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Attila Szolnoki

Publications and source records attributed to Attila Szolnoki.

At least 145 records · Page 8Linked to original sources

Risk-driven migration and the collective-risk social dilemma

A collective-risk social dilemma implies that personal endowments will be lost if contributions to the common pool within a group are too small. Failure to reach the collective target thus has dire consequences for all group members, independently of their strategies. Wanting to move away from unfavorable locations is therefore all but surprising. Inspired by these observations, we here propose and study a collective-risk social dilemma where players are allowed to move if the collective failure becomes too probable. More precisely, this so-called risk-driven migration is launched depending on the difference between the actual contributions and the declared target. Mobility therefore becomes an inherent property that is utilized in an entirely self-organizing manner. We show that under these assumptions cooperation is promoted much more effectively than under the action of manually determined migration rates. For the latter, we in fact identify parameter regions where the evolution of cooperation is incredibly inhibited. Moreover, we find unexpected spatial patterns where cooperators that do not form compact clusters outperform those that do, and where defectors are able to utilize strikingly different ways of invasion. The presented results support the recently revealed importance of percolation for the successful evolution of public cooperation, while at the same time revealing surprisingly simple ways of self-organization towards socially desirable states.

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Averting group failures in collective-risk social dilemmas

Free-riding on a joint venture bears the risk of losing personal endowment as the group may fail to reach the collective target due to insufficient contributions. A collective-risk social dilemma emerges, which we here study in the realm of the spatial public goods game with group-performance-dependent risk levels. Instead of using an overall fixed value, we update the risk level in each group based on the difference between the actual contributions and the declared target. A single parameter interpolates between a step-like risk function and virtual irrelevance of the group's performance in averting the failure, thus bridging the two extremes constituting maximal and minimal feedback. We show that stronger feedback between group performance and risk level is in general more favorable for the successful evolution of public cooperation, yet only if the collective target to be reached is moderate. Paradoxically, if the goals are overambitious, intermediate feedback strengths yield optimal conditions for cooperation. This can be explained by the propagation of players that employ identical strategies but experience different individual success while trying to cope with the collective-risk social dilemma.

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Wisdom of groups promotes cooperation in evolutionary social dilemmas

Whether or not to change strategy depends not only on the personal success of each individual, but also on the success of others. Using this as motivation, we study the evolution of cooperation in games that describe social dilemmas, where the propensity to adopt a different strategy depends both on individual fitness as well as on the strategies of neighbors. Regardless of whether the evolutionary process is governed by pairwise or group interactions, we show that plugging into the "wisdom of groups" strongly promotes cooperative behavior. The more the wider knowledge is taken into account the more the evolution of defectors is impaired. We explain this by revealing a dynamically decelerated invasion process, by means of which interfaces separating different domains remain smooth and defectors therefore become unable to efficiently invade cooperators. This in turn invigorates spatial reciprocity and establishes decentralized decision making as very beneficial for resolving social dilemmas.

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Evolutionary advantages of adaptive rewarding

Our wellbeing depends as much on our personal success, as it does on the success of our society. The realization of this fact makes cooperation a very much needed trait. Experiments have shown that rewards can elevate our readiness to cooperate, but since giving a reward inevitably entails paying a cost for it, the emergence and stability of such behavior remain elusive. Here we show that allowing for the act of rewarding to self-organize in dependence on the success of cooperation creates several evolutionary advantages that instill new ways through which collaborative efforts are promoted. Ranging from indirect territorial battle to the spontaneous emergence and destruction of coexistence, phase diagrams and the underlying spatial patterns reveal fascinatingly reach social dynamics that explains why this costly behavior has evolved and persevered. Comparisons with adaptive punishment, however, uncover an Achilles heel of adaptive rewarding that is due to over-aggression, which in turn hinders optimal utilization of network reciprocity. This may explain why, despite of its success, rewarding is not as firmly weaved into our societal organization as punishment.

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Defense mechanisms of empathetic players in the spatial ultimatum game

Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the evolution of fairness, thus far considered continuous strategies have precluded the observation of solutions that would be driven by pattern formation. Here we introduce a spatial ultimatum game with discrete strategies, and we show that this simple alteration opens the gate to fascinatingly rich dynamical behavior. Besides mixed stationary states, we report the occurrence of traveling waves and cyclic dominance, where one strategy in the cycle can be an alliance of two strategies. The highly webbed phase diagram, entailing continuous and discontinuous phase transitions, reveals hidden complexity in the pursuit of human fair play.

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Impact of generalized benefit functions on the evolution of cooperation in spatial public goods games with continuous strategies

Cooperation and defection may be considered as two extreme responses to a social dilemma. Yet the reality is much less clear-cut. Between the two extremes lies an interval of ambivalent choices, which may be captured theoretically by means of continuous strategies defining the extent of the contributions of each individual player to the common pool. If strategies are chosen from the unit interval, where 0 corresponds to pure defection and 1 corresponds to the maximal contribution, the question is what is the characteristic level of individual investments to the common pool that emerges if the evolution is guided by different benefit functions. Here we consider the steepness and the threshold as two parameters defining an array of generalized benefit functions, and we show that in a structured population there exist intermediate values of both at which the collective contributions are maximal. However, as the cost-to-benefit ratio of cooperation increases the characteristic threshold decreases, while the corresponding steepness increases. Our observations remain valid if more complex sigmoid functions are used, thus reenforcing the importance of carefully adjusted benefits for high levels of public cooperation.

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If players are sparse social dilemmas are too: Importance of percolation for evolution of cooperation

Spatial reciprocity is a well known tour de force of cooperation promotion. A thorough understanding of the effects of different population densities is therefore crucial. Here we study the evolution of cooperation in social dilemmas on different interaction graphs with a certain fraction of vacant nodes. We find that sparsity may favor the resolution of social dilemmas, especially if the population density is close to the percolation threshold of the underlying graph. Regardless of the type of the governing social dilemma as well as particularities of the interaction graph, we show that under pairwise imitation the percolation threshold is a universal indicator of how dense the occupancy ought to be for cooperation to be optimally promoted. We also demonstrate that myopic updating, due to the lack of efficient spread of information via imitation, renders the reported mechanism dysfunctional, which in turn further strengthens its foundations.

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Percolation threshold determines the optimal population density for public cooperation

While worldwide census data provide statistical evidence that firmly link the population density with several indicators of social welfare, the precise mechanisms underlying these observations are largely unknown. Here we study the impact of population density on the evolution of public cooperation in structured populations and find that the optimal density is uniquely related to the percolation threshold of the host graph irrespective of its topological details. We explain our observations by showing that spatial reciprocity peaks in the vicinity of the percolation threshold, when the emergence of a giant cooperative cluster is hindered neither by vacancy nor by invading defectors, thus discovering an intuitive yet universal law that links the population density with social prosperity.

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Self-organization of punishment in structured populations

Cooperation is crucial for the remarkable evolutionary success of the human species. Not surprisingly, some individuals are willing to bare additional costs in order to punish defectors. Current models assume that, once set, the fine and cost of punishment do not change over time. Here we show that relaxing this assumption by allowing players to adapt their sanctioning efforts in dependence on the success of cooperation can explain both, the spontaneous emergence of punishment, as well as its ability to deter defectors and those unwilling to punish them with globally negligible investments. By means of phase diagrams and the analysis of emerging spatial patterns, we demonstrate that adaptive punishment promotes public cooperation either through the invigoration of spatial reciprocity, the prevention of the emergence of cyclic dominance, or through the provision of competitive advantages to those that sanction antisocial behavior. Presented results indicate that the process of self-organization significantly elevates the effectiveness of punishment, and they reveal new mechanisms by means of which this fascinating and widespread social behavior could have evolved.

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Conditional strategies and the evolution of cooperation in spatial public goods games

The fact that individuals will most likely behave differently in different situations begets the introduction of conditional strategies. Inspired by this, we study the evolution of cooperation in the spatial public goods game, where besides unconditional cooperators and defectors, also different types of conditional cooperators compete for space. Conditional cooperators will contribute to the public good only if other players within the group are likely to cooperate as well, but will withhold their contribution otherwise. Depending on the number of other cooperators that are required to elicit cooperation of a conditional cooperator, the latter can be classified in as many types as there are players within each group. We find that the most cautious cooperators, such that require all other players within a group to be conditional cooperators, are the undisputed victors of the evolutionary process, even at very low synergy factors. We show that the remarkable promotion of cooperation is due primarily to the spontaneous emergence of quarantining of defectors, which become surrounded by conditional cooperators and are forced into isolated convex "bubbles" from where they are unable to exploit the public good. This phenomenon can be observed only in structured populations, thus adding to the relevance of pattern formation for the successful evolution of cooperation.

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Evolution of public cooperation on interdependent networks: The impact of biased utility functions

We study the evolution of public cooperation on two interdependent networks that are connected by means of a utility function, which determines to what extent payoffs in one network influence the success of players in the other network. We find that the stronger the bias in the utility function, the higher the level of public cooperation. Yet the benefits of enhanced public cooperation on the two networks are just as biased as the utility functions themselves. While cooperation may thrive on one network, the other may still be plagued by defectors. Nevertheless, the aggregate level of cooperation on both networks is higher than the one attainable on an isolated network. This positive effect of biased utility functions is due to the suppressed feedback of individual success, which leads to a spontaneous separation of characteristic time scales of the evolutionary process on the two interdependent networks. As a result, cooperation is promoted because the aggressive invasion of defectors is more sensitive to the slowing down than the build-up of collective efforts in sizable groups.

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Group-size effects on the evolution of cooperation in the spatial public goods game

We study the evolution of cooperation in public goods games on the square lattice, focusing on the effects that are brought about by different sizes of groups where individuals collect their payoffs and search for potential strategy donors. We find that increasing the group size does not necessarily lead to mean-field behavior, as is traditionally observed for games governed by pairwise interactions, but rather that public cooperation may be additionally promoted by means of enhanced spatial reciprocity that sets in for very large groups. Our results highlight that the promotion of cooperation due to spatial interactions is not rooted solely in having restricted connections amongst players, but also in individuals having the opportunity to collect payoffs separately from their direct opponents. Moreover, in large groups the presence of a small number of defectors is bearable, which makes the mixed phase region expand with increasing group size. Having a chance of exploiting distant players, however, offers defectors a new way to break the phalanx of cooperators, and even to resurrect from small numbers to eventually completely invade the population.

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Competition of individual and institutional punishments in spatial public goods games

We have studied the evolution of strategies in spatial public goods games where both individual (peer) and institutional (pool) punishments are present beside unconditional defector and cooperator strategies. The evolution of strategy distribution is governed by imitation based on random sequential comparison of neighbors' payoff for a fixed level of noise. Using numerical simulations we have evaluated the strategy frequencies and phase diagrams when varying the synergy factor, punishment cost, and fine. Our attention is focused on two extreme cases describing all the relevant behaviors in such a complex system. According to our numerical data peer punishers prevail and control the system behavior in a large segments of parameters while pool punishers can only survive in the limit of weak peer punishment when a rich variety of solutions is observed. Paradoxically, the two types of punishment may extinguish each other's impact resulting in the triumph of defectors. The technical difficulties and suggested methods are briefly discussed.

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Imitating emotions instead of strategies in spatial games elevates social welfare

The success of imitation as an evolutionary driving force in spatial games has often been questioned, especially for social dilemmas such as the snowdrift game, where the most profitable may be the mixed phase sustaining both the cooperative as well as the defective strategy. Here we reexamine this assumption by investigating the evolution of cooperation in spatial social dilemma games, where instead of pure strategies players can adopt emotional profiles of their neighbors. For simplicity, the emotional profile of each player is determined by two pivotal factors only, namely how it behaves towards less and how towards more successful neighbors. We find that imitating emotions such as goodwill and envy instead of pure strategies from the more successful players reestablishes imitation as a tour de force for resolving social dilemmas on structured populations without any additional assumptions or strategic complexity.

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Selfishness, fraternity, and other-regarding preference in spatial evolutionary games

Spatial evolutionary games are studied with myopic players whose payoff interest, as a personal character, is tuned from selfishness to other-regarding preference via fraternity. The players are located on a square lattice and collect income from symmetric two-person two-strategy (called cooperation and defection) games with their nearest neighbors. During the elementary steps of evolution a randomly chosen player modifies her strategy in order to maximize stochastically her utility function composed from her own and the co-players' income with weight factors $1-Q$ and Q. These models are studied within a wide range of payoff parameters using Monte Carlo simulations for noisy strategy updates and by spatial stability analysis in the low noise limit. For fraternal players ($Q=1/2$) the system evolves into ordered arrangements of strategies in the low noise limit in a way providing optimum payoff for the whole society. Dominance of defectors, representing the "tragedy of the commons", is found within the regions of prisoner's dilemma and stag hunt game for selfish players (Q=0). Due to the symmetry in the effective utility function the system exhibits similar behavior even for Q=1 that can be interpreted as the "lovers' dilemma".

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Phase diagrams for the spatial public goods game with pool-punishment

The efficiency of institutionalized punishment is studied by evaluating the stationary states in the spatial public goods game comprising unconditional defectors, cooperators, and cooperating pool-punishers as the three competing strategies. Fine and cost of pool-punishment are considered as the two main parameters determining the stationary distributions of strategies on the square lattice. Each player collects its payoff from five five-person public goods games, and the evolution of strategies is subsequently governed by imitation based on pairwise comparisons at a low level of noise. The impact of pool-punishment on the evolution of cooperation in structured populations is significantly different from that reported previously for peer-punishment. Representative phase diagrams reveal remarkably rich behavior, depending also on the value of the synergy factor that characterizes the efficiency of investments payed into the common pool. Besides traditional single and two-strategy stationary states, a rock-paper-scissors type cyclic dominance can emerge in strikingly different ways.

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Reward and cooperation in the spatial public goods game

The promise of punishment and reward in promoting public cooperation is debatable. While punishment is traditionally considered more successful than reward, the fact that the cost of punishment frequently fails to offset gains from enhanced cooperation has lead some to reconsider reward as the main catalyst behind collaborative efforts. Here we elaborate on the "stick versus carrot" dilemma by studying the evolution of cooperation in the spatial public goods game, where besides the traditional cooperators and defectors, rewarding cooperators supplement the array of possible strategies. The latter are willing to reward cooperative actions at a personal cost, thus effectively downgrading pure cooperators to second-order free-riders due to their unwillingness to bear these additional costs. Consequently, we find that defection remains viable, especially if the rewarding is costly. Rewards, however, can promote cooperation, especially if the synergetic effects of cooperation are low. Surprisingly, moderate rewards may promote cooperation better than high rewards, which is due to the spontaneous emergence of cyclic dominance between the three strategies.

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Dynamically generated cyclic dominance in spatial prisoner's dilemma games

We have studied the impact of time-dependent learning capacities of players in the framework of spatial prisoner's dilemma game. In our model, this capacity of players may decrease or increase in time after strategy adoption according to a step-like function. We investigated both possibilities separately and observed significantly different mechanisms that form the stationary pattern of the system. The time decreasing learning activity helps cooperator domains to recover the possible intrude of defectors hence supports cooperation. In the other case the temporary restrained learning activity generates a cyclic dominance between defector and cooperator strategies, which helps to maintain the diversity of strategies via propagating waves. The results are robust and remain valid by changing payoff values, interaction graphs or functions characterizing time-dependence of learning activity. Our observations suggest that dynamically generated mechanisms may offer alternative ways to keep cooperators alive even at very larger temptation to defect.

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