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Aske Plaat

Publications and source records attributed to Aske Plaat.

At least 37 records · Page 2Linked to original sources

A Benchmark Study of Deep Reinforcement Learning Algorithms for the Container Stowage Planning Problem

Container stowage planning (CSPP) is a critical component of maritime transportation and terminal operations, directly affecting supply chain efficiency. Owing to its complexity, CSPP has traditionally relied on human expertise. While reinforcement learning (RL) has recently been applied to CSPP, systematic benchmark comparisons across different algorithms remain limited. To address this gap, we develop a Gym environment that captures the fundamental features of CSPP and extend it to include crane scheduling in both multi-agent and single-agent formulations. Within this framework, we evaluate five RL algorithms: DQN, QR-DQN, A2C, PPO, and TRPO under multiple scenarios of varying complexity. The results reveal distinct performance gaps with increasing complexity, underscoring the importance of algorithm choice and problem formulation for CSPP. Overall, this paper benchmarks multiple RL methods for CSPP while providing a reusable Gym environment with crane scheduling, thus offering a foundation for future research and practical deployment in maritime logistics.

cs.AI↗

Analysis of Bluffing by DQN and CFR in Leduc Hold'em Poker

In the game of poker, being unpredictable, or bluffing, is an essential skill. When humans play poker, they bluff. However, most works on computer-poker focus on performance metrics such as win rates, while bluffing is overlooked. In this paper we study whether two popular algorithms, DQN (based on reinforcement learning) and CFR (based on game theory), exhibit bluffing behavior in Leduc Hold'em, a simplified version of poker. We designed an experiment where we let the DQN and CFR agent play against each other while we log their actions. We find that both DQN and CFR exhibit bluffing behavior, but they do so in different ways. Although both attempt to perform bluffs at different rates, the percentage of successful bluffs (where the opponent folds) is roughly the same. This suggests that bluffing is an essential aspect of the game, not of the algorithm. Future work should look at different bluffing styles and at the full game of poker. Code at https://github.com/TarikZ03/Bluffing-by-DQN-and-CFR-in-Leduc-Hold-em-Poker-Codebase.

cs.AI↗

CoComposer: LLM Multi-agent Collaborative Music Composition

Existing AI Music composition tools are limited in generation duration, musical quality, and controllability. We introduce CoComposer, a multi-agent system that consists of five collaborating agents, each with a task based on the traditional music composition workflow. Using the AudioBox-Aesthetics system, we experimentally evaluate CoComposer on four compositional criteria. We test with three LLMs (GPT-4o, DeepSeek-V3-0324, Gemini-2.5-Flash), and find (1) that CoComposer outperforms existing multi-agent LLM-based systems in music quality, and (2) compared to a single-agent system, in production complexity. Compared to non- LLM MusicLM, CoComposer has better interpretability and editability, although MusicLM still produces better music.

cs.SD↗

Reasoning Capabilities of Large Language Models on Dynamic Tasks

Large language models excel on static benchmarks, but their ability as self-learning agents in dynamic environments remains unclear. We evaluate three prompting strategies: self-reflection, heuristic mutation, and planning across dynamic tasks with open-source models. We find that larger models generally outperform smaller ones, but that strategic prompting can close this performance gap. Second, an overly long prompt can negatively impact smaller models on basic reactive tasks, while larger models show more robust behaviour. Third, advanced prompting techniques primarily benefit smaller models on complex games, but offer less improvement for already high-performing large language models. Yet, we find that advanced reasoning methods yield highly variable outcomes: while capable of significantly improving performance when reasoning and decision-making align, they also introduce instability and can lead to big performance drops. Compared to human performance, our findings reveal little evidence of true emergent reasoning. Instead, large language model performance exhibits persistent limitations in areas like planning and spatial coordination, suggesting that large language models still suffer fundamental shortcomings that may not be fully overcome through self-reflective prompting alone. Reasoning is a multi-faceted task, and while methods like Chain-of-thought improve multi-step reasoning on math word problems, our findings using dynamic benchmarks highlight important shortcomings in general reasoning capabilities, indicating a need to move beyond static benchmarks to capture the complexity of reasoning.

cs.AI↗

How does Chain of Thought Think? Mechanistic Interpretability of Chain-of-Thought Reasoning with Sparse Autoencoding

Chain-of-thought (CoT) prompting boosts Large Language Models accuracy on multi-step tasks, yet whether the generated "thoughts" reflect the true internal reasoning process is unresolved. We present the first feature-level causal study of CoT faithfulness. Combining sparse autoencoders with activation patching, we extract monosemantic features from Pythia-70M and Pythia-2.8B while they tackle GSM8K math problems under CoT and plain (noCoT) prompting. Swapping a small set of CoT-reasoning features into a noCoT run raises answer log-probabilities significantly in the 2.8B model, but has no reliable effect in 70M, revealing a clear scale threshold. CoT also leads to significantly higher activation sparsity and feature interpretability scores in the larger model, signalling more modular internal computation. For example, the model's confidence in generating correct answers improves from 1.2 to 4.3. We introduce patch-curves and random-feature patching baselines, showing that useful CoT information is not only present in the top-K patches but widely distributed. Overall, our results indicate that CoT can induce more interpretable internal structures in high-capacity LLMs, validating its role as a structured prompting method.

cs.CL↗

On the Effect of Regularization in Policy Mirror Descent

Policy Mirror Descent (PMD) has emerged as a unifying framework in reinforcement learning (RL) by linking policy gradient methods with a first-order optimization method known as mirror descent. At its core, PMD incorporates two key regularization components: (i) a distance term that enforces a trust region for stable policy updates and (ii) an MDP regularizer that augments the reward function to promote structure and robustness. While PMD has been extensively studied in theory, empirical investigations remain scarce. This work provides a large-scale empirical analysis of the interplay between these two regularization techniques, running over 500k training seeds on small RL environments. Our results demonstrate that, although the two regularizers can partially substitute each other, their precise combination is critical for achieving robust performance. These findings highlight the potential for advancing research on more robust algorithms in RL, particularly with respect to hyperparameter sensitivity.

cs.LG↗

Pluri-perspectivism in Human-robot Co-creativity with Older Adults

This position paper explores pluriperspectivism as a core element of human creative experience and its relevance to humanrobot cocreativity We propose a layered fivedimensional model to guide the design of cocreative behaviors and the analysis of interaction dynamics This model is based on literature and results from an interview study we conducted with 10 visual artists and 8 arts educators examining how pluriperspectivism supports creative practice The findings of this study provide insight in how robots could enhance human creativity through adaptive contextsensitive behavior demonstrating the potential of pluriperspectivism This paper outlines future directions for integrating pluriperspectivism with visionlanguage models VLMs to support context sensitivity in cocreative robots

cs.HC↗

Chargax: A JAX Accelerated EV Charging Simulator

Deep Reinforcement Learning can play a key role in addressing sustainable energy challenges. For instance, many grid systems are heavily congested, highlighting the urgent need to enhance operational efficiency. However, reinforcement learning approaches have traditionally been slow due to the high sample complexity and expensive simulation requirements. While recent works have effectively used GPUs to accelerate data generation by converting environments to JAX, these works have largely focussed on classical toy problems. This paper introduces Chargax, a JAX-based environment for realistic simulation of electric vehicle charging stations designed for accelerated training of RL agents. We validate our environment in a variety of scenarios based on real data, comparing reinforcement learning agents against baselines. Chargax delivers substantial computational performance improvements of over 100x-1000x over existing environments. Additionally, Chargax' modular architecture enables the representation of diverse real-world charging station configurations.

cs.LG↗

LLM-enhanced Interactions in Human-Robot Collaborative Drawing with Older Adults

The goal of this study is to identify factors that support and enhance older adults' creative experiences in human-robot co-creativity. Because the research into the use of robots for creativity support with older adults remains underexplored, we carried out an exploratory case study. We took a participatory approach and collaborated with professional art educators to design a course Drawing with Robots for adults aged 65 and over. The course featured human-human and human-robot drawing activities with various types of robots. We observed collaborative drawing interactions, interviewed participants on their experiences, and analyzed collected data. Findings show that participants preferred acting as curators, evaluating creative suggestions from the robot in a teacher or coach role. When we enhanced a robot with a multimodal Large Language Model (LLM), participants appreciated its spoken dialogue capabilities. They reported however, that the robot's feedback sometimes lacked an understanding of the context, and sensitivity to their artistic goals and preferences. Our findings highlight the potential of LLM-enhanced robots to support creativity and offer future directions for advancing human-robot co-creativity with older adults.

cs.HC↗

Baba is LLM: Reasoning in a Game with Dynamic Rules

Large language models (LLMs) are known to perform well on language tasks, but struggle with reasoning tasks. This paper explores the ability of LLMs to play the 2D puzzle game Baba is You, in which players manipulate rules by rearranging text blocks that define object properties. Given that this rule-manipulation relies on language abilities and reasoning, it is a compelling challenge for LLMs. Six LLMs are evaluated using different prompt types, including (1) simple, (2) rule-extended and (3) action-extended prompts. In addition, two models (Mistral, OLMo) are finetuned using textual and structural data from the game. Results show that while larger models (particularly GPT-4o) perform better in reasoning and puzzle solving, smaller unadapted models struggle to recognize game mechanics or apply rule changes. Finetuning improves the ability to analyze the game levels, but does not significantly improve solution formulation. We conclude that even for state-of-the-art and finetuned LLMs, reasoning about dynamic rule changes is difficult (specifically, understanding the use-mention distinction). The results provide insights into the applicability of LLMs to complex problem-solving tasks and highlight the suitability of games with dynamically changing rules for testing reasoning and reflection by LLMs.

cs.AI↗

EconoJax: A Fast & Scalable Economic Simulation in Jax

Accurate economic simulations often require many experimental runs, particularly when combined with reinforcement learning. Unfortunately, training reinforcement learning agents in multi-agent economic environments can be slow. This paper introduces EconoJax, a fast simulated economy, based on the AI economist. EconoJax, and its training pipeline, are completely written in JAX. This allows EconoJax to scale to large population sizes and perform large experiments, while keeping training times within minutes. Through experiments with populations of 100 agents, we show how real-world economic behavior emerges through training within 15 minutes, in contrast to previous work that required several days. We additionally perform experiments in varying sized action spaces to test if some multi-agent methods produce more diverse behavior compared to others. Here, our findings indicate no notable differences in produced behavior with different methods as is sometimes suggested in earlier works. To aid further research, we open-source EconoJax on Github.

cs.MA↗

Reset-free Reinforcement Learning with World Models

Reinforcement learning (RL) is an appealing paradigm for training intelligent agents, enabling policy acquisition from the agent's own autonomously acquired experience. However, the training process of RL is far from automatic, requiring extensive human effort to reset the agent and environments. To tackle the challenging reset-free setting, we first demonstrate the superiority of model-based (MB) RL methods in such setting, showing that a straightforward adaptation of MBRL can outperform all the prior state-of-the-art methods while requiring less supervision. We then identify limitations inherent to this direct extension and propose a solution called model-based reset-free (MoReFree) agent, which further enhances the performance. MoReFree adapts two key mechanisms, exploration and policy learning, to handle reset-free tasks by prioritizing task-relevant states. It exhibits superior data-efficiency across various reset-free tasks without access to environmental reward or demonstrations while significantly outperforming privileged baselines that require supervision. Our findings suggest model-based methods hold significant promise for reducing human effort in RL. Website: https://yangzhao-666.github.io/morefree

cs.AI↗

Explicitly Disentangled Representations in Object-Centric Learning

Extracting structured representations from raw visual data is an important and long-standing challenge in machine learning. Recently, techniques for unsupervised learning of object-centric representations have raised growing interest. In this context, enhancing the robustness of the latent features can improve the efficiency and effectiveness of the training of downstream tasks. A promising step in this direction is to disentangle the factors that cause variation in the data. Previously, Invariant Slot Attention disentangled position, scale, and orientation from the remaining features. Extending this approach, we focus on separating the shape and texture components. In particular, we propose a novel architecture that biases object-centric models toward disentangling shape and texture components into two non-overlapping subsets of the latent space dimensions. These subsets are known a priori, hence before the training process. Experiments on a range of object-centric benchmarks reveal that our approach achieves the desired disentanglement while also numerically improving baseline performance in most cases. In addition, we show that our method can generate novel textures for a specific object or transfer textures between objects with distinct shapes.

cs.CV↗

A Hybrid Intelligence Method for Argument Mining

Large-scale survey tools enable the collection of citizen feedback in opinion corpora. Extracting the key arguments from a large and noisy set of opinions helps in understanding the opinions quickly and accurately. Fully automated methods can extract arguments but (1) require large labeled datasets that induce large annotation costs and (2) work well for known viewpoints, but not for novel points of view. We propose HyEnA, a hybrid (human + AI) method for extracting arguments from opinionated texts, combining the speed of automated processing with the understanding and reasoning capabilities of humans. We evaluate HyEnA on three citizen feedback corpora. We find that, on the one hand, HyEnA achieves higher coverage and precision than a state-of-the-art automated method when compared to a common set of diverse opinions, justifying the need for human insight. On the other hand, HyEnA requires less human effort and does not compromise quality compared to (fully manual) expert analysis, demonstrating the benefit of combining human and artificial intelligence.

cs.AI↗

Reinforcement Learning for Sustainable Energy: A Survey

The transition to sustainable energy is a key challenge of our time, requiring modifications in the entire pipeline of energy production, storage, transmission, and consumption. At every stage, new sequential decision-making challenges emerge, ranging from the operation of wind farms to the management of electrical grids or the scheduling of electric vehicle charging stations. All such problems are well suited for reinforcement learning, the branch of machine learning that learns behavior from data. Therefore, numerous studies have explored the use of reinforcement learning for sustainable energy. This paper surveys this literature with the intention of bridging both the underlying research communities: energy and machine learning. After a brief introduction of both fields, we systematically list relevant sustainability challenges, how they can be modeled as a reinforcement learning problem, and what solution approaches currently exist in the literature. Afterwards, we zoom out and identify overarching reinforcement learning themes that appear throughout sustainability, such as multi-agent, offline, and safe reinforcement learning. Lastly, we also cover standardization of environments, which will be crucial for connecting both research fields, and highlight potential directions for future work. In summary, this survey provides an extensive overview of reinforcement learning methods for sustainable energy, which may play a vital role in the energy transition.

cs.LG↗

Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks

Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution Strategies perform compared to gradient-based deep reinforcement learning methods. We use Evolution Strategies to optimize the weights of a neural network via neuroevolution, performing direct policy search. We benchmark both deep policy networks and networks consisting of a single linear layer from observations to actions for three gradient-based methods, such as Proximal Policy Optimization. These methods are evaluated against three classical Evolution Strategies and Augmented Random Search, which all use linear policy networks. Our results reveal that Evolution Strategies can find effective linear policies for many reinforcement learning benchmark tasks, unlike deep reinforcement learning methods that can only find successful policies using much larger networks, suggesting that current benchmarks are easier to solve than previously assumed. Interestingly, Evolution Strategies also achieve results comparable to gradient-based deep reinforcement learning algorithms for higher-complexity tasks. Furthermore, we find that by directly accessing the memory state of the game, Evolution Strategies can find successful policies in Atari that outperform the policies found by Deep Q-Learning. Evolution Strategies also outperform Augmented Random Search in most benchmarks, demonstrating superior sample efficiency and robustness in training linear policy networks.

cs.LG↗

CausalPlayground: Addressing Data-Generation Requirements in Cutting-Edge Causality Research

Research on causal effects often relies on synthetic data due to the scarcity of real-world datasets with ground-truth effects. Since current data-generating tools do not always meet all requirements for state-of-the-art research, ad-hoc methods are often employed. This leads to heterogeneity among datasets and delays research progress. We address the shortcomings of current data-generating libraries by introducing CausalPlayground, a Python library that provides a standardized platform for generating, sampling, and sharing structural causal models (SCMs). CausalPlayground offers fine-grained control over SCMs, interventions, and the generation of datasets of SCMs for learning and quantitative research. Furthermore, by integrating with Gymnasium, the standard framework for reinforcement learning (RL) environments, we enable online interaction with the SCMs. Overall, by introducing CausalPlayground we aim to foster more efficient and comparable research in the field. All code and API documentation is available at https://github.com/sa-and/CausalPlayground.

cs.AI↗

Research Re: search & Re-search

Search algorithms are often categorized by their node expansion strategy. One option is the depth-first strategy, a simple backtracking strategy that traverses the search space in the order in which successor nodes are generated. An alternative is the best-first strategy, which was designed to make it possible to use domain-specific heuristic information. By exploring promising parts of the search space first, best-first algorithms are usually more efficient than depth-first algorithms. In programs that play minimax games such as chess and checkers, the efficiency of the search is of crucial importance. Given the success of best-first algorithms in other domains, one would expect them to be used for minimax games too. However, all high-performance game-playing programs are based on a depth-first algorithm. This study takes a closer look at a depth-first algorithm, AB, and a best-first algorithm, SSS. The prevailing opinion on these algorithms is that SSS offers the potential for a more efficient search, but that its complicated formulation and exponential memory requirements render it impractical. The theoretical part of this work shows that there is a surprisingly straightforward link between the two algorithms -- for all practical purposes, SSS is a special case of AB. Subsequent empirical evidence proves the prevailing opinion on SSS to be wrong: it is not a complicated algorithm, it does not need too much memory, and it is also not more efficient than depth-first search.

cs.AI↗