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Ashwin Ajit

Publications and source records attributed to Ashwin Ajit.

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MunchSonic: Tracking Fine-grained Dietary Actions through Active Acoustic Sensing on Eyeglasses

We introduce MunchSonic, an AI-powered active acoustic sensing system integrated into eyeglasses to track fine-grained dietary actions. MunchSonic emits inaudible ultrasonic waves from the eyeglass frame, with the reflected signals capturing detailed positions and movements of body parts, including the mouth, jaw, arms, and hands involved in eating. These signals are processed by a deep learning pipeline to classify six actions: hand-to-mouth movements for food intake, chewing, drinking, talking, face-hand touching, and other activities (null). In an unconstrained study with 12 participants, MunchSonic achieved a 93.5% macro F1-score in a user-independent evaluation with a 2-second resolution in tracking these actions, also demonstrating its effectiveness in tracking eating episodes and food intake frequency within those episodes.

cs.HC

ActSonic: Recognizing Everyday Activities from Inaudible Acoustic Wave Around the Body

We present ActSonic, an intelligent, low-power active acoustic sensing system integrated into eyeglasses that can recognize 27 different everyday activities (e.g., eating, drinking, toothbrushing) from inaudible acoustic waves around the body. It requires only a pair of miniature speakers and microphones mounted on each hinge of the eyeglasses to emit ultrasonic waves, creating an acoustic aura around the body. The acoustic signals are reflected based on the position and motion of various body parts, captured by the microphones, and analyzed by a customized self-supervised deep learning framework to infer the performed activities on a remote device such as a mobile phone or cloud server. ActSonic was evaluated in user studies with 19 participants across 19 households to track its efficacy in everyday activity recognition. Without requiring any training data from new users (leave-one-participant-out evaluation), ActSonic detected 27 activities, achieving an average F1-score of 86.6% in fully unconstrained scenarios and 93.4% in prompted settings at participants' homes.

cs.HC