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Atsushi Matsubayashi

Publications and source records attributed to Atsushi Matsubayashi.

2 recordsLinked to original sources

Tactile Rendering Using Three Basic Stimulus Components in Ultrasound Midair Haptics

Ultrasound midair haptics (UMH) can present non-contact tactile stimuli using focused ultrasound without any wearables. Recently, UMH has been shown to present not only conventional vibration stimulus but also static pressure stimulus by locally rotating an ultrasound focus at several hertz. Current UMH can present three basic tactile stimuli: static pressure, 30 Hz vibration, and 150 Hz vibration. These primarily elicit responses from three distinct types of mechanoreceptors: SA-I, FA-I, and FA-II. As human texture perception relies on the combination of mechanoreceptor neural responses, this study proposes combining the three basic stimuli to render tactile texture in UMH. Experimental results demonstrate that the proposed method can render at least six discriminable textures with different roughness and friction sensations. Notably, through comparisons with real physical objects, we found that the pressure-only stimulus was perceived as slippery and smooth. The smoothness was similar to a glass marble. When vibration stimuli were synthesized, the perceived roughness and friction increased significantly. The roughness level reached that of a 100-grit sandpaper.

cs.HC↗

Passive Touch Experience with Virtual Doctor Fish Using Ultrasound Haptics

This study implements and evaluates passive interaction using an autostereoscopic display and ultrasound haptics technology, simulating Garra rufa ("doctor fish") nibbling. When the virtual doctor fish touches the user's hand, ultrasound tactile sensations are presented by spatio-temporal modulation (STM) as an ultrasound focal point orbits around the contact points. A user study evaluated parameters affecting realism, including STM frequency, the number of focal points, ultrasound amplitude, and hand moistening. Comparing several combinations of parameters revealed that representing contact with fewer representative points and setting the frequency of the STM to 10 Hz produced the most realistic experience.

cs.HC↗