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Avinandan Bose

Publications and source records attributed to Avinandan Bose.

14 recordsLinked to original sources

PrefDisco: Benchmarking Proactive Personalized Reasoning

Current large language model (LLM) development treats task-solving and preference-alignment as separate challenges, optimizing first for objective correctness, then for alignment to aggregated human preferences. This paradigm fails in human-facing applications where solving a problem correctly is insufficient if the response mismatches the user's needs. This challenge intensifies in just-in-time scenarios where no prior user interaction history exists due to cold-start conditions or privacy constraints. LLMs need to proactively identify what they don't know about the user, strategically elicit preference values through questioning, then adapt their reasoning processes and responses accordingly -- a complicated chain of cognitive processes which we term personalized reasoning. We introduce PrefDisco, an evaluation methodology that transforms static benchmarks into interactive personalization tasks using psychologically-grounded personas with sparse, context-dependent preferences, and define PrefAlign as a fine-grained rubric-based metric for measuring preference alignment. PrefDisco builds scenarios where identical questions require different reasoning chains depending on user context, as optimal explanation approaches vary by individual expertise and preferences while maintaining factual accuracy. Evaluation of 21 frontier models across 10 tasks reveals 29.0% of naive personalization attempts produce worse preference alignment than generic responses, yet generic responses also fail to serve individual user needs. These findings suggest personalized reasoning requires dedicated development rather than emerging naturally. PrefDisco provides a foundation for developing systems that can adapt to individual users in education, healthcare, and technical domains where personalization is critical.

cs.CL

Cold-Start Personalization via Training-Free Priors from Structured World Models

Cold-start personalization requires inferring user preferences through interaction when no user-specific historical data is available. The core challenge is a routing problem: each task admits dozens of preference dimensions, yet individual users care about only a few, and which ones matter depends on who is asking. With a limited question budget, asking without structure will miss the dimensions that matter. Reinforcement learning is the natural formulation, but in multi-turn settings its terminal reward fails to exploit the factored, per-criterion structure of preference data, and in practice learned policies collapse to static question sequences that ignore user responses. We propose decomposing cold-start elicitation into offline structure learning and online Bayesian inference. Pep (Preference Elicitation with Priors) learns a structured world model of preference correlations offline from complete profiles, then performs training-free Bayesian inference online to select informative questions and predict complete preference profiles, including dimensions never asked about. The framework is modular across downstream solvers and requires only simple belief models. Across medical, mathematical, social, and commonsense reasoning, Pep achieves 80.8% alignment between generated responses and users' stated preferences versus 68.5% for RL, with 3-5x fewer interactions. When two users give different answers to the same question, Pep changes its follow-up 39-62% of the time versus 0-28% for RL. It does so with ~10K parameters versus 8B for RL, showing that the bottleneck in cold-start elicitation is the capability to exploit the factored structure of preference data.

cs.CL

DoomArena: A framework for Testing AI Agents Against Evolving Security Threats

We present DoomArena, a security evaluation framework for AI agents. DoomArena is designed on three principles: 1) It is a plug-in framework and integrates easily into realistic agentic frameworks like BrowserGym (for web agents) and $τ$-bench (for tool calling agents); 2) It is configurable and allows for detailed threat modeling, allowing configuration of specific components of the agentic framework being attackable, and specifying targets for the attacker; and 3) It is modular and decouples the development of attacks from details of the environment in which the agent is deployed, allowing for the same attacks to be applied across multiple environments. We illustrate several advantages of our framework, including the ability to adapt to new threat models and environments easily, the ability to easily combine several previously published attacks to enable comprehensive and fine-grained security testing, and the ability to analyze trade-offs between various vulnerabilities and performance. We apply DoomArena to state-of-the-art (SOTA) web and tool-calling agents and find a number of surprising results: 1) SOTA agents have varying levels of vulnerability to different threat models (malicious user vs malicious environment), and there is no Pareto dominant agent across all threat models; 2) When multiple attacks are applied to an agent, they often combine constructively; 3) Guardrail model-based defenses seem to fail, while defenses based on powerful SOTA LLMs work better. DoomArena is available at https://github.com/ServiceNow/DoomArena.

cs.CR

LoRe: Personalizing LLMs via Low-Rank Reward Modeling

Personalizing large language models (LLMs) to accommodate diverse user preferences is essential for enhancing alignment and user satisfaction. Traditional reinforcement learning from human feedback (RLHF) approaches often rely on monolithic value representations, limiting their ability to adapt to individual preferences. We introduce a novel framework that leverages low-rank preference modeling to efficiently learn and generalize user-specific reward functions. By representing reward functions in a low-dimensional subspace and modeling individual preferences as weighted combinations of shared basis functions, our approach avoids rigid user categorization while enabling scalability and few-shot adaptation. We validate our method on multiple preference datasets, demonstrating superior generalization to unseen users and improved accuracy in preference prediction tasks.

cs.LG

Initializing Services in Interactive ML Systems for Diverse Users

This paper investigates ML systems serving a group of users, with multiple models/services, each aimed at specializing to a sub-group of users. We consider settings where upon deploying a set of services, users choose the one minimizing their personal losses and the learner iteratively learns by interacting with diverse users. Prior research shows that the outcomes of learning dynamics, which comprise both the services' adjustments and users' service selections, hinge significantly on the initialization. However, finding good initializations faces two main challenges: (i) Bandit feedback: Typically, data on user preferences are not available before deploying services and observing user behavior; (ii) Suboptimal local solutions: The total loss landscape (i.e., the sum of loss functions across all users and services) is not convex and gradient-based algorithms can get stuck in poor local minima. We address these challenges with a randomized algorithm to adaptively select a minimal set of users for data collection in order to initialize a set of services. Under mild assumptions on the loss functions, we prove that our initialization leads to a total loss within a factor of the globally optimal total loss with complete user preference data}, and this factor scales logarithmically in the number of services. This result is a generalization of the well-known $k$-means++ guarantee to a broad problem class, which is also of independent interest. The theory is complemented by experiments on real as well as semi-synthetic datasets.

cs.LG

Keeping up with dynamic attackers: Certifying robustness to adaptive online data poisoning

The rise of foundation models fine-tuned on human feedback from potentially untrusted users has increased the risk of adversarial data poisoning, necessitating the study of robustness of learning algorithms against such attacks. Existing research on provable certified robustness against data poisoning attacks primarily focuses on certifying robustness for static adversaries who modify a fraction of the dataset used to train the model before the training algorithm is applied. In practice, particularly when learning from human feedback in an online sense, adversaries can observe and react to the learning process and inject poisoned samples that optimize adversarial objectives better than when they are restricted to poisoning a static dataset once, before the learning algorithm is applied. Indeed, it has been shown in prior work that online dynamic adversaries can be significantly more powerful than static ones. We present a novel framework for computing certified bounds on the impact of dynamic poisoning, and use these certificates to design robust learning algorithms. We give an illustration of the framework for the mean estimation and binary classification problems and outline directions for extending this in further work. The code to implement our certificates and replicate our results is available at https://github.com/Avinandan22/Certified-Robustness.

cs.LG

Hybrid Preference Optimization for Alignment: Provably Faster Convergence Rates by Combining Offline Preferences with Online Exploration

Reinforcement Learning from Human Feedback (RLHF) is currently the leading approach for aligning large language models with human preferences. Typically, these models rely on extensive offline preference datasets for training. However, offline algorithms impose strict concentrability requirements, which are often difficult to satisfy. On the other hand, while online algorithms can avoid the concentrability issue, pure online exploration could be expensive due to the active preference query cost and real-time implementation overhead. In this paper, we propose a novel approach: Hybrid Preference Optimization (HPO) which combines online exploration with existing offline preferences by relaxing the stringent concentrability conditions for offline exploration, as well as significantly improving the sample efficiency for its online counterpart. We give the first provably optimal theoretical bound for Hybrid RLHF with preference feedback, providing sample complexity bounds for policy optimization with matching lower bounds. Our results yield improved sample efficiency of hybrid RLHF over pure offline and online exploration.

cs.LG

Offline Multi-task Transfer RL with Representational Penalization

We study the problem of representation transfer in offline Reinforcement Learning (RL), where a learner has access to episodic data from a number of source tasks collected a priori, and aims to learn a shared representation to be used in finding a good policy for a target task. Unlike in online RL where the agent interacts with the environment while learning a policy, in the offline setting there cannot be such interactions in either the source tasks or the target task; thus multi-task offline RL can suffer from incomplete coverage. We propose an algorithm to compute pointwise uncertainty measures for the learnt representation, and establish a data-dependent upper bound for the suboptimality of the learnt policy for the target task. Our algorithm leverages the collective exploration done by source tasks to mitigate poor coverage at some points by a few tasks, thus overcoming the limitation of needing uniformly good coverage for a meaningful transfer by existing offline algorithms. We complement our theoretical results with empirical evaluation on a rich-observation MDP which requires many samples for complete coverage. Our findings illustrate the benefits of penalizing and quantifying the uncertainty in the learnt representation.

cs.LG

Tackling Stackelberg Network Interdiction against a Boundedly Rational Adversary

This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack these nodes accordingly. We consider a boundedly rational adversary in which the adversary's response model is based on a dynamic form of classic logit-based discrete choice models. We show that the problem of finding an optimal interdiction strategy for the defender in the rational setting is NP-hard. The resulting optimization is in fact non-convex and additionally, involves complex terms that sum over exponentially many paths. We tackle these computational challenges by presenting new efficient approximation algorithms with bounded solution guarantees. First, we address the exponentially-many-path challenge by proposing a polynomial-time dynamic programming-based formulation. We then show that the gradient of the non-convex objective can also be computed in polynomial time, which allows us to use a gradient-based method to solve the problem efficiently. Second, we identify a restricted problem that is convex and hence gradient-based methods find the global optimal solution for this restricted problem. We further identify mild conditions under which this restricted problem provides a bounded approximation for the original problem.

math.OC

Scalable Distributional Robustness in a Class of Non Convex Optimization with Guarantees

Distributionally robust optimization (DRO) has shown lot of promise in providing robustness in learning as well as sample based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second order cone program (MISOCP), which, while guaranteeing near global optimality, does not scale enough to solve problems with real world data-sets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real world data-sets. Importantly, we provide near global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines, and reveal nuanced properties of a DRO solution.

cs.LG

Multiscale Generative Models: Improving Performance of a Generative Model Using Feedback from Other Dependent Generative Models

Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity simulation of real-world systems. However, such generative models are often monolithic and miss out on modeling the interaction in multi-agent systems. In this work, we take a first step towards building multiple interacting generative models (GANs) that reflects the interaction in real world. We build and analyze a hierarchical set-up where a higher-level GAN is conditioned on the output of multiple lower-level GANs. We present a technique of using feedback from the higher-level GAN to improve performance of lower-level GANs. We mathematically characterize the conditions under which our technique is impactful, including understanding the transfer learning nature of our set-up. We present three distinct experiments on synthetic data, time series data, and image domain, revealing the wide applicability of our technique.

cs.LG

Conditional Expectation based Value Decomposition for Scalable On-Demand Ride Pooling

Owing to the benefits for customers (lower prices), drivers (higher revenues), aggregation companies (higher revenues) and the environment (fewer vehicles), on-demand ride pooling (e.g., Uber pool, Grab Share) has become quite popular. The significant computational complexity of matching vehicles to combinations of requests has meant that traditional ride pooling approaches are myopic in that they do not consider the impact of current matches on future value for vehicles/drivers. Recently, Neural Approximate Dynamic Programming (NeurADP) has employed value decomposition with Approximate Dynamic Programming (ADP) to outperform leading approaches by considering the impact of an individual agent's (vehicle) chosen actions on the future value of that agent. However, in order to ensure scalability and facilitate city-scale ride pooling, NeurADP completely ignores the impact of other agents actions on individual agent/vehicle value. As demonstrated in our experimental results, ignoring the impact of other agents actions on individual value can have a significant impact on the overall performance when there is increased competition among vehicles for demand. Our key contribution is a novel mechanism based on computing conditional expectations through joint conditional probabilities for capturing dependencies on other agents actions without increasing the complexity of training or decision making. We show that our new approach, Conditional Expectation based Value Decomposition (CEVD) outperforms NeurADP by up to 9.76% in terms of overall requests served, which is a significant improvement on a city wide benchmark taxi dataset.

cs.LG

Changepoint Analysis of Topic Proportions in Temporal Text Data

Changepoint analysis deals with unsupervised detection and/or estimation of time-points in time-series data, when the distribution generating the data changes. In this article, we consider \emph{offline} changepoint detection in the context of large scale textual data. We build a specialised temporal topic model with provisions for changepoints in the distribution of topic proportions. As full likelihood based inference in this model is computationally intractable, we develop a computationally tractable approximate inference procedure. More specifically, we use sample splitting to estimate topic polytopes first and then apply a likelihood ratio statistic together with a modified version of the wild binary segmentation algorithm of Fryzlewicz et al. (2014). Our methodology facilitates automated detection of structural changes in large corpora without the need of manual processing by domain experts. As changepoints under our model correspond to changes in topic structure, the estimated changepoints are often highly interpretable as marking the surge or decline in popularity of a fashionable topic. We apply our procedure on two large datasets: (i) a corpus of English literature from the period 1800-1922 (Underwoodet al., 2015); (ii) abstracts from the High Energy Physics arXiv repository (Clementet al., 2019). We obtain some historically well-known changepoints and discover some new ones.

cs.CL

NeurInt : Learning to Interpolate through Neural ODEs

A wide range of applications require learning image generation models whose latent space effectively captures the high-level factors of variation present in the data distribution. The extent to which a model represents such variations through its latent space can be judged by its ability to interpolate between images smoothly. However, most generative models mapping a fixed prior to the generated images lead to interpolation trajectories lacking smoothness and containing images of reduced quality. In this work, we propose a novel generative model that learns a flexible non-parametric prior over interpolation trajectories, conditioned on a pair of source and target images. Instead of relying on deterministic interpolation methods (such as linear or spherical interpolation in latent space), we devise a framework that learns a distribution of trajectories between two given images using Latent Second-Order Neural Ordinary Differential Equations. Through a hybrid combination of reconstruction and adversarial losses, the generator is trained to map the sampled points from these trajectories to sequences of realistic images that smoothly transition from the source to the target image. Through comprehensive qualitative and quantitative experiments, we demonstrate our approach's effectiveness in generating images of improved quality as well as its ability to learn a diverse distribution over smooth interpolation trajectories for any pair of real source and target images.

cs.CV