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Avi Weit

Publications and source records attributed to Avi Weit.

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Understanding Cross-Cloud Interconnects: Hands-On Measurements and Cost Optimization

New services such as Google Cross-Cloud Interconnect (CCI) address the rise in fast and large-scale cross-cloud data transfers. CCI offers dedicated high-throughput links with low per-GB transfer costs, but also involves high fixed leasing fees and multi-day provisioning delays. This combination makes cost optimization difficult because traffic patterns are unpredictable. This paper presents the first comprehensive study of CCI-like services. We begin with an empirical characterization of CCI and its alternatives using direct measurements across AWS-GCP interconnects. We then introduce ToggleCCI, a new dynamic cost-optimization algorithm designed to handle provisioning delays and uncertainty in future demand. ToggleCCI adapts by switching between VPN and CCI based on cost trends observed over a sliding time window. We prove that ToggleCCI achieves asymptotic optimality under sustained high-demand or low-demand regimes. Finally, using real-world traffic traces, we show that ToggleCCI consistently tracks the best static policy for each scenario and delivers substantial cost savings.

cs.NI

Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost Optimization

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.

cs.NI