering. Second, we introduce a spatial continuity loss function that mitigates the limitations of fixed segment boundaries possessed by previous work. Third, we present an extension of the proposed method for segmentation with scribbles as user input, which showed better accuracy than existing methods while maintaining efficiency. Finally, we introduce another extension of the proposed method: unseen image segmentation by using networks pre-trained with a few reference images without re-training the networks. The effectiveness of the proposed approach was examined on several benchmark datasets of image segmentation.

cs.CV↗

Efficient Exploration in Constrained Environments with Goal-Oriented Reference Path

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can efficiently learn to understand and generalize to different environments using high-dimensional inputs (a 2D map), while following feasible paths that avoid obstacles in obstacle-cluttered environment. To achieve this, we make use of traditional path planning algorithms, supervised learning, and reinforcement learning algorithms in a synergistic way. The key idea is to decouple the navigation problem into planning and control, the former of which is achieved by supervised learning whereas the latter is done by reinforcement learning. Specifically, we train a deep convolutional network that can predict collision-free paths based on a map of the environment-- this is then used by a reinforcement learning algorithm to learn to closely follow the path. This allows the trained agent to achieve good generalization while learning faster. We test our proposed method in the recently proposed Safety Gym suite that allows testing of safety-constraints during training of learning agents. We compare our proposed method with existing work and show that our method consistently improves the sample efficiency and generalization capability to novel environments.

cs.LG↗

Salient object detection on hyperspectral images using features learned from unsupervised segmentation task

Various saliency detection algorithms from color images have been proposed to mimic eye fixation or attentive object detection response of human observers for the same scenes. However, developments on hyperspectral imaging systems enable us to obtain redundant spectral information of the observed scenes from the reflected light source from objects. A few studies using low-level features on hyperspectral images demonstrated that salient object detection can be achieved. In this work, we proposed a salient object detection model on hyperspectral images by applying manifold ranking (MR) on self-supervised Convolutional Neural Network (CNN) features (high-level features) from unsupervised image segmentation task. Self-supervision of CNN continues until clustering loss or saliency maps converges to a defined error between each iteration. Finally, saliency estimations is done as the saliency map at last iteration when the self-supervision procedure terminates with convergence. Experimental evaluations demonstrated that proposed saliency detection algorithm on hyperspectral images is outperforming state-of-the-arts hyperspectral saliency models including the original MR based saliency model.

cs.CV↗

An Integration of Bottom-up and Top-Down Salient Cues on RGB-D Data: Saliency from Objectness vs. Non-Objectness

Bottom-up and top-down visual cues are two types of information that helps the visual saliency models. These salient cues can be from spatial distributions of the features (space-based saliency) or contextual / task-dependent features (object based saliency). Saliency models generally incorporate salient cues either in bottom-up or top-down norm separately. In this work, we combine bottom-up and top-down cues from both space and object based salient features on RGB-D data. In addition, we also investigated the ability of various pre-trained convolutional neural networks for extracting top-down saliency on color images based on the object dependent feature activation. We demonstrate that combining salient features from color and dept through bottom-up and top-down methods gives significant improvement on the salient object detection with space based and object based salient cues. RGB-D saliency integration framework yields promising results compared with the several state-of-the-art-models.

cs.CV↗

RotationNet: Joint Object Categorization and Pose Estimation Using Multiviews from Unsupervised Viewpoints

We propose a Convolutional Neural Network (CNN)-based model "RotationNet," which takes multi-view images of an object as input and jointly estimates its pose and object category. Unlike previous approaches that use known viewpoint labels for training, our method treats the viewpoint labels as latent variables, which are learned in an unsupervised manner during the training using an unaligned object dataset. RotationNet is designed to use only a partial set of multi-view images for inference, and this property makes it useful in practical scenarios where only partial views are available. Moreover, our pose alignment strategy enables one to obtain view-specific feature representations shared across classes, which is important to maintain high accuracy in both object categorization and pose estimation. Effectiveness of RotationNet is demonstrated by its superior performance to the state-of-the-art methods of 3D object classification on 10- and 40-class ModelNet datasets. We also show that RotationNet, even trained without known poses, achieves the state-of-the-art performance on an object pose estimation dataset. The code is available on https://github.com/kanezaki/rotationnet

cs.CV↗

Recognizing Activities of Daily Living with a Wrist-mounted Camera

We present a novel dataset and a novel algorithm for recognizing activities of daily living (ADL) from a first-person wearable camera. Handled objects are crucially important for egocentric ADL recognition. For specific examination of objects related to users' actions separately from other objects in an environment, many previous works have addressed the detection of handled objects in images captured from head-mounted and chest-mounted cameras. Nevertheless, detecting handled objects is not always easy because they tend to appear small in images. They can be occluded by a user's body. As described herein, we mount a camera on a user's wrist. A wrist-mounted camera can capture handled objects at a large scale, and thus it enables us to skip object detection process. To compare a wrist-mounted camera and a head-mounted camera, we also develop a novel and publicly available dataset that includes videos and annotations of daily activities captured simultaneously by both cameras. Additionally, we propose a discriminative video representation that retains spatial and temporal information after encoding frame descriptors extracted by Convolutional Neural Networks (CNN).

cs.CV↗