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Atilla Eryilmaz

Publications and source records attributed to Atilla Eryilmaz.

At least 19 recordsLinked to original sources

PMF-CL: Pareto-Minimal-Forgetting Continual Learner for Conflicting Tasks

In the literature, many continual learning (CL) algorithms have been proposed to address the issue of catastrophic forgetting in ML models (i.e., learning new tasks leads to the loss of performance on previously learned tasks). Although all CL approaches use some form of memory to retain information about past tasks, a grounded understanding of what information needs to be stored to minimize catastrophic forgetting remains elusive. Recently, it has been recognized that under the strong assumption of the existence of a common global minimizer over all tasks, catastrophic forgetting can be completely avoided. However, in practice, tasks rarely have a common global minimizer, and a certain amount of forgetting is inevitable. In this paper, we propose a foundational framework for principled and systematic CL of conflicting tasks using a multi-task learning (MTL) perspective. The approach is based on finding Pareto-optimal solutions, i.e., the solutions which, by definition, minimally forget the previous tasks in the Pareto sense. We derive Pareto-minimal-forgetting CL algorithms for linear and basis-function regression, and general loss functions which have a quadratic upper bound, e.g., logistic regression. For quadratic problems, PMF-CL uses memory-efficient iterative updates with a static memory footage of $\mathcal{O}(d^2)$ for models with $d$ parameters.

cs.LG

Finite-Time Analysis of Gradient Descent for Shallow Transformers

Understanding why Transformers perform so well remains challenging due to their non-convex optimization landscape. In this work, we analyze a shallow Transformer with $m$ independent heads trained by projected gradient descent in the kernel regime. Our analysis reveals two main findings: (i) the width required for nonasymptotic guarantees scales only logarithmically with the sample size $n$, and (ii) the optimization error is independent of the sequence length $T$. This contrasts sharply with recurrent architectures, where the optimization error can grow exponentially with $T$. The trade-off is memory: to keep the full context, the Transformer's memory requirement grows with the sequence length. We validate our theoretical results numerically in a teacher-student setting and compare Transformers with recurrent architectures on an autoregressive task.

cs.LG

An LP-based Sampling Policy for Multi-Armed Bandits with Side-Observations and Stochastic Availability

We study the stochastic multi-armed bandit (MAB) problem where an underlying network structure enables side-observations across related actions. We use a bipartite graph to link actions to a set of unknowns, such that selecting an action reveals observations for all the unknowns it is connected to. While previous works rely on the assumption that all actions are permanently accessible, we investigate the more practical setting of stochastic availability, where the set of feasible actions (the "activation set") varies dynamically in each round. This framework models real-world systems with both structural dependencies and volatility, such as social networks where users provide side-information about their peers' preferences, yet are not always online to be queried. To address this challenge, we propose UCB-LP-A, a novel policy that leverages a Linear Programming (LP) approach to optimize exploration-exploitation trade-offs under stochastic availability. Unlike standard network bandit algorithms that assume constant access, UCB-LP-A computes an optimal sampling distribution over the realizable activation sets, ensuring that the necessary observations are gathered using only the currently active arms. We derive a theoretical upper bound on the regret of our policy, characterizing the impact of both the network structure and the activation probabilities. Finally, we demonstrate through numerical simulations that UCB-LP-A significantly outperforms existing heuristics that ignore either the side-information or the availability constraints.

cs.LG

Recurrent Natural Policy Gradient for POMDPs

Solving partially observable Markov decision processes (POMDPs) remains a fundamental challenge in reinforcement learning (RL), primarily due to the curse of dimensionality induced by the non-stationarity of optimal policies. In this work, we study a natural actor-critic (NAC) algorithm that integrates recurrent neural network (RNN) architectures into a natural policy gradient (NPG) method and a temporal difference (TD) learning method. This framework leverages the representational capacity of RNNs to address non-stationarity in RL to solve POMDPs while retaining the statistical and computational efficiency of natural gradient methods in RL. We provide non-asymptotic theoretical guarantees for this method, including bounds on sample and iteration complexity to achieve global optimality up to function approximation. Additionally, we characterize pathological cases that stem from long-term dependencies, thereby explaining limitations of RNN-based policy optimization for POMDPs.

math.OC

Optimal Parallel Scheduling under Concave Speedup Functions

Efficient scheduling of parallel computation resources across multiple jobs is a fundamental problem in modern cloud/edge computing systems for many AI-based applications. Allocating more resources to a job accelerates its completion, but with diminishing returns. Prior work (heSRPT) solved this problem only for some specific speedup functions with an exponential form, providing a closed-form solution. However, the general case with arbitrary concave speedup functions -- which more accurately capture real-world workloads -- has remained open. In this paper, we solve this open problem by developing optimal scheduling algorithms for parallel jobs under general concave speedup functions. We first discover a fundamental and broadly-applicable rule for optimal parallel scheduling, namely the Consistent Derivative Ratio (CDR) Rule, which states that the ratio of the derivatives of the speedup functions across active jobs remains constant over time. To efficiently compute the optimal allocations that satisfy the CDR Rule, we propose the General Water-Filling (GWF) method, a more general version of classical water-filling in wireless communications. Combining these insights, we design the SmartFill Algorithm to solve the general scheduling problem. Unlike heSRPT, which always allocates resources to all active jobs, SmartFill selectively determines which jobs should receive resources and how much they should be allocated. For a broad class of so-called \emph{regular} speedup functions, SmartFill yields closed-form optimal solutions, while for non-regular functions it efficiently computes the optimum with low complexity. Numerical evaluations show that SmartFill can substantially outperform heSRPT across a wide range of concave speedup functions.

cs.DC

BeST -- A Novel Source Selection Metric for Transfer Learning

One of the most fundamental, and yet relatively less explored, goals in transfer learning is the efficient means of selecting top candidates from a large number of previously trained models (optimized for various "source" tasks) that would perform the best for a new "target" task with a limited amount of data. In this paper, we undertake this goal by developing a novel task-similarity metric (BeST) and an associated method that consistently performs well in identifying the most transferrable source(s) for a given task. In particular, our design employs an innovative quantization-level optimization procedure in the context of classification tasks that yields a measure of similarity between a source model and the given target data. The procedure uses a concept similar to early stopping (usually implemented to train deep neural networks (DNNs) to ensure generalization) to derive a function that approximates the transfer learning mapping without training. The advantage of our metric is that it can be quickly computed to identify the top candidate(s) for a given target task before a computationally intensive transfer operation (typically using DNNs) can be implemented between the selected source and the target task. As such, our metric can provide significant computational savings for transfer learning from a selection of a large number of possible source models. Through extensive experimental evaluations, we establish that our metric performs well over different datasets and varying numbers of data samples.

cs.LG

Convergence of Gradient Descent for Recurrent Neural Networks: A Nonasymptotic Analysis

We analyze recurrent neural networks with diagonal hidden-to-hidden weight matrices, trained with gradient descent in the supervised learning setting, and prove that gradient descent can achieve optimality \emph{without} massive overparameterization. Our in-depth nonasymptotic analysis (i) provides improved bounds on the network size $m$ in terms of the sequence length $T$, sample size $n$ and ambient dimension $d$, and (ii) identifies the significant impact of long-term dependencies in the dynamical system on the convergence and network width bounds characterized by a cutoff point that depends on the Lipschitz continuity of the activation function. Remarkably, this analysis reveals that an appropriately-initialized recurrent neural network trained with $n$ samples can achieve optimality with a network size $m$ that scales only logarithmically with $n$. This sharply contrasts with the prior works that require high-order polynomial dependency of $m$ on $n$ to establish strong regularity conditions. Our results are based on an explicit characterization of the class of dynamical systems that can be approximated and learned by recurrent neural networks via norm-constrained transportation mappings, and establishing local smoothness properties of the hidden state with respect to the learnable parameters.

cs.LG

Non-Federated Multi-Task Split Learning for Heterogeneous Sources

With the development of edge networks and mobile computing, the need to serve heterogeneous data sources at the network edge requires the design of new distributed machine learning mechanisms. As a prevalent approach, Federated Learning (FL) employs parameter-sharing and gradient-averaging between clients and a server. Despite its many favorable qualities, such as convergence and data-privacy guarantees, it is well-known that classic FL fails to address the challenge of data heterogeneity and computation heterogeneity across clients. Most existing works that aim to accommodate such sources of heterogeneity stay within the FL operation paradigm, with modifications to overcome the negative effect of heterogeneous data. In this work, as an alternative paradigm, we propose a Multi-Task Split Learning (MTSL) framework, which combines the advantages of Split Learning (SL) with the flexibility of distributed network architectures. In contrast to the FL counterpart, in this paradigm, heterogeneity is not an obstacle to overcome, but a useful property to take advantage of. As such, this work aims to introduce a new architecture and methodology to perform multi-task learning for heterogeneous data sources efficiently, with the hope of encouraging the community to further explore the potential advantages we reveal. To support this promise, we first show through theoretical analysis that MTSL can achieve fast convergence by tuning the learning rate of the server and clients. Then, we compare the performance of MTSL with existing multi-task FL methods numerically on several image classification datasets to show that MTSL has advantages over FL in training speed, communication cost, and robustness to heterogeneous data.

cs.LG

SwiftCache: Model-Based Learning for Dynamic Content Caching in CDNs

We introduce SwiftCache, a "fresh" learning-based caching framework designed for content distribution networks (CDNs) featuring distributed front-end local caches and a dynamic back-end database. Users prefer the most recent version of the dynamically updated content, while the local caches lack knowledge of item popularity and refresh rates. We first explore scenarios with requests arriving at a local cache following a Poisson process, whereby we prove that the optimal policy features a threshold-based structure with updates occurring solely at request arrivals. Leveraging these findings, SwiftCache is proposed as a model-based learning framework for dynamic content caching. The simulation demonstrates near-optimal cost for Poisson process arrivals and strong performance with limited cache sizes. For more general environments, we present a model-free Reinforcement Learning (RL) based caching policy without prior statistical assumptions. The model-based policy performs well compared to the model-free policy when the variance of interarrival times remains moderate. However, as the variance increases, RL slightly outperforms model-based learning at the cost of longer training times, and higher computational resource consumption. Model-based learning's adaptability to environmental changes without retraining positions it as a practical choice for dynamic network environments. Distributed edge caches can utilize this approach in a decentralized manner to effectively meet the evolving behaviors of users.

math.OC

Optimal Push and Pull-Based Edge Caching For Dynamic Content

We introduce a framework and optimal `fresh' caching for a content distribution network (CDN) comprising a front-end local cache and a back-end database. The data content is dynamically updated at a back-end database and end-users are interested in the most-recent version of that content. We formulate the average cost minimization problem that captures the system's cost due to the service of aging content as well as the regular cache update cost. We consider the cost minimization problem from two individual perspectives based on the available information to either side of the CDN: the back-end database perspective and the front-end local cache perspective. For the back-end database, the instantaneous version of content is observable but the exact demand is not. Caching decisions made by the back-end database are termed `push-based caching'. For the front-end local cache, the age of content version in the cache is not observable, yet the instantaneous demand is. Caching decisions made by the front-end local cache are termed `pull-based caching'. Our investigations reveal which type of information, updates, or demand dynamic, is of higher value towards achieving the minimum cost based on other network parameters including content popularity, update rate, and demand intensity.

math.OC

Optimal Edge Caching For Individualized Demand Dynamics

The ever-growing end user data demands, and the simultaneous reductions in memory costs are fueling edge-caching deployments. Caching at the edge is substantially different from that at the core and needs to take into account the nature of individual data demands. For example, an individual user may not be interested in requesting the same data item again, if it has recently requested it. Such individual dynamics are not apparent in the aggregated data requests at the core and have not been considered in popularity-driven caching designs for the core. Hence, these traditional caching policies could induce significant inefficiencies when applied at the edges. To address this issue, we develop new edge caching policies optimized for the individual demands that also leverage overhearing opportunities at the wireless edge. With the objective of maximizing the hit ratio, the proposed policies will actively evict the data items that are not likely to be requested in the near future, and strategically bring them back into the cache through overhearing when they are likely to be popular again. Both theoretical analysis and numerical simulations demonstrate that the proposed edge caching policies could outperform the popularity-driven policies that are optimal at the core.

cs.NI

Provably Robust Temporal Difference Learning for Heavy-Tailed Rewards

In a broad class of reinforcement learning applications, stochastic rewards have heavy-tailed distributions, which lead to infinite second-order moments for stochastic (semi)gradients in policy evaluation and direct policy optimization. In such instances, the existing RL methods may fail miserably due to frequent statistical outliers. In this work, we establish that temporal difference (TD) learning with a dynamic gradient clipping mechanism, and correspondingly operated natural actor-critic (NAC), can be provably robustified against heavy-tailed reward distributions. It is shown in the framework of linear function approximation that a favorable tradeoff between bias and variability of the stochastic gradients can be achieved with this dynamic gradient clipping mechanism. In particular, we prove that robust versions of TD learning achieve sample complexities of order $\mathcal{O}(\varepsilon^{-\frac{1}{p}})$ and $\mathcal{O}(\varepsilon^{-1-\frac{1}{p}})$ with and without the full-rank assumption on the feature matrix, respectively, under heavy-tailed rewards with finite moments of order $(1+p)$ for some $p\in(0,1]$, both in expectation and with high probability. We show that a robust variant of NAC based on Robust TD learning achieves $\tilde{\mathcal{O}}(\varepsilon^{-4-\frac{2}{p}})$ sample complexity. We corroborate our theoretical results with numerical experiments.

cs.LG

Age-Optimal Multi-Channel-Scheduling under Energy and Tolerance Constraints

We study the optimal scheduling problem where n source nodes attempt to transmit updates over L shared wireless on/off fading channels to optimize their age performance under energy and age-violation tolerance constraints. Specifically, we provide a generic formulation of age-optimization in the form of a constrained Markov Decision Processes (CMDP), and obtain the optimal scheduler as the solution of an associated Linear Programming problem. We investigate the characteristics of the optimal single-user multi-channel scheduler for the important special cases of average-age and violation-rate minimization. This leads to several key insights on the nature of the optimal allocation of the limited energy, where a usual threshold-based policy does not apply and will be useful in guiding scheduler designers. We then investigate the stability region of the optimal scheduler for the multi-user case. We also develop an online scheduler using Lyapunov-drift-minimization methods that do not require the knowledge of channel statistics. Our numerical studies compare the stability region of our online scheduler to the optimal scheduler to reveal that it performs closely with unknown channel statistics.

cs.IT

A Lyapunov-Based Methodology for Constrained Optimization with Bandit Feedback

In a wide variety of applications including online advertising, contractual hiring, and wireless scheduling, the controller is constrained by a stringent budget constraint on the available resources, which are consumed in a random amount by each action, and a stochastic feasibility constraint that may impose important operational limitations on decision-making. In this work, we consider a general model to address such problems, where each action returns a random reward, cost, and penalty from an unknown joint distribution, and the decision-maker aims to maximize the total reward under a budget constraint $B$ on the total cost and a stochastic constraint on the time-average penalty. We propose a novel low-complexity algorithm based on Lyapunov optimization methodology, named ${\tt LyOn}$, and prove that for $K$ arms it achieves $O(\sqrt{K B\log B})$ regret and zero constraint-violation when $B$ is sufficiently large. The low computational cost and sharp performance bounds of ${\tt LyOn}$ suggest that Lyapunov-based algorithm design methodology can be effective in solving constrained bandit optimization problems.

cs.LG

Group-Fair Online Allocation in Continuous Time

The theory of discrete-time online learning has been successfully applied in many problems that involve sequential decision-making under uncertainty. However, in many applications including contractual hiring in online freelancing platforms and server allocation in cloud computing systems, the outcome of each action is observed only after a random and action-dependent time. Furthermore, as a consequence of certain ethical and economic concerns, the controller may impose deadlines on the completion of each task, and require fairness across different groups in the allocation of total time budget $B$. In order to address these applications, we consider continuous-time online learning problem with fairness considerations, and present a novel framework based on continuous-time utility maximization. We show that this formulation recovers reward-maximizing, max-min fair and proportionally fair allocation rules across different groups as special cases. We characterize the optimal offline policy, which allocates the total time between different actions in an optimally fair way (as defined by the utility function), and impose deadlines to maximize time-efficiency. In the absence of any statistical knowledge, we propose a novel online learning algorithm based on dual ascent optimization for time averages, and prove that it achieves $\tilde{O}(B^{-1/2})$ regret bound.

cs.LG

Continuous-Time Multi-Armed Bandits with Controlled Restarts

Time-constrained decision processes have been ubiquitous in many fundamental applications in physics, biology and computer science. Recently, restart strategies have gained significant attention for boosting the efficiency of time-constrained processes by expediting the completion times. In this work, we investigate the bandit problem with controlled restarts for time-constrained decision processes, and develop provably good learning algorithms. In particular, we consider a bandit setting where each decision takes a random completion time, and yields a random and correlated reward at the end, with unknown values at the time of decision. The goal of the decision-maker is to maximize the expected total reward subject to a time constraint $τ$. As an additional control, we allow the decision-maker to interrupt an ongoing task and forgo its reward for a potentially more rewarding alternative. For this problem, we develop efficient online learning algorithms with $O(\log(τ))$ and $O(\sqrt{τ\log(τ)})$ regret in a finite and continuous action space of restart strategies, respectively. We demonstrate an applicability of our algorithm by using it to boost the performance of SAT solvers.

cs.LG

Budget-Constrained Bandits over General Cost and Reward Distributions

We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose algorithms that exploit the correlation between the cost and reward of each arm by extracting the common information via linear minimum mean-square error estimation. We prove a regret lower bound for this problem, and show that the proposed algorithms achieve tight problem-dependent regret bounds, which are optimal up to a universal constant factor in the case of jointly Gaussian cost and reward pairs.

cs.LG

Predictive Scheduling for Virtual Reality

A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address this challenge by leveraging the predictability of user movements in the virtual world. We consider a wireless system where an access point (AP) serves multiple VR users. We show that the VR application process consists of two distinctive phases, whereby during the first (proactive scheduling) phase the controller has uncertain predictions of the demand that will arrive at the second (deadline scheduling) phase. We then develop a predictive scheduling policy for the AP that jointly optimizes the scheduling decisions in both phases. In addition to our theoretical study, we demonstrate the usefulness of our policy by building a prototype system. We show that our policy can be implemented under Furion, a Unity-based VR gaming software, with minor modifications. Experimental results clearly show visible difference between our policy and the default one. We also conduct extensive simulation studies, which show that our policy not only outperforms others, but also maintains excellent performance even when the prediction of future user movements is not accurate.

cs.NI