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Asanka G. Perera

Publications and source records attributed to Asanka G. Perera.

3 recordsLinked to original sources

Printability-Constrained Adversarial Decals for Near-Nadir Aerial Perception: Measured Ink Gamuts, Nested Realism Constraints, and a Physical-World Bound

Adversarial patches for aerial perception are typically evaluated as digital composites, with printing left as an implementation detail. This study imposes three physical constraints during optimization rather than after it: the color range a particular printer can reproduce, the size of the flat panel a vehicle offers, and the loss of fine detail incurred when the patch is imaged from altitude. The principal comparison isolates the ink set. Two patches share all seventeen recorded optimization settings and differ only in the colors available to them. One is constrained to a uniform color cube; the other to a gamut measured by printing and scanning a 216-patch chart. Each was optimized at three seeds and evaluated against thirteen victim conditions, with every rate reported against a size-matched optimized control. The effect of the measured gamut is victim-dependent rather than uniform. Net attack success rises on three of six closed-set segmentation victims, and for these the seed ranges of the two ink sets are disjoint: $+0.120$ on DeepLabv3-R101 and $+0.041$ on SegFormer-B0. The color-cube patch is consistently stronger on the open-vocabulary segmenter and on two of four detectors, though no detector exceeds a net of $+0.026$ under either ink set. The natural explanation is that a printable palette is simply less chromatic and lower in frequency than a digital one. Eleven further patches test this account and it does not hold. Once cardinality is matched, a palette as chromatic as the cube attacks equally well. Cardinality itself shows no trend from three inks to thirty-two. Palettes matched on cardinality, lightness and chroma, and differing only in hue placement, span $0.035$ to $0.136$. A physical evaluation with printed decals did not detect transfer; it bounds the transferred rate at $0.133$, which does not exclude the simulated value of $0.121$.

cs.CV↗

Active Sensing Strategy: Multi-Modal, Multi-Robot Source Localization and Mapping in Real-World Settings with Fixed One-Way Switching

This paper introduces a state-machine model for a multi-modal, multi-robot environmental sensing algorithm tailored to dynamic real-world settings. The algorithm uniquely combines two exploration strategies for gas source localization and mapping: (1) an initial exploration phase using multi-robot coverage path planning with variable formations for early gas field indication; and (2) a subsequent active sensing phase employing multi-robot swarms for precise field estimation. The state machine governs the transition between these two phases. During exploration, a coverage path maximizes the visited area while measuring gas concentration and estimating the initial gas field at predefined sample times. In the active sensing phase, mobile robots in a swarm collaborate to select the next measurement point, ensuring coordinated and efficient sensing. System validation involves hardware-in-the-loop experiments and real-time tests with a radio source emulating a gas field. The approach is benchmarked against state-of-the-art single-mode active sensing and gas source localization techniques. Evaluation highlights the multi-modal switching approach's ability to expedite convergence, navigate obstacles in dynamic environments, and significantly enhance gas source location accuracy. The findings show a 43% reduction in turnaround time, a 50% increase in estimation accuracy, and improved robustness of multi-robot environmental sensing in cluttered scenarios without collisions, surpassing the performance of conventional active sensing strategies.

cs.RO↗

A Multi-viewpoint Outdoor Dataset for Human Action Recognition

Advancements in deep neural networks have contributed to near perfect results for many computer vision problems such as object recognition, face recognition and pose estimation. However, human action recognition is still far from human-level performance. Owing to the articulated nature of the human body, it is challenging to detect an action from multiple viewpoints, particularly from an aerial viewpoint. This is further compounded by a scarcity of datasets that cover multiple viewpoints of actions. To fill this gap and enable research in wider application areas, we present a multi-viewpoint outdoor action recognition dataset collected from YouTube and our own drone. The dataset consists of 20 dynamic human action classes, 2324 video clips and 503086 frames. All videos are cropped and resized to 720x720 without distorting the original aspect ratio of the human subjects in videos. This dataset should be useful to many research areas including action recognition, surveillance and situational awareness. We evaluated the dataset with a two-stream CNN architecture coupled with a recently proposed temporal pooling scheme called kernelized rank pooling that produces nonlinear feature subspace representations. The overall baseline action recognition accuracy is 74.0%.

cs.CV↗