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Avi Pfeffer

Publications and source records attributed to Avi Pfeffer.

At least 19 recordsLinked to original sources

Simulation Intelligence: Towards a New Generation of Scientific Methods

The original "Seven Motifs" set forth a roadmap of essential methods for the field of scientific computing, where a motif is an algorithmic method that captures a pattern of computation and data movement. We present the "Nine Motifs of Simulation Intelligence", a roadmap for the development and integration of the essential algorithms necessary for a merger of scientific computing, scientific simulation, and artificial intelligence. We call this merger simulation intelligence (SI), for short. We argue the motifs of simulation intelligence are interconnected and interdependent, much like the components within the layers of an operating system. Using this metaphor, we explore the nature of each layer of the simulation intelligence operating system stack (SI-stack) and the motifs therein: (1) Multi-physics and multi-scale modeling; (2) Surrogate modeling and emulation; (3) Simulation-based inference; (4) Causal modeling and inference; (5) Agent-based modeling; (6) Probabilistic programming; (7) Differentiable programming; (8) Open-ended optimization; (9) Machine programming. We believe coordinated efforts between motifs offers immense opportunity to accelerate scientific discovery, from solving inverse problems in synthetic biology and climate science, to directing nuclear energy experiments and predicting emergent behavior in socioeconomic settings. We elaborate on each layer of the SI-stack, detailing the state-of-art methods, presenting examples to highlight challenges and opportunities, and advocating for specific ways to advance the motifs and the synergies from their combinations. Advancing and integrating these technologies can enable a robust and efficient hypothesis-simulation-analysis type of scientific method, which we introduce with several use-cases for human-machine teaming and automated science.

cs.AI

Unifying AI Algorithms with Probabilistic Programming using Implicitly Defined Representations

We introduce Scruff, a new framework for developing AI systems using probabilistic programming. Scruff enables a variety of representations to be included, such as code with stochastic choices, neural networks, differential equations, and constraint systems. These representations are defined implicitly using a set of standardized operations that can be performed on them. General-purpose algorithms are then implemented using these operations, enabling generalization across different representations. Zero, one, or more operation implementations can be provided for any given representation, giving algorithms the flexibility to use the most appropriate available implementations for their purposes and enabling representations to be used in ways that suit their capabilities. In this paper, we explain the general approach of implicitly defined representations and provide a variety of examples of representations at varying degrees of abstraction. We also show how a relatively small set of operations can serve to unify a variety of AI algorithms. Finally, we discuss how algorithms can use policies to choose which operation implementations to use during execution.

cs.AI

Learning Probabilistic Programs Using Backpropagation

Probabilistic modeling enables combining domain knowledge with learning from data, thereby supporting learning from fewer training instances than purely data-driven methods. However, learning probabilistic models is difficult and has not achieved the level of performance of methods such as deep neural networks on many tasks. In this paper, we attempt to address this issue by presenting a method for learning the parameters of a probabilistic program using backpropagation. Our approach opens the possibility to building deep probabilistic programming models that are trained in a similar way to neural networks.

cs.LG

Artificial Intelligence Based Malware Analysis

Artificial intelligence methods have often been applied to perform specific functions or tasks in the cyber-defense realm. However, as adversary methods become more complex and difficult to divine, piecemeal efforts to understand cyber-attacks, and malware-based attacks in particular, are not providing sufficient means for malware analysts to understand the past, present and future characteristics of malware. In this paper, we present the Malware Analysis and Attributed using Genetic Information (MAAGI) system. The underlying idea behind the MAAGI system is that there are strong similarities between malware behavior and biological organism behavior, and applying biologically inspired methods to corpora of malware can help analysts better understand the ecosystem of malware attacks. Due to the sophistication of the malware and the analysis, the MAAGI system relies heavily on artificial intelligence techniques to provide this capability. It has already yielded promising results over its development life, and will hopefully inspire more integration between the artificial intelligence and cyber--defense communities.

cs.CR

Structured Factored Inference: A Framework for Automated Reasoning in Probabilistic Programming Languages

Reasoning on large and complex real-world models is a computationally difficult task, yet one that is required for effective use of many AI applications. A plethora of inference algorithms have been developed that work well on specific models or only on parts of general models. Consequently, a system that can intelligently apply these inference algorithms to different parts of a model for fast reasoning is highly desirable. We introduce a new framework called structured factored inference (SFI) that provides the foundation for such a system. Using models encoded in a probabilistic programming language, SFI provides a sound means to decompose a model into sub-models, apply an inference algorithm to each sub-model, and combine the resulting information to answer a query. Our results show that SFI is nearly as accurate as exact inference yet retains the benefits of approximate inference methods.

cs.AI

Probabilistic Programming for Malware Analysis

Constructing lineages of malware is an important cyber-defense task. Performing this task is difficult, however, due to the amount of malware data and obfuscation techniques by the authors. In this work, we formulate the lineage task as a probabilistic model, and use a novel probabilistic programming solution to jointly infer the lineage and creation times of families of malware.

cs.CR

Lazy Factored Inference for Functional Probabilistic Programming

Probabilistic programming provides the means to represent and reason about complex probabilistic models using programming language constructs. Even simple probabilistic programs can produce models with infinitely many variables. Factored inference algorithms are widely used for probabilistic graphical models, but cannot be applied to these programs because all the variables and factors have to be enumerated. In this paper, we present a new inference framework, lazy factored inference (LFI), that enables factored algorithms to be used for models with infinitely many variables. LFI expands the model to a bounded depth and uses the structure of the program to precisely quantify the effect of the unexpanded part of the model, producing lower and upper bounds to the probability of the query.

cs.AI

Decision-Making with Complex Data Structures using Probabilistic Programming

Existing decision-theoretic reasoning frameworks such as decision networks use simple data structures and processes. However, decisions are often made based on complex data structures, such as social networks and protein sequences, and rich processes involving those structures. We present a framework for representing decision problems with complex data structures using probabilistic programming, allowing probabilistic models to be created with programming language constructs such as data structures and control flow. We provide a way to use arbitrary data types with minimal effort from the user, and an approximate decision-making algorithm that is effective even when the information space is very large or infinite. Experimental results show our algorithm working on problems with very large information spaces.

cs.AI

Networks of Influence Diagrams: A Formalism for Representing Agents' Beliefs and Decision-Making Processes

This paper presents Networks of Influence Diagrams (NID), a compact, natural and highly expressive language for reasoning about agents beliefs and decision-making processes. NIDs are graphical structures in which agents mental models are represented as nodes in a network; a mental model for an agent may itself use descriptions of the mental models of other agents. NIDs are demonstrated by examples, showing how they can be used to describe conflicting and cyclic belief structures, and certain forms of bounded rationality. In an opponent modeling domain, NIDs were able to outperform other computational agents whose strategies were not known in advance. NIDs are equivalent in representation to Bayesian games but they are more compact and structured than this formalism. In particular, the equilibrium definition for NIDs makes an explicit distinction between agents optimal strategies, and how they actually behave in reality.

cs.GT

Object-Oriented Bayesian Networks

Bayesian networks provide a modeling language and associated inference algorithm for stochastic domains. They have been successfully applied in a variety of medium-scale applications. However, when faced with a large complex domain, the task of modeling using Bayesian networks begins to resemble the task of programming using logical circuits. In this paper, we describe an object-oriented Bayesian network (OOBN) language, which allows complex domains to be described in terms of inter-related objects. We use a Bayesian network fragment to describe the probabilistic relations between the attributes of an object. These attributes can themselves be objects, providing a natural framework for encoding part-of hierarchies. Classes are used to provide a reusable probabilistic model which can be applied to multiple similar objects. Classes also support inheritance of model fragments from a class to a subclass, allowing the common aspects of related classes to be defined only once. Our language has clear declarative semantics: an OOBN can be interpreted as a stochastic functional program, so that it uniquely specifies a probabilistic model. We provide an inference algorithm for OOBNs, and show that much of the structural information encoded by an OOBN--particularly the encapsulation of variables within an object and the reuse of model fragments in different contexts--can also be used to speed up the inference process.

cs.AI

SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.

cs.AI

Sufficiency, Separability and Temporal Probabilistic Models

Suppose we are given the conditional probability of one variable given some other variables.Normally the full joint distribution over the conditioning variablesis required to determine the probability of the conditioned variable.Under what circumstances are the marginal distributions over the conditioning variables sufficient to determine the probability ofthe conditioned variable?Sufficiency in this sense is equivalent to additive separability ofthe conditional probability distribution.Such separability structure is natural and can be exploited forefficient inference.Separability has a natural generalization to conditional separability.Separability provides a precise notion of weaklyinteracting subsystems in temporal probabilistic models.Given a system that is decomposed into separable subsystems, exactmarginal probabilities over subsystems at future points in time can becomputed by propagating marginal subsystem probabilities, rather thancomplete system joint probabilities.Thus, separability can make exact prediction tractable.However, observations can break separability,so exact monitoring of dynamic systems remains hard.

cs.AI

Factored Particles for Scalable Monitoring

Exact monitoring in dynamic Bayesian networks is intractable, so approximate algorithms are necessary. This paper presents a new family of approximate monitoring algorithms that combine the best qualities of the particle filtering and Boyen-Koller methods. Our algorithms maintain an approximate representation the belief state in the form of sets of factored particles, that correspond to samples of clusters of state variables. Empirical results show that our algorithms outperform both ordinary particle filtering and the Boyen-Koller algorithm on large systems.

cs.AI

Loopy Belief Propagation as a Basis for Communication in Sensor Networks

Sensor networks are an exciting new kind of computer system. Consisting of a large number of tiny, cheap computational devices physically distributed in an environment, they gather and process data about the environment in real time. One of the central questions in sensor networks is what to do with the data, i.e., how to reason with it and how to communicate it. This paper argues that the lessons of the UAI community, in particular that one should produce and communicate beliefs rather than raw sensor values, are highly relevant to sensor networks. We contend that loopy belief propagation is particularly well suited to communicating beliefs in sensor networks, due to its compact implementation and distributed nature. We investigate the ability of loopy belief propagation to function under the stressful conditions likely to prevail in sensor networks. Our experiments show that it performs well and degrades gracefully. It converges to appropriate beliefs even in highly asynchronous settings where some nodes communicate far less frequently than others; it continues to function if some nodes fail to participate in the propagation process; and it can track changes in the environment that occur while beliefs are propagating. As a result, we believe that sensor networks present an important application opportunity for UAI.

cs.AI

Asynchronous Dynamic Bayesian Networks

Systems such as sensor networks and teams of autonomous robots consist of multiple autonomous entities that interact with each other in a distributed, asynchronous manner. These entities need to keep track of the state of the system as it evolves. Asynchronous systems lead to special challenges for monitoring, as nodes must update their beliefs independently of each other and no central coordination is possible. Furthermore, the state of the system continues to change as beliefs are being updated. Previous approaches to developing distributed asynchronous probabilistic reasoning systems have used static models. We present an approach using dynamic models, that take into account the way the system changes state over time. Our approach, which is based on belief propagation, is fully distributed and asynchronous, and allows the world to keep on changing as messages are being sent around. Experimental results show that our approach compares favorably to the factored frontier algorithm.

cs.AI

Approximate Separability for Weak Interaction in Dynamic Systems

One approach to monitoring a dynamic system relies on decomposition of the system into weakly interacting subsystems. An earlier paper introduced a notion of weak interaction called separability, and showed that it leads to exact propagation of marginals for prediction. This paper addresses two questions left open by the earlier paper: can we define a notion of approximate separability that occurs naturally in practice, and do separability and approximate separability lead to accurate monitoring? The answer to both questions is afirmative. The paper also analyzes the structure of approximately separable decompositions, and provides some explanation as to why these models perform well.

cs.LG

Identifying reasoning patterns in games

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no reasoning patterns, then we can effectively ignore that decision for the purpose of calculating a Nash equilibrium for the game. In some cases, this can lead to exponential time savings in the process of equilibrium calculation. Moreover, our algorithm can be used to enumerate the reasoning patterns in a game, which can be useful for constructing more effective computerized agents interacting with humans.

cs.GT