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Asim Munawar

Publications and source records attributed to Asim Munawar.

31 records · Page 2Linked to original sources

Design and Implementation of Linked Planning Domain Definition Language

Planning is a critical component of any artificial intelligence system that concerns the realization of strategies or action sequences typically for intelligent agents and autonomous robots. Given predefined parameterized actions, a planning service should accept a query with the goal and initial state to give a solution with a sequence of actions applied to environmental objects. This paper addresses the problem by providing a repository of actions generically applicable to various environmental objects based on Semantic Web technologies. Ontologies are used for asserting constraints in common sense as well as for resolving compatibilities between actions and states. Constraints are defined using Web standards such as SPARQL and SHACL to allow conditional predicates. We demonstrate the usefulness of the proposed planning domain description language with our robotics applications.

cs.AI↗

Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning

The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward functions by jointly learning the feature extraction and reward estimation steps using Generative Adversarial Networks (GANs). Our main contribution in this paper is to show that under injective mapping between low-level joint state (angles and velocities) trajectories and corresponding raw video stream, performing adversarial imitation learning on video demonstrations is equivalent to learning from the state trajectories. Experimental results show that the proposed adversarial learning method from raw videos produces a similar performance to state-of-the-art imitation learning techniques while frequently outperforming existing hand-crafted video imitation methods. Furthermore, we show that our method can learn action policies by imitating video demonstrations on YouTube with similar performance to learned agents from true reward signals. Please see the supplementary video submission at https://ibm.biz/BdzzNA.

cs.LG↗

Spatially-weighted Anomaly Detection with Regression Model

Visual anomaly detection is common in several applications including medical screening and production quality check. Although a definition of the anomaly is an unknown trend in data, in many cases some hints or samples of the anomaly class can be given in advance. Conventional methods cannot use the available anomaly data, and also do not have a robustness of noise. In this paper, we propose a novel spatially-weighted reconstruction-loss-based anomaly detection with a likelihood value from a regression model trained by all known data. The spatial weights are calculated by a region of interest generated from employing visualization of the regression model. We introduce some ways to combine with various strategies to propose a state-of-the-art method. Comparing with other methods on three different datasets, we empirically verify the proposed method performs better than the others.

cs.CV↗

Constrained Exploration and Recovery from Experience Shaping

We consider the problem of reinforcement learning under safety requirements, in which an agent is trained to complete a given task, typically formalized as the maximization of a reward signal over time, while concurrently avoiding undesirable actions or states, associated to lower rewards, or penalties. The construction and balancing of different reward components can be difficult in the presence of multiple objectives, yet is crucial for producing a satisfying policy. For example, in reaching a target while avoiding obstacles, low collision penalties can lead to reckless movements while high penalties can discourage exploration. To circumvent this limitation, we examine the effect of past actions in terms of safety to estimate which are acceptable or should be avoided in the future. We then actively reshape the action space of the agent during reinforcement learning, so that reward-driven exploration is constrained within safety limits. We propose an algorithm enabling the learning of such safety constraints in parallel with reinforcement learning and demonstrate its effectiveness in terms of both task completion and training time.

cs.LG↗

Safe Exploration in Markov Decision Processes with Time-Variant Safety using Spatio-Temporal Gaussian Process

In many real-world applications (e.g., planetary exploration, robot navigation), an autonomous agent must be able to explore a space with guaranteed safety. Most safe exploration algorithms in the field of reinforcement learning and robotics have been based on the assumption that the safety features are a priori known and time-invariant. This paper presents a learning algorithm called ST-SafeMDP for exploring Markov decision processes (MDPs) that is based on the assumption that the safety features are a priori unknown and time-variant. In this setting, the agent explores MDPs while constraining the probability of entering unsafe states defined by a safety function being below a threshold. The unknown and time-variant safety values are modeled using a spatio-temporal Gaussian process. However, there remains an issue that an agent may have no viable action in a shrinking true safe space. To address this issue, we formulate a problem maximizing the cumulative number of safe states in the worst case scenario with respect to future observations. The effectiveness of this approach was demonstrated in two simulation settings, including one using real lunar terrain data.

cs.AI↗

Reinforcement Learning Testbed for Power-Consumption Optimization

Common approaches to control a data-center cooling system rely on approximated system/environment models that are built upon the knowledge of mechanical cooling and electrical and thermal management. These models are difficult to design and often lead to suboptimal or unstable performance. In this paper, we show how deep reinforcement learning techniques can be used to control the cooling system of a simulated data center. In contrast to common control algorithms, those based on reinforcement learning techniques can optimize a system's performance automatically without the need of explicit model knowledge. Instead, only a reward signal needs to be designed. We evaluated the proposed algorithm on the open source simulation platform EnergyPlus. The experimental results indicate that we can achieve 22% improvement compared to a model-based control algorithm built into the EnergyPlus. To encourage the reproduction of our work as well as future research, we have also publicly released an open-source EnergyPlus wrapper interface directly compatible with existing reinforcement learning frameworks.

eess.SY↗

Deep Learning with Predictive Control for Human Motion Tracking

We propose to combine model predictive control with deep learning for the task of accurate human motion tracking with a robot. We design the MPC to allow switching between the learned and a conservative prediction. We also explored online learning with a DyBM model. We applied this method to human handwriting motion tracking with a UR-5 robot. The results show that the framework significantly improves tracking performance.

cs.RO↗

Experimental Force-Torque Dataset for Robot Learning of Multi-Shape Insertion

The accurate modeling of real-world systems and physical interactions is a common challenge towards the resolution of robotics tasks. Machine learning approaches have demonstrated significant results in the modeling of complex systems (e.g., articulated robot structures, cable stretch, fluid dynamics), or to learn robotics tasks (e.g., grasping, reaching) from raw sensor measurements without explicit programming, using reinforcement learning. However, a common bottleneck in machine learning techniques resides in the availability of suitable data. While many vision-based datasets have been released in the recent years, ones involving physical interactions, of particular interest for the robotic community, have been scarcer. In this paper, we present a public dataset on peg-in-hole insertion tasks containing force-torque and pose information for multiple variations of convex-shaped pegs. We demonstrate how this dataset can be used to train a robot to insert polyhedral pegs into holes using only 6-axis force/torque sensor measurements as inputs, as well as other tasks involving contact such as shape recognition.

cs.RO↗

Focusing on What is Relevant: Time-Series Learning and Understanding using Attention

This paper is a contribution towards interpretability of the deep learning models in different applications of time-series. We propose a temporal attention layer that is capable of selecting the relevant information to perform various tasks, including data completion, key-frame detection and classification. The method uses the whole input sequence to calculate an attention value for each time step. This results in more focused attention values and more plausible visualisation than previous methods. We apply the proposed method to three different tasks. Experimental results show that the proposed network produces comparable results to a state of the art. In addition, the network provides better interpretability of the decision, that is, it generates more significant attention weight to related frames compared to similar techniques attempted in the past.

cs.CV↗

MaestROB: A Robotics Framework for Integrated Orchestration of Low-Level Control and High-Level Reasoning

This paper describes a framework called MaestROB. It is designed to make the robots perform complex tasks with high precision by simple high-level instructions given by natural language or demonstration. To realize this, it handles a hierarchical structure by using the knowledge stored in the forms of ontology and rules for bridging among different levels of instructions. Accordingly, the framework has multiple layers of processing components; perception and actuation control at the low level, symbolic planner and Watson APIs for cognitive capabilities and semantic understanding, and orchestration of these components by a new open source robot middleware called Project Intu at its core. We show how this framework can be used in a complex scenario where multiple actors (human, a communication robot, and an industrial robot) collaborate to perform a common industrial task. Human teaches an assembly task to Pepper (a humanoid robot from SoftBank Robotics) using natural language conversation and demonstration. Our framework helps Pepper perceive the human demonstration and generate a sequence of actions for UR5 (collaborative robot arm from Universal Robots), which ultimately performs the assembly (e.g. insertion) task.

cs.RO↗

Deep Reinforcement Learning for High Precision Assembly Tasks

High precision assembly of mechanical parts requires accuracy exceeding the robot precision. Conventional part mating methods used in the current manufacturing requires tedious tuning of numerous parameters before deployment. We show how the robot can successfully perform a tight clearance peg-in-hole task through training a recurrent neural network with reinforcement learning. In addition to saving the manual effort, the proposed technique also shows robustness against position and angle errors for the peg-in-hole task. The neural network learns to take the optimal action by observing the robot sensors to estimate the system state. The advantages of our proposed method is validated experimentally on a 7-axis articulated robot arm.

cs.RO↗

Limiting the Reconstruction Capability of Generative Neural Network using Negative Learning

Generative models are widely used for unsupervised learning with various applications, including data compression and signal restoration. Training methods for such systems focus on the generality of the network given limited amount of training data. A less researched type of techniques concerns generation of only a single type of input. This is useful for applications such as constraint handling, noise reduction and anomaly detection. In this paper we present a technique to limit the generative capability of the network using negative learning. The proposed method searches the solution in the gradient direction for the desired input and in the opposite direction for the undesired input. One of the application can be anomaly detection where the undesired inputs are the anomalous data. In the results section we demonstrate the features of the algorithm using MNIST handwritten digit dataset and latter apply the technique to a real-world obstacle detection problem. The results clearly show that the proposed learning technique can significantly improve the performance for anomaly detection.

cs.CV↗

Conditional generation of multi-modal data using constrained embedding space mapping

We present a conditional generative model that maps low-dimensional embeddings of multiple modalities of data to a common latent space hence extracting semantic relationships between them. The embedding specific to a modality is first extracted and subsequently a constrained optimization procedure is performed to project the two embedding spaces to a common manifold. The individual embeddings are generated back from this common latent space. However, in order to enable independent conditional inference for separately extracting the corresponding embeddings from the common latent space representation, we deploy a proxy variable trick - wherein, the single shared latent space is replaced by the respective separate latent spaces of each modality. We design an objective function, such that, during training we can force these separate spaces to lie close to each other, by minimizing the distance between their probability distribution functions. Experimental results demonstrate that the learned joint model can generalize to learning concepts of double MNIST digits with additional attributes of colors,from both textual and speech input.

cs.LG↗