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Ashis G. Banerjee

Publications and source records attributed to Ashis G. Banerjee.

At least 19 recordsLinked to original sources

Towards Trustworthy Physical AI: From Theory to Practice Across Life Cycle

Physical AI refers to AI systems that understand, reason about, and act in accordance with the physical world and its underlying laws, dynamics, and constraints. Unlike conventional AI systems, physical AI interacts continuously with uncertain physical environments, and its actions produce consequences that are physically irreversible. As existing trustworthy AI frameworks have been developed primarily for digital AI systems, they do not fully capture the distinctive challenges of physical AI, such as physical safety, cyber-physical security, and physical manufacturing process. To address this gap, we present a survey of trustworthy physical AI principles. First, we characterize the core capabilities and challenges of physical AI. Second, we examine the role of physics in AI. Third, we trace the end-to-end physical AI life cycle across five core stages and introduce Trustworthy Physical AI Operationalization (T-PAIO). Fourth, we develop the Trustworthy Physical AI (T-PAI) framework, a theoretical framework that organizes key trustworthiness principles and provides a foundation for governing trustworthy physical AI systems.

cs.AI

Mapping-Guided Task Discovery and Allocation for Robotic Inspection of Underwater Structures

Task generation for underwater multi-robot inspections without prior knowledge of existing geometry can be achieved and optimized through examination of simultaneous localization and mapping (SLAM) data. By considering hardware parameters and environmental conditions, a set of tasks is generated from SLAM meshes and optimized through expected keypoint scores and distance-based pruning. In-water tests are used to demonstrate the effectiveness of the algorithm and determine the appropriate parameters. These results are compared to simulated Voronoi partitions and boustrophedon patterns for inspection coverage on a model of the test environment. The key benefits of the presented task discovery method include adaptability to unexpected geometry and distributions that maintain coverage while focusing on areas more likely to present defects or damage.

cs.RO

Online Kernel Dynamic Mode Decomposition for Streaming Time Series Forecasting with Adaptive Windowing

Real-time forecasting from streaming data poses critical challenges: handling non-stationary dynamics, operating under strict computational limits, and adapting rapidly without catastrophic forgetting. However, many existing approaches face trade-offs between accuracy, adaptability, and efficiency, particularly when deployed in constrained computing environments. We introduce WORK-DMD (Windowed Online Random Kernel Dynamic Mode Decomposition), a method that combines Random Fourier Features with online Dynamic Mode Decomposition to capture nonlinear dynamics through explicit feature mapping, while preserving fixed computational cost and competitive predictive accuracy across evolving data. WORK-DMD employs Sherman-Morrison updates within rolling windows, enabling continuous adaptation to evolving dynamics from only current data, eliminating the need for lengthy training or large storage requirements for historical data. Experiments on benchmark datasets across several domains show that WORK-DMD achieves higher accuracy than several state-of-the-art online forecasting methods, while requiring only a single pass through the data and demonstrating particularly strong performance in short-term forecasting. Our results show that combining kernel evaluations with adaptive matrix updates achieves strong predictive performance with minimal data requirements. This sample efficiency offers a practical alternative to deep learning for streaming forecasting applications.

cs.LG

Color-Pair Guided Robust Zero-Shot 6D Pose Estimation and Tracking of Cluttered Objects on Edge Devices

Robust 6D pose estimation of novel objects under challenging illumination remains a significant challenge, often requiring a trade-off between accurate initial pose estimation and efficient real-time tracking. We present a unified framework explicitly designed for efficient execution on edge devices, which synergizes a robust initial estimation module with a fast motion-based tracker. The key to our approach is a shared, lighting-invariant color-pair feature representation that forms a consistent foundation for both stages. For initial estimation, this feature facilitates robust registration between the live RGB-D view and the object's 3D mesh. For tracking, the same feature logic validates temporal correspondences, enabling a lightweight model to reliably regress the object's motion. Extensive experiments on benchmark datasets demonstrate that our integrated approach is both effective and robust, providing competitive pose estimation accuracy while maintaining high-fidelity tracking even through abrupt pose changes.

cs.CV

Simulated Annealing for Multi-Robot Ergodic Information Acquisition Using Graph-Based Discretization

One of the goals of active information acquisition using multi-robot teams is to keep the relative uncertainty in each region at the same level to maintain identical acquisition quality (e.g., consistent target detection) in all the regions. To achieve this goal, ergodic coverage can be used to assign the number of samples according to the quality of observation, i.e., sampling noise levels. However, the noise levels are unknown to the robots. Although this noise can be estimated from samples, the estimates are unreliable at first and can generate fluctuating values. The main contribution of this paper is to use simulated annealing to generate the target sampling distribution, starting from uniform and gradually shifting to an estimated optimal distribution, by varying the coldness parameter of a Boltzmann distribution with the estimated sampling entropy as energy. Simulation results show a substantial improvement of both transient and asymptotic entropy compared to both uniform and direct-ergodic searches. Finally, a demonstration is performed with a TurtleBot swarm system to validate the physical applicability of the algorithm.

cs.RO

Rapidly Converging Time-Discounted Ergodicity on Graphs for Active Inspection of Confined Spaces

Ergodic exploration has spawned a lot of interest in mobile robotics due to its ability to design time trajectories that match desired spatial coverage statistics. However, current ergodic approaches are for continuous spaces, which require detailed sensory information at each point and can lead to fractal-like trajectories that cannot be tracked easily. This paper presents a new ergodic approach for graph-based discretization of continuous spaces. It also introduces a new time-discounted ergodicity metric, wherein early visitations of information-rich nodes are weighted more than late visitations. A Markov chain synthesized using a convex program is shown to converge more rapidly to time-discounted ergodicity than the traditional fastest mixing Markov chain. The resultant ergodic traversal method is used within a hierarchical framework for active inspection of confined spaces with the goal of detecting anomalies robustly using SLAM-driven Bayesian hypothesis testing. Experiments on a ground robot show the advantages of this framework over three continuous space ergodic planners as well as greedy and random exploration methods for left-behind foreign object debris detection in a ballast tank.

cs.RO

THOR2: Topological Analysis for 3D Shape and Color-Based Human-Inspired Object Recognition in Unseen Environments

Visual object recognition in unseen and cluttered indoor environments is a challenging problem for mobile robots. This study presents a 3D shape and color-based descriptor, TOPS2, for point clouds generated from RGB-D images and an accompanying recognition framework, THOR2. The TOPS2 descriptor embodies object unity, a human cognition mechanism, by retaining the slicing-based topological representation of 3D shape from the TOPS descriptor while capturing object color information through slicing-based color embeddings computed using a network of coarse color regions. These color regions, analogous to the MacAdam ellipses identified in human color perception, are obtained using the Mapper algorithm, a topological soft-clustering technique. THOR2, trained using synthetic data, demonstrates markedly improved recognition accuracy compared to THOR, its 3D shape-based predecessor, on two benchmark real-world datasets: the OCID dataset capturing cluttered scenes from different viewpoints and the UW-IS Occluded dataset reflecting different environmental conditions and degrees of object occlusion recorded using commodity hardware. THOR2 also outperforms baseline deep learning networks, and a widely-used Vision Transformer (ViT) adapted for RGB-D inputs trained using synthetic and limited real-world data on both the datasets. Therefore, THOR2 is a promising step toward achieving robust recognition in low-cost robots.

cs.CV

Sparse Color-Code Net: Real-Time RGB-Based 6D Object Pose Estimation on Edge Devices

As robotics and augmented reality applications increasingly rely on precise and efficient 6D object pose estimation, real-time performance on edge devices is required for more interactive and responsive systems. Our proposed Sparse Color-Code Net (SCCN) embodies a clear and concise pipeline design to effectively address this requirement. SCCN performs pixel-level predictions on the target object in the RGB image, utilizing the sparsity of essential object geometry features to speed up the Perspective-n-Point (PnP) computation process. Additionally, it introduces a novel pixel-level geometry-based object symmetry representation that seamlessly integrates with the initial pose predictions, effectively addressing symmetric object ambiguities. SCCN notably achieves an estimation rate of 19 frames per second (FPS) and 6 FPS on the benchmark LINEMOD dataset and the Occlusion LINEMOD dataset, respectively, for an NVIDIA Jetson AGX Xavier, while consistently maintaining high estimation accuracy at these rates.

cs.CV

Toward Automated Formation of Composite Micro-Structures Using Holographic Optical Tweezers

Holographic Optical Tweezers (HOT) are powerful tools that can manipulate micro and nano-scale objects with high accuracy and precision. They are most commonly used for biological applications, such as cellular studies, and more recently, micro-structure assemblies. Automation has been of significant interest in the HOT field, since human-run experiments are time-consuming and require skilled operator(s). Automated HOTs, however, commonly use point traps, which focus high intensity laser light at specific spots in fluid media to attract and move micro-objects. In this paper, we develop a novel automated system of tweezing multiple micro-objects more efficiently using multiplexed optical traps. Multiplexed traps enable the simultaneous trapping of multiple beads in various alternate multiplexing formations, such as annular rings and line patterns. Our automated system is realized by augmenting the capabilities of a commercially available HOT with real-time bead detection and tracking, and wavefront-based path planning. We demonstrate the usefulness of the system by assembling two different composite micro-structures, comprising 5 $\mu m$ polystyrene beads, using both annular and line shaped traps in obstacle-rich environments.

eess.SY

Data-Driven Ergonomic Risk Assessment of Complex Hand-intensive Manufacturing Processes

Hand-intensive manufacturing processes, such as composite layup and textile draping, require significant human dexterity to accommodate task complexity. These strenuous hand motions often lead to musculoskeletal disorders and rehabilitation surgeries. We develop a data-driven ergonomic risk assessment system with a special focus on hand and finger activity to better identify and address ergonomic issues related to hand-intensive manufacturing processes. The system comprises a multi-modal sensor testbed to collect and synchronize operator upper body pose, hand pose and applied forces; a Biometric Assessment of Complete Hand (BACH) formulation to measure high-fidelity hand and finger risks; and industry-standard risk scores associated with upper body posture, RULA, and hand activity, HAL. Our findings demonstrate that BACH captures injurious activity with a higher granularity in comparison to the existing metrics. Machine learning models are also used to automate RULA and HAL scoring, and generalize well to unseen participants. Our assessment system, therefore, provides ergonomic interpretability of the manufacturing processes studied, and could be used to mitigate risks through minor workplace optimization and posture corrections.

cs.HC

Active Anomaly Detection in Confined Spaces Using Ergodic Traversal of Directed Region Graphs

We provide the first step toward developing a hierarchical control-estimation framework to actively plan robot trajectories for anomaly detection in confined spaces. The space is represented globally using a directed region graph, where a region is a landmark that needs to be visited (inspected). We devise a fast mixing Markov chain to find an ergodic route that traverses this graph so that the region visitation frequency is proportional to its anomaly detection uncertainty, while satisfying the edge directionality (region transition) constraint(s). Preliminary simulation results show fast convergence to the ergodic solution and confident estimation of the presence of anomalies in the inspected regions.

cs.RO

Human-Inspired Topological Representations for Visual Object Recognition in Unseen Environments

Visual object recognition in unseen and cluttered indoor environments is a challenging problem for mobile robots. Toward this goal, we extend our previous work to propose the TOPS2 descriptor, and an accompanying recognition framework, THOR2, inspired by a human reasoning mechanism known as object unity. We interleave color embeddings obtained using the Mapper algorithm for topological soft clustering with the shape-based TOPS descriptor to obtain the TOPS2 descriptor. THOR2, trained using synthetic data, achieves substantially higher recognition accuracy than the shape-based THOR framework and outperforms RGB-D ViT on two real-world datasets: the benchmark OCID dataset and the UW-IS Occluded dataset. Therefore, THOR2 is a promising step toward achieving robust recognition in low-cost robots.

cs.CV

A Distance Correlation-Based Approach to Characterize the Effectiveness of Recurrent Neural Networks for Time Series Forecasting

Time series forecasting has received a lot of attention, with recurrent neural networks (RNNs) being one of the widely used models due to their ability to handle sequential data. Previous studies on RNN time series forecasting, however, show inconsistent outcomes and offer few explanations for performance variations among the datasets. In this paper, we provide an approach to link time series characteristics with RNN components via the versatile metric of distance correlation. This metric allows us to examine the information flow through the RNN activation layers to be able to interpret and explain their performance. We empirically show that the RNN activation layers learn the lag structures of time series well. However, they gradually lose this information over the span of a few consecutive layers, thereby worsening the forecast quality for series with large lag structures. We also show that the activation layers cannot adequately model moving average and heteroskedastic time series processes. Last, we generate heatmaps for visual comparisons of the activation layers for different choices of the network hyperparameters to identify which of them affect the forecast performance. Our findings can, therefore, aid practitioners in assessing the effectiveness of RNNs for given time series data without actually training and evaluating the networks.

cs.LG

Persistent Homology Meets Object Unity: Object Recognition in Clutter

Recognition of occluded objects in unseen and unstructured indoor environments is a challenging problem for mobile robots. To address this challenge, we propose a new descriptor, TOPS, for point clouds generated from depth images and an accompanying recognition framework, THOR, inspired by human reasoning. The descriptor employs a novel slicing-based approach to compute topological features from filtrations of simplicial complexes using persistent homology, and facilitates reasoning-based recognition using object unity. Apart from a benchmark dataset, we report performance on a new dataset, the UW Indoor Scenes (UW-IS) Occluded dataset, curated using commodity hardware to reflect real-world scenarios with different environmental conditions and degrees of object occlusion. THOR outperforms state-of-the-art methods on both the datasets and achieves substantially higher recognition accuracy for all the scenarios of the UW-IS Occluded dataset. Therefore, THOR, is a promising step toward robust recognition in low-cost robots, meant for everyday use in indoor settings.

cs.CV

F2BEV: Bird's Eye View Generation from Surround-View Fisheye Camera Images for Automated Driving

Bird's Eye View (BEV) representations are tremendously useful for perception-related automated driving tasks. However, generating BEVs from surround-view fisheye camera images is challenging due to the strong distortions introduced by such wide-angle lenses. We take the first step in addressing this challenge and introduce a baseline, F2BEV, to generate discretized BEV height maps and BEV semantic segmentation maps from fisheye images. F2BEV consists of a distortion-aware spatial cross attention module for querying and consolidating spatial information from fisheye image features in a transformer-style architecture followed by a task-specific head. We evaluate single-task and multi-task variants of F2BEV on our synthetic FB-SSEM dataset, all of which generate better BEV height and segmentation maps (in terms of the IoU) than a state-of-the-art BEV generation method operating on undistorted fisheye images. We also demonstrate discretized height map generation from real-world fisheye images using F2BEV. Our dataset is publicly available at https://github.com/volvo-cars/FB-SSEM-dataset

cs.CV

Human-Assisted Robotic Detection of Foreign Object Debris Inside Confined Spaces of Marine Vessels Using Probabilistic Mapping

Many complex vehicular systems, such as large marine vessels, contain confined spaces like water tanks, which are critical for the safe functioning of the vehicles. It is particularly hazardous for humans to inspect such spaces due to limited accessibility, poor visibility, and unstructured configuration. While robots provide a viable alternative, they encounter the same set of challenges in realizing robust autonomy. In this work, we specifically address the problem of detecting foreign object debris (FODs) left inside the confined spaces using a visual mapping-based system that relies on Mahalanobis distance-driven comparisons between the nominal and online maps for local outlier identification. Simulation trials show extremely high recall but low precision for the outlier identification method. The assistance of remote humans is, therefore, taken to deal with the precision problem by going over the close-up robot camera images of the outlier regions. An online survey is conducted to show the usefulness of this assistance process. Physical experiments are also reported on a GPU-enabled mobile robot platform inside a scaled-down, prototype tank to demonstrate the feasibility of the FOD detection system.

cs.RO

Topologically Persistent Features-based Object Recognition in Cluttered Indoor Environments

Recognition of occluded objects in unseen indoor environments is a challenging problem for mobile robots. This work proposes a new slicing-based topological descriptor that captures the 3D shape of object point clouds to address this challenge. It yields similarities between the descriptors of the occluded and the corresponding unoccluded objects, enabling object unity-based recognition using a library of trained models. The descriptor is obtained by partitioning an object's point cloud into multiple 2D slices and constructing filtrations (nested sequences of simplicial complexes) on the slices to mimic further slicing of the slices, thereby capturing detailed shapes through persistent homology-generated features. We use nine different sequences of cluttered scenes from a benchmark dataset for performance evaluation. Our method outperforms two state-of-the-art deep learning-based point cloud classification methods, namely, DGCNN and SimpleView.

cs.CV

Efficient Community Detection in Large-Scale Dynamic Networks Using Topological Data Analysis

In this paper, we propose a method that extends the persistence-based topological data analysis (TDA) that is typically used for characterizing shapes to general networks. We introduce the concept of the community tree, a tree structure established based on clique communities from the clique percolation method, to summarize the topological structures in a network from a persistence perspective. Furthermore, we develop efficient algorithms to construct and update community trees by maintaining a series of clique graphs in the form of spanning forests, in which each spanning tree is built on an underlying Euler Tour tree. With the information revealed by community trees and the corresponding persistence diagrams, our proposed approach is able to detect clique communities and keep track of the major structural changes during their evolution given a stability threshold. The results demonstrate its effectiveness in extracting useful structural insights for time-varying social networks.

cs.SI