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Aurélien Emmanuel

Publications and source records attributed to Aurélien Emmanuel.

3 recordsLinked to original sources

Size-varying reversible causal graph dynamics

Consider a network that evolves according to a reversible, nearest neighbours dynamics. Is the dynamics allowed to vary the size of the network? On the one hand it seems that, being the principal carriers of information, nodes cannot be destroyed without jeopardising bijectivity. On the other hand, there are plenty of bijective functions from the set of graphs to the set of graphs that are non-vertex-preserving. The question has been settled negatively -- for three different reasons. Yet, in this paper we do obtain reversible local node creation/destruction -- in three relaxed settings, whose equivalence we prove for robustness. We motivate our work both by theoretical computer science considerations (reversible computing, cellular automata extensions) and theoretical physics concerns (basic formalisms towards discrete quantum gravity).

cs.DM

Abstract Geometrical Computation 11: Slanted Firing Squad Synchronisation on Signal Machines

Firing Squad Synchronisation on Cellular Automata is the dynamical synchronisation of finitely many cells without any prior knowledge of their range. This can be conceived as a signal with an infinite speed. Most of the proposed constructions naturally translate to the continuous setting of signal machines and generate fractal figures with an accumulation on a horizontal line, i.e. synchronously, in the space-time diagram. Signal machines are studied in a series of articles named Abstract Geometrical Computation. In the present article, we design a signal machine that is able to synchronise/accumulate on any non-infinite slope. The slope is encoded in the initial configuration. This is done by constructing an infinite tree such that each node computes the way the tree expands. The interest of Abstract Geometrical computation is to do away with the constraint of discrete space, while tackling new difficulties from continuous space. The interest of this paper in particular is to provide basic tools for further study of computable accumulation lines in the signal machine model.

cs.DM

Abstract Geometrical Computation 10: An Intrinsically Universal Family of Signal Machines

Signal machines form an abstract and idealised model of collision computing. Based on dimensionless signals moving on the real line, they model particle/signal dynamics in Cellular Automata. Each particle, or signal, moves at constant speed in continuous time and space. When signals meet, they get replaced by other signals. A signal machine defines the types of available signals, their speeds and the rules for replacement in collision. A signal machine A simulates another one B if all the space-time diagrams of B can be generated from space-time diagrams of A by removing some signals and renaming other signals according to local information. Given any finite set of speeds S, we construct a signal machine that is able to simulate any signal machine whose speeds belong to S. Each signal is simulated by a macro-signal, a ray of parallel signals. Each macro-signal has a main signal located exactly where the simulated signal would be, as well as auxiliary signals which encode its id and the collision rules of the simulated machine. The simulation of a collision, a macro-collision, consists of two phases. In the first phase, macro-signals are shrunk, then the macro-signals involved in the collision are identified and it is ensured that no other macro-signal comes too close. If some do, the process is aborted and the macro-signals are shrunk, so that the correct macro-collision will eventually be restarted and successfully initiated. Otherwise, the second phase starts: the appropriate collision rule is found and new macro-signals are generated accordingly. Considering all finite set of speeds S and their corresponding simulators provides an intrinsically universal family of signal machines.

cs.FL