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Asu Ozdaglar

Publications and source records attributed to Asu Ozdaglar.

5 recordsLinked to original sources

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

Human evaluation of AI systems and digital products is costly, slow, and difficult to scale. Offline evaluations are more scalable but often abstract away human diversity and interactive behavior. We therefore introduce MatrAIx, a population-scale simulated-user evaluation infrastructure for testing AI systems and digital products with heterogeneous users. MatrAIx has three core components: First, Persona 8B contains 8.3 billion persona records represented by 1,290 categorical dimensions. Records are either sampled from a dependency graph that preserves correlated attributes or derived from human-authored profiles. We release a quality-filtered coreset of approximately 1 million personas, comprising 599,847 human-grounded and 400,000 synthetic records. Second, the MatrAIx Playground provides four environments in which diverse users evaluate and interact with digital products: Survey, AI Chatbot, Web, and App. Third, MatrAIx provides 1,010 application tasks spanning more than 25 domains, including Commerce, Software, Finance, and Healthcare. We conducted 18,189 evaluation trials across eight representative tasks. Persona agents were powered by three LLMs: Claude Opus 4.8, GPT 5.5, and Claude Haiku 4.5. The resulting feedback captures how decisions and preferences vary across persona backgrounds, including hesitation after a price increase, willingness to continue after an AI assistant fails, and latency tolerance. We conducted two main validation studies: First, a 400-trial controlled study evaluated persona adherence across ten behavioral attributes and all four environments. The declared behavior was expressed or correctly suppressed in 366 trials (91.5%). Second, human and LLM judges evaluated the extraction quality of human-grounded personas. Overall, MatrAIx provides an end-to-end infrastructure for evaluating AI systems and digital products with diverse simulated human users.

cs.AI

MisinfoEval: Generative AI in the Era of "Alternative Facts"

The spread of misinformation on social media platforms threatens democratic processes, contributes to massive economic losses, and endangers public health. Many efforts to address misinformation focus on a knowledge deficit model and propose interventions for improving users' critical thinking through access to facts. Such efforts are often hampered by challenges with scalability, and by platform users' personal biases. The emergence of generative AI presents promising opportunities for countering misinformation at scale across ideological barriers. In this paper, we introduce a framework (MisinfoEval) for generating and comprehensively evaluating large language model (LLM) based misinformation interventions. We present (1) an experiment with a simulated social media environment to measure effectiveness of misinformation interventions, and (2) a second experiment with personalized explanations tailored to the demographics and beliefs of users with the goal of countering misinformation by appealing to their pre-existing values. Our findings confirm that LLM-based interventions are highly effective at correcting user behavior (improving overall user accuracy at reliability labeling by up to 41.72%). Furthermore, we find that users favor more personalized interventions when making decisions about news reliability and users shown personalized interventions have significantly higher accuracy at identifying misinformation.

cs.CL

A Stronger Convergence Result on the Proximal Incremental Aggregated Gradient Method

We study the convergence rate of the proximal incremental aggregated gradient (PIAG) method for minimizing the sum of a large number of smooth component functions (where the sum is strongly convex) and a non-smooth convex function. At each iteration, the PIAG method moves along an aggregated gradient formed by incrementally updating gradients of component functions at least once in the last $K$ iterations and takes a proximal step with respect to the non-smooth function. We show that the PIAG algorithm attains an iteration complexity that grows linear in the condition number of the problem and the delay parameter $K$. This improves upon the previously best known global linear convergence rate of the PIAG algorithm in the literature which has a quadratic dependence on $K$.

math.OC

Global Convergence Rate of Proximal Incremental Aggregated Gradient Methods

We focus on the problem of minimizing the sum of smooth component functions (where the sum is strongly convex) and a non-smooth convex function, which arises in regularized empirical risk minimization in machine learning and distributed constrained optimization in wireless sensor networks and smart grids. We consider solving this problem using the proximal incremental aggregated gradient (PIAG) method, which at each iteration moves along an aggregated gradient (formed by incrementally updating gradients of component functions according to a deterministic order) and taking a proximal step with respect to the non-smooth function. While the convergence properties of this method with randomized orders (in updating gradients of component functions) have been investigated, this paper, to the best of our knowledge, is the first study that establishes the convergence rate properties of the PIAG method for any deterministic order. In particular, we show that the PIAG algorithm is globally convergent with a linear rate provided that the step size is sufficiently small. We explicitly identify the rate of convergence and the corresponding step size to achieve this convergence rate. Our results improve upon the best known condition number dependence of the convergence rate of the incremental aggregated gradient methods used for minimizing a sum of smooth functions.

math.OC

Avoiding Interruptions - QoE Trade-offs in Block-coded Streaming Media Applications

We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at the network layer and save resources by avoiding duplicate packet reception. Network coding allows us to model the receiver's buffer as a queue with Poisson arrivals and deterministic departures. We consider the probability of interruption in video playback as well as the number of initially buffered packets (initial waiting time) as the QoE metrics. We characterize the optimal trade-off between these metrics by providing upper and lower bounds on the minimum initial buffer size, required to achieve certain level of interruption probability for different regimes of the system parameters. Our bounds are asymptotically tight as the file size goes to infinity.

cs.MM