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Atilim Gunes Baydin

Publications and source records attributed to Atilim Gunes Baydin.

22 records · Page 2Linked to original sources

Automated Generation of Cross-Domain Analogies via Evolutionary Computation

Analogy plays an important role in creativity, and is extensively used in science as well as art. In this paper we introduce a technique for the automated generation of cross-domain analogies based on a novel evolutionary algorithm (EA). Unlike existing work in computational analogy-making restricted to creating analogies between two given cases, our approach, for a given case, is capable of creating an analogy along with the novel analogous case itself. Our algorithm is based on the concept of "memes", which are units of culture, or knowledge, undergoing variation and selection under a fitness measure, and represents evolving pieces of knowledge as semantic networks. Using a fitness function based on Gentner's structure mapping theory of analogies, we demonstrate the feasibility of spontaneously generating semantic networks that are analogous to a given base network.

cs.NE↗

Evolution of central pattern generators for the control of a five-link bipedal walking mechanism

Central pattern generators (CPGs), with a basis is neurophysiological studies, are a type of neural network for the generation of rhythmic motion. While CPGs are being increasingly used in robot control, most applications are hand-tuned for a specific task and it is acknowledged in the field that generic methods and design principles for creating individual networks for a given task are lacking. This study presents an approach where the connectivity and oscillatory parameters of a CPG network are determined by an evolutionary algorithm with fitness evaluations in a realistic simulation with accurate physics. We apply this technique to a five-link planar walking mechanism to demonstrate its feasibility and performance. In addition, to see whether results from simulation can be acceptably transferred to real robot hardware, the best evolved CPG network is also tested on a real mechanism. Our results also confirm that the biologically inspired CPG model is well suited for legged locomotion, since a diverse manifestation of networks have been observed to succeed in fitness simulations during evolution.

cs.NE↗

Evolution of Ideas: A Novel Memetic Algorithm Based on Semantic Networks

This paper presents a new type of evolutionary algorithm (EA) based on the concept of "meme", where the individuals forming the population are represented by semantic networks and the fitness measure is defined as a function of the represented knowledge. Our work can be classified as a novel memetic algorithm (MA), given that (1) it is the units of culture, or information, that are undergoing variation, transmission, and selection, very close to the original sense of memetics as it was introduced by Dawkins; and (2) this is different from existing MA, where the idea of memetics has been utilized as a means of local refinement by individual learning after classical global sampling of EA. The individual pieces of information are represented as simple semantic networks that are directed graphs of concepts and binary relations, going through variation by memetic versions of operators such as crossover and mutation, which utilize knowledge from commonsense knowledge bases. In evaluating this introductory work, as an interesting fitness measure, we focus on using the structure mapping theory of analogical reasoning from psychology to evolve pieces of information that are analogous to a given base information. Considering other possible fitness measures, the proposed representation and algorithm can serve as a computational tool for modeling memetic theories of knowledge, such as evolutionary epistemology and cultural selection theory.

cs.NE↗

CBR with Commonsense Reasoning and Structure Mapping: An Application to Mediation

Mediation is an important method in dispute resolution. We implement a case based reasoning approach to mediation integrating analogical and commonsense reasoning components that allow an artificial mediation agent to satisfy requirements expected from a human mediator, in particular: utilizing experience with cases in different domains; and structurally transforming the set of issues for a better solution. We utilize a case structure based on ontologies reflecting the perceptions of the parties in dispute. The analogical reasoning component, employing the Structure Mapping Theory from psychology, provides a flexibility to respond innovatively in unusual circumstances, in contrast with conventional approaches confined into specialized problem domains. We aim to build a mediation case base incorporating real world instances ranging from interpersonal or intergroup disputes to international conflicts.

cs.AI↗