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Aurélien Garivier

Publications and source records attributed to Aurélien Garivier.

At least 37 records · Page 2Linked to original sources

Fast Rate Learning in Stochastic First Price Bidding

First-price auctions have largely replaced traditional bidding approaches based on Vickrey auctions in programmatic advertising. As far as learning is concerned, first-price auctions are more challenging because the optimal bidding strategy does not only depend on the value of the item but also requires some knowledge of the other bids. They have already given rise to several works in sequential learning, many of which consider models for which the value of the buyer or the opponents' maximal bid is chosen in an adversarial manner. Even in the simplest settings, this gives rise to algorithms whose regret grows as $\sqrt{T}$ with respect to the time horizon $T$. Focusing on the case where the buyer plays against a stationary stochastic environment, we show how to achieve significantly lower regret: when the opponents' maximal bid distribution is known we provide an algorithm whose regret can be as low as $\log^2(T)$; in the case where the distribution must be learnt sequentially, a generalization of this algorithm can achieve $T^{1/3+ ε}$ regret, for any $ε>0$. To obtain these results, we introduce two novel ideas that can be of interest in their own right. First, by transposing results obtained in the posted price setting, we provide conditions under which the first-price biding utility is locally quadratic around its optimum. Second, we leverage the observation that, on small sub-intervals, the concentration of the variations of the empirical distribution function may be controlled more accurately than by using the classical Dvoretzky-Kiefer-Wolfowitz inequality. Numerical simulations confirm that our algorithms converge much faster than alternatives proposed in the literature for various bid distributions, including for bids collected on an actual programmatic advertising platform.

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Non-Asymptotic Sequential Tests for Overlapping Hypotheses and application to near optimal arm identification in bandit models

In this paper, we study sequential testing problems with \emph{overlapping} hypotheses. We first focus on the simple problem of assessing if the mean $μ$ of a Gaussian distribution is smaller or larger than a fixed $ε>0$; if $μ\in(-ε,ε)$, both answers are considered to be correct. Then, we consider PAC-best arm identification in a bandit model: given $K$ probability distributions on $\mathbb{R}$ with means $μ_1,\dots,μ_K$, we derive the asymptotic complexity of identifying, with risk at most $δ$, an index $I\in\{1,\dots,K\}$ such that $μ_I\geq \max_iμ_i -ε$. We provide non-asymptotic bounds on the error of a parallel General Likelihood Ratio Test, which can also be used for more general testing problems. We further propose lower bound on the number of observation needed to identify a correct hypothesis. Those lower bounds rely on information-theoretic arguments, and specifically on two versions of a change of measure lemma (a high-level form, and a low-level form) whose relative merits are discussed.

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A/B/n Testing with Control in the Presence of Subpopulations

Motivated by A/B/n testing applications, we consider a finite set of distributions (called \emph{arms}), one of which is treated as a \emph{control}. We assume that the population is stratified into homogeneous subpopulations. At every time step, a subpopulation is sampled and an arm is chosen: the resulting observation is an independent draw from the arm conditioned on the subpopulation. The quality of each arm is assessed through a weighted combination of its subpopulation means. We propose a strategy for sequentially choosing one arm per time step so as to discover as fast as possible which arms, if any, have higher weighted expectation than the control. This strategy is shown to be asymptotically optimal in the following sense: if $τ_δ$ is the first time when the strategy ensures that it is able to output the correct answer with probability at least $1-δ$, then $\mathbb{E}[τ_δ]$ grows linearly with $\log(1/δ)$ at the exact optimal rate. This rate is identified in the paper in three different settings: (1) when the experimenter does not observe the subpopulation information, (2) when the subpopulation of each sample is observed but not chosen, and (3) when the experimenter can select the subpopulation from which each response is sampled. We illustrate the efficiency of the proposed strategy with numerical simulations on synthetic and real data collected from an A/B/n experiment.

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Navigating to the Best Policy in Markov Decision Processes

We investigate the classical active pure exploration problem in Markov Decision Processes, where the agent sequentially selects actions and, from the resulting system trajectory, aims at identifying the best policy as fast as possible. We propose a problem-dependent lower bound on the average number of steps required before a correct answer can be given with probability at least $1-δ$. We further provide the first algorithm with an instance-specific sample complexity in this setting. This algorithm addresses the general case of communicating MDPs; we also propose a variant with a reduced exploration rate (and hence faster convergence) under an additional ergodicity assumption. This work extends previous results relative to the \emph{generative setting}~\cite{pmlr-v139-marjani21a}, where the agent could at each step query the random outcome of any (state, action) pair. In contrast, we show here how to deal with the \emph{navigation constraints}, induced by the \emph{online setting}. Our analysis relies on an ergodic theorem for non-homogeneous Markov chains which we consider of wide interest in the analysis of Markov Decision Processes.

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Self-Concordant Analysis of Generalized Linear Bandits with Forgetting

Contextual sequential decision problems with categorical or numerical observations are ubiquitous and Generalized Linear Bandits (GLB) offer a solid theoretical framework to address them. In contrast to the case of linear bandits, existing algorithms for GLB have two drawbacks undermining their applicability. First, they rely on excessively pessimistic concentration bounds due to the non-linear nature of the model. Second, they require either non-convex projection steps or burn-in phases to enforce boundedness of the estimators. Both of these issues are worsened when considering non-stationary models, in which the GLB parameter may vary with time. In this work, we focus on self-concordant GLB (which include logistic and Poisson regression) with forgetting achieved either by the use of a sliding window or exponential weights. We propose a novel confidence-based algorithm for the maximum-likehood estimator with forgetting and analyze its perfomance in abruptly changing environments. These results as well as the accompanying numerical simulations highlight the potential of the proposed approach to address non-stationarity in GLB.

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Efficient Algorithms for Stochastic Repeated Second-price Auctions

Developing efficient sequential bidding strategies for repeated auctions is an important practical challenge in various marketing tasks. In this setting, the bidding agent obtains information, on both the value of the item at sale and the behavior of the other bidders, only when she wins the auction. Standard bandit theory does not apply to this problem due to the presence of action-dependent censoring. In this work, we consider second-price auctions and propose novel, efficient UCB-like algorithms for this task. These algorithms are analyzed in the stochastic setting, assuming regularity of the distribution of the opponents' bids. We provide regret upper bounds that quantify the improvement over the baseline algorithm proposed in the literature. The improvement is particularly significant in cases when the value of the auctioned item is low, yielding a spectacular reduction in the order of the worst-case regret. We further provide the first parametric lower bound for this problem that applies to generic UCB-like strategies. As an alternative, we propose more explainable strategies which are reminiscent of the Explore Then Commit bandit algorithm. We provide a critical analysis of this class of strategies, showing both important advantages and limitations. In particular, we provide a minimax lower bound and propose a nearly minimax-optimal instance of this class.

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Hierarchical and Unsupervised Graph Representation Learning with Loukas's Coarsening

We propose a novel algorithm for unsupervised graph representation learning with attributed graphs. It combines three advantages addressing some current limitations of the literature: i) The model is inductive: it can embed new graphs without re-training in the presence of new data; ii) The method takes into account both micro-structures and macro-structures by looking at the attributed graphs at different scales; iii) The model is end-to-end differentiable: it is a building block that can be plugged into deep learning pipelines and allows for back-propagation. We show that combining a coarsening method having strong theoretical guarantees with mutual information maximization suffices to produce high quality embeddings. We evaluate them on classification tasks with common benchmarks of the literature. We show that our algorithm is competitive with state of the art among unsupervised graph representation learning methods.

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Best Arm Identification in Spectral Bandits

We study best-arm identification with fixed confidence in bandit models with graph smoothness constraint. We provide and analyze an efficient gradient ascent algorithm to compute the sample complexity of this problem as a solution of a non-smooth max-min problem (providing in passing a simplified analysis for the unconstrained case). Building on this algorithm, we propose an asymptotically optimal strategy. We furthermore illustrate by numerical experiments both the strategy's efficiency and the impact of the smoothness constraint on the sample complexity. Best Arm Identification (BAI) is an important challenge in many applications ranging from parameter tuning to clinical trials. It is now very well understood in vanilla bandit models, but real-world problems typically involve some dependency between arms that requires more involved models. Assuming a graph structure on the arms is an elegant practical way to encompass this phenomenon, but this had been done so far only for regret minimization. Addressing BAI with graph constraints involves delicate optimization problems for which the present paper offers a solution.

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Algorithms for Non-Stationary Generalized Linear Bandits

The statistical framework of Generalized Linear Models (GLM) can be applied to sequential problems involving categorical or ordinal rewards associated, for instance, with clicks, likes or ratings. In the example of binary rewards, logistic regression is well-known to be preferable to the use of standard linear modeling. Previous works have shown how to deal with GLMs in contextual online learning with bandit feedback when the environment is assumed to be stationary. In this paper, we relax this latter assumption and propose two upper confidence bound based algorithms that make use of either a sliding window or a discounted maximum-likelihood estimator. We provide theoretical guarantees on the behavior of these algorithms for general context sequences and in the presence of abrupt changes. These results take the form of high probability upper bounds for the dynamic regret that are of order d^2/3 G^1/3 T^2/3 , where d, T and G are respectively the dimension of the unknown parameter, the number of rounds and the number of breakpoints up to time T. The empirical performance of the algorithms is illustrated in simulated environments.

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X-Armed Bandits: Optimizing Quantiles, CVaR and Other Risks

We propose and analyze StoROO, an algorithm for risk optimization on stochastic black-box functions derived from StoOO. Motivated by risk-averse decision making fields like agriculture, medicine, biology or finance, we do not focus on the mean payoff but on generic functionals of the return distribution. We provide a generic regret analysis of StoROO and illustrate its applicability with two examples: the optimization of quantiles and CVaR. Inspired by the bandit literature and black-box mean optimizers, StoROO relies on the possibility to construct confidence intervals for the targeted functional based on random-size samples. We detail their construction in the case of quantiles, providing tight bounds based on Kullback-Leibler divergence. We finally present numerical experiments that show a dramatic impact of tight bounds for the optimization of quantiles and CVaR.

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A Review on Quantile Regression for Stochastic Computer Experiments

We report on an empirical study of the main strategies for quantile regression in the context of stochastic computer experiments. To ensure adequate diversity, six metamodels are presented, divided into three categories based on order statistics, functional approaches, and those of Bayesian inspiration. The metamodels are tested on several problems characterized by the size of the training set, the input dimension, the signal-to-noise ratio and the value of the probability density function at the targeted quantile. The metamodels studied reveal good contrasts in our set of experiments, enabling several patterns to be extracted. Based on our results, guidelines are proposed to allow users to select the best method for a given problem.

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Conditional quantile sequential estimation for stochastic codes

We propose and analyze an algorithm for the sequential estimation of a conditional quantile in the context of real stochastic codes with vectorvalued inputs. Our algorithm is based on k-nearest neighbors smoothing within a Robbins-Monro estimator. We discuss the convergence of the algorithm under some conditions on the stochastic code. We provide non-asymptotic rates of convergence of the mean squared error and we discuss the tuning of the algorithm's parameters.

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Explore First, Exploit Next: The True Shape of Regret in Bandit Problems

We revisit lower bounds on the regret in the case of multi-armed bandit problems. We obtain non-asymptotic, distribution-dependent bounds and provide straightforward proofs based only on well-known properties of Kullback-Leibler divergences. These bounds show in particular that in an initial phase the regret grows almost linearly, and that the well-known logarithmic growth of the regret only holds in a final phase. The proof techniques come to the essence of the information-theoretic arguments used and they are deprived of all unnecessary complications.

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Thresholding Bandit for Dose-ranging: The Impact of Monotonicity

We analyze the sample complexity of the thresholding bandit problem, with and without the assumption that the mean values of the arms are increasing. In each case, we provide a lower bound valid for any risk $δ$ and any $δ$-correct algorithm; in addition, we propose an algorithm whose sample complexity is of the same order of magnitude for small risks. This work is motivated by phase 1 clinical trials, a practically important setting where the arm means are increasing by nature, and where no satisfactory solution is available so far.

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Optimization of a SSP's Header Bidding Strategy using Thompson Sampling

Over the last decade, digital media (web or app publishers) generalized the use of real time ad auctions to sell their ad spaces. Multiple auction platforms, also called Supply-Side Platforms (SSP), were created. Because of this multiplicity, publishers started to create competition between SSPs. In this setting, there are two successive auctions: a second price auction in each SSP and a secondary, first price auction, called header bidding auction, between SSPs.In this paper, we consider an SSP competing with other SSPs for ad spaces. The SSP acts as an intermediary between an advertiser wanting to buy ad spaces and a web publisher wanting to sell its ad spaces, and needs to define a bidding strategy to be able to deliver to the advertisers as many ads as possible while spending as little as possible. The revenue optimization of this SSP can be written as a contextual bandit problem, where the context consists of the information available about the ad opportunity, such as properties of the internet user or of the ad placement.Using classical multi-armed bandit strategies (such as the original versions of UCB and EXP3) is inefficient in this setting and yields a low convergence speed, as the arms are very correlated. In this paper we design and experiment a version of the Thompson Sampling algorithm that easily takes this correlation into account. We combine this bayesian algorithm with a particle filter, which permits to handle non-stationarity by sequentially estimating the distribution of the highest bid to beat in order to win an auction. We apply this methodology on two real auction datasets, and show that it significantly outperforms more classical approaches.The strategy defined in this paper is being developed to be deployed on thousands of publishers worldwide.

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Profitable Bandits

Originally motivated by default risk management applications, this paper investigates a novel problem, referred to as the profitable bandit problem here. At each step, an agent chooses a subset of the K possible actions. For each action chosen, she then receives the sum of a random number of rewards. Her objective is to maximize her cumulated earnings. We adapt and study three well-known strategies in this purpose, that were proved to be most efficient in other settings: kl-UCB, Bayes-UCB and Thompson Sampling. For each of them, we prove a finite time regret bound which, together with a lower bound we obtain as well, establishes asymptotic optimality. Our goal is also to compare these three strategies from a theoretical and empirical perspective both at the same time. We give simple, self-contained proofs that emphasize their similarities, as well as their differences. While both Bayesian strategies are automatically adapted to the geometry of information, the numerical experiments carried out show a slight advantage for Thompson Sampling in practice.

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Learning the distribution with largest mean: two bandit frameworks

Over the past few years, the multi-armed bandit model has become increasingly popular in the machine learning community, partly because of applications including online content optimization. This paper reviews two different sequential learning tasks that have been considered in the bandit literature ; they can be formulated as (sequentially) learning which distribution has the highest mean among a set of distributions, with some constraints on the learning process. For both of them (regret minimization and best arm identification) we present recent, asymptotically optimal algorithms. We compare the behaviors of the sampling rule of each algorithm as well as the complexity terms associated to each problem.

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A note on perfect simulation for exponential random graph models

In this paper we propose a perfect simulation algorithm for the Exponential Random Graph Model, based on the Coupling From The Past method of Propp & Wilson (1996). We use a Glauber dynamics to construct the Markov Chain and we prove the monotonicity of the ERGM for a subset of the parametric space. We also obtain an upper bound on the running time of the algorithm that depends on the mixing time of the Markov chain.

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