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Avilasha Mandal

Publications and source records attributed to Avilasha Mandal.

3 recordsLinked to original sources

RS$^3$-Prune: Read-Sparse, Store-Sparse Token Pruning for Video Object Segmentation

We introduce RS$^3$-Prune, a training-free token-pruning recipe that instantiates as a small set of inference time hooks atop existing video object segmentation (VOS) networks. Modern VOS models have converged on a common, expensive design: an image encoder produces a dense token grid for every frame, and a memory bank accumulates these tokens across all previously processed frames to condition future predictions. As a video grows longer, the resulting token budget governs both per-frame latency and peak GPU memory. Hence these models break on use cases such as --- long-form video or real-time deployment on memory-bounded accelerators. In this work we argue that the right axis along which to compress memory-bank VOS is the token budget itself. RS$^3$-Prune operates in two precise locations within an arbitrary memory-bank VOS pipeline: at the boundary between the image encoder and the memory-attention readout, where we restrict the queries that participate in the cross-frame attention to only a small, geometrically informed subset; and at the boundary between the memory encoder and the memory bank, where we restrict which tokens are ever permitted to enter the bank to those that lie within the object's spatial extent. Over various established benchmarks, RS$^3$-Prune delivers up to $38.8\%$ FPS speedup and reduces $13.1\%$ peak memory usage, while preserving a competitive $\mathcal{J}$&$\mathcal{F}$ compared to the unmodified VOS networks.

cs.CV

VGGT-SLAM++

We introduce VGGT-SLAM++, a complete visual SLAM system that leverages the geometry-rich outputs of the Visual Geometry Grounded Transformer (VGGT). The system comprises a visual odometry (front-end) fusing the VGGT feed-forward transformer and a Sim(3) solution, a Digital Elevation Map (DEM)-based graph construction module, and a back-end that jointly enable accurate large-scale mapping with bounded memory. While prior transformer-based SLAM pipelines such as VGGT-SLAM rely primarily on sparse loop closures or global Sim(3) manifold constraints - allowing short-horizon pose drift - VGGT-SLAM++ restores high-cadence local bundle adjustment (LBA) through a spatially corrective back-end. For each VGGT submap, we construct a dense planar-canonical DEM, partition it into patches, and compute their DINOv2 embeddings to integrate the submap into a covisibility graph. Spatial neighbors are retrieved using a Visual Place Recognition (VPR) module within the covisibility window, triggering frequent local optimization that stabilizes trajectories. Across standard SLAM benchmarks, VGGT-SLAM++ achieves state-of-the-art accuracy, substantially reducing short-term drift, accelerating graph convergence, and maintaining global consistency with compact DEM tiles and sublinear retrieval.

cs.CV

Fast SAM2 with Text-Driven Token Pruning

Segment Anything Model 2 (SAM2), a vision foundation model has significantly advanced in prompt-driven video object segmentation, yet their practical deployment remains limited by the high computational and memory cost of processing dense visual tokens across time. The SAM2 pipelines typically propagate all visual tokens produced by the image encoder through downstream temporal reasoning modules, regardless of their relevance to the target object, resulting in reduced scalability due to quadratic memory attention overhead. In this work, we introduce a text-guided token pruning framework that improves inference efficiency by selectively reducing token density prior to temporal propagation, without modifying the underlying segmentation architecture. Operating after visual encoding and before memory based propagation, our method ranks tokens using a lightweight routing mechanism that integrates local visual context, semantic relevance derived from object-centric textual descriptions (either user-provided or automatically generated), and uncertainty cues that help preserve ambiguous or boundary critical regions. By retaining only the most informative tokens for downstream processing, the proposed approach reduces redundant computation while maintaining segmentation fidelity. Extensive experiments across multiple challenging video segmentation benchmarks demonstrate that post-encoder token pruning provides a practical and effective pathway to efficient, prompt-aware video segmentation, achieving up to 42.50 percent faster inference and 37.41 percent lower GPU memory usage compared to the unpruned baseline SAM2, while preserving competitive J and F performance. These results highlight the potential of early token selection to improve the scalability of transformer-based video segmentation systems for real-time and resource-constrained applications.

cs.CV