Searcharxiv⌕ Search

arXiv subjects

Ashutosh Nayyar

Publications and source records attributed to Ashutosh Nayyar.

At least 37 records · Page 2Linked to original sources

Optimal Control of Partially Observable Markov Decision Processes with Finite Linear Temporal Logic Constraints

Autonomous agents often operate in scenarios where the state is partially observed. In addition to maximizing their cumulative reward, agents must execute complex tasks with rich temporal and logical structures. These tasks can be expressed using temporal logic languages like finite linear temporal logic (LTL_f). This paper, for the first time, provides a structured framework for designing agent policies that maximize the reward while ensuring that the probability of satisfying the temporal logic specification is sufficiently high. We reformulate the problem as a constrained partially observable Markov decision process (POMDP) and provide a novel approach that can leverage off-the-shelf unconstrained POMDP solvers for solving it. Our approach guarantees approximate optimality and constraint satisfaction with high probability. We demonstrate its effectiveness by implementing it on several models of interest.

eess.SY↗

Common Information Belief based Dynamic Programs for Stochastic Zero-sum Games with Competing Teams

Decentralized team problems where players have asymmetric information about the state of the underlying stochastic system have been actively studied, but \emph{games} between such teams are less understood. We consider a general model of zero-sum stochastic games between two competing teams. This model subsumes many previously considered team and zero-sum game models. For this general model, we provide bounds on the upper (min-max) and lower (max-min) values of the game. Furthermore, if the upper and lower values of the game are identical (i.e., if the game has a \emph{value}), our bounds coincide with the value of the game. Our bounds are obtained using two dynamic programs based on a sufficient statistic known as the common information belief (CIB). We also identify certain information structures in which only the minimizing team controls the evolution of the CIB. In these cases, we show that one of our CIB based dynamic programs can be used to find the min-max strategy (in addition to the min-max value). We propose an approximate dynamic programming approach for computing the values (and the strategy when applicable) and illustrate our results with the help of an example.

cs.MA↗

Scalable regret for learning to control network-coupled subsystems with unknown dynamics

We consider the problem of controlling an unknown linear quadratic Gaussian (LQG) system consisting of multiple subsystems connected over a network. Our goal is to minimize and quantify the regret (i.e. loss in performance) of our strategy with respect to an oracle who knows the system model. Viewing the interconnected subsystems globally and directly using existing LQG learning algorithms for the global system results in a regret that increases super-linearly with the number of subsystems. Instead, we propose a new Thompson sampling based learning algorithm which exploits the structure of the underlying network. We show that the expected regret of the proposed algorithm is bounded by $\tilde{\mathcal{O}} \big( n \sqrt{T} \big)$ where $n$ is the number of subsystems, $T$ is the time horizon and the $\tilde{\mathcal{O}}(\cdot)$ notation hides logarithmic terms in $n$ and $T$. Thus, the regret scales linearly with the number of subsystems. We present numerical experiments to illustrate the salient features of the proposed algorithm.

eess.SY↗

Online Learning for Unknown Partially Observable MDPs

Solving Partially Observable Markov Decision Processes (POMDPs) is hard. Learning optimal controllers for POMDPs when the model is unknown is harder. Online learning of optimal controllers for unknown POMDPs, which requires efficient learning using regret-minimizing algorithms that effectively tradeoff exploration and exploitation, is even harder, and no solution exists currently. In this paper, we consider infinite-horizon average-cost POMDPs with unknown transition model, though a known observation model. We propose a natural posterior sampling-based reinforcement learning algorithm (PSRL-POMDP) and show that it achieves a regret bound of $O(\log T)$, where $T$ is the time horizon, when the parameter set is finite. In the general case (continuous parameter set), we show that the algorithm achieves $O (T^{2/3})$ regret under two technical assumptions. To the best of our knowledge, this is the first online RL algorithm for POMDPs and has sub-linear regret.

cs.LG↗

Optimal communication and control strategies in a multi-agent MDP problem

The problem of controlling multi-agent systems under different models of information sharing among agents has received significant attention in the recent literature. In this paper, we consider a setup where rather than committing to a fixed information sharing protocol (e.g. periodic sharing or no sharing etc), agents can dynamically decide at each time step whether to share information with each other and incur the resulting communication cost. This setup requires a joint design of agents' communication and control strategies in order to optimize the trade-off between communication costs and control objective. We first show that agents can ignore a big part of their private information without compromising the system performance. We then provide a common information approach based solution for the strategy optimization problem. This approach relies on constructing a fictitious POMDP whose solution (obtained via a dynamic program) characterizes the optimal strategies for the agents. We also show that our solution can be easily modified to incorporate constraints on when and how frequently agents can communicate.

math.OC↗

Dynamic Games among Teams with Delayed Intra-Team Information Sharing

We analyze a class of stochastic dynamic games among teams with asymmetric information, where members of a team share their observations internally with a delay of $d$. Each team is associated with a controlled Markov Chain, whose dynamics are coupled through the players' actions. These games exhibit challenges in both theory and practice due to the presence of signaling and the increasing domain of information over time. We develop a general approach to characterize a subset of Nash Equilibria where the agents can use a compressed version of their information, instead of the full information, to choose their actions. We identify two subclasses of strategies: Sufficient Private Information Based (SPIB) strategies, which only compress private information, and Compressed Information Based (CIB) strategies, which compress both common and private information. We show that while SPIB-strategy-based equilibria always exist, the same is not true for CIB-strategy-based equilibria. We develop a backward inductive sequential procedure, whose solution (if it exists) provides a CIB strategy-based equilibrium. We identify some instances where we can guarantee the existence of a solution to the above procedure. Our results highlight the tension among compression of information, existence of (compression based) equilibria, and backward inductive sequential computation of such equilibria in stochastic dynamic games with asymmetric information.

cs.MA↗

Thompson sampling for linear quadratic mean-field teams

We consider optimal control of an unknown multi-agent linear quadratic (LQ) system where the dynamics and the cost are coupled across the agents through the mean-field (i.e., empirical mean) of the states and controls. Directly using single-agent LQ learning algorithms in such models results in regret which increases polynomially with the number of agents. We propose a new Thompson sampling based learning algorithm which exploits the structure of the system model and show that the expected Bayesian regret of our proposed algorithm for a system with agents of $|M|$ different types at time horizon $T$ is $\tilde{\mathcal{O}} \big( |M|^{1.5} \sqrt{T} \big)$ irrespective of the total number of agents, where the $\tilde{\mathcal{O}}$ notation hides logarithmic factors in $T$. We present detailed numerical experiments to illustrate the salient features of the proposed algorithm.

eess.SY↗

Optimal Dynamic Mechanism Design with Stochastic Supply and Flexible Consumers

We consider the problem of designing an expected-revenue maximizing mechanism for allocating multiple non-perishable goods of $k$ varieties to flexible consumers over $T$ time steps. In our model, a random number of goods of each variety may become available to the seller at each time and a random number of consumers may enter the market at each time. Each consumer is present in the market for one time step and wants to consume one good of one of its desired varieties. Each consumer is associated with a flexibility level that indicates the varieties of the goods it is equally interested in. A consumer's flexibility level and the utility it gets from consuming a good of its desired varieties are its private information. We characterize the allocation rule for a Bayesian incentive compatible, individually rational and expected revenue maximizing mechanism in terms of the solution to a dynamic program. The corresponding payment function is also specified in terms of the optimal allocation function. We leverage the structure of the consumers' flexibility model to simplify the dynamic program and provide an alternative description of the optimal mechanism in terms of thresholds computed by the dynamic program.

cs.GT↗

Testing for Anomalies: Active Strategies and Non-asymptotic Analysis

The problem of verifying whether a multi-component system has anomalies or not is addressed. Each component can be probed over time in a data-driven manner to obtain noisy observations that indicate whether the selected component is anomalous or not. The aim is to minimize the probability of incorrectly declaring the system to be free of anomalies while ensuring that the probability of correctly declaring it to be safe is sufficiently large. This problem is modeled as an active hypothesis testing problem in the Neyman-Pearson setting. Component-selection and inference strategies are designed and analyzed in the non-asymptotic regime. For a specific class of homogeneous problems, stronger (with respect to prior work) non-asymptotic converse and achievability bounds are provided.

cs.IT↗

Regret Bounds for Decentralized Learning in Cooperative Multi-Agent Dynamical Systems

Regret analysis is challenging in Multi-Agent Reinforcement Learning (MARL) primarily due to the dynamical environments and the decentralized information among agents. We attempt to solve this challenge in the context of decentralized learning in multi-agent linear-quadratic (LQ) dynamical systems. We begin with a simple setup consisting of two agents and two dynamically decoupled stochastic linear systems, each system controlled by an agent. The systems are coupled through a quadratic cost function. When both systems' dynamics are unknown and there is no communication among the agents, we show that no learning policy can generate sub-linear in $T$ regret, where $T$ is the time horizon. When only one system's dynamics are unknown and there is one-directional communication from the agent controlling the unknown system to the other agent, we propose a MARL algorithm based on the construction of an auxiliary single-agent LQ problem. The auxiliary single-agent problem in the proposed MARL algorithm serves as an implicit coordination mechanism among the two learning agents. This allows the agents to achieve a regret within $O(\sqrt{T})$ of the regret of the auxiliary single-agent problem. Consequently, using existing results for single-agent LQ regret, our algorithm provides a $\tilde{O}(\sqrt{T})$ regret bound. (Here $\tilde{O}(\cdot)$ hides constants and logarithmic factors). Our numerical experiments indicate that this bound is matched in practice. From the two-agent problem, we extend our results to multi-agent LQ systems with certain communication patterns.

cs.LG↗

Zero-sum Stochastic Games with Asymmetric Information

A general model for zero-sum stochastic games with asymmetric information is considered. In this model, each player's information at each time can be divided into a common information part and a private information part. Under certain conditions on the evolution of the common and private information, a dynamic programming characterization of the value of the game (if it exists) is presented. If the value of the zero-sum game does not exist, then the dynamic program provides bounds on the upper and lower values of the game. This dynamic program is then used for a class of zero-sum stochastic games with complete information on one side and partial information on the other, that is, games where one player has complete information about state, actions and observation history while the other player may only have partial information about the state and action history. For such games, it is shown that the value exists and can be characterized using the dynamic program. It is further shown that for this class of games, the dynamic program can be used to compute an equilibrium strategy for the more informed player in which the player selects its action using its private information and the common information belief.

eess.SY↗

Fixed-horizon Active Hypothesis Testing

Two active hypothesis testing problems are formulated. In these problems, the agent can perform a fixed number of experiments and then decide on one of the hypotheses. The agent is also allowed to declare its experiments inconclusive if needed. The first problem is an asymmetric formulation in which the the objective is to minimize the probability of incorrectly declaring a particular hypothesis to be true while ensuring that the probability of correctly declaring that hypothesis is moderately high. This formulation can be seen as a generalization of the formulation in the classical Chernoff-Stein lemma to an active setting. The second problem is a symmetric formulation in which the objective is to minimize the probability of making an incorrect inference (misclassification probability) while ensuring that the true hypothesis is declared conclusively with moderately high probability. For these problems, lower and upper bounds on the optimal misclassification probabilities are derived and these bounds are shown to be asymptotically tight. Classical approaches for experiment selection suggest use of randomized and, in some cases, open-loop strategies. As opposed to these classical approaches, fully deterministic and adaptive experiment selection strategies are provided. It is shown that these strategies are asymptotically optimal and further, using numerical experiments, it is demonstrated that these novel experiment selection strategies (coupled with appropriate inference strategies) have a significantly better performance in the non-asymptotic regime.

eess.SY↗

Optimal scheduling strategy for networked estimation with energy harvesting

Joint optimization of scheduling and estimation policies is considered for a system with two sensors and two non-collocated estimators. Each sensor produces an independent and identically distributed sequence of random variables, and each estimator forms estimates of the corresponding sequence with respect to the mean-squared error sense. The data generated by the sensors is transmitted to the corresponding estimators, over a bandwidth-constrained wireless network that can support a single packet per time slot. The access to the limited communication resources is determined by a scheduler who decides which sensor measurement to transmit based on both observations. The scheduler has an energy-harvesting battery of limited capacity, which couples the decision-making problem in time. Despite the overall lack of convexity of the team decision problem, it is shown that this system admits globally optimal scheduling and estimation strategies under the assumption that the distributions of the random variables at the sensors are symmetric and unimodal. Additionally, the optimal scheduling policy has a structure characterized by a threshold function that depends on the time index and energy level. A recursive algorithm for threshold computation is provided.

eess.SY↗

An Approximation Algorithm for Optimal Clique Cover Delivery in Coded Caching

Coded caching can significantly reduce the communication bandwidth requirement for satisfying users' demands by utilizing the multicasting gain among multiple users. Most existing works assume that the users follow the prescriptions for content placement made by the system. However, users may prefer to decide what files to cache. To address this issue, we consider a network consisting of a file server connected through a shared link to $K$ users, each equipped with a cache which has been already filled arbitrarily. Given an arbitrary content placement, the goal is to find a delivery strategy for the server that minimizes the load of the shared link. In this paper, we focus on a specific class of coded multicasting delivery schemes known as the "clique cover delivery scheme". We first formulate the optimal clique cover delivery problem as a combinatorial optimization problem. Using a connection with the weighted set cover problem, we propose an approximation algorithm and show that it provides an approximation ratio of $(1 + \log K)$, while the approximation ratio for the existing coded delivery schemes is linear in $K$. Numerical simulations show that our proposed algorithm provides a considerable bandwidth reduction over the existing coded delivery schemes for almost all content placement schemes.

cs.IT↗

Worst-case Guarantees for Remote Estimation of an Uncertain Source

Consider a remote estimation problem where a sensor wants to communicate the state of an uncertain source to a remote estimator over a finite time horizon. The uncertain source is modeled as an autoregressive process with bounded noise. Given that the sensor has a limited communication budget, the sensor must decide when to transmit the state to the estimator who has to produce real-time estimates of the source state. In this paper, we consider the problem of finding a scheduling strategy for the sensor and an estimation strategy for the estimator to jointly minimize the worst-case maximum instantaneous estimation error over the time horizon. This leads to a decentralized minimax decision-making problem. We obtain a complete characterization of optimal strategies for this decentralized minimax problem. In particular, we show that an open loop communication scheduling strategy is optimal and the optimal estimate depends only on the most recently received sensor observation.

eess.SY↗

Active Hypothesis Testing: Beyond Chernoff-Stein

An active hypothesis testing problem is formulated. In this problem, the agent can perform a fixed number of experiments and then decide on one of the hypotheses. The agent is also allowed to declare its experiments inconclusive if needed. The objective is to minimize the probability of making an incorrect inference (misclassification probability) while ensuring that the true hypothesis is declared conclusively with moderately high probability. For this problem, lower and upper bounds on the optimal misclassification probability are derived and these bounds are shown to be asymptotically tight. In the analysis, a sub-problem, which can be viewed as a generalization of the Chernoff-Stein lemma, is formulated and analyzed. A heuristic approach to strategy design is proposed and its relationship with existing heuristic strategies is discussed.

cs.IT↗

Sequential Experiment Design for Hypothesis Verification

Hypothesis testing is an important problem with applications in target localization, clinical trials etc. Many active hypothesis testing strategies operate in two phases: an exploration phase and a verification phase. In the exploration phase, selection of experiments is such that a moderate level of confidence on the true hypothesis is achieved. Subsequent experiment design aims at improving the confidence level on this hypothesis to the desired level. In this paper, the focus is on the verification phase. A confidence measure is defined and active hypothesis testing is formulated as a confidence maximization problem in an infinite-horizon average-reward Partially Observable Markov Decision Process (POMDP) setting. The problem of maximizing confidence conditioned on a particular hypothesis is referred to as the hypothesis verification problem. The relationship between hypothesis testing and verification problems is established. The verification problem can be formulated as a Markov Decision Process (MDP). Optimal solutions for the verification MDP are characterized and a simple heuristic adaptive strategy for verification is proposed based on a zero-sum game interpretation of Kullback-Leibler divergences. It is demonstrated through numerical experiments that the heuristic performs better in some scenarios compared to existing methods in literature.

stat.ML↗

Optimal Infinite Horizon Decentralized Networked Controllers with Unreliable Communication

We consider a decentralized networked control system (DNCS) consisting of a remote controller and a collection of linear plants, each associated with a local controller. Each local controller directly observes the state of its co-located plant and can inform the remote controller of the plant's state through an unreliable uplink channel. The downlink channels from the remote controller to local controllers were assumed to be perfect. The objective of the local controllers and the remote controller is to cooperatively minimize the infinite horizon time average of expected quadratic cost. The finite horizon version of this problem was solved in our prior work [2]. The optimal strategies in the finite horizon case were shown to be characterized by coupled Riccati recursions. In this paper, we show that if the link failure probabilities are below certain critical thresholds, then the coupled Riccati recursions of the finite horizon solution reach a steady state and the corresponding decentralized strategies are optimal. Above these thresholds, we show that no strategy can achieve finite cost. We exploit a connection between our DNCS Riccati recursions and the coupled Riccati recursions of an auxiliary Markov jump linear system to obtain our results. Our main results in Theorems 1 and 2 explicitly identify the critical thresholds for the link failure probabilities and the optimal decentralized control strategies when all link failure probabilities are below their thresholds.

eess.SY↗