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Atsuto Maki

Publications and source records attributed to Atsuto Maki.

25 records · Page 2Linked to original sources

A multitask deep learning model for real-time deployment in embedded systems

We propose an approach to Multitask Learning (MTL) to make deep learning models faster and lighter for applications in which multiple tasks need to be solved simultaneously, which is particularly useful in embedded, real-time systems. We develop a multitask model for both Object Detection and Semantic Segmentation and analyze the challenges that appear during its training. Our multitask network is 1.6x faster, lighter and uses less memory than deploying the single-task models in parallel. We conclude that MTL has the potential to give superior performance in exchange of a more complex training process that introduces challenges not present in single-task models.

cs.CV↗

Power packet transferability via symbol propagation matrix

Power packet is a unit of electric power transferred by a power pulse with an information tag. In Shannon's information theory, messages are represented by symbol sequences in a digitized manner. Referring to this formulation, we define symbols in power packetization as a minimum unit of power transferred by a tagged pulse. Here, power is digitized and quantized. In this paper, we consider packetized power in networks for a finite duration, giving symbols and their energies to the networks. A network structure is defined using a graph whose nodes represent routers, sources, and destinations. First, we introduce symbol propagation matrix (SPM) in which symbols are transferred at links during unit times. Packetized power is described as a network flow in a spatio-temporal structure. Then, we study the problem of selecting an SPM in terms of transferability, that is, the possibility to represent given energies at sources and destinations during the finite duration. To select an SPM, we consider a network flow problem of packetized power. The problem is formulated as an M-convex submodular flow problem which is known as generalization of the minimum cost flow problem and solvable. Finally, through examples, we verify that this formulation provides reasonable packetized power.

eess.SY↗

Deep Predictive Policy Training using Reinforcement Learning

Skilled robot task learning is best implemented by predictive action policies due to the inherent latency of sensorimotor processes. However, training such predictive policies is challenging as it involves finding a trajectory of motor activations for the full duration of the action. We propose a data-efficient deep predictive policy training (DPPT) framework with a deep neural network policy architecture which maps an image observation to a sequence of motor activations. The architecture consists of three sub-networks referred to as the perception, policy and behavior super-layers. The perception and behavior super-layers force an abstraction of visual and motor data trained with synthetic and simulated training samples, respectively. The policy super-layer is a small sub-network with fewer parameters that maps data in-between the abstracted manifolds. It is trained for each task using methods for policy search reinforcement learning. We demonstrate the suitability of the proposed architecture and learning framework by training predictive policies for skilled object grasping and ball throwing on a PR2 robot. The effectiveness of the method is illustrated by the fact that these tasks are trained using only about 180 real robot attempts with qualitative terminal rewards.

cs.RO↗

A Sensorimotor Reinforcement Learning Framework for Physical Human-Robot Interaction

Modeling of physical human-robot collaborations is generally a challenging problem due to the unpredictive nature of human behavior. To address this issue, we present a data-efficient reinforcement learning framework which enables a robot to learn how to collaborate with a human partner. The robot learns the task from its own sensorimotor experiences in an unsupervised manner. The uncertainty of the human actions is modeled using Gaussian processes (GP) to implement action-value functions. Optimal action selection given the uncertain GP model is ensured by Bayesian optimization. We apply the framework to a scenario in which a human and a PR2 robot jointly control the ball position on a plank based on vision and force/torque data. Our experimental results show the suitability of the proposed method in terms of fast and data-efficient model learning, optimal action selection under uncertainties and equal role sharing between the partners.

cs.RO↗

Visual Instance Retrieval with Deep Convolutional Networks

This paper provides an extensive study on the availability of image representations based on convolutional networks (ConvNets) for the task of visual instance retrieval. Besides the choice of convolutional layers, we present an efficient pipeline exploiting multi-scale schemes to extract local features, in particular, by taking geometric invariance into explicit account, i.e. positions, scales and spatial consistency. In our experiments using five standard image retrieval datasets, we demonstrate that generic ConvNet image representations can outperform other state-of-the-art methods if they are extracted appropriately.

cs.CV↗

Factors of Transferability for a Generic ConvNet Representation

Evidence is mounting that Convolutional Networks (ConvNets) are the most effective representation learning method for visual recognition tasks. In the common scenario, a ConvNet is trained on a large labeled dataset (source) and the feed-forward units activation of the trained network, at a certain layer of the network, is used as a generic representation of an input image for a task with relatively smaller training set (target). Recent studies have shown this form of representation transfer to be suitable for a wide range of target visual recognition tasks. This paper introduces and investigates several factors affecting the transferability of such representations. It includes parameters for training of the source ConvNet such as its architecture, distribution of the training data, etc. and also the parameters of feature extraction such as layer of the trained ConvNet, dimensionality reduction, etc. Then, by optimizing these factors, we show that significant improvements can be achieved on various (17) visual recognition tasks. We further show that these visual recognition tasks can be categorically ordered based on their distance from the source task such that a correlation between the performance of tasks and their distance from the source task w.r.t. the proposed factors is observed.

cs.CV↗

Persistent Evidence of Local Image Properties in Generic ConvNets

Supervised training of a convolutional network for object classification should make explicit any information related to the class of objects and disregard any auxiliary information associated with the capture of the image or the variation within the object class. Does this happen in practice? Although this seems to pertain to the very final layers in the network, if we look at earlier layers we find that this is not the case. Surprisingly, strong spatial information is implicit. This paper addresses this, in particular, exploiting the image representation at the first fully connected layer, i.e. the global image descriptor which has been recently shown to be most effective in a range of visual recognition tasks. We empirically demonstrate evidences for the finding in the contexts of four different tasks: 2d landmark detection, 2d object keypoints prediction, estimation of the RGB values of input image, and recovery of semantic label of each pixel. We base our investigation on a simple framework with ridge rigression commonly across these tasks, and show results which all support our insight. Such spatial information can be used for computing correspondence of landmarks to a good accuracy, but should potentially be useful for improving the training of the convolutional nets for classification purposes.

cs.CV↗